Index: binaries/data/mods/public/simulation/data/technologies/civil_engineering_01.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/civil_engineering_01.json
+++ binaries/data/mods/public/simulation/data/technologies/civil_engineering_01.json
@@ -1,11 +1,11 @@
{
- "genericName": "Civil Engineering − Level 1",
+ "genericName": "Improved Construction",
"specificName": { "han": "Gōngchéng" },
"description": "",
"cost": {
"food": 0,
- "wood": 250,
- "stone": 250,
+ "wood": 300,
+ "stone": 300,
"metal": 0
},
"requirements": {
@@ -15,16 +15,15 @@
]
},
"requirementsTooltip": "Unlocked in Town Phase.",
- "icon": "chinese_engineering_01.png",
+ "icon": "work.png",
"researchTime": 40,
- "tooltip": "All structures −15% build time, +10% health and −5% cost.",
+ "tooltip": "All structures -10% build time and −10% cost.",
"modifications": [
- { "value": "Cost/BuildTime","multiply": 0.85 },
- { "value": "Health/Max","multiply": 1.1 },
- { "value": "Cost/Resources/food", "multiply": 0.95 },
- { "value": "Cost/Resources/wood", "multiply": 0.95 },
- { "value": "Cost/Resources/stone", "multiply": 0.95 },
- { "value": "Cost/Resources/metal", "multiply": 0.95 }
+ { "value": "Cost/BuildTime","multiply": 0.9 },
+ { "value": "Cost/Resources/food", "multiply": 0.9 },
+ { "value": "Cost/Resources/wood", "multiply": 0.9 },
+ { "value": "Cost/Resources/stone", "multiply": 0.9 },
+ { "value": "Cost/Resources/metal", "multiply": 0.9 }
],
"affects": ["Structure"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
Index: binaries/data/mods/public/simulation/data/technologies/civil_engineering_02.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/civil_engineering_02.json
+++ binaries/data/mods/public/simulation/data/technologies/civil_engineering_02.json
@@ -1,31 +1,25 @@
{
- "genericName": "Civil Engineering − Level 2",
+ "genericName": "Robust Architecture",
"specificName": { "han": "Gōngchéng" },
- "supersedes": "civil_engineering_01",
"description": "",
"cost": {
"food": 0,
- "wood": 500,
- "stone": 500,
+ "wood": 300,
+ "stone": 300,
"metal": 0
},
"requirements": {
"all": [
- { "tech": "phase_city" },
+ { "tech": "phase_town" },
{ "civ": "han" }
]
},
"requirementsTooltip": "Unlocked in City Phase.",
- "icon": "chinese_engineering_02.png",
+ "icon": "blocks_three.png",
"researchTime": 40,
- "tooltip": "All structures −25% build time, +20% health and −5% cost.",
+ "tooltip": "All structures +20% health.",
"modifications": [
- { "value": "Cost/BuildTime", "multiply": 0.75 },
- { "value": "Health/Max", "multiply": 1.2 },
- { "value": "Cost/Resources/food", "multiply": 0.95 },
- { "value": "Cost/Resources/wood", "multiply": 0.95 },
- { "value": "Cost/Resources/stone", "multiply": 0.95 },
- { "value": "Cost/Resources/metal", "multiply": 0.95 }
+ { "value": "Health/Max", "multiply": 1.2 }
],
"affects": ["Structure"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
Index: binaries/data/mods/public/simulation/data/technologies/civil_service_01.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/civil_service_01.json
+++ binaries/data/mods/public/simulation/data/technologies/civil_service_01.json
@@ -1,10 +1,10 @@
{
- "genericName": "Civil Service − Level 1",
+ "genericName": "Effecient Bureaucracy",
"specificName": { "han": "Guānliáo" },
"description": "",
"cost": {
- "food": 250,
- "wood": 250,
+ "food": 200,
+ "wood": 200,
"stone": 0,
"metal": 0
},
@@ -15,16 +15,12 @@
]
},
"requirementsTooltip": "Unlocked in Town Phase.",
- "icon": "chinese_bureaucracy_01.png",
+ "icon": "sibylline_books.png",
"researchTime": 40,
- "tooltip": "Technologies at all buildings, except the Forge, −15% cost and −15% research time.",
+ "tooltip": "Ministers -50% train time.",
"modifications": [
- { "value": "Researcher/TechCostMultiplier/time", "multiply": 0.85 },
- { "value": "Researcher/TechCostMultiplier/wood", "multiply": 0.85 },
- { "value": "Researcher/TechCostMultiplier/food", "multiply": 0.85 },
- { "value": "Researcher/TechCostMultiplier/metal", "multiply": 0.85 },
- { "value": "Researcher/TechCostMultiplier/stone", "multiply": 0.85 }
+ { "value": "Cost/BuildTime", "multiply": 0.5 }
],
- "affects": ["Structure !Forge"],
+ "affects": ["Minister"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/civil_service_02.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/civil_service_02.json
+++ binaries/data/mods/public/simulation/data/technologies/civil_service_02.json
@@ -1,31 +1,26 @@
{
- "genericName": "Civil Service − Level 2",
+ "genericName": "Intensive Training",
"specificName": { "han": "Guānliáo" },
- "supersedes": "civil_service_01",
"description": "",
"cost": {
"food": 200,
"wood": 200,
- "stone": 200,
- "metal": 400
+ "stone": 0,
+ "metal": 0
},
"requirements": {
"all": [
- { "tech": "phase_city" },
+ { "tech": "phase_town" },
{ "civ": "han" }
]
},
"requirementsTooltip": "Unlocked in City Phase.",
- "icon": "chinese_bureaucracy_02.png",
+ "icon": "hospital.png",
"researchTime": 40,
- "tooltip": "Technologies at all buildings, except the Forge, −15% cost and −15% research time.",
+ "tooltip": "Ministers +50% health.",
"modifications": [
- { "value": "Researcher/TechCostMultiplier/time", "multiply": 0.85 },
- { "value": "Researcher/TechCostMultiplier/wood", "multiply": 0.85 },
- { "value": "Researcher/TechCostMultiplier/food", "multiply": 0.85 },
- { "value": "Researcher/TechCostMultiplier/metal", "multiply": 0.85 },
- { "value": "Researcher/TechCostMultiplier/stone", "multiply": 0.85 }
+ { "value": "Health/Max", "multiply": 1.5 }
],
- "affects": ["Structure !Forge"],
+ "affects": ["Minister"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/pair_unlock_civil_engineering_han.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/pair_unlock_civil_engineering_han.json
+++ binaries/data/mods/public/simulation/data/technologies/pair_unlock_civil_engineering_han.json
@@ -0,0 +1,6 @@
+{
+ "genericName": "Civil Engineering",
+ "top": "civil_engineering_01",
+ "bottom": "civil_engineering_02",
+ "requirements": { "civ": "han" }
+}
Index: binaries/data/mods/public/simulation/data/technologies/pair_unlock_civil_service_han.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/pair_unlock_civil_service_han.json
+++ binaries/data/mods/public/simulation/data/technologies/pair_unlock_civil_service_han.json
@@ -0,0 +1,6 @@
+{
+ "genericName": "Civil Service",
+ "top": "civil_service_01",
+ "bottom": "civil_service_02",
+ "requirements": { "civ": "han" }
+}
Index: binaries/data/mods/public/simulation/templates/structures/han/ministry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/han/ministry.xml
+++ binaries/data/mods/public/simulation/templates/structures/han/ministry.xml
@@ -55,10 +55,8 @@
- civil_service_01
- civil_service_02
- civil_engineering_01
- civil_engineering_02
+ pair_unlock_civil_engineering_han
+ pair_unlock_civil_service_han
unlock_spies
spy_counter