Index: source/simulation2/system/TurnManager.h =================================================================== --- source/simulation2/system/TurnManager.h +++ source/simulation2/system/TurnManager.h @@ -52,7 +52,7 @@ * Default turn length in SP & MP. * This value should be as low as possible, while not introducing un-necessary lag. */ -inline constexpr u32 DEFAULT_TURN_LENGTH = 200; +inline constexpr u32 DEFAULT_TURN_LENGTH = 250; /** * In single-player, commands are directly scheduled for the next turn. @@ -71,7 +71,7 @@ * - this command-delay could vary based on server-client pings * - it ought be possible to send commands in a P2P fashion (with server verification), which would lower the ping. */ -inline constexpr u32 COMMAND_DELAY_MP = 4; +inline constexpr u32 COMMAND_DELAY_MP = 3; /** * Common turn system (used by clients and offline games).