Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json @@ -1,10 +1,17 @@ { - "type": "global", - "affects": ["Structure"], + "type": "range", + "radius": 60, + "affects": ["Soldier"], "modifications": [ - { "value": "TerritoryInfluence/Radius", "multiply": 1.1 } + {"value": "Attack/Melee/Damage/Hack","multiply": 1.1 }, + { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.1 }, + { "value": "Attack/Melee/Damage/Crush", "multiply": 1.1 }, + { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.1 }, + { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.1 }, + { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.1 }, + { "value": "UnitMotion/WalkSpeed", "multiply": 1.15 } ], - "auraName": "Imperialism", - "auraDescription": "Structures +10% territory influence radius.", - "overlayIcon": "art/textures/ui/session/auras/laurel.png" + "auraName": "Rapid Conquest", + "auraDescription": "Soldiers +10% attack damage, +15% movement speed.", + "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json @@ -1,11 +1,17 @@ { "type": "range", - "radius": 60, - "affects": ["CivilCentre"], - "affectedPlayers": ["Enemy"], + "radius": 30, + "affectedPlayers": [ "Enemy" ], + "affects": ["Soldier", "Structure"], "modifications": [ - { "value": "Capturable/GarrisonRegenRate", "multiply": 0.5 } + {"value": "Attack/Melee/Damage/Hack","multiply": 0.9 }, + { "value": "Attack/Melee/Damage/Pierce", "multiply": 0.9 }, + { "value": "Attack/Melee/Damage/Crush", "multiply": 0.9 }, + { "value": "Attack/Ranged/Damage/Hack", "multiply": 0.9 }, + { "value": "Attack/Ranged/Damage/Pierce", "multiply": 0.9 }, + { "value": "Attack/Ranged/Damage/Crush", "multiply": 0.9 } ], - "auraName": "Conqueror", - "auraDescription": "Enemy Civic Centres −50% capture points garrisoned regeneration rate." + "auraName": "Undefeated", + "auraDescription": "Enemy Soldiers, Structures −10% attack damage.", + "overlayIcon": "art/textures/ui/session/auras/broken_sword.png" } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json @@ -0,0 +1,12 @@ +{ + "type": "range", + "radius": 60, + "affects": ["CivilCentre"], + "affectedPlayers": ["Enemy"], + "modifications": [ + { "value": "Capturable/GarrisonRegenRate", "multiply": 0.5 } + ], + "auraName": "Conqueror", + "auraDescription": "Enemy Civic Centres −50% capture points garrisoned regeneration rate.", + "overlayIcon": "art/textures/ui/session/auras/laurel.png" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/sele_farms.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/sele_farms.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/sele_farms.json @@ -0,0 +1,18 @@ +{ + "genericName": "Fertile Crescent", + "autoResearch": true, + "description": "The seleucid empire was located in a highly fertile region with productive soils. Farms are cheaper and faster to build,", + "requirements": { + "any": [ + { "civ": "sele" } + ] + }, + "icon": "stone_blocks_brown.png", + "tooltip": "Farms -25% wood cost and -75% build time.", + "modifications": [ + { "value": "Cost/Resources/wood", "multiply": 0.75 }, + { "value": "Loot/wood", "multiply": 0.75 }, + { "value": "Cost/BuildTime", "multiply": 0.25 } + ], + "affects": ["Field"] +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json @@ -19,11 +19,11 @@ "replaces": ["phase_city"], "icon": "city_phase.png", "researchTime": 60, - "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.", + "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.", "modifications": [ { "value": "Capturable/GarrisonRegenRate", "add": 1, "affects": "Structure" }, { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" }, - { "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" } + { "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" } ], "soundComplete": "interface/alarm/alarm_phase.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json @@ -23,10 +23,10 @@ "replaces": ["phase_city"], "icon": "city_phase.png", "researchTime": 60, - "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units.", + "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units.", "modifications": [ { "value": "Capturable/GarrisonRegenRate", "add": 1, "affects": "Structure" }, - { "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" } + { "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" } ], "soundComplete": "interface/alarm/alarm_phase.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json @@ -16,11 +16,11 @@ "replaces": ["phase_city"], "icon": "city_phase.png", "researchTime": 60, - "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Stable −10% batch training time.", + "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Stable −10% batch training time.", "modifications": [ { "value": "Capturable/GarrisonRegenRate", "add": 1, "affects": "Structure" }, { "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" }, - { "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" } + { "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" } ], "soundComplete": "interface/alarm/alarm_phase.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json @@ -19,11 +19,11 @@ "replaces": ["phase_town"], "icon": "town_phase.png", "researchTime": 30, - "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.", + "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.", "modifications": [ { "value": "Capturable/GarrisonRegenRate", "add": 0.5, "affects": "Structure" }, { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" }, - { "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" } + { "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" } ], "soundComplete": "interface/alarm/alarm_phase.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json @@ -23,10 +23,10 @@ "replaces": ["phase_town"], "icon": "town_phase.png", "researchTime": 30, - "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units.", + "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units.", "modifications": [ { "value": "Capturable/GarrisonRegenRate", "add": 0.5, "affects": "Structure" }, - { "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" } + { "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" } ], "soundComplete": "interface/alarm/alarm_phase.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_pers.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_pers.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_pers.json @@ -16,11 +16,11 @@ "replaces": ["phase_town"], "icon": "town_phase.png", "researchTime": 30, - "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Stable −10% batch training time.", + "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Stable −10% batch training time.", "modifications": [ { "value": "Capturable/GarrisonRegenRate", "add": 0.5, "affects": "Structure" }, { "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" }, - { "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" } + { "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" } ], "soundComplete": "interface/alarm/alarm_phase.xml" } Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml @@ -46,9 +46,8 @@ 250 - 500 - 100 - 100 + 400 + 150 @@ -64,7 +63,7 @@ 6 - 2250 + 1750 decay|rubble/rubble_rome_sb @@ -73,14 +72,15 @@ Castra Build in neutral or enemy territory. Train Advanced Melee Infantry. Construct Rams. Garrison Soldiers for additional arrows. ConquestCritical CivSpecific - City ArmyCamp + Town ArmyCamp structures/roman_camp.png - phase_city + phase_town - 100 + 80 + 30 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml @@ -50,9 +50,9 @@ 500 - 500 - 500 - 500 + 300 + 300 + 250 @@ -80,9 +80,9 @@ structures/civic_centre.png - 100 - 100 - 100 + 60 + 60 + 50 structure Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml @@ -16,7 +16,7 @@ 200 200 - 200 + 150 @@ -35,7 +35,7 @@ 40 40 - 40 + 30 @@ -51,6 +51,6 @@ - 80 + 75 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml @@ -10,7 +10,7 @@ - 3 + 4 40 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml @@ -37,6 +37,9 @@ + + 1.15 + attack/weapon/spear_attack.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml @@ -35,6 +35,9 @@ + + 1.15 + attack/weapon/spear_attack.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/hero_alexander_iii.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/hero_alexander_iii.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/hero_alexander_iii.xml @@ -14,6 +14,7 @@ units/heroes/mace_hero_alexander_iii_1 units/heroes/mace_hero_alexander_iii_2 + units/heroes/mace_hero_alexander_iii_3 mace