Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_alexander_iii_1.json
@@ -1,10 +1,17 @@
{
- "type": "global",
- "affects": ["Structure"],
+ "type": "range",
+ "radius": 60,
+ "affects": ["Soldier"],
"modifications": [
- { "value": "TerritoryInfluence/Radius", "multiply": 1.1 }
+ {"value": "Attack/Melee/Damage/Hack","multiply": 1.1 },
+ { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.1 },
+ { "value": "Attack/Melee/Damage/Crush", "multiply": 1.1 },
+ { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.1 },
+ { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.1 },
+ { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.1 },
+ { "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }
],
- "auraName": "Imperialism",
- "auraDescription": "Structures +10% territory influence radius.",
- "overlayIcon": "art/textures/ui/session/auras/laurel.png"
+ "auraName": "Rapid Conquest",
+ "auraDescription": "Soldiers +10% attack damage, +15% movement speed.",
+ "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_alexander_iii_2.json
@@ -1,11 +1,17 @@
{
"type": "range",
- "radius": 60,
- "affects": ["CivilCentre"],
- "affectedPlayers": ["Enemy"],
+ "radius": 30,
+ "affectedPlayers": [ "Enemy" ],
+ "affects": ["Soldier", "Structure"],
"modifications": [
- { "value": "Capturable/GarrisonRegenRate", "multiply": 0.5 }
+ {"value": "Attack/Melee/Damage/Hack","multiply": 0.9 },
+ { "value": "Attack/Melee/Damage/Pierce", "multiply": 0.9 },
+ { "value": "Attack/Melee/Damage/Crush", "multiply": 0.9 },
+ { "value": "Attack/Ranged/Damage/Hack", "multiply": 0.9 },
+ { "value": "Attack/Ranged/Damage/Pierce", "multiply": 0.9 },
+ { "value": "Attack/Ranged/Damage/Crush", "multiply": 0.9 }
],
- "auraName": "Conqueror",
- "auraDescription": "Enemy Civic Centres −50% capture points garrisoned regeneration rate."
+ "auraName": "Undefeated",
+ "auraDescription": "Enemy Soldiers, Structures −10% attack damage.",
+ "overlayIcon": "art/textures/ui/session/auras/broken_sword.png"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_alexander_iii_3.json
@@ -0,0 +1,12 @@
+{
+ "type": "range",
+ "radius": 60,
+ "affects": ["CivilCentre"],
+ "affectedPlayers": ["Enemy"],
+ "modifications": [
+ { "value": "Capturable/GarrisonRegenRate", "multiply": 0.5 }
+ ],
+ "auraName": "Conqueror",
+ "auraDescription": "Enemy Civic Centres −50% capture points garrisoned regeneration rate.",
+ "overlayIcon": "art/textures/ui/session/auras/laurel.png"
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/sele_farms.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/sele_farms.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/sele_farms.json
@@ -0,0 +1,18 @@
+{
+ "genericName": "Fertile Crescent",
+ "autoResearch": true,
+ "description": "The seleucid empire was located in a highly fertile region with productive soils. Farms are cheaper and faster to build,",
+ "requirements": {
+ "any": [
+ { "civ": "sele" }
+ ]
+ },
+ "icon": "stone_blocks_brown.png",
+ "tooltip": "Farms -25% wood cost and -75% build time.",
+ "modifications": [
+ { "value": "Cost/Resources/wood", "multiply": 0.75 },
+ { "value": "Loot/wood", "multiply": 0.75 },
+ { "value": "Cost/BuildTime", "multiply": 0.25 }
+ ],
+ "affects": ["Field"]
+}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
@@ -19,11 +19,11 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
- "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.",
+ "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 1, "affects": "Structure" },
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
- { "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" }
+ { "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json
@@ -23,10 +23,10 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
- "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units.",
+ "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 1, "affects": "Structure" },
- { "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" }
+ { "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_pers.json
@@ -16,11 +16,11 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
- "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Stable −10% batch training time.",
+ "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Stable −10% batch training time.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 1, "affects": "Structure" },
{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },
- { "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" }
+ { "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
@@ -19,11 +19,11 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
- "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.",
+ "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 0.5, "affects": "Structure" },
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
- { "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" }
+ { "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json
@@ -23,10 +23,10 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
- "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units.",
+ "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 0.5, "affects": "Structure" },
- { "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" }
+ { "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_pers.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_pers.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_pers.json
@@ -16,11 +16,11 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
- "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Stable −10% batch training time.",
+ "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Stable −10% batch training time.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 0.5, "affects": "Structure" },
{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },
- { "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" }
+ { "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml
@@ -46,9 +46,8 @@
250
- 500
- 100
- 100
+ 400
+ 150
@@ -64,7 +63,7 @@
6
- 2250
+ 1750
decay|rubble/rubble_rome_sb
@@ -73,14 +72,15 @@
Castra
Build in neutral or enemy territory. Train Advanced Melee Infantry. Construct Rams. Garrison Soldiers for additional arrows.
ConquestCritical CivSpecific
- City ArmyCamp
+ Town ArmyCamp
structures/roman_camp.png
- phase_city
+ phase_town
- 100
+ 80
+ 30
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
@@ -50,9 +50,9 @@
500
- 500
- 500
- 500
+ 300
+ 300
+ 250
@@ -80,9 +80,9 @@
structures/civic_centre.png
- 100
- 100
- 100
+ 60
+ 60
+ 50
structure
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml
@@ -16,7 +16,7 @@
200
200
- 200
+ 150
@@ -35,7 +35,7 @@
40
40
- 40
+ 30
@@ -51,6 +51,6 @@
- 80
+ 75
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
@@ -10,7 +10,7 @@
- 3
+ 4
40
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
@@ -37,6 +37,9 @@
+
+ 1.15
+
attack/weapon/spear_attack.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
@@ -35,6 +35,9 @@
+
+ 1.15
+
attack/weapon/spear_attack.xml
Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/hero_alexander_iii.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/hero_alexander_iii.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/hero_alexander_iii.xml
@@ -14,6 +14,7 @@
units/heroes/mace_hero_alexander_iii_1
units/heroes/mace_hero_alexander_iii_2
+ units/heroes/mace_hero_alexander_iii_3
mace