Index: ps/trunk/source/graphics/ColladaManager.cpp =================================================================== --- ps/trunk/source/graphics/ColladaManager.cpp +++ ps/trunk/source/graphics/ColladaManager.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2021 Wildfire Games. +/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify @@ -19,8 +19,6 @@ #include "ColladaManager.h" -#include - #include "graphics/ModelDef.h" #include "maths/MD5.h" #include "ps/CacheLoader.h" @@ -29,6 +27,8 @@ #include "ps/DllLoader.h" #include "ps/Filesystem.h" +#include + namespace Collada { #include "collada/DLL.h" Index: ps/trunk/source/graphics/TerrainTextureManager.cpp =================================================================== --- ps/trunk/source/graphics/TerrainTextureManager.cpp +++ ps/trunk/source/graphics/TerrainTextureManager.cpp @@ -33,7 +33,6 @@ #include "renderer/Renderer.h" #include -#include #include CTerrainTextureManager::CTerrainTextureManager(Renderer::Backend::IDevice* device) Index: ps/trunk/source/i18n/L10n.cpp =================================================================== --- ps/trunk/source/i18n/L10n.cpp +++ ps/trunk/source/i18n/L10n.cpp @@ -33,8 +33,7 @@ #include "ps/Filesystem.h" #include "ps/GameSetup/GameSetup.h" -#include -#include +#include #include #include Index: ps/trunk/source/lib/sysdep/os/win/wsysdep.cpp =================================================================== --- ps/trunk/source/lib/sysdep/os/win/wsysdep.cpp +++ ps/trunk/source/lib/sysdep/os/win/wsysdep.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2022 Wildfire Games. +/* Copyright (C) 2023 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the @@ -40,7 +40,8 @@ #include "lib/sysdep/os/win/wutil.h" #if CONFIG_ENABLE_BOOST -# include +# include +# include #endif #include Index: ps/trunk/source/ps/ArchiveBuilder.cpp =================================================================== --- ps/trunk/source/ps/ArchiveBuilder.cpp +++ ps/trunk/source/ps/ArchiveBuilder.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2022 Wildfire Games. +/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify @@ -27,7 +27,7 @@ #include "ps/XML/Xeromyces.h" #include "renderer/backend/dummy/Device.h" -#include +#include CArchiveBuilder::CArchiveBuilder(const OsPath& mod, const OsPath& tempdir) : m_TempDir(tempdir), m_NumBaseMods(0) Index: ps/trunk/source/ps/ConfigDB.cpp =================================================================== --- ps/trunk/source/ps/ConfigDB.cpp +++ ps/trunk/source/ps/ConfigDB.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2022 Wildfire Games. +/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify @@ -25,7 +25,7 @@ #include "ps/CStr.h" #include "ps/Filesystem.h" -#include +#include #include #include Index: ps/trunk/source/ps/ModIo.cpp =================================================================== --- ps/trunk/source/ps/ModIo.cpp +++ ps/trunk/source/ps/ModIo.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2021 Wildfire Games. +/* Copyright (C) 2023 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the @@ -41,7 +41,9 @@ #include "scriptinterface/ScriptRequest.h" #include "scriptinterface/JSON.h" -#include +#include +#include +#include #include ModIo* g_ModIo = nullptr; Index: ps/trunk/source/renderer/RenderModifiers.cpp =================================================================== --- ps/trunk/source/renderer/RenderModifiers.cpp +++ ps/trunk/source/renderer/RenderModifiers.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2022 Wildfire Games. +/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify @@ -33,8 +33,6 @@ #include "renderer/SceneRenderer.h" #include "renderer/ShadowMap.h" -#include - /////////////////////////////////////////////////////////////////////////////////////////////// // LitRenderModifier implementation Index: ps/trunk/source/simulation2/system/ParamNode.cpp =================================================================== --- ps/trunk/source/simulation2/system/ParamNode.cpp +++ ps/trunk/source/simulation2/system/ParamNode.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2022 Wildfire Games. +/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify @@ -27,11 +27,12 @@ #include "ps/XML/Xeromyces.h" #include "scriptinterface/ScriptRequest.h" +#include +#include +#include #include #include -#include - static CParamNode g_NullNode(false); CParamNode::CParamNode(bool isOk) : Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.cpp =================================================================== --- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.cpp +++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2021 Wildfire Games. +/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify @@ -17,7 +17,7 @@ #include "precompiled.h" -#include +#include #include "ActorEditor.h"