Index: binaries/data/mods/public/gui/session/selection_details.js
===================================================================
--- binaries/data/mods/public/gui/session/selection_details.js
+++ binaries/data/mods/public/gui/session/selection_details.js
@@ -318,7 +318,10 @@
secondaryObject.hidden = hideSecondary;
let isGaia = playerState.civ == "gaia";
+ let civPhase = "village"; // TODO: retrieve actual phase
+ let civPhaseEmblems = "session/panel_phase_emblems_" + civPhase + ".png";
Engine.GetGUIObjectByName("playerCivIcon").sprite = isGaia ? "" : "cropped:1.0, 0.15625 center:grayscale:" + civEmblem;
+ Engine.GetGUIObjectByName("phaseEmblems").sprite = isGaia ? "" : "cropped:1.0, 0.15625 center:grayscale:" + civPhaseEmblems;
Engine.GetGUIObjectByName("civilizationTooltip").tooltip = isGaia ? "" : civName;
// TODO: we should require all entities to have icons
Index: binaries/data/mods/public/gui/session/selection_panels_middle/single_details_area.xml
===================================================================
--- binaries/data/mods/public/gui/session/selection_panels_middle/single_details_area.xml
+++ binaries/data/mods/public/gui/session/selection_panels_middle/single_details_area.xml
@@ -12,6 +12,8 @@
+
+