Index: binaries/data/mods/public/gui/session/selection_details.js =================================================================== --- binaries/data/mods/public/gui/session/selection_details.js +++ binaries/data/mods/public/gui/session/selection_details.js @@ -318,7 +318,10 @@ secondaryObject.hidden = hideSecondary; let isGaia = playerState.civ == "gaia"; + let civPhase = "village"; // TODO: retrieve actual phase + let civPhaseEmblems = "session/panel_phase_emblems_" + civPhase + ".png"; Engine.GetGUIObjectByName("playerCivIcon").sprite = isGaia ? "" : "cropped:1.0, 0.15625 center:grayscale:" + civEmblem; + Engine.GetGUIObjectByName("phaseEmblems").sprite = isGaia ? "" : "cropped:1.0, 0.15625 center:grayscale:" + civPhaseEmblems; Engine.GetGUIObjectByName("civilizationTooltip").tooltip = isGaia ? "" : civName; // TODO: we should require all entities to have icons Index: binaries/data/mods/public/gui/session/selection_panels_middle/single_details_area.xml =================================================================== --- binaries/data/mods/public/gui/session/selection_panels_middle/single_details_area.xml +++ binaries/data/mods/public/gui/session/selection_panels_middle/single_details_area.xml @@ -12,6 +12,8 @@ + +