Index: binaries/data/mods/public/simulation/data/auras/structures/mace_xp_trickle.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/structures/mace_xp_trickle.json +++ binaries/data/mods/public/simulation/data/auras/structures/mace_xp_trickle.json @@ -0,0 +1,9 @@ +{ + "type": "garrisonedUnits", + "affects": ["Unit"], + "modifications": [ + { "value": "Promotion/TrickleRate", "add": 4 } + ], + "auraName": "Military Reforms", + "auraDescription": "Garrison within the Barracks or Stable to gain a trickle of +4 promotion experience." +} Index: binaries/data/mods/public/simulation/data/auras/structures/xp_trickle.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/structures/xp_trickle.json +++ binaries/data/mods/public/simulation/data/auras/structures/xp_trickle.json @@ -5,5 +5,5 @@ { "value": "Promotion/TrickleRate", "add": 1 } ], "auraName": "Rigorous Training", - "auraDescription": "Units gain experience while garrisoned inside the building." + "auraDescription": "Garrison within the Barracks or Stable to gain a trickle of +1 promotion experience." } Index: binaries/data/mods/public/simulation/data/technologies/tactical_formation.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/tactical_formation.json +++ binaries/data/mods/public/simulation/data/technologies/tactical_formation.json @@ -0,0 +1,19 @@ +{ + "genericName": "Tactical Formation", + "description": "The Hammer was formed by the Cavalry. While the enemy was held in place by the Anvil, the cavalry would swing around and attack in the middle. The advantage of this tactic is to rapidly surround the enemy and make them fight from two directions at once.", + "cost": { + "food": 400, + "metal": 200 + }, + "requirements": { "tech": "phase_city" }, + "requirementsTooltip": "Unlocked in City Phase.", + "supersedes": "cavalry_movement_speed", + "icon": "husbandry_horses.png", + "researchTime": 40, + "tooltip": "Cavalry +10% walk speed.", + "modifications": [ + { "value": "UnitMotion/WalkSpeed", "multiply": 1.1 } + ], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/templates/structures/mace/arsenal.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/mace/arsenal.xml +++ binaries/data/mods/public/simulation/templates/structures/mace/arsenal.xml @@ -3,6 +3,9 @@ mace Hoplothēkē + + -phase_city phase_town + structures/hellenes/workshop.xml Index: binaries/data/mods/public/simulation/templates/structures/mace/barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/mace/barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/mace/barracks.xml @@ -1,5 +1,9 @@ + + structures/mace_xp_trickle + -structures/xp_trickle + 12.0 Index: binaries/data/mods/public/simulation/templates/structures/mace/stable.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/mace/stable.xml +++ binaries/data/mods/public/simulation/templates/structures/mace/stable.xml @@ -1,5 +1,9 @@ + + structures/mace_xp_trickle + -structures/xp_trickle + mace Hippōn @@ -7,6 +11,11 @@ + + + tactical_formation + + structures/hellenes/stable.xml structures/fndn_7x7.xml Index: binaries/data/mods/public/simulation/templates/units/mace/siege_oxybeles_packed.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/mace/siege_oxybeles_packed.xml +++ binaries/data/mods/public/simulation/templates/units/mace/siege_oxybeles_packed.xml @@ -4,6 +4,9 @@ mace Oxybelḗs units/hele/siege_oxybeles_packed.png + + -phase_city phase_town + units/mace/siege_oxybeles_unpacked