- 0 A.D. is a real-time strategy (RTS) game of ancient warfare.
+ 0 A.D. is a real-time strategy (RTS) game of ancient warfare.
It's a historically-based war/economy game that allows players to relive
or rewrite the history of thirteen ancient civilizations, each depicted
at their peak of economic growth and military prowess.
Index: ps/trunk/build/resources/0ad.desktop
===================================================================
--- ps/trunk/build/resources/0ad.desktop
+++ ps/trunk/build/resources/0ad.desktop
@@ -1,6 +1,6 @@
[Desktop Entry]
Version=1.4
-Name=0 A.D.
+Name=0 A.D.
Exec=0ad %F
Icon=0ad
Terminal=false
Index: ps/trunk/docs/pathfinder.tex
===================================================================
--- ps/trunk/docs/pathfinder.tex
+++ ps/trunk/docs/pathfinder.tex
@@ -17,7 +17,7 @@
\setlength{\parindent}{0mm}
\setlength{\parskip}{\medskipamount}
-\title{0 A.D.\@ Pathfinder Design}
+\title{0 A.D.\@ Pathfinder Design}
\author{Wildfire Games -- \url{http://wildfiregames.com/}}
\begin{document}
Index: ps/trunk/docs/ray_intersect.tex
===================================================================
--- ps/trunk/docs/ray_intersect.tex
+++ ps/trunk/docs/ray_intersect.tex
@@ -48,7 +48,7 @@
An OBB, or Oriented Bounding Box, is an arbitarily-rotated three-dimensional rectangular cuboid defined by a center point $\mathbf{a}_c$, a set of mutually orthonormal basis vectors $(\mathbf{a}_u, \mathbf{a}_v, \mathbf{a}_w)$, and the half-distances $(h_u, h_v, h_w)$ of each face from the origin along their respective axes.
\section{Method}
-In 0 A.D., rays are tested for intersection with OBBs using the slab method as outlined in \cite{real_time_rendering_3}. In brief, the goal of the algorithm is to compute the distances from the ray's origin to its intersection points with each of three slabs (one for each dimension). By then performing a clever comparison of these intersection point distances, it is able to determine whether the ray hits or misses the shape.
+In 0 A.D., rays are tested for intersection with OBBs using the slab method as outlined in \cite{real_time_rendering_3}. In brief, the goal of the algorithm is to compute the distances from the ray's origin to its intersection points with each of three slabs (one for each dimension). By then performing a clever comparison of these intersection point distances, it is able to determine whether the ray hits or misses the shape.
This document is concerned with providing some details of how these distances are computed, in order to allow the reader to more thoroughly comprehend the algorithm. Before continuing, the reader should have the algorithm as it appears in \cite{real_time_rendering_3} at hand. For the most part, the same variable names will be used here.
Index: ps/trunk/source/collada/CommonConvert.h
===================================================================
--- ps/trunk/source/collada/CommonConvert.h
+++ ps/trunk/source/collada/CommonConvert.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_COMMONCONVERT
Index: ps/trunk/source/collada/CommonConvert.cpp
===================================================================
--- ps/trunk/source/collada/CommonConvert.cpp
+++ ps/trunk/source/collada/CommonConvert.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/collada/DLL.h
===================================================================
--- ps/trunk/source/collada/DLL.h
+++ ps/trunk/source/collada/DLL.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_COLLADA_DLL
Index: ps/trunk/source/collada/DLL.cpp
===================================================================
--- ps/trunk/source/collada/DLL.cpp
+++ ps/trunk/source/collada/DLL.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/collada/Decompose.h
===================================================================
--- ps/trunk/source/collada/Decompose.h
+++ ps/trunk/source/collada/Decompose.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/**** Decompose.h - Basic declarations ****/
Index: ps/trunk/source/collada/Decompose.cpp
===================================================================
--- ps/trunk/source/collada/Decompose.cpp
+++ ps/trunk/source/collada/Decompose.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/collada/GeomReindex.h
===================================================================
--- ps/trunk/source/collada/GeomReindex.h
+++ ps/trunk/source/collada/GeomReindex.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_GEOMREINDEX
Index: ps/trunk/source/collada/GeomReindex.cpp
===================================================================
--- ps/trunk/source/collada/GeomReindex.cpp
+++ ps/trunk/source/collada/GeomReindex.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/collada/Maths.h
===================================================================
--- ps/trunk/source/collada/Maths.h
+++ ps/trunk/source/collada/Maths.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MATHS
Index: ps/trunk/source/collada/Maths.cpp
===================================================================
--- ps/trunk/source/collada/Maths.cpp
+++ ps/trunk/source/collada/Maths.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/collada/PMDConvert.h
===================================================================
--- ps/trunk/source/collada/PMDConvert.h
+++ ps/trunk/source/collada/PMDConvert.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PMDCONVERT
Index: ps/trunk/source/collada/PMDConvert.cpp
===================================================================
--- ps/trunk/source/collada/PMDConvert.cpp
+++ ps/trunk/source/collada/PMDConvert.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/collada/PSAConvert.h
===================================================================
--- ps/trunk/source/collada/PSAConvert.h
+++ ps/trunk/source/collada/PSAConvert.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PSACONVERT
Index: ps/trunk/source/collada/PSAConvert.cpp
===================================================================
--- ps/trunk/source/collada/PSAConvert.cpp
+++ ps/trunk/source/collada/PSAConvert.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/collada/StdSkeletons.h
===================================================================
--- ps/trunk/source/collada/StdSkeletons.h
+++ ps/trunk/source/collada/StdSkeletons.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_STDSKELETONS
Index: ps/trunk/source/collada/StdSkeletons.cpp
===================================================================
--- ps/trunk/source/collada/StdSkeletons.cpp
+++ ps/trunk/source/collada/StdSkeletons.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/collada/XMLFix.h
===================================================================
--- ps/trunk/source/collada/XMLFix.h
+++ ps/trunk/source/collada/XMLFix.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef XMLFIX_INCLUDED
Index: ps/trunk/source/collada/XMLFix.cpp
===================================================================
--- ps/trunk/source/collada/XMLFix.cpp
+++ ps/trunk/source/collada/XMLFix.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/collada/precompiled.h
===================================================================
--- ps/trunk/source/collada/precompiled.h
+++ ps/trunk/source/collada/precompiled.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_COLLADA_PRECOMPILED
Index: ps/trunk/source/collada/precompiled.cpp
===================================================================
--- ps/trunk/source/collada/precompiled.cpp
+++ ps/trunk/source/collada/precompiled.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/Camera.h
===================================================================
--- ps/trunk/source/graphics/Camera.h
+++ ps/trunk/source/graphics/Camera.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/Camera.cpp
===================================================================
--- ps/trunk/source/graphics/Camera.cpp
+++ ps/trunk/source/graphics/Camera.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/CameraController.h
===================================================================
--- ps/trunk/source/graphics/CameraController.h
+++ ps/trunk/source/graphics/CameraController.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
-* This file is part of 0 A.D.
+* This file is part of 0 A.D.
*
-* 0 A.D. is free software: you can redistribute it and/or modify
+* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
-* 0 A.D. is distributed in the hope that it will be useful,
+* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
-* along with 0 A.D. If not, see .
+* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CAMERACONTROLLER
Index: ps/trunk/source/graphics/CameraController.cpp
===================================================================
--- ps/trunk/source/graphics/CameraController.cpp
+++ ps/trunk/source/graphics/CameraController.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/Canvas2D.h
===================================================================
--- ps/trunk/source/graphics/Canvas2D.h
+++ ps/trunk/source/graphics/Canvas2D.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CANVAS2D
Index: ps/trunk/source/graphics/Canvas2D.cpp
===================================================================
--- ps/trunk/source/graphics/Canvas2D.cpp
+++ ps/trunk/source/graphics/Canvas2D.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/CinemaManager.h
===================================================================
--- ps/trunk/source/graphics/CinemaManager.h
+++ ps/trunk/source/graphics/CinemaManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CINEMAMANAGER
Index: ps/trunk/source/graphics/CinemaManager.cpp
===================================================================
--- ps/trunk/source/graphics/CinemaManager.cpp
+++ ps/trunk/source/graphics/CinemaManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/ColladaManager.h
===================================================================
--- ps/trunk/source/graphics/ColladaManager.h
+++ ps/trunk/source/graphics/ColladaManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_COLLADAMANAGER
Index: ps/trunk/source/graphics/ColladaManager.cpp
===================================================================
--- ps/trunk/source/graphics/ColladaManager.cpp
+++ ps/trunk/source/graphics/ColladaManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/Color.h
===================================================================
--- ps/trunk/source/graphics/Color.h
+++ ps/trunk/source/graphics/Color.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_COLOR
Index: ps/trunk/source/graphics/Color.cpp
===================================================================
--- ps/trunk/source/graphics/Color.cpp
+++ ps/trunk/source/graphics/Color.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/Decal.h
===================================================================
--- ps/trunk/source/graphics/Decal.h
+++ ps/trunk/source/graphics/Decal.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_DECAL
Index: ps/trunk/source/graphics/Decal.cpp
===================================================================
--- ps/trunk/source/graphics/Decal.cpp
+++ ps/trunk/source/graphics/Decal.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/Entity.h
===================================================================
--- ps/trunk/source/graphics/Entity.h
+++ ps/trunk/source/graphics/Entity.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RMS_ENTITY
Index: ps/trunk/source/graphics/Font.h
===================================================================
--- ps/trunk/source/graphics/Font.h
+++ ps/trunk/source/graphics/Font.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_FONT
Index: ps/trunk/source/graphics/Font.cpp
===================================================================
--- ps/trunk/source/graphics/Font.cpp
+++ ps/trunk/source/graphics/Font.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/FontManager.h
===================================================================
--- ps/trunk/source/graphics/FontManager.h
+++ ps/trunk/source/graphics/FontManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_FONTMANAGER
Index: ps/trunk/source/graphics/FontManager.cpp
===================================================================
--- ps/trunk/source/graphics/FontManager.cpp
+++ ps/trunk/source/graphics/FontManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/FontMetrics.h
===================================================================
--- ps/trunk/source/graphics/FontMetrics.h
+++ ps/trunk/source/graphics/FontMetrics.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_FONTMETRICS
Index: ps/trunk/source/graphics/FontMetrics.cpp
===================================================================
--- ps/trunk/source/graphics/FontMetrics.cpp
+++ ps/trunk/source/graphics/FontMetrics.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2013 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/GameView.h
===================================================================
--- ps/trunk/source/graphics/GameView.h
+++ ps/trunk/source/graphics/GameView.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_GAMEVIEW
Index: ps/trunk/source/graphics/GameView.cpp
===================================================================
--- ps/trunk/source/graphics/GameView.cpp
+++ ps/trunk/source/graphics/GameView.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/HFTracer.h
===================================================================
--- ps/trunk/source/graphics/HFTracer.h
+++ ps/trunk/source/graphics/HFTracer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/HFTracer.cpp
===================================================================
--- ps/trunk/source/graphics/HFTracer.cpp
+++ ps/trunk/source/graphics/HFTracer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/HeightMipmap.h
===================================================================
--- ps/trunk/source/graphics/HeightMipmap.h
+++ ps/trunk/source/graphics/HeightMipmap.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
Index: ps/trunk/source/graphics/HeightMipmap.cpp
===================================================================
--- ps/trunk/source/graphics/HeightMipmap.cpp
+++ ps/trunk/source/graphics/HeightMipmap.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/ICameraController.h
===================================================================
--- ps/trunk/source/graphics/ICameraController.h
+++ ps/trunk/source/graphics/ICameraController.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICAMERACONTROLLER
Index: ps/trunk/source/graphics/ICameraController.cpp
===================================================================
--- ps/trunk/source/graphics/ICameraController.cpp
+++ ps/trunk/source/graphics/ICameraController.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/LOSTexture.h
===================================================================
--- ps/trunk/source/graphics/LOSTexture.h
+++ ps/trunk/source/graphics/LOSTexture.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_LOSTEXTURE
Index: ps/trunk/source/graphics/LOSTexture.cpp
===================================================================
--- ps/trunk/source/graphics/LOSTexture.cpp
+++ ps/trunk/source/graphics/LOSTexture.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/LightEnv.h
===================================================================
--- ps/trunk/source/graphics/LightEnv.h
+++ ps/trunk/source/graphics/LightEnv.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/LightEnv.cpp
===================================================================
--- ps/trunk/source/graphics/LightEnv.cpp
+++ ps/trunk/source/graphics/LightEnv.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/MapGenerator.h
===================================================================
--- ps/trunk/source/graphics/MapGenerator.h
+++ ps/trunk/source/graphics/MapGenerator.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MAPGENERATOR
Index: ps/trunk/source/graphics/MapGenerator.cpp
===================================================================
--- ps/trunk/source/graphics/MapGenerator.cpp
+++ ps/trunk/source/graphics/MapGenerator.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/MapIO.h
===================================================================
--- ps/trunk/source/graphics/MapIO.h
+++ ps/trunk/source/graphics/MapIO.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MAPIO
Index: ps/trunk/source/graphics/MapIO.cpp
===================================================================
--- ps/trunk/source/graphics/MapIO.cpp
+++ ps/trunk/source/graphics/MapIO.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/MapReader.h
===================================================================
--- ps/trunk/source/graphics/MapReader.h
+++ ps/trunk/source/graphics/MapReader.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MAPREADER
Index: ps/trunk/source/graphics/MapReader.cpp
===================================================================
--- ps/trunk/source/graphics/MapReader.cpp
+++ ps/trunk/source/graphics/MapReader.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/MapWriter.h
===================================================================
--- ps/trunk/source/graphics/MapWriter.h
+++ ps/trunk/source/graphics/MapWriter.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MAPWRITER
Index: ps/trunk/source/graphics/MapWriter.cpp
===================================================================
--- ps/trunk/source/graphics/MapWriter.cpp
+++ ps/trunk/source/graphics/MapWriter.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/Material.h
===================================================================
--- ps/trunk/source/graphics/Material.h
+++ ps/trunk/source/graphics/Material.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MATERIAL
Index: ps/trunk/source/graphics/Material.cpp
===================================================================
--- ps/trunk/source/graphics/Material.cpp
+++ ps/trunk/source/graphics/Material.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/MaterialManager.h
===================================================================
--- ps/trunk/source/graphics/MaterialManager.h
+++ ps/trunk/source/graphics/MaterialManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MATERIALMANAGER
Index: ps/trunk/source/graphics/MaterialManager.cpp
===================================================================
--- ps/trunk/source/graphics/MaterialManager.cpp
+++ ps/trunk/source/graphics/MaterialManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/MeshManager.h
===================================================================
--- ps/trunk/source/graphics/MeshManager.h
+++ ps/trunk/source/graphics/MeshManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MESHMANAGER
Index: ps/trunk/source/graphics/MeshManager.cpp
===================================================================
--- ps/trunk/source/graphics/MeshManager.cpp
+++ ps/trunk/source/graphics/MeshManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/MiniMapTexture.h
===================================================================
--- ps/trunk/source/graphics/MiniMapTexture.h
+++ ps/trunk/source/graphics/MiniMapTexture.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MINIMAPTEXTURE
Index: ps/trunk/source/graphics/MiniMapTexture.cpp
===================================================================
--- ps/trunk/source/graphics/MiniMapTexture.cpp
+++ ps/trunk/source/graphics/MiniMapTexture.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/MiniPatch.h
===================================================================
--- ps/trunk/source/graphics/MiniPatch.h
+++ ps/trunk/source/graphics/MiniPatch.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/MiniPatch.cpp
===================================================================
--- ps/trunk/source/graphics/MiniPatch.cpp
+++ ps/trunk/source/graphics/MiniPatch.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/Model.h
===================================================================
--- ps/trunk/source/graphics/Model.h
+++ ps/trunk/source/graphics/Model.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/Model.cpp
===================================================================
--- ps/trunk/source/graphics/Model.cpp
+++ ps/trunk/source/graphics/Model.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/ModelAbstract.h
===================================================================
--- ps/trunk/source/graphics/ModelAbstract.h
+++ ps/trunk/source/graphics/ModelAbstract.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MODELABSTRACT
Index: ps/trunk/source/graphics/ModelAbstract.cpp
===================================================================
--- ps/trunk/source/graphics/ModelAbstract.cpp
+++ ps/trunk/source/graphics/ModelAbstract.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/ModelDef.h
===================================================================
--- ps/trunk/source/graphics/ModelDef.h
+++ ps/trunk/source/graphics/ModelDef.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/ModelDef.cpp
===================================================================
--- ps/trunk/source/graphics/ModelDef.cpp
+++ ps/trunk/source/graphics/ModelDef.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/ModelDummy.h
===================================================================
--- ps/trunk/source/graphics/ModelDummy.h
+++ ps/trunk/source/graphics/ModelDummy.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MODELDUMMY
Index: ps/trunk/source/graphics/ObjectBase.h
===================================================================
--- ps/trunk/source/graphics/ObjectBase.h
+++ ps/trunk/source/graphics/ObjectBase.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_OBJECTBASE
Index: ps/trunk/source/graphics/ObjectBase.cpp
===================================================================
--- ps/trunk/source/graphics/ObjectBase.cpp
+++ ps/trunk/source/graphics/ObjectBase.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/ObjectEntry.h
===================================================================
--- ps/trunk/source/graphics/ObjectEntry.h
+++ ps/trunk/source/graphics/ObjectEntry.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_OBJECTENTRY
Index: ps/trunk/source/graphics/ObjectEntry.cpp
===================================================================
--- ps/trunk/source/graphics/ObjectEntry.cpp
+++ ps/trunk/source/graphics/ObjectEntry.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/ObjectManager.h
===================================================================
--- ps/trunk/source/graphics/ObjectManager.h
+++ ps/trunk/source/graphics/ObjectManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_OBJECTMANAGER
Index: ps/trunk/source/graphics/ObjectManager.cpp
===================================================================
--- ps/trunk/source/graphics/ObjectManager.cpp
+++ ps/trunk/source/graphics/ObjectManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/Overlay.h
===================================================================
--- ps/trunk/source/graphics/Overlay.h
+++ ps/trunk/source/graphics/Overlay.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_GRAPHICS_OVERLAY
Index: ps/trunk/source/graphics/Overlay.cpp
===================================================================
--- ps/trunk/source/graphics/Overlay.cpp
+++ ps/trunk/source/graphics/Overlay.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/ParticleEmitter.h
===================================================================
--- ps/trunk/source/graphics/ParticleEmitter.h
+++ ps/trunk/source/graphics/ParticleEmitter.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PARTICLEEMITTER
Index: ps/trunk/source/graphics/ParticleEmitter.cpp
===================================================================
--- ps/trunk/source/graphics/ParticleEmitter.cpp
+++ ps/trunk/source/graphics/ParticleEmitter.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/ParticleEmitterType.h
===================================================================
--- ps/trunk/source/graphics/ParticleEmitterType.h
+++ ps/trunk/source/graphics/ParticleEmitterType.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PARTICLEEMITTERTYPE
Index: ps/trunk/source/graphics/ParticleEmitterType.cpp
===================================================================
--- ps/trunk/source/graphics/ParticleEmitterType.cpp
+++ ps/trunk/source/graphics/ParticleEmitterType.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/ParticleManager.h
===================================================================
--- ps/trunk/source/graphics/ParticleManager.h
+++ ps/trunk/source/graphics/ParticleManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PARTICLEMANAGER
Index: ps/trunk/source/graphics/ParticleManager.cpp
===================================================================
--- ps/trunk/source/graphics/ParticleManager.cpp
+++ ps/trunk/source/graphics/ParticleManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/Patch.h
===================================================================
--- ps/trunk/source/graphics/Patch.h
+++ ps/trunk/source/graphics/Patch.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/Patch.cpp
===================================================================
--- ps/trunk/source/graphics/Patch.cpp
+++ ps/trunk/source/graphics/Patch.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/PreprocessorWrapper.h
===================================================================
--- ps/trunk/source/graphics/PreprocessorWrapper.h
+++ ps/trunk/source/graphics/PreprocessorWrapper.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PREPROCESSORWRAPPER
Index: ps/trunk/source/graphics/PreprocessorWrapper.cpp
===================================================================
--- ps/trunk/source/graphics/PreprocessorWrapper.cpp
+++ ps/trunk/source/graphics/PreprocessorWrapper.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/RenderableObject.h
===================================================================
--- ps/trunk/source/graphics/RenderableObject.h
+++ ps/trunk/source/graphics/RenderableObject.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/SColor.h
===================================================================
--- ps/trunk/source/graphics/SColor.h
+++ ps/trunk/source/graphics/SColor.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SCOLOR
Index: ps/trunk/source/graphics/ShaderDefines.h
===================================================================
--- ps/trunk/source/graphics/ShaderDefines.h
+++ ps/trunk/source/graphics/ShaderDefines.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SHADERDEFINES
Index: ps/trunk/source/graphics/ShaderDefines.cpp
===================================================================
--- ps/trunk/source/graphics/ShaderDefines.cpp
+++ ps/trunk/source/graphics/ShaderDefines.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/ShaderManager.h
===================================================================
--- ps/trunk/source/graphics/ShaderManager.h
+++ ps/trunk/source/graphics/ShaderManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SHADERMANAGER
Index: ps/trunk/source/graphics/ShaderManager.cpp
===================================================================
--- ps/trunk/source/graphics/ShaderManager.cpp
+++ ps/trunk/source/graphics/ShaderManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/ShaderProgram.h
===================================================================
--- ps/trunk/source/graphics/ShaderProgram.h
+++ ps/trunk/source/graphics/ShaderProgram.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SHADERPROGRAM
Index: ps/trunk/source/graphics/ShaderProgram.cpp
===================================================================
--- ps/trunk/source/graphics/ShaderProgram.cpp
+++ ps/trunk/source/graphics/ShaderProgram.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/ShaderProgramPtr.h
===================================================================
--- ps/trunk/source/graphics/ShaderProgramPtr.h
+++ ps/trunk/source/graphics/ShaderProgramPtr.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SHADERPROGRAMPTR
Index: ps/trunk/source/graphics/ShaderTechnique.h
===================================================================
--- ps/trunk/source/graphics/ShaderTechnique.h
+++ ps/trunk/source/graphics/ShaderTechnique.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SHADERTECHNIQUE
Index: ps/trunk/source/graphics/ShaderTechnique.cpp
===================================================================
--- ps/trunk/source/graphics/ShaderTechnique.cpp
+++ ps/trunk/source/graphics/ShaderTechnique.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/ShaderTechniquePtr.h
===================================================================
--- ps/trunk/source/graphics/ShaderTechniquePtr.h
+++ ps/trunk/source/graphics/ShaderTechniquePtr.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
Index: ps/trunk/source/graphics/SkeletonAnim.h
===================================================================
--- ps/trunk/source/graphics/SkeletonAnim.h
+++ ps/trunk/source/graphics/SkeletonAnim.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2016 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/SkeletonAnimDef.h
===================================================================
--- ps/trunk/source/graphics/SkeletonAnimDef.h
+++ ps/trunk/source/graphics/SkeletonAnimDef.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/SkeletonAnimDef.cpp
===================================================================
--- ps/trunk/source/graphics/SkeletonAnimDef.cpp
+++ ps/trunk/source/graphics/SkeletonAnimDef.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/SkeletonAnimManager.h
===================================================================
--- ps/trunk/source/graphics/SkeletonAnimManager.h
+++ ps/trunk/source/graphics/SkeletonAnimManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/SkeletonAnimManager.cpp
===================================================================
--- ps/trunk/source/graphics/SkeletonAnimManager.cpp
+++ ps/trunk/source/graphics/SkeletonAnimManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/SmoothedValue.h
===================================================================
--- ps/trunk/source/graphics/SmoothedValue.h
+++ ps/trunk/source/graphics/SmoothedValue.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
-* This file is part of 0 A.D.
+* This file is part of 0 A.D.
*
-* 0 A.D. is free software: you can redistribute it and/or modify
+* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
-* 0 A.D. is distributed in the hope that it will be useful,
+* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
-* along with 0 A.D. If not, see .
+* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SMOOTHEDVALUE
Index: ps/trunk/source/graphics/SmoothedValue.cpp
===================================================================
--- ps/trunk/source/graphics/SmoothedValue.cpp
+++ ps/trunk/source/graphics/SmoothedValue.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
-* This file is part of 0 A.D.
+* This file is part of 0 A.D.
*
-* 0 A.D. is free software: you can redistribute it and/or modify
+* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
-* 0 A.D. is distributed in the hope that it will be useful,
+* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
-* along with 0 A.D. If not, see .
+* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/Terrain.h
===================================================================
--- ps/trunk/source/graphics/Terrain.h
+++ ps/trunk/source/graphics/Terrain.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/Terrain.cpp
===================================================================
--- ps/trunk/source/graphics/Terrain.cpp
+++ ps/trunk/source/graphics/Terrain.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/TerrainProperties.h
===================================================================
--- ps/trunk/source/graphics/TerrainProperties.h
+++ ps/trunk/source/graphics/TerrainProperties.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/TerrainProperties.cpp
===================================================================
--- ps/trunk/source/graphics/TerrainProperties.cpp
+++ ps/trunk/source/graphics/TerrainProperties.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/TerrainTextureEntry.h
===================================================================
--- ps/trunk/source/graphics/TerrainTextureEntry.h
+++ ps/trunk/source/graphics/TerrainTextureEntry.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_TERRAINTEXTUREENTRY
Index: ps/trunk/source/graphics/TerrainTextureEntry.cpp
===================================================================
--- ps/trunk/source/graphics/TerrainTextureEntry.cpp
+++ ps/trunk/source/graphics/TerrainTextureEntry.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/TerrainTextureManager.h
===================================================================
--- ps/trunk/source/graphics/TerrainTextureManager.h
+++ ps/trunk/source/graphics/TerrainTextureManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_TERRAINTEXTUREMANAGER
Index: ps/trunk/source/graphics/TerrainTextureManager.cpp
===================================================================
--- ps/trunk/source/graphics/TerrainTextureManager.cpp
+++ ps/trunk/source/graphics/TerrainTextureManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/TerritoryBoundary.h
===================================================================
--- ps/trunk/source/graphics/TerritoryBoundary.h
+++ ps/trunk/source/graphics/TerritoryBoundary.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_TERRITORYBOUNDARY
Index: ps/trunk/source/graphics/TerritoryBoundary.cpp
===================================================================
--- ps/trunk/source/graphics/TerritoryBoundary.cpp
+++ ps/trunk/source/graphics/TerritoryBoundary.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/TerritoryTexture.h
===================================================================
--- ps/trunk/source/graphics/TerritoryTexture.h
+++ ps/trunk/source/graphics/TerritoryTexture.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "maths/Matrix3D.h"
Index: ps/trunk/source/graphics/TerritoryTexture.cpp
===================================================================
--- ps/trunk/source/graphics/TerritoryTexture.cpp
+++ ps/trunk/source/graphics/TerritoryTexture.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/TextRenderer.h
===================================================================
--- ps/trunk/source/graphics/TextRenderer.h
+++ ps/trunk/source/graphics/TextRenderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_TEXTRENDERER
Index: ps/trunk/source/graphics/TextRenderer.cpp
===================================================================
--- ps/trunk/source/graphics/TextRenderer.cpp
+++ ps/trunk/source/graphics/TextRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/Texture.h
===================================================================
--- ps/trunk/source/graphics/Texture.h
+++ ps/trunk/source/graphics/Texture.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_TEXTURE
Index: ps/trunk/source/graphics/TextureConverter.h
===================================================================
--- ps/trunk/source/graphics/TextureConverter.h
+++ ps/trunk/source/graphics/TextureConverter.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_TEXTURECONVERTER
Index: ps/trunk/source/graphics/TextureConverter.cpp
===================================================================
--- ps/trunk/source/graphics/TextureConverter.cpp
+++ ps/trunk/source/graphics/TextureConverter.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/TextureManager.h
===================================================================
--- ps/trunk/source/graphics/TextureManager.h
+++ ps/trunk/source/graphics/TextureManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_TEXTUREMANAGER
Index: ps/trunk/source/graphics/TextureManager.cpp
===================================================================
--- ps/trunk/source/graphics/TextureManager.cpp
+++ ps/trunk/source/graphics/TextureManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/Unit.h
===================================================================
--- ps/trunk/source/graphics/Unit.h
+++ ps/trunk/source/graphics/Unit.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_UNIT
Index: ps/trunk/source/graphics/Unit.cpp
===================================================================
--- ps/trunk/source/graphics/Unit.cpp
+++ ps/trunk/source/graphics/Unit.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/UnitAnimation.h
===================================================================
--- ps/trunk/source/graphics/UnitAnimation.h
+++ ps/trunk/source/graphics/UnitAnimation.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_UNITANIMATION
Index: ps/trunk/source/graphics/UnitAnimation.cpp
===================================================================
--- ps/trunk/source/graphics/UnitAnimation.cpp
+++ ps/trunk/source/graphics/UnitAnimation.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/UnitManager.h
===================================================================
--- ps/trunk/source/graphics/UnitManager.h
+++ ps/trunk/source/graphics/UnitManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/graphics/UnitManager.cpp
===================================================================
--- ps/trunk/source/graphics/UnitManager.cpp
+++ ps/trunk/source/graphics/UnitManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/scripting/JSInterface_GameView.h
===================================================================
--- ps/trunk/source/graphics/scripting/JSInterface_GameView.h
+++ ps/trunk/source/graphics/scripting/JSInterface_GameView.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSINTERFACE_GAMEVIEW
Index: ps/trunk/source/graphics/scripting/JSInterface_GameView.cpp
===================================================================
--- ps/trunk/source/graphics/scripting/JSInterface_GameView.cpp
+++ ps/trunk/source/graphics/scripting/JSInterface_GameView.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/graphics/tests/test_Camera.h
===================================================================
--- ps/trunk/source/graphics/tests/test_Camera.h
+++ ps/trunk/source/graphics/tests/test_Camera.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/graphics/tests/test_Color.h
===================================================================
--- ps/trunk/source/graphics/tests/test_Color.h
+++ ps/trunk/source/graphics/tests/test_Color.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/graphics/tests/test_LOSTexture.h
===================================================================
--- ps/trunk/source/graphics/tests/test_LOSTexture.h
+++ ps/trunk/source/graphics/tests/test_LOSTexture.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/graphics/tests/test_MapGenerator.h
===================================================================
--- ps/trunk/source/graphics/tests/test_MapGenerator.h
+++ ps/trunk/source/graphics/tests/test_MapGenerator.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "graphics/MapGenerator.h"
Index: ps/trunk/source/graphics/tests/test_MeshManager.h
===================================================================
--- ps/trunk/source/graphics/tests/test_MeshManager.h
+++ ps/trunk/source/graphics/tests/test_MeshManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/graphics/tests/test_Model.h
===================================================================
--- ps/trunk/source/graphics/tests/test_Model.h
+++ ps/trunk/source/graphics/tests/test_Model.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/graphics/tests/test_ShaderManager.h
===================================================================
--- ps/trunk/source/graphics/tests/test_ShaderManager.h
+++ ps/trunk/source/graphics/tests/test_ShaderManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2013 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/graphics/tests/test_Terrain.h
===================================================================
--- ps/trunk/source/graphics/tests/test_Terrain.h
+++ ps/trunk/source/graphics/tests/test_Terrain.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/graphics/tests/test_TextureConverter.h
===================================================================
--- ps/trunk/source/graphics/tests/test_TextureConverter.h
+++ ps/trunk/source/graphics/tests/test_TextureConverter.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/graphics/tests/test_TextureManager.h
===================================================================
--- ps/trunk/source/graphics/tests/test_TextureManager.h
+++ ps/trunk/source/graphics/tests/test_TextureManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/gui/CGUI.h
===================================================================
--- ps/trunk/source/gui/CGUI.h
+++ ps/trunk/source/gui/CGUI.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/gui/CGUI.cpp
===================================================================
--- ps/trunk/source/gui/CGUI.cpp
+++ ps/trunk/source/gui/CGUI.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/CGUIScrollBarVertical.h
===================================================================
--- ps/trunk/source/gui/CGUIScrollBarVertical.h
+++ ps/trunk/source/gui/CGUIScrollBarVertical.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/gui/CGUIScrollBarVertical.cpp
===================================================================
--- ps/trunk/source/gui/CGUIScrollBarVertical.cpp
+++ ps/trunk/source/gui/CGUIScrollBarVertical.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/CGUISetting.h
===================================================================
--- ps/trunk/source/gui/CGUISetting.h
+++ ps/trunk/source/gui/CGUISetting.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CGUISETTINGS
Index: ps/trunk/source/gui/CGUISetting.cpp
===================================================================
--- ps/trunk/source/gui/CGUISetting.cpp
+++ ps/trunk/source/gui/CGUISetting.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/CGUISprite.h
===================================================================
--- ps/trunk/source/gui/CGUISprite.h
+++ ps/trunk/source/gui/CGUISprite.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/gui/CGUISprite.cpp
===================================================================
--- ps/trunk/source/gui/CGUISprite.cpp
+++ ps/trunk/source/gui/CGUISprite.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/CGUIText.h
===================================================================
--- ps/trunk/source/gui/CGUIText.h
+++ ps/trunk/source/gui/CGUIText.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_GUITEXT
Index: ps/trunk/source/gui/CGUIText.cpp
===================================================================
--- ps/trunk/source/gui/CGUIText.cpp
+++ ps/trunk/source/gui/CGUIText.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/GUIManager.h
===================================================================
--- ps/trunk/source/gui/GUIManager.h
+++ ps/trunk/source/gui/GUIManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_GUIMANAGER
Index: ps/trunk/source/gui/GUIManager.cpp
===================================================================
--- ps/trunk/source/gui/GUIManager.cpp
+++ ps/trunk/source/gui/GUIManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/GUIObjectTypes.cpp
===================================================================
--- ps/trunk/source/gui/GUIObjectTypes.cpp
+++ ps/trunk/source/gui/GUIObjectTypes.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/GUIRenderer.h
===================================================================
--- ps/trunk/source/gui/GUIRenderer.h
+++ ps/trunk/source/gui/GUIRenderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_GUIRENDERER
Index: ps/trunk/source/gui/GUIRenderer.cpp
===================================================================
--- ps/trunk/source/gui/GUIRenderer.cpp
+++ ps/trunk/source/gui/GUIRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/GUIStringConversions.cpp
===================================================================
--- ps/trunk/source/gui/GUIStringConversions.cpp
+++ ps/trunk/source/gui/GUIStringConversions.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/GUITooltip.h
===================================================================
--- ps/trunk/source/gui/GUITooltip.h
+++ ps/trunk/source/gui/GUITooltip.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_GUITOOLTIP
Index: ps/trunk/source/gui/GUITooltip.cpp
===================================================================
--- ps/trunk/source/gui/GUITooltip.cpp
+++ ps/trunk/source/gui/GUITooltip.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/IGUIScrollBar.h
===================================================================
--- ps/trunk/source/gui/IGUIScrollBar.h
+++ ps/trunk/source/gui/IGUIScrollBar.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/gui/IGUIScrollBar.cpp
===================================================================
--- ps/trunk/source/gui/IGUIScrollBar.cpp
+++ ps/trunk/source/gui/IGUIScrollBar.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectBases/IGUIButtonBehavior.h
===================================================================
--- ps/trunk/source/gui/ObjectBases/IGUIButtonBehavior.h
+++ ps/trunk/source/gui/ObjectBases/IGUIButtonBehavior.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/gui/ObjectBases/IGUIButtonBehavior.cpp
===================================================================
--- ps/trunk/source/gui/ObjectBases/IGUIButtonBehavior.cpp
+++ ps/trunk/source/gui/ObjectBases/IGUIButtonBehavior.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectBases/IGUIObject.h
===================================================================
--- ps/trunk/source/gui/ObjectBases/IGUIObject.h
+++ ps/trunk/source/gui/ObjectBases/IGUIObject.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/gui/ObjectBases/IGUIObject.cpp
===================================================================
--- ps/trunk/source/gui/ObjectBases/IGUIObject.cpp
+++ ps/trunk/source/gui/ObjectBases/IGUIObject.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectBases/IGUIScrollBarOwner.h
===================================================================
--- ps/trunk/source/gui/ObjectBases/IGUIScrollBarOwner.h
+++ ps/trunk/source/gui/ObjectBases/IGUIScrollBarOwner.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_IGUISCROLLBAROWNER
Index: ps/trunk/source/gui/ObjectBases/IGUIScrollBarOwner.cpp
===================================================================
--- ps/trunk/source/gui/ObjectBases/IGUIScrollBarOwner.cpp
+++ ps/trunk/source/gui/ObjectBases/IGUIScrollBarOwner.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectBases/IGUITextOwner.h
===================================================================
--- ps/trunk/source/gui/ObjectBases/IGUITextOwner.h
+++ ps/trunk/source/gui/ObjectBases/IGUITextOwner.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/gui/ObjectBases/IGUITextOwner.cpp
===================================================================
--- ps/trunk/source/gui/ObjectBases/IGUITextOwner.cpp
+++ ps/trunk/source/gui/ObjectBases/IGUITextOwner.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectTypes/CButton.h
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CButton.h
+++ ps/trunk/source/gui/ObjectTypes/CButton.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CBUTTON
Index: ps/trunk/source/gui/ObjectTypes/CButton.cpp
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CButton.cpp
+++ ps/trunk/source/gui/ObjectTypes/CButton.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectTypes/CChart.h
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CChart.h
+++ ps/trunk/source/gui/ObjectTypes/CChart.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CCHART
Index: ps/trunk/source/gui/ObjectTypes/CChart.cpp
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CChart.cpp
+++ ps/trunk/source/gui/ObjectTypes/CChart.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectTypes/CCheckBox.h
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CCheckBox.h
+++ ps/trunk/source/gui/ObjectTypes/CCheckBox.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CCHECKBOX
Index: ps/trunk/source/gui/ObjectTypes/CCheckBox.cpp
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CCheckBox.cpp
+++ ps/trunk/source/gui/ObjectTypes/CCheckBox.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectTypes/CDropDown.h
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CDropDown.h
+++ ps/trunk/source/gui/ObjectTypes/CDropDown.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/gui/ObjectTypes/CDropDown.cpp
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CDropDown.cpp
+++ ps/trunk/source/gui/ObjectTypes/CDropDown.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectTypes/CGUIDummyObject.h
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CGUIDummyObject.h
+++ ps/trunk/source/gui/ObjectTypes/CGUIDummyObject.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/gui/ObjectTypes/CHotkeyPicker.h
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CHotkeyPicker.h
+++ ps/trunk/source/gui/ObjectTypes/CHotkeyPicker.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CHOTKEYPICKER
Index: ps/trunk/source/gui/ObjectTypes/CHotkeyPicker.cpp
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CHotkeyPicker.cpp
+++ ps/trunk/source/gui/ObjectTypes/CHotkeyPicker.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectTypes/CImage.h
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CImage.h
+++ ps/trunk/source/gui/ObjectTypes/CImage.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CIMAGE
Index: ps/trunk/source/gui/ObjectTypes/CImage.cpp
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CImage.cpp
+++ ps/trunk/source/gui/ObjectTypes/CImage.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectTypes/CInput.h
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CInput.h
+++ ps/trunk/source/gui/ObjectTypes/CInput.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CINPUT
Index: ps/trunk/source/gui/ObjectTypes/CInput.cpp
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CInput.cpp
+++ ps/trunk/source/gui/ObjectTypes/CInput.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectTypes/CList.h
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CList.h
+++ ps/trunk/source/gui/ObjectTypes/CList.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CLIST
Index: ps/trunk/source/gui/ObjectTypes/CList.cpp
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CList.cpp
+++ ps/trunk/source/gui/ObjectTypes/CList.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectTypes/CMiniMap.h
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CMiniMap.h
+++ ps/trunk/source/gui/ObjectTypes/CMiniMap.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MINIMAP
Index: ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp
+++ ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectTypes/COList.h
===================================================================
--- ps/trunk/source/gui/ObjectTypes/COList.h
+++ ps/trunk/source/gui/ObjectTypes/COList.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_COLIST
#define INCLUDED_COLIST
Index: ps/trunk/source/gui/ObjectTypes/COList.cpp
===================================================================
--- ps/trunk/source/gui/ObjectTypes/COList.cpp
+++ ps/trunk/source/gui/ObjectTypes/COList.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectTypes/CProgressBar.h
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CProgressBar.h
+++ ps/trunk/source/gui/ObjectTypes/CProgressBar.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CPROGRESSBAR
Index: ps/trunk/source/gui/ObjectTypes/CProgressBar.cpp
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CProgressBar.cpp
+++ ps/trunk/source/gui/ObjectTypes/CProgressBar.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectTypes/CRadioButton.h
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CRadioButton.h
+++ ps/trunk/source/gui/ObjectTypes/CRadioButton.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CRADIOBUTTON
Index: ps/trunk/source/gui/ObjectTypes/CRadioButton.cpp
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CRadioButton.cpp
+++ ps/trunk/source/gui/ObjectTypes/CRadioButton.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectTypes/CSlider.h
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CSlider.h
+++ ps/trunk/source/gui/ObjectTypes/CSlider.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CSLIDER
Index: ps/trunk/source/gui/ObjectTypes/CSlider.cpp
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CSlider.cpp
+++ ps/trunk/source/gui/ObjectTypes/CSlider.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectTypes/CText.h
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CText.h
+++ ps/trunk/source/gui/ObjectTypes/CText.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CTEXT
Index: ps/trunk/source/gui/ObjectTypes/CText.cpp
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CText.cpp
+++ ps/trunk/source/gui/ObjectTypes/CText.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/ObjectTypes/CTooltip.h
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CTooltip.h
+++ ps/trunk/source/gui/ObjectTypes/CTooltip.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CTOOLTIP
Index: ps/trunk/source/gui/ObjectTypes/CTooltip.cpp
===================================================================
--- ps/trunk/source/gui/ObjectTypes/CTooltip.cpp
+++ ps/trunk/source/gui/ObjectTypes/CTooltip.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/SGUIIcon.h
===================================================================
--- ps/trunk/source/gui/SGUIIcon.h
+++ ps/trunk/source/gui/SGUIIcon.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SGUIICON
Index: ps/trunk/source/gui/SGUIMessage.h
===================================================================
--- ps/trunk/source/gui/SGUIMessage.h
+++ ps/trunk/source/gui/SGUIMessage.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SGUIMESSAGE
Index: ps/trunk/source/gui/SGUIStyle.h
===================================================================
--- ps/trunk/source/gui/SGUIStyle.h
+++ ps/trunk/source/gui/SGUIStyle.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SGUISTYLE
Index: ps/trunk/source/gui/Scripting/GuiScriptConversions.cpp
===================================================================
--- ps/trunk/source/gui/Scripting/GuiScriptConversions.cpp
+++ ps/trunk/source/gui/Scripting/GuiScriptConversions.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/Scripting/JSInterface_GUIManager.h
===================================================================
--- ps/trunk/source/gui/Scripting/JSInterface_GUIManager.h
+++ ps/trunk/source/gui/Scripting/JSInterface_GUIManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSI_GUIMANAGER
Index: ps/trunk/source/gui/Scripting/JSInterface_GUIManager.cpp
===================================================================
--- ps/trunk/source/gui/Scripting/JSInterface_GUIManager.cpp
+++ ps/trunk/source/gui/Scripting/JSInterface_GUIManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/Scripting/JSInterface_GUIProxy.h
===================================================================
--- ps/trunk/source/gui/Scripting/JSInterface_GUIProxy.h
+++ ps/trunk/source/gui/Scripting/JSInterface_GUIProxy.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSI_GUIPROXY
Index: ps/trunk/source/gui/Scripting/JSInterface_GUIProxy.cpp
===================================================================
--- ps/trunk/source/gui/Scripting/JSInterface_GUIProxy.cpp
+++ ps/trunk/source/gui/Scripting/JSInterface_GUIProxy.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/Scripting/JSInterface_GUIProxy_impl.h
===================================================================
--- ps/trunk/source/gui/Scripting/JSInterface_GUIProxy_impl.h
+++ ps/trunk/source/gui/Scripting/JSInterface_GUIProxy_impl.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
// This file is included directly into actual implementation files.
Index: ps/trunk/source/gui/Scripting/JSInterface_GUISize.h
===================================================================
--- ps/trunk/source/gui/Scripting/JSInterface_GUISize.h
+++ ps/trunk/source/gui/Scripting/JSInterface_GUISize.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSI_GUISIZE
Index: ps/trunk/source/gui/Scripting/JSInterface_GUISize.cpp
===================================================================
--- ps/trunk/source/gui/Scripting/JSInterface_GUISize.cpp
+++ ps/trunk/source/gui/Scripting/JSInterface_GUISize.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/Scripting/ScriptFunctions.h
===================================================================
--- ps/trunk/source/gui/Scripting/ScriptFunctions.h
+++ ps/trunk/source/gui/Scripting/ScriptFunctions.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_GUI_SCRIPTFUNCTIONS
Index: ps/trunk/source/gui/Scripting/ScriptFunctions.cpp
===================================================================
--- ps/trunk/source/gui/Scripting/ScriptFunctions.cpp
+++ ps/trunk/source/gui/Scripting/ScriptFunctions.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/SettingTypes/CGUIColor.h
===================================================================
--- ps/trunk/source/gui/SettingTypes/CGUIColor.h
+++ ps/trunk/source/gui/SettingTypes/CGUIColor.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_GUICOLOR
Index: ps/trunk/source/gui/SettingTypes/CGUIColor.cpp
===================================================================
--- ps/trunk/source/gui/SettingTypes/CGUIColor.cpp
+++ ps/trunk/source/gui/SettingTypes/CGUIColor.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/SettingTypes/CGUIHotkey.h
===================================================================
--- ps/trunk/source/gui/SettingTypes/CGUIHotkey.h
+++ ps/trunk/source/gui/SettingTypes/CGUIHotkey.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CGUIHOTKEY
Index: ps/trunk/source/gui/SettingTypes/CGUIHotkey.cpp
===================================================================
--- ps/trunk/source/gui/SettingTypes/CGUIHotkey.cpp
+++ ps/trunk/source/gui/SettingTypes/CGUIHotkey.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/SettingTypes/CGUIList.h
===================================================================
--- ps/trunk/source/gui/SettingTypes/CGUIList.h
+++ ps/trunk/source/gui/SettingTypes/CGUIList.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CGUILIST
Index: ps/trunk/source/gui/SettingTypes/CGUISeries.h
===================================================================
--- ps/trunk/source/gui/SettingTypes/CGUISeries.h
+++ ps/trunk/source/gui/SettingTypes/CGUISeries.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
-* This file is part of 0 A.D.
+* This file is part of 0 A.D.
*
-* 0 A.D. is free software: you can redistribute it and/or modify
+* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
-* 0 A.D. is distributed in the hope that it will be useful,
+* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
-* along with 0 A.D. If not, see .
+* along with 0 A.D. If not, see .
*/
Index: ps/trunk/source/gui/SettingTypes/CGUISize.h
===================================================================
--- ps/trunk/source/gui/SettingTypes/CGUISize.h
+++ ps/trunk/source/gui/SettingTypes/CGUISize.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CGUISIZE
Index: ps/trunk/source/gui/SettingTypes/CGUISize.cpp
===================================================================
--- ps/trunk/source/gui/SettingTypes/CGUISize.cpp
+++ ps/trunk/source/gui/SettingTypes/CGUISize.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/SettingTypes/CGUIString.h
===================================================================
--- ps/trunk/source/gui/SettingTypes/CGUIString.h
+++ ps/trunk/source/gui/SettingTypes/CGUIString.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CGUISTRING
Index: ps/trunk/source/gui/SettingTypes/CGUIString.cpp
===================================================================
--- ps/trunk/source/gui/SettingTypes/CGUIString.cpp
+++ ps/trunk/source/gui/SettingTypes/CGUIString.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/SettingTypes/EAlign.h
===================================================================
--- ps/trunk/source/gui/SettingTypes/EAlign.h
+++ ps/trunk/source/gui/SettingTypes/EAlign.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_EALIGN
Index: ps/trunk/source/gui/SettingTypes/MouseEventMask.h
===================================================================
--- ps/trunk/source/gui/SettingTypes/MouseEventMask.h
+++ ps/trunk/source/gui/SettingTypes/MouseEventMask.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_GUI_MOUSE_EVENT_MASK
Index: ps/trunk/source/gui/SettingTypes/MouseEventMask.cpp
===================================================================
--- ps/trunk/source/gui/SettingTypes/MouseEventMask.cpp
+++ ps/trunk/source/gui/SettingTypes/MouseEventMask.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/gui/tests/test_CGUIText.h
===================================================================
--- ps/trunk/source/gui/tests/test_CGUIText.h
+++ ps/trunk/source/gui/tests/test_CGUIText.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/gui/tests/test_GUISetting.h
===================================================================
--- ps/trunk/source/gui/tests/test_GUISetting.h
+++ ps/trunk/source/gui/tests/test_GUISetting.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/gui/tests/test_GuiManager.h
===================================================================
--- ps/trunk/source/gui/tests/test_GuiManager.h
+++ ps/trunk/source/gui/tests/test_GuiManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/gui/tests/test_ParseString.h
===================================================================
--- ps/trunk/source/gui/tests/test_ParseString.h
+++ ps/trunk/source/gui/tests/test_ParseString.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/i18n/scripting/JSInterface_L10n.h
===================================================================
--- ps/trunk/source/i18n/scripting/JSInterface_L10n.h
+++ ps/trunk/source/i18n/scripting/JSInterface_L10n.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSINTERFACE_L10N
Index: ps/trunk/source/i18n/scripting/JSInterface_L10n.cpp
===================================================================
--- ps/trunk/source/i18n/scripting/JSInterface_L10n.cpp
+++ ps/trunk/source/i18n/scripting/JSInterface_L10n.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/lib/allocators/STLAllocators.h
===================================================================
--- ps/trunk/source/lib/allocators/STLAllocators.h
+++ ps/trunk/source/lib/allocators/STLAllocators.h
@@ -27,7 +27,7 @@
#include
/**
- * Adapt a 0 A.D.-style allocator for usage in STL containers.
+ * Adapt a 0 A.D.-style allocator for usage in STL containers.
* Use 'Backend' as an underlying allocator.
*/
template
Index: ps/trunk/source/lib/sysdep/os/unix/unix.cpp
===================================================================
--- ps/trunk/source/lib/sysdep/os/unix/unix.cpp
+++ ps/trunk/source/lib/sysdep/os/unix/unix.cpp
@@ -113,7 +113,7 @@
char* const argv[] = {
strdup(cmd),
strdup("-geometry"), strdup("x500"), // set height so the box will always be very visible
- strdup("-title"), strdup("0 A.D. message"), // TODO: maybe shouldn't hard-code app name
+ strdup("-title"), strdup("0 A.D. message"), // TODO: maybe shouldn't hard-code app name
strdup("-buttons"), strdup(buttons),
strdup("-default"), strdup(defaultButton),
strdup(message.c_str()),
Index: ps/trunk/source/lobby/Globals.cpp
===================================================================
--- ps/trunk/source/lobby/Globals.cpp
+++ ps/trunk/source/lobby/Globals.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2013 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/lobby/IXmppClient.h
===================================================================
--- ps/trunk/source/lobby/IXmppClient.h
+++ ps/trunk/source/lobby/IXmppClient.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef IXMPPCLIENT_H
Index: ps/trunk/source/lobby/StanzaExtensions.h
===================================================================
--- ps/trunk/source/lobby/StanzaExtensions.h
+++ ps/trunk/source/lobby/StanzaExtensions.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef STANZAEXTENSIONS_H
#define STANZAEXTENSIONS_H
Index: ps/trunk/source/lobby/StanzaExtensions.cpp
===================================================================
--- ps/trunk/source/lobby/StanzaExtensions.cpp
+++ ps/trunk/source/lobby/StanzaExtensions.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "StanzaExtensions.h"
Index: ps/trunk/source/lobby/XmppClient.h
===================================================================
--- ps/trunk/source/lobby/XmppClient.h
+++ ps/trunk/source/lobby/XmppClient.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef XXXMPPCLIENT_H
Index: ps/trunk/source/lobby/XmppClient.cpp
===================================================================
--- ps/trunk/source/lobby/XmppClient.cpp
+++ ps/trunk/source/lobby/XmppClient.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
@@ -105,7 +105,7 @@
m_xpartamuppId = sXpartamupp + "@" + m_server + "/CC";
m_echelonId = sEchelon + "@" + m_server + "/CC";
- // Generate a unique, unpredictable resource to allow multiple 0 A.D. instances to connect to the lobby.
+ // Generate a unique, unpredictable resource to allow multiple 0 A.D. instances to connect to the lobby.
glooxwrapper::JID clientJid(sUsername + "@" + m_server + "/0ad-" + ps_generate_guid());
glooxwrapper::JID roomJid(m_room + "@conference." + m_server + "/" + sNick);
Index: ps/trunk/source/lobby/glooxwrapper/glooxwrapper.h
===================================================================
--- ps/trunk/source/lobby/glooxwrapper/glooxwrapper.h
+++ ps/trunk/source/lobby/glooxwrapper/glooxwrapper.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_GLOOXWRAPPER_H
Index: ps/trunk/source/lobby/glooxwrapper/glooxwrapper.cpp
===================================================================
--- ps/trunk/source/lobby/glooxwrapper/glooxwrapper.cpp
+++ ps/trunk/source/lobby/glooxwrapper/glooxwrapper.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/lobby/scripting/GlooxScriptConversions.cpp
===================================================================
--- ps/trunk/source/lobby/scripting/GlooxScriptConversions.cpp
+++ ps/trunk/source/lobby/scripting/GlooxScriptConversions.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/lobby/scripting/JSInterface_Lobby.h
===================================================================
--- ps/trunk/source/lobby/scripting/JSInterface_Lobby.h
+++ ps/trunk/source/lobby/scripting/JSInterface_Lobby.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSI_LOBBY
Index: ps/trunk/source/lobby/scripting/JSInterface_Lobby.cpp
===================================================================
--- ps/trunk/source/lobby/scripting/JSInterface_Lobby.cpp
+++ ps/trunk/source/lobby/scripting/JSInterface_Lobby.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/main.cpp
===================================================================
--- ps/trunk/source/main.cpp
+++ ps/trunk/source/main.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/maths/BoundingBoxAligned.h
===================================================================
--- ps/trunk/source/maths/BoundingBoxAligned.h
+++ ps/trunk/source/maths/BoundingBoxAligned.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/maths/BoundingBoxAligned.cpp
===================================================================
--- ps/trunk/source/maths/BoundingBoxAligned.cpp
+++ ps/trunk/source/maths/BoundingBoxAligned.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/maths/BoundingBoxOriented.h
===================================================================
--- ps/trunk/source/maths/BoundingBoxOriented.h
+++ ps/trunk/source/maths/BoundingBoxOriented.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_BOX
Index: ps/trunk/source/maths/BoundingBoxOriented.cpp
===================================================================
--- ps/trunk/source/maths/BoundingBoxOriented.cpp
+++ ps/trunk/source/maths/BoundingBoxOriented.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/maths/BoundingSphere.h
===================================================================
--- ps/trunk/source/maths/BoundingSphere.h
+++ ps/trunk/source/maths/BoundingSphere.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_BOUNDINGSPHERE
Index: ps/trunk/source/maths/BoundingSphere.cpp
===================================================================
--- ps/trunk/source/maths/BoundingSphere.cpp
+++ ps/trunk/source/maths/BoundingSphere.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/maths/Brush.h
===================================================================
--- ps/trunk/source/maths/Brush.h
+++ ps/trunk/source/maths/Brush.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/maths/Brush.cpp
===================================================================
--- ps/trunk/source/maths/Brush.cpp
+++ ps/trunk/source/maths/Brush.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/maths/Ease.h
===================================================================
--- ps/trunk/source/maths/Ease.h
+++ ps/trunk/source/maths/Ease.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_EASE
Index: ps/trunk/source/maths/Fixed.h
===================================================================
--- ps/trunk/source/maths/Fixed.h
+++ ps/trunk/source/maths/Fixed.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_FIXED
Index: ps/trunk/source/maths/Fixed.cpp
===================================================================
--- ps/trunk/source/maths/Fixed.cpp
+++ ps/trunk/source/maths/Fixed.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/maths/FixedVector2D.h
===================================================================
--- ps/trunk/source/maths/FixedVector2D.h
+++ ps/trunk/source/maths/FixedVector2D.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_FIXED_VECTOR2D
Index: ps/trunk/source/maths/FixedVector3D.h
===================================================================
--- ps/trunk/source/maths/FixedVector3D.h
+++ ps/trunk/source/maths/FixedVector3D.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_FIXED_VECTOR3D
Index: ps/trunk/source/maths/Frustum.h
===================================================================
--- ps/trunk/source/maths/Frustum.h
+++ ps/trunk/source/maths/Frustum.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/maths/Frustum.cpp
===================================================================
--- ps/trunk/source/maths/Frustum.cpp
+++ ps/trunk/source/maths/Frustum.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/maths/MD5.h
===================================================================
--- ps/trunk/source/maths/MD5.h
+++ ps/trunk/source/maths/MD5.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MD5
Index: ps/trunk/source/maths/MD5.cpp
===================================================================
--- ps/trunk/source/maths/MD5.cpp
+++ ps/trunk/source/maths/MD5.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/maths/MathUtil.h
===================================================================
--- ps/trunk/source/maths/MathUtil.h
+++ ps/trunk/source/maths/MathUtil.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MATHUTIL
Index: ps/trunk/source/maths/Matrix3D.h
===================================================================
--- ps/trunk/source/maths/Matrix3D.h
+++ ps/trunk/source/maths/Matrix3D.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/maths/Matrix3D.cpp
===================================================================
--- ps/trunk/source/maths/Matrix3D.cpp
+++ ps/trunk/source/maths/Matrix3D.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/maths/NUSpline.h
===================================================================
--- ps/trunk/source/maths/NUSpline.h
+++ ps/trunk/source/maths/NUSpline.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/**
Index: ps/trunk/source/maths/NUSpline.cpp
===================================================================
--- ps/trunk/source/maths/NUSpline.cpp
+++ ps/trunk/source/maths/NUSpline.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/maths/Plane.h
===================================================================
--- ps/trunk/source/maths/Plane.h
+++ ps/trunk/source/maths/Plane.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/maths/Plane.cpp
===================================================================
--- ps/trunk/source/maths/Plane.cpp
+++ ps/trunk/source/maths/Plane.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/maths/Quaternion.h
===================================================================
--- ps/trunk/source/maths/Quaternion.h
+++ ps/trunk/source/maths/Quaternion.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_QUATERNION
Index: ps/trunk/source/maths/Quaternion.cpp
===================================================================
--- ps/trunk/source/maths/Quaternion.cpp
+++ ps/trunk/source/maths/Quaternion.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/maths/Rect.h
===================================================================
--- ps/trunk/source/maths/Rect.h
+++ ps/trunk/source/maths/Rect.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RECT
Index: ps/trunk/source/maths/Rect.cpp
===================================================================
--- ps/trunk/source/maths/Rect.cpp
+++ ps/trunk/source/maths/Rect.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/maths/Size2D.h
===================================================================
--- ps/trunk/source/maths/Size2D.h
+++ ps/trunk/source/maths/Size2D.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SIZE2D
Index: ps/trunk/source/maths/Size2D.cpp
===================================================================
--- ps/trunk/source/maths/Size2D.cpp
+++ ps/trunk/source/maths/Size2D.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/maths/Sqrt.h
===================================================================
--- ps/trunk/source/maths/Sqrt.h
+++ ps/trunk/source/maths/Sqrt.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MATH_SQRT
Index: ps/trunk/source/maths/Sqrt.cpp
===================================================================
--- ps/trunk/source/maths/Sqrt.cpp
+++ ps/trunk/source/maths/Sqrt.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/maths/Vector2D.h
===================================================================
--- ps/trunk/source/maths/Vector2D.h
+++ ps/trunk/source/maths/Vector2D.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_VECTOR2D
Index: ps/trunk/source/maths/Vector2D.cpp
===================================================================
--- ps/trunk/source/maths/Vector2D.cpp
+++ ps/trunk/source/maths/Vector2D.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/maths/Vector3D.h
===================================================================
--- ps/trunk/source/maths/Vector3D.h
+++ ps/trunk/source/maths/Vector3D.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/maths/Vector3D.cpp
===================================================================
--- ps/trunk/source/maths/Vector3D.cpp
+++ ps/trunk/source/maths/Vector3D.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/maths/Vector4D.h
===================================================================
--- ps/trunk/source/maths/Vector4D.h
+++ ps/trunk/source/maths/Vector4D.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/maths/tests/test_Bound.h
===================================================================
--- ps/trunk/source/maths/tests/test_Bound.h
+++ ps/trunk/source/maths/tests/test_Bound.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/maths/tests/test_BoundingSphere.h
===================================================================
--- ps/trunk/source/maths/tests/test_BoundingSphere.h
+++ ps/trunk/source/maths/tests/test_BoundingSphere.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/maths/tests/test_Brush.h
===================================================================
--- ps/trunk/source/maths/tests/test_Brush.h
+++ ps/trunk/source/maths/tests/test_Brush.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/maths/tests/test_Fixed.h
===================================================================
--- ps/trunk/source/maths/tests/test_Fixed.h
+++ ps/trunk/source/maths/tests/test_Fixed.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/maths/tests/test_FixedVector2D.h
===================================================================
--- ps/trunk/source/maths/tests/test_FixedVector2D.h
+++ ps/trunk/source/maths/tests/test_FixedVector2D.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/maths/tests/test_FixedVector3D.h
===================================================================
--- ps/trunk/source/maths/tests/test_FixedVector3D.h
+++ ps/trunk/source/maths/tests/test_FixedVector3D.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/maths/tests/test_MD5.h
===================================================================
--- ps/trunk/source/maths/tests/test_MD5.h
+++ ps/trunk/source/maths/tests/test_MD5.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/maths/tests/test_Matrix3d.h
===================================================================
--- ps/trunk/source/maths/tests/test_Matrix3d.h
+++ ps/trunk/source/maths/tests/test_Matrix3d.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/maths/tests/test_Sqrt.h
===================================================================
--- ps/trunk/source/maths/tests/test_Sqrt.h
+++ ps/trunk/source/maths/tests/test_Sqrt.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/mocks/dlfcn.h
===================================================================
--- ps/trunk/source/mocks/dlfcn.h
+++ ps/trunk/source/mocks/dlfcn.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include
Index: ps/trunk/source/mocks/mocks_real.cpp
===================================================================
--- ps/trunk/source/mocks/mocks_real.cpp
+++ ps/trunk/source/mocks/mocks_real.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#define CXXTEST_MOCK_REAL_SOURCE_FILE
Index: ps/trunk/source/mocks/mocks_test.cpp
===================================================================
--- ps/trunk/source/mocks/mocks_test.cpp
+++ ps/trunk/source/mocks/mocks_test.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#define CXXTEST_MOCK_TEST_SOURCE_FILE
Index: ps/trunk/source/mocks/unistd.h
===================================================================
--- ps/trunk/source/mocks/unistd.h
+++ ps/trunk/source/mocks/unistd.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include
Index: ps/trunk/source/network/FSM.h
===================================================================
--- ps/trunk/source/network/FSM.h
+++ ps/trunk/source/network/FSM.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef FSM_H
Index: ps/trunk/source/network/FSM.cpp
===================================================================
--- ps/trunk/source/network/FSM.cpp
+++ ps/trunk/source/network/FSM.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/network/NMTCreator.h
===================================================================
--- ps/trunk/source/network/NMTCreator.h
+++ ps/trunk/source/network/NMTCreator.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "Serialization.h"
Index: ps/trunk/source/network/NetClient.h
===================================================================
--- ps/trunk/source/network/NetClient.h
+++ ps/trunk/source/network/NetClient.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef NETCLIENT_H
Index: ps/trunk/source/network/NetClient.cpp
===================================================================
--- ps/trunk/source/network/NetClient.cpp
+++ ps/trunk/source/network/NetClient.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/network/NetClientTurnManager.h
===================================================================
--- ps/trunk/source/network/NetClientTurnManager.h
+++ ps/trunk/source/network/NetClientTurnManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_NETCLIENTTURNMANAGER
Index: ps/trunk/source/network/NetClientTurnManager.cpp
===================================================================
--- ps/trunk/source/network/NetClientTurnManager.cpp
+++ ps/trunk/source/network/NetClientTurnManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/network/NetEnet.cpp
===================================================================
--- ps/trunk/source/network/NetEnet.cpp
+++ ps/trunk/source/network/NetEnet.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/network/NetFileTransfer.h
===================================================================
--- ps/trunk/source/network/NetFileTransfer.h
+++ ps/trunk/source/network/NetFileTransfer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef NETFILETRANSFER_H
Index: ps/trunk/source/network/NetFileTransfer.cpp
===================================================================
--- ps/trunk/source/network/NetFileTransfer.cpp
+++ ps/trunk/source/network/NetFileTransfer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/network/NetHost.h
===================================================================
--- ps/trunk/source/network/NetHost.h
+++ ps/trunk/source/network/NetHost.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef NETHOST_H
Index: ps/trunk/source/network/NetHost.cpp
===================================================================
--- ps/trunk/source/network/NetHost.cpp
+++ ps/trunk/source/network/NetHost.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/network/NetMessage.h
===================================================================
--- ps/trunk/source/network/NetMessage.h
+++ ps/trunk/source/network/NetMessage.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef NETMESSAGE_H
Index: ps/trunk/source/network/NetMessage.cpp
===================================================================
--- ps/trunk/source/network/NetMessage.cpp
+++ ps/trunk/source/network/NetMessage.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/network/NetMessageSim.cpp
===================================================================
--- ps/trunk/source/network/NetMessageSim.cpp
+++ ps/trunk/source/network/NetMessageSim.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/network/NetMessages.h
===================================================================
--- ps/trunk/source/network/NetMessages.h
+++ ps/trunk/source/network/NetMessages.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/**
Index: ps/trunk/source/network/NetServer.h
===================================================================
--- ps/trunk/source/network/NetServer.h
+++ ps/trunk/source/network/NetServer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef NETSERVER_H
Index: ps/trunk/source/network/NetServer.cpp
===================================================================
--- ps/trunk/source/network/NetServer.cpp
+++ ps/trunk/source/network/NetServer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/network/NetServerTurnManager.h
===================================================================
--- ps/trunk/source/network/NetServerTurnManager.h
+++ ps/trunk/source/network/NetServerTurnManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_NETSERVERTURNMANAGER
Index: ps/trunk/source/network/NetServerTurnManager.cpp
===================================================================
--- ps/trunk/source/network/NetServerTurnManager.cpp
+++ ps/trunk/source/network/NetServerTurnManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/network/NetSession.h
===================================================================
--- ps/trunk/source/network/NetSession.h
+++ ps/trunk/source/network/NetSession.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef NETSESSION_H
Index: ps/trunk/source/network/NetSession.cpp
===================================================================
--- ps/trunk/source/network/NetSession.cpp
+++ ps/trunk/source/network/NetSession.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/network/NetStats.h
===================================================================
--- ps/trunk/source/network/NetStats.h
+++ ps/trunk/source/network/NetStats.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_NETSTATS
Index: ps/trunk/source/network/NetStats.cpp
===================================================================
--- ps/trunk/source/network/NetStats.cpp
+++ ps/trunk/source/network/NetStats.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/network/Serialization.h
===================================================================
--- ps/trunk/source/network/Serialization.h
+++ ps/trunk/source/network/Serialization.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_NETWORK_SERIALIZATION
Index: ps/trunk/source/network/StringConverters.h
===================================================================
--- ps/trunk/source/network/StringConverters.h
+++ ps/trunk/source/network/StringConverters.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_NETWORK_STRINGCONVERTERS
Index: ps/trunk/source/network/StunClient.h
===================================================================
--- ps/trunk/source/network/StunClient.h
+++ ps/trunk/source/network/StunClient.h
@@ -1,19 +1,19 @@
/* Copyright (C) 2021 Wildfire Games.
* Copyright (C) 2013-2016 SuperTuxKart-Team.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef STUNCLIENT_H
Index: ps/trunk/source/network/StunClient.cpp
===================================================================
--- ps/trunk/source/network/StunClient.cpp
+++ ps/trunk/source/network/StunClient.cpp
@@ -1,19 +1,19 @@
/* Copyright (C) 2022 Wildfire Games.
* Copyright (C) 2013-2016 SuperTuxKart-Team.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/network/scripting/JSInterface_Network.h
===================================================================
--- ps/trunk/source/network/scripting/JSInterface_Network.h
+++ ps/trunk/source/network/scripting/JSInterface_Network.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSI_NETWORK
Index: ps/trunk/source/network/scripting/JSInterface_Network.cpp
===================================================================
--- ps/trunk/source/network/scripting/JSInterface_Network.cpp
+++ ps/trunk/source/network/scripting/JSInterface_Network.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
@@ -109,7 +109,7 @@
CStr hostJID = g_XmppClient->GetJID();
/**
- * Password security - we want 0 A.D. to protect players from malicious hosts. We assume that clients
+ * Password security - we want 0 A.D. to protect players from malicious hosts. We assume that clients
* might mistakenly send a personal password instead of the game password (e.g. enter their mail account's password on autopilot).
* Malicious dedicated servers might be set up to farm these failed logins and possibly obtain user credentials.
* Therefore, we hash the passwords on the client side before sending them to the server.
Index: ps/trunk/source/network/tests/test_FSM.h
===================================================================
--- ps/trunk/source/network/tests/test_FSM.h
+++ ps/trunk/source/network/tests/test_FSM.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/network/tests/test_Net.h
===================================================================
--- ps/trunk/source/network/tests/test_Net.h
+++ ps/trunk/source/network/tests/test_Net.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/network/tests/test_NetMessage.h
===================================================================
--- ps/trunk/source/network/tests/test_NetMessage.h
+++ ps/trunk/source/network/tests/test_NetMessage.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/network/tests/test_StunClient.h
===================================================================
--- ps/trunk/source/network/tests/test_StunClient.h
+++ ps/trunk/source/network/tests/test_StunClient.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/pch/atlas/precompiled.h
===================================================================
--- ps/trunk/source/pch/atlas/precompiled.h
+++ ps/trunk/source/pch/atlas/precompiled.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#define MINIMAL_PCH 2
Index: ps/trunk/source/pch/atlas/precompiled.cpp
===================================================================
--- ps/trunk/source/pch/atlas/precompiled.cpp
+++ ps/trunk/source/pch/atlas/precompiled.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/pch/engine/precompiled.h
===================================================================
--- ps/trunk/source/pch/engine/precompiled.h
+++ ps/trunk/source/pch/engine/precompiled.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/precompiled.h" // common precompiled header
Index: ps/trunk/source/pch/engine/precompiled.cpp
===================================================================
--- ps/trunk/source/pch/engine/precompiled.cpp
+++ ps/trunk/source/pch/engine/precompiled.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/pch/glooxwrapper/precompiled.h
===================================================================
--- ps/trunk/source/pch/glooxwrapper/precompiled.h
+++ ps/trunk/source/pch/glooxwrapper/precompiled.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/precompiled.h" // common precompiled header
Index: ps/trunk/source/pch/glooxwrapper/precompiled.cpp
===================================================================
--- ps/trunk/source/pch/glooxwrapper/precompiled.cpp
+++ ps/trunk/source/pch/glooxwrapper/precompiled.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/pch/graphics/precompiled.h
===================================================================
--- ps/trunk/source/pch/graphics/precompiled.h
+++ ps/trunk/source/pch/graphics/precompiled.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/precompiled.h" // common precompiled header
Index: ps/trunk/source/pch/graphics/precompiled.cpp
===================================================================
--- ps/trunk/source/pch/graphics/precompiled.cpp
+++ ps/trunk/source/pch/graphics/precompiled.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/pch/gui/precompiled.h
===================================================================
--- ps/trunk/source/pch/gui/precompiled.h
+++ ps/trunk/source/pch/gui/precompiled.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#define MINIMAL_PCH 2
Index: ps/trunk/source/pch/gui/precompiled.cpp
===================================================================
--- ps/trunk/source/pch/gui/precompiled.cpp
+++ ps/trunk/source/pch/gui/precompiled.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/pch/lobby/precompiled.h
===================================================================
--- ps/trunk/source/pch/lobby/precompiled.h
+++ ps/trunk/source/pch/lobby/precompiled.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/precompiled.h" // common precompiled header
Index: ps/trunk/source/pch/lobby/precompiled.cpp
===================================================================
--- ps/trunk/source/pch/lobby/precompiled.cpp
+++ ps/trunk/source/pch/lobby/precompiled.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/pch/lowlevel/precompiled.h
===================================================================
--- ps/trunk/source/pch/lowlevel/precompiled.h
+++ ps/trunk/source/pch/lowlevel/precompiled.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/precompiled.h" // common precompiled header
Index: ps/trunk/source/pch/lowlevel/precompiled.cpp
===================================================================
--- ps/trunk/source/pch/lowlevel/precompiled.cpp
+++ ps/trunk/source/pch/lowlevel/precompiled.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/pch/network/precompiled.h
===================================================================
--- ps/trunk/source/pch/network/precompiled.h
+++ ps/trunk/source/pch/network/precompiled.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#define MINIMAL_PCH 2
Index: ps/trunk/source/pch/network/precompiled.cpp
===================================================================
--- ps/trunk/source/pch/network/precompiled.cpp
+++ ps/trunk/source/pch/network/precompiled.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/pch/scriptinterface/precompiled.h
===================================================================
--- ps/trunk/source/pch/scriptinterface/precompiled.h
+++ ps/trunk/source/pch/scriptinterface/precompiled.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#define MINIMAL_PCH 2
Index: ps/trunk/source/pch/scriptinterface/precompiled.cpp
===================================================================
--- ps/trunk/source/pch/scriptinterface/precompiled.cpp
+++ ps/trunk/source/pch/scriptinterface/precompiled.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/pch/simulation2/precompiled.h
===================================================================
--- ps/trunk/source/pch/simulation2/precompiled.h
+++ ps/trunk/source/pch/simulation2/precompiled.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#define MINIMAL_PCH 2
Index: ps/trunk/source/pch/simulation2/precompiled.cpp
===================================================================
--- ps/trunk/source/pch/simulation2/precompiled.cpp
+++ ps/trunk/source/pch/simulation2/precompiled.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/pch/test/precompiled.h
===================================================================
--- ps/trunk/source/pch/test/precompiled.h
+++ ps/trunk/source/pch/test/precompiled.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/precompiled.h" // common precompiled header
Index: ps/trunk/source/pch/test/precompiled.cpp
===================================================================
--- ps/trunk/source/pch/test/precompiled.cpp
+++ ps/trunk/source/pch/test/precompiled.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
// Got to be consistent with what the rest of the source files do before
Index: ps/trunk/source/pch/tinygettext/precompiled.h
===================================================================
--- ps/trunk/source/pch/tinygettext/precompiled.h
+++ ps/trunk/source/pch/tinygettext/precompiled.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2014 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/precompiled.h" // common precompiled header
Index: ps/trunk/source/pch/tinygettext/precompiled.cpp
===================================================================
--- ps/trunk/source/pch/tinygettext/precompiled.cpp
+++ ps/trunk/source/pch/tinygettext/precompiled.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2014 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/ArchiveBuilder.h
===================================================================
--- ps/trunk/source/ps/ArchiveBuilder.h
+++ ps/trunk/source/ps/ArchiveBuilder.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2014 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ARCHIVEBUILDER
Index: ps/trunk/source/ps/ArchiveBuilder.cpp
===================================================================
--- ps/trunk/source/ps/ArchiveBuilder.cpp
+++ ps/trunk/source/ps/ArchiveBuilder.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/CConsole.h
===================================================================
--- ps/trunk/source/ps/CConsole.h
+++ ps/trunk/source/ps/CConsole.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/ps/CConsole.cpp
===================================================================
--- ps/trunk/source/ps/CConsole.cpp
+++ ps/trunk/source/ps/CConsole.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
@@ -76,7 +76,7 @@
m_QuitHotkeyWasShown = false;
- InsertMessage("[ 0 A.D. Console v0.15 ]");
+ InsertMessage("[ 0 A.D. Console v0.15 ]");
InsertMessage("");
}
Index: ps/trunk/source/ps/CLogger.h
===================================================================
--- ps/trunk/source/ps/CLogger.h
+++ ps/trunk/source/ps/CLogger.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CLOGGER
Index: ps/trunk/source/ps/CLogger.cpp
===================================================================
--- ps/trunk/source/ps/CLogger.cpp
+++ ps/trunk/source/ps/CLogger.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
@@ -64,7 +64,7 @@
".error { color: red; } "
".warning { color: blue; }"
"\n"
- "0 A.D. (";
+ "0 A.D. (";
const char* html_header1 = "
\n";
Index: ps/trunk/source/ps/CStr.h
===================================================================
--- ps/trunk/source/ps/CStr.h
+++ ps/trunk/source/ps/CStr.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/**
Index: ps/trunk/source/ps/CStr.cpp
===================================================================
--- ps/trunk/source/ps/CStr.cpp
+++ ps/trunk/source/ps/CStr.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/CStrForward.h
===================================================================
--- ps/trunk/source/ps/CStrForward.h
+++ ps/trunk/source/ps/CStrForward.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CSTR_FORWARD
Index: ps/trunk/source/ps/CStrIntern.h
===================================================================
--- ps/trunk/source/ps/CStrIntern.h
+++ ps/trunk/source/ps/CStrIntern.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CSTRINTERN
Index: ps/trunk/source/ps/CStrIntern.cpp
===================================================================
--- ps/trunk/source/ps/CStrIntern.cpp
+++ ps/trunk/source/ps/CStrIntern.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/CStrInternStatic.h
===================================================================
--- ps/trunk/source/ps/CStrInternStatic.h
+++ ps/trunk/source/ps/CStrInternStatic.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
// This file defines global CStrIntern variables, to avoid the cost of
Index: ps/trunk/source/ps/CacheLoader.h
===================================================================
--- ps/trunk/source/ps/CacheLoader.h
+++ ps/trunk/source/ps/CacheLoader.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CACHELOADER
Index: ps/trunk/source/ps/CacheLoader.cpp
===================================================================
--- ps/trunk/source/ps/CacheLoader.cpp
+++ ps/trunk/source/ps/CacheLoader.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/Compress.h
===================================================================
--- ps/trunk/source/ps/Compress.h
+++ ps/trunk/source/ps/Compress.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_COMPRESS
Index: ps/trunk/source/ps/Compress.cpp
===================================================================
--- ps/trunk/source/ps/Compress.cpp
+++ ps/trunk/source/ps/Compress.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/ConfigDB.h
===================================================================
--- ps/trunk/source/ps/ConfigDB.h
+++ ps/trunk/source/ps/ConfigDB.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/ps/ConfigDB.cpp
===================================================================
--- ps/trunk/source/ps/ConfigDB.cpp
+++ ps/trunk/source/ps/ConfigDB.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/DllLoader.h
===================================================================
--- ps/trunk/source/ps/DllLoader.h
+++ ps/trunk/source/ps/DllLoader.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_DLLLOADER
Index: ps/trunk/source/ps/DllLoader.cpp
===================================================================
--- ps/trunk/source/ps/DllLoader.cpp
+++ ps/trunk/source/ps/DllLoader.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/Errors.h
===================================================================
--- ps/trunk/source/ps/Errors.h
+++ ps/trunk/source/ps/Errors.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2013 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ERRORS
Index: ps/trunk/source/ps/FileIo.h
===================================================================
--- ps/trunk/source/ps/FileIo.h
+++ ps/trunk/source/ps/FileIo.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/ps/FileIo.cpp
===================================================================
--- ps/trunk/source/ps/FileIo.cpp
+++ ps/trunk/source/ps/FileIo.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/ps/Filesystem.h
===================================================================
--- ps/trunk/source/ps/Filesystem.h
+++ ps/trunk/source/ps/Filesystem.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PS_FILESYSTEM
Index: ps/trunk/source/ps/Filesystem.cpp
===================================================================
--- ps/trunk/source/ps/Filesystem.cpp
+++ ps/trunk/source/ps/Filesystem.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/Future.h
===================================================================
--- ps/trunk/source/ps/Future.h
+++ ps/trunk/source/ps/Future.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_FUTURE
Index: ps/trunk/source/ps/FutureForward.h
===================================================================
--- ps/trunk/source/ps/FutureForward.h
+++ ps/trunk/source/ps/FutureForward.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_FUTURE_FORWARD
Index: ps/trunk/source/ps/GUID.h
===================================================================
--- ps/trunk/source/ps/GUID.h
+++ ps/trunk/source/ps/GUID.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_GUID
Index: ps/trunk/source/ps/GUID.cpp
===================================================================
--- ps/trunk/source/ps/GUID.cpp
+++ ps/trunk/source/ps/GUID.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2013 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "lib/sysdep/sysdep.h"
Index: ps/trunk/source/ps/Game.h
===================================================================
--- ps/trunk/source/ps/Game.h
+++ ps/trunk/source/ps/Game.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_GAME
Index: ps/trunk/source/ps/Game.cpp
===================================================================
--- ps/trunk/source/ps/Game.cpp
+++ ps/trunk/source/ps/Game.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/GameSetup/Atlas.h
===================================================================
--- ps/trunk/source/ps/GameSetup/Atlas.h
+++ ps/trunk/source/ps/GameSetup/Atlas.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ATLAS
Index: ps/trunk/source/ps/GameSetup/Atlas.cpp
===================================================================
--- ps/trunk/source/ps/GameSetup/Atlas.cpp
+++ ps/trunk/source/ps/GameSetup/Atlas.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/GameSetup/CmdLineArgs.h
===================================================================
--- ps/trunk/source/ps/GameSetup/CmdLineArgs.h
+++ ps/trunk/source/ps/GameSetup/CmdLineArgs.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CMDLINEARGS
Index: ps/trunk/source/ps/GameSetup/CmdLineArgs.cpp
===================================================================
--- ps/trunk/source/ps/GameSetup/CmdLineArgs.cpp
+++ ps/trunk/source/ps/GameSetup/CmdLineArgs.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/GameSetup/Config.h
===================================================================
--- ps/trunk/source/ps/GameSetup/Config.h
+++ ps/trunk/source/ps/GameSetup/Config.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PS_GAMESETUP_CONFIG
Index: ps/trunk/source/ps/GameSetup/Config.cpp
===================================================================
--- ps/trunk/source/ps/GameSetup/Config.cpp
+++ ps/trunk/source/ps/GameSetup/Config.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/GameSetup/GameSetup.h
===================================================================
--- ps/trunk/source/ps/GameSetup/GameSetup.h
+++ ps/trunk/source/ps/GameSetup/GameSetup.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_GAMESETUP
Index: ps/trunk/source/ps/GameSetup/GameSetup.cpp
===================================================================
--- ps/trunk/source/ps/GameSetup/GameSetup.cpp
+++ ps/trunk/source/ps/GameSetup/GameSetup.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/GameSetup/HWDetect.h
===================================================================
--- ps/trunk/source/ps/GameSetup/HWDetect.h
+++ ps/trunk/source/ps/GameSetup/HWDetect.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_HWDETECT
Index: ps/trunk/source/ps/GameSetup/HWDetect.cpp
===================================================================
--- ps/trunk/source/ps/GameSetup/HWDetect.cpp
+++ ps/trunk/source/ps/GameSetup/HWDetect.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/GameSetup/Paths.h
===================================================================
--- ps/trunk/source/ps/GameSetup/Paths.h
+++ ps/trunk/source/ps/GameSetup/Paths.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PS_GAMESETUP_PATHS
Index: ps/trunk/source/ps/GameSetup/Paths.cpp
===================================================================
--- ps/trunk/source/ps/GameSetup/Paths.cpp
+++ ps/trunk/source/ps/GameSetup/Paths.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/GameSetup/tests/test_CmdLineArgs.h
===================================================================
--- ps/trunk/source/ps/GameSetup/tests/test_CmdLineArgs.h
+++ ps/trunk/source/ps/GameSetup/tests/test_CmdLineArgs.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/ps/Globals.h
===================================================================
--- ps/trunk/source/ps/Globals.h
+++ ps/trunk/source/ps/Globals.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PS_GLOBALS
Index: ps/trunk/source/ps/Globals.cpp
===================================================================
--- ps/trunk/source/ps/Globals.cpp
+++ ps/trunk/source/ps/Globals.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/Hashing.h
===================================================================
--- ps/trunk/source/ps/Hashing.h
+++ ps/trunk/source/ps/Hashing.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_HASHING
Index: ps/trunk/source/ps/Hashing.cpp
===================================================================
--- ps/trunk/source/ps/Hashing.cpp
+++ ps/trunk/source/ps/Hashing.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/Hotkey.h
===================================================================
--- ps/trunk/source/ps/Hotkey.h
+++ ps/trunk/source/ps/Hotkey.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_HOTKEY
Index: ps/trunk/source/ps/Hotkey.cpp
===================================================================
--- ps/trunk/source/ps/Hotkey.cpp
+++ ps/trunk/source/ps/Hotkey.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/Joystick.h
===================================================================
--- ps/trunk/source/ps/Joystick.h
+++ ps/trunk/source/ps/Joystick.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JOYSTICK
Index: ps/trunk/source/ps/Joystick.cpp
===================================================================
--- ps/trunk/source/ps/Joystick.cpp
+++ ps/trunk/source/ps/Joystick.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/KeyName.h
===================================================================
--- ps/trunk/source/ps/KeyName.h
+++ ps/trunk/source/ps/KeyName.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_KEYNAME
Index: ps/trunk/source/ps/KeyName.cpp
===================================================================
--- ps/trunk/source/ps/KeyName.cpp
+++ ps/trunk/source/ps/KeyName.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
// Ooh, a file of keynames. Fun.
Index: ps/trunk/source/ps/Loader.h
===================================================================
--- ps/trunk/source/ps/Loader.h
+++ ps/trunk/source/ps/Loader.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
// FIFO queue of load 'functors' with time limit; enables displaying
Index: ps/trunk/source/ps/Loader.cpp
===================================================================
--- ps/trunk/source/ps/Loader.cpp
+++ ps/trunk/source/ps/Loader.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
// FIFO queue of load 'functors' with time limit; enables displaying
Index: ps/trunk/source/ps/Mod.h
===================================================================
--- ps/trunk/source/ps/Mod.h
+++ ps/trunk/source/ps/Mod.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MOD
@@ -38,7 +38,7 @@
*/
struct ModData
{
- // 'Folder name' of the mod, e.g. 'public' for the main 0 A.D. mod.
+ // 'Folder name' of the mod, e.g. 'public' for the main 0 A.D. mod.
CStr m_Pathname;
// "name" property in the mod.json
CStr m_Name;
Index: ps/trunk/source/ps/Mod.cpp
===================================================================
--- ps/trunk/source/ps/Mod.cpp
+++ ps/trunk/source/ps/Mod.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/ModInstaller.h
===================================================================
--- ps/trunk/source/ps/ModInstaller.h
+++ ps/trunk/source/ps/ModInstaller.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MODINSTALLER
Index: ps/trunk/source/ps/ModInstaller.cpp
===================================================================
--- ps/trunk/source/ps/ModInstaller.cpp
+++ ps/trunk/source/ps/ModInstaller.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/Profile.h
===================================================================
--- ps/trunk/source/ps/Profile.h
+++ ps/trunk/source/ps/Profile.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/ps/Profile.cpp
===================================================================
--- ps/trunk/source/ps/Profile.cpp
+++ ps/trunk/source/ps/Profile.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/ps/ProfileViewer.h
===================================================================
--- ps/trunk/source/ps/ProfileViewer.h
+++ ps/trunk/source/ps/ProfileViewer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/ps/ProfileViewer.cpp
===================================================================
--- ps/trunk/source/ps/ProfileViewer.cpp
+++ ps/trunk/source/ps/ProfileViewer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/Pyrogenesis.h
===================================================================
--- ps/trunk/source/ps/Pyrogenesis.h
+++ ps/trunk/source/ps/Pyrogenesis.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/ps/Pyrogenesis.cpp
===================================================================
--- ps/trunk/source/ps/Pyrogenesis.cpp
+++ ps/trunk/source/ps/Pyrogenesis.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
@@ -25,7 +25,7 @@
#include "lib/svn_revision.h"
const char* engine_version = "0.0.27";
-const char* main_window_name = "0 A.D.";
+const char* main_window_name = "0 A.D.";
// convert contents of file from char to wchar_t and
// append to file.
Index: ps/trunk/source/ps/Replay.h
===================================================================
--- ps/trunk/source/ps/Replay.h
+++ ps/trunk/source/ps/Replay.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_REPLAY
Index: ps/trunk/source/ps/Replay.cpp
===================================================================
--- ps/trunk/source/ps/Replay.cpp
+++ ps/trunk/source/ps/Replay.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/SavedGame.h
===================================================================
--- ps/trunk/source/ps/SavedGame.h
+++ ps/trunk/source/ps/SavedGame.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SAVEDGAME
Index: ps/trunk/source/ps/SavedGame.cpp
===================================================================
--- ps/trunk/source/ps/SavedGame.cpp
+++ ps/trunk/source/ps/SavedGame.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/Singleton.h
===================================================================
--- ps/trunk/source/ps/Singleton.h
+++ ps/trunk/source/ps/Singleton.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SINGLETON
Index: ps/trunk/source/ps/TaskManager.h
===================================================================
--- ps/trunk/source/ps/TaskManager.h
+++ ps/trunk/source/ps/TaskManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_THREADING_TASKMANAGER
Index: ps/trunk/source/ps/TaskManager.cpp
===================================================================
--- ps/trunk/source/ps/TaskManager.cpp
+++ ps/trunk/source/ps/TaskManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/TemplateLoader.h
===================================================================
--- ps/trunk/source/ps/TemplateLoader.h
+++ ps/trunk/source/ps/TemplateLoader.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_TEMPLATELOADER
Index: ps/trunk/source/ps/TemplateLoader.cpp
===================================================================
--- ps/trunk/source/ps/TemplateLoader.cpp
+++ ps/trunk/source/ps/TemplateLoader.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/ThreadUtil.h
===================================================================
--- ps/trunk/source/ps/ThreadUtil.h
+++ ps/trunk/source/ps/ThreadUtil.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_THREADUTIL
Index: ps/trunk/source/ps/Threading.h
===================================================================
--- ps/trunk/source/ps/Threading.h
+++ ps/trunk/source/ps/Threading.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_THREADING
Index: ps/trunk/source/ps/Threading.cpp
===================================================================
--- ps/trunk/source/ps/Threading.cpp
+++ ps/trunk/source/ps/Threading.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/TouchInput.h
===================================================================
--- ps/trunk/source/ps/TouchInput.h
+++ ps/trunk/source/ps/TouchInput.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_TOUCHINPUT
Index: ps/trunk/source/ps/TouchInput.cpp
===================================================================
--- ps/trunk/source/ps/TouchInput.cpp
+++ ps/trunk/source/ps/TouchInput.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/UniDoubler.h
===================================================================
--- ps/trunk/source/ps/UniDoubler.h
+++ ps/trunk/source/ps/UniDoubler.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
// Make sure we have the argument (UNIDOUBLER_HEADER), and that we're not
Index: ps/trunk/source/ps/UserReport.h
===================================================================
--- ps/trunk/source/ps/UserReport.h
+++ ps/trunk/source/ps/UserReport.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_USERREPORT
Index: ps/trunk/source/ps/UserReport.cpp
===================================================================
--- ps/trunk/source/ps/UserReport.cpp
+++ ps/trunk/source/ps/UserReport.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/Util.h
===================================================================
--- ps/trunk/source/ps/Util.h
+++ ps/trunk/source/ps/Util.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef PS_UTIL_H
Index: ps/trunk/source/ps/Util.cpp
===================================================================
--- ps/trunk/source/ps/Util.cpp
+++ ps/trunk/source/ps/Util.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/VideoMode.h
===================================================================
--- ps/trunk/source/ps/VideoMode.h
+++ ps/trunk/source/ps/VideoMode.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_VIDEOMODE
Index: ps/trunk/source/ps/VideoMode.cpp
===================================================================
--- ps/trunk/source/ps/VideoMode.cpp
+++ ps/trunk/source/ps/VideoMode.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/VisualReplay.h
===================================================================
--- ps/trunk/source/ps/VisualReplay.h
+++ ps/trunk/source/ps/VisualReplay.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_VISUAL_REPLAY
Index: ps/trunk/source/ps/VisualReplay.cpp
===================================================================
--- ps/trunk/source/ps/VisualReplay.cpp
+++ ps/trunk/source/ps/VisualReplay.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/World.h
===================================================================
--- ps/trunk/source/ps/World.h
+++ ps/trunk/source/ps/World.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/**
Index: ps/trunk/source/ps/World.cpp
===================================================================
--- ps/trunk/source/ps/World.cpp
+++ ps/trunk/source/ps/World.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/XMB/XMBData.h
===================================================================
--- ps/trunk/source/ps/XMB/XMBData.h
+++ ps/trunk/source/ps/XMB/XMBData.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/ps/XMB/XMBData.cpp
===================================================================
--- ps/trunk/source/ps/XMB/XMBData.cpp
+++ ps/trunk/source/ps/XMB/XMBData.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/XMB/XMBStorage.h
===================================================================
--- ps/trunk/source/ps/XMB/XMBStorage.h
+++ ps/trunk/source/ps/XMB/XMBStorage.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_XMBSTORAGE
Index: ps/trunk/source/ps/XMB/XMBStorage.cpp
===================================================================
--- ps/trunk/source/ps/XMB/XMBStorage.cpp
+++ ps/trunk/source/ps/XMB/XMBStorage.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/XMB/tests/test_XMBData.h
===================================================================
--- ps/trunk/source/ps/XMB/tests/test_XMBData.h
+++ ps/trunk/source/ps/XMB/tests/test_XMBData.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/ps/XML/RelaxNG.h
===================================================================
--- ps/trunk/source/ps/XML/RelaxNG.h
+++ ps/trunk/source/ps/XML/RelaxNG.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RELAXNG
Index: ps/trunk/source/ps/XML/RelaxNG.cpp
===================================================================
--- ps/trunk/source/ps/XML/RelaxNG.cpp
+++ ps/trunk/source/ps/XML/RelaxNG.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/XML/XMLWriter.h
===================================================================
--- ps/trunk/source/ps/XML/XMLWriter.h
+++ ps/trunk/source/ps/XML/XMLWriter.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_XMLWRITER
Index: ps/trunk/source/ps/XML/XMLWriter.cpp
===================================================================
--- ps/trunk/source/ps/XML/XMLWriter.cpp
+++ ps/trunk/source/ps/XML/XMLWriter.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/XML/Xeromyces.h
===================================================================
--- ps/trunk/source/ps/XML/Xeromyces.h
+++ ps/trunk/source/ps/XML/Xeromyces.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/ps/XML/Xeromyces.cpp
===================================================================
--- ps/trunk/source/ps/XML/Xeromyces.cpp
+++ ps/trunk/source/ps/XML/Xeromyces.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/XML/tests/test_RelaxNG.h
===================================================================
--- ps/trunk/source/ps/XML/tests/test_RelaxNG.h
+++ ps/trunk/source/ps/XML/tests/test_RelaxNG.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/ps/XML/tests/test_XMLWriter.h
===================================================================
--- ps/trunk/source/ps/XML/tests/test_XMLWriter.h
+++ ps/trunk/source/ps/XML/tests/test_XMLWriter.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/ps/XML/tests/test_Xeromyces.h
===================================================================
--- ps/trunk/source/ps/XML/tests/test_Xeromyces.h
+++ ps/trunk/source/ps/XML/tests/test_Xeromyces.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/ps/containers/Span.h
===================================================================
--- ps/trunk/source/ps/containers/Span.h
+++ ps/trunk/source/ps/containers/Span.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PS_SPAN
Index: ps/trunk/source/ps/containers/StaticVector.h
===================================================================
--- ps/trunk/source/ps/containers/StaticVector.h
+++ ps/trunk/source/ps/containers/StaticVector.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PS_STATICVECTOR
Index: ps/trunk/source/ps/containers/tests/test_StaticVector.h
===================================================================
--- ps/trunk/source/ps/containers/tests/test_StaticVector.h
+++ ps/trunk/source/ps/containers/tests/test_StaticVector.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/ps/scripting/JSInterface_ConfigDB.h
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_ConfigDB.h
+++ ps/trunk/source/ps/scripting/JSInterface_ConfigDB.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSI_CONFIGDB
Index: ps/trunk/source/ps/scripting/JSInterface_ConfigDB.cpp
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_ConfigDB.cpp
+++ ps/trunk/source/ps/scripting/JSInterface_ConfigDB.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/scripting/JSInterface_Console.h
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_Console.h
+++ ps/trunk/source/ps/scripting/JSInterface_Console.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSI_CONSOLE
Index: ps/trunk/source/ps/scripting/JSInterface_Console.cpp
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_Console.cpp
+++ ps/trunk/source/ps/scripting/JSInterface_Console.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/scripting/JSInterface_Debug.h
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_Debug.h
+++ ps/trunk/source/ps/scripting/JSInterface_Debug.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSI_DEBUG
Index: ps/trunk/source/ps/scripting/JSInterface_Debug.cpp
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_Debug.cpp
+++ ps/trunk/source/ps/scripting/JSInterface_Debug.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/scripting/JSInterface_Game.h
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_Game.h
+++ ps/trunk/source/ps/scripting/JSInterface_Game.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSI_GAME
Index: ps/trunk/source/ps/scripting/JSInterface_Game.cpp
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_Game.cpp
+++ ps/trunk/source/ps/scripting/JSInterface_Game.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/scripting/JSInterface_Hotkey.h
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_Hotkey.h
+++ ps/trunk/source/ps/scripting/JSInterface_Hotkey.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSI_HOTKEY
Index: ps/trunk/source/ps/scripting/JSInterface_Hotkey.cpp
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_Hotkey.cpp
+++ ps/trunk/source/ps/scripting/JSInterface_Hotkey.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/scripting/JSInterface_Main.h
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_Main.h
+++ ps/trunk/source/ps/scripting/JSInterface_Main.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSI_MAIN
Index: ps/trunk/source/ps/scripting/JSInterface_Main.cpp
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_Main.cpp
+++ ps/trunk/source/ps/scripting/JSInterface_Main.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/scripting/JSInterface_Mod.h
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_Mod.h
+++ ps/trunk/source/ps/scripting/JSInterface_Mod.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSI_MOD
Index: ps/trunk/source/ps/scripting/JSInterface_Mod.cpp
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_Mod.cpp
+++ ps/trunk/source/ps/scripting/JSInterface_Mod.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/scripting/JSInterface_ModIo.h
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_ModIo.h
+++ ps/trunk/source/ps/scripting/JSInterface_ModIo.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSI_MODIO
Index: ps/trunk/source/ps/scripting/JSInterface_ModIo.cpp
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_ModIo.cpp
+++ ps/trunk/source/ps/scripting/JSInterface_ModIo.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/scripting/JSInterface_SavedGame.h
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_SavedGame.h
+++ ps/trunk/source/ps/scripting/JSInterface_SavedGame.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSI_SAVEDGAME
Index: ps/trunk/source/ps/scripting/JSInterface_SavedGame.cpp
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_SavedGame.cpp
+++ ps/trunk/source/ps/scripting/JSInterface_SavedGame.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/scripting/JSInterface_UserReport.h
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_UserReport.h
+++ ps/trunk/source/ps/scripting/JSInterface_UserReport.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSI_USERREPORT
Index: ps/trunk/source/ps/scripting/JSInterface_UserReport.cpp
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_UserReport.cpp
+++ ps/trunk/source/ps/scripting/JSInterface_UserReport.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/scripting/JSInterface_VFS.h
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_VFS.h
+++ ps/trunk/source/ps/scripting/JSInterface_VFS.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSI_VFS
Index: ps/trunk/source/ps/scripting/JSInterface_VFS.cpp
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_VFS.cpp
+++ ps/trunk/source/ps/scripting/JSInterface_VFS.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/scripting/JSInterface_VisualReplay.h
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_VisualReplay.h
+++ ps/trunk/source/ps/scripting/JSInterface_VisualReplay.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSI_VISUALREPLAY
Index: ps/trunk/source/ps/scripting/JSInterface_VisualReplay.cpp
===================================================================
--- ps/trunk/source/ps/scripting/JSInterface_VisualReplay.cpp
+++ ps/trunk/source/ps/scripting/JSInterface_VisualReplay.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/ps/tests/stub_impl_hack.h
===================================================================
--- ps/trunk/source/ps/tests/stub_impl_hack.h
+++ ps/trunk/source/ps/tests/stub_impl_hack.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/ps/tests/test_CLogger.h
===================================================================
--- ps/trunk/source/ps/tests/test_CLogger.h
+++ ps/trunk/source/ps/tests/test_CLogger.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/ps/tests/test_CStr.h
===================================================================
--- ps/trunk/source/ps/tests/test_CStr.h
+++ ps/trunk/source/ps/tests/test_CStr.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/ps/tests/test_ConfigDB.h
===================================================================
--- ps/trunk/source/ps/tests/test_ConfigDB.h
+++ ps/trunk/source/ps/tests/test_ConfigDB.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/ps/tests/test_Future.h
===================================================================
--- ps/trunk/source/ps/tests/test_Future.h
+++ ps/trunk/source/ps/tests/test_Future.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/ps/tests/test_Hashing.h
===================================================================
--- ps/trunk/source/ps/tests/test_Hashing.h
+++ ps/trunk/source/ps/tests/test_Hashing.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/ps/tests/test_TaskManager.h
===================================================================
--- ps/trunk/source/ps/tests/test_TaskManager.h
+++ ps/trunk/source/ps/tests/test_TaskManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/ps/tests/test_fmt.h
===================================================================
--- ps/trunk/source/ps/tests/test_fmt.h
+++ ps/trunk/source/ps/tests/test_fmt.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include
Index: ps/trunk/source/ps/tests/test_test.h
===================================================================
--- ps/trunk/source/ps/tests/test_test.h
+++ ps/trunk/source/ps/tests/test_test.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/renderer/AlphaMapCalculator.h
===================================================================
--- ps/trunk/source/renderer/AlphaMapCalculator.h
+++ ps/trunk/source/renderer/AlphaMapCalculator.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/renderer/AlphaMapCalculator.cpp
===================================================================
--- ps/trunk/source/renderer/AlphaMapCalculator.cpp
+++ ps/trunk/source/renderer/AlphaMapCalculator.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/renderer/BlendShapes.h
===================================================================
--- ps/trunk/source/renderer/BlendShapes.h
+++ ps/trunk/source/renderer/BlendShapes.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_BLENDSHAPES
Index: ps/trunk/source/renderer/DebugRenderer.h
===================================================================
--- ps/trunk/source/renderer/DebugRenderer.h
+++ ps/trunk/source/renderer/DebugRenderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_DEBUGRENDERER
Index: ps/trunk/source/renderer/DebugRenderer.cpp
===================================================================
--- ps/trunk/source/renderer/DebugRenderer.cpp
+++ ps/trunk/source/renderer/DebugRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/DecalRData.h
===================================================================
--- ps/trunk/source/renderer/DecalRData.h
+++ ps/trunk/source/renderer/DecalRData.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_DECALRDATA
Index: ps/trunk/source/renderer/DecalRData.cpp
===================================================================
--- ps/trunk/source/renderer/DecalRData.cpp
+++ ps/trunk/source/renderer/DecalRData.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/HWLightingModelRenderer.h
===================================================================
--- ps/trunk/source/renderer/HWLightingModelRenderer.h
+++ ps/trunk/source/renderer/HWLightingModelRenderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/renderer/HWLightingModelRenderer.cpp
===================================================================
--- ps/trunk/source/renderer/HWLightingModelRenderer.cpp
+++ ps/trunk/source/renderer/HWLightingModelRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/InstancingModelRenderer.h
===================================================================
--- ps/trunk/source/renderer/InstancingModelRenderer.h
+++ ps/trunk/source/renderer/InstancingModelRenderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/renderer/InstancingModelRenderer.cpp
===================================================================
--- ps/trunk/source/renderer/InstancingModelRenderer.cpp
+++ ps/trunk/source/renderer/InstancingModelRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/MikktspaceWrap.h
===================================================================
--- ps/trunk/source/renderer/MikktspaceWrap.h
+++ ps/trunk/source/renderer/MikktspaceWrap.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MIKKWRAP
Index: ps/trunk/source/renderer/MikktspaceWrap.cpp
===================================================================
--- ps/trunk/source/renderer/MikktspaceWrap.cpp
+++ ps/trunk/source/renderer/MikktspaceWrap.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/ModelRenderer.h
===================================================================
--- ps/trunk/source/renderer/ModelRenderer.h
+++ ps/trunk/source/renderer/ModelRenderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/renderer/ModelRenderer.cpp
===================================================================
--- ps/trunk/source/renderer/ModelRenderer.cpp
+++ ps/trunk/source/renderer/ModelRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/ModelVertexRenderer.h
===================================================================
--- ps/trunk/source/renderer/ModelVertexRenderer.h
+++ ps/trunk/source/renderer/ModelVertexRenderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/renderer/OverlayRenderer.h
===================================================================
--- ps/trunk/source/renderer/OverlayRenderer.h
+++ ps/trunk/source/renderer/OverlayRenderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_OVERLAYRENDERER
Index: ps/trunk/source/renderer/OverlayRenderer.cpp
===================================================================
--- ps/trunk/source/renderer/OverlayRenderer.cpp
+++ ps/trunk/source/renderer/OverlayRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/ParticleRenderer.h
===================================================================
--- ps/trunk/source/renderer/ParticleRenderer.h
+++ ps/trunk/source/renderer/ParticleRenderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PARTICLERENDERER
Index: ps/trunk/source/renderer/ParticleRenderer.cpp
===================================================================
--- ps/trunk/source/renderer/ParticleRenderer.cpp
+++ ps/trunk/source/renderer/ParticleRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/PatchRData.h
===================================================================
--- ps/trunk/source/renderer/PatchRData.h
+++ ps/trunk/source/renderer/PatchRData.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PATCHRDATA
Index: ps/trunk/source/renderer/PatchRData.cpp
===================================================================
--- ps/trunk/source/renderer/PatchRData.cpp
+++ ps/trunk/source/renderer/PatchRData.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/PostprocManager.h
===================================================================
--- ps/trunk/source/renderer/PostprocManager.h
+++ ps/trunk/source/renderer/PostprocManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_POSTPROCMANAGER
Index: ps/trunk/source/renderer/PostprocManager.cpp
===================================================================
--- ps/trunk/source/renderer/PostprocManager.cpp
+++ ps/trunk/source/renderer/PostprocManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/RenderModifiers.h
===================================================================
--- ps/trunk/source/renderer/RenderModifiers.h
+++ ps/trunk/source/renderer/RenderModifiers.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/renderer/RenderModifiers.cpp
===================================================================
--- ps/trunk/source/renderer/RenderModifiers.cpp
+++ ps/trunk/source/renderer/RenderModifiers.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/Renderer.h
===================================================================
--- ps/trunk/source/renderer/Renderer.h
+++ ps/trunk/source/renderer/Renderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER
Index: ps/trunk/source/renderer/Renderer.cpp
===================================================================
--- ps/trunk/source/renderer/Renderer.cpp
+++ ps/trunk/source/renderer/Renderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/RenderingOptions.h
===================================================================
--- ps/trunk/source/renderer/RenderingOptions.h
+++ ps/trunk/source/renderer/RenderingOptions.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/**
Index: ps/trunk/source/renderer/RenderingOptions.cpp
===================================================================
--- ps/trunk/source/renderer/RenderingOptions.cpp
+++ ps/trunk/source/renderer/RenderingOptions.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/Scene.h
===================================================================
--- ps/trunk/source/renderer/Scene.h
+++ ps/trunk/source/renderer/Scene.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/**
Index: ps/trunk/source/renderer/Scene.cpp
===================================================================
--- ps/trunk/source/renderer/Scene.cpp
+++ ps/trunk/source/renderer/Scene.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/SceneRenderer.h
===================================================================
--- ps/trunk/source/renderer/SceneRenderer.h
+++ ps/trunk/source/renderer/SceneRenderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_SCENERENDERER
Index: ps/trunk/source/renderer/SceneRenderer.cpp
===================================================================
--- ps/trunk/source/renderer/SceneRenderer.cpp
+++ ps/trunk/source/renderer/SceneRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/ShadowMap.h
===================================================================
--- ps/trunk/source/renderer/ShadowMap.h
+++ ps/trunk/source/renderer/ShadowMap.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SHADOWMAP
Index: ps/trunk/source/renderer/ShadowMap.cpp
===================================================================
--- ps/trunk/source/renderer/ShadowMap.cpp
+++ ps/trunk/source/renderer/ShadowMap.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/SilhouetteRenderer.h
===================================================================
--- ps/trunk/source/renderer/SilhouetteRenderer.h
+++ ps/trunk/source/renderer/SilhouetteRenderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SILHOUETTERENDERER
Index: ps/trunk/source/renderer/SilhouetteRenderer.cpp
===================================================================
--- ps/trunk/source/renderer/SilhouetteRenderer.cpp
+++ ps/trunk/source/renderer/SilhouetteRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/SkyManager.h
===================================================================
--- ps/trunk/source/renderer/SkyManager.h
+++ ps/trunk/source/renderer/SkyManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/renderer/SkyManager.cpp
===================================================================
--- ps/trunk/source/renderer/SkyManager.cpp
+++ ps/trunk/source/renderer/SkyManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/TerrainOverlay.h
===================================================================
--- ps/trunk/source/renderer/TerrainOverlay.h
+++ ps/trunk/source/renderer/TerrainOverlay.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/renderer/TerrainOverlay.cpp
===================================================================
--- ps/trunk/source/renderer/TerrainOverlay.cpp
+++ ps/trunk/source/renderer/TerrainOverlay.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/TerrainRenderer.h
===================================================================
--- ps/trunk/source/renderer/TerrainRenderer.h
+++ ps/trunk/source/renderer/TerrainRenderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/renderer/TerrainRenderer.cpp
===================================================================
--- ps/trunk/source/renderer/TerrainRenderer.cpp
+++ ps/trunk/source/renderer/TerrainRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/TexturedLineRData.h
===================================================================
--- ps/trunk/source/renderer/TexturedLineRData.h
+++ ps/trunk/source/renderer/TexturedLineRData.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_TEXTUREDLINERDATA
Index: ps/trunk/source/renderer/TexturedLineRData.cpp
===================================================================
--- ps/trunk/source/renderer/TexturedLineRData.cpp
+++ ps/trunk/source/renderer/TexturedLineRData.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/TimeManager.h
===================================================================
--- ps/trunk/source/renderer/TimeManager.h
+++ ps/trunk/source/renderer/TimeManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_TIMEMANAGER
Index: ps/trunk/source/renderer/TimeManager.cpp
===================================================================
--- ps/trunk/source/renderer/TimeManager.cpp
+++ ps/trunk/source/renderer/TimeManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/VertexArray.h
===================================================================
--- ps/trunk/source/renderer/VertexArray.h
+++ ps/trunk/source/renderer/VertexArray.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_VERTEXARRAY
Index: ps/trunk/source/renderer/VertexArray.cpp
===================================================================
--- ps/trunk/source/renderer/VertexArray.cpp
+++ ps/trunk/source/renderer/VertexArray.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/VertexBuffer.h
===================================================================
--- ps/trunk/source/renderer/VertexBuffer.h
+++ ps/trunk/source/renderer/VertexBuffer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/renderer/VertexBuffer.cpp
===================================================================
--- ps/trunk/source/renderer/VertexBuffer.cpp
+++ ps/trunk/source/renderer/VertexBuffer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/VertexBufferManager.h
===================================================================
--- ps/trunk/source/renderer/VertexBufferManager.h
+++ ps/trunk/source/renderer/VertexBufferManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/renderer/VertexBufferManager.cpp
===================================================================
--- ps/trunk/source/renderer/VertexBufferManager.cpp
+++ ps/trunk/source/renderer/VertexBufferManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/WaterManager.h
===================================================================
--- ps/trunk/source/renderer/WaterManager.h
+++ ps/trunk/source/renderer/WaterManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/*
Index: ps/trunk/source/renderer/WaterManager.cpp
===================================================================
--- ps/trunk/source/renderer/WaterManager.cpp
+++ ps/trunk/source/renderer/WaterManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/Backend.h
===================================================================
--- ps/trunk/source/renderer/backend/Backend.h
+++ ps/trunk/source/renderer/backend/Backend.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_BACKEND
Index: ps/trunk/source/renderer/backend/CompareOp.h
===================================================================
--- ps/trunk/source/renderer/backend/CompareOp.h
+++ ps/trunk/source/renderer/backend/CompareOp.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_COMPAREOP
Index: ps/trunk/source/renderer/backend/CompareOp.cpp
===================================================================
--- ps/trunk/source/renderer/backend/CompareOp.cpp
+++ ps/trunk/source/renderer/backend/CompareOp.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/Format.h
===================================================================
--- ps/trunk/source/renderer/backend/Format.h
+++ ps/trunk/source/renderer/backend/Format.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_FORMAT
Index: ps/trunk/source/renderer/backend/IBuffer.h
===================================================================
--- ps/trunk/source/renderer/backend/IBuffer.h
+++ ps/trunk/source/renderer/backend/IBuffer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_IBUFFER
Index: ps/trunk/source/renderer/backend/IDevice.h
===================================================================
--- ps/trunk/source/renderer/backend/IDevice.h
+++ ps/trunk/source/renderer/backend/IDevice.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_IDEVICE
Index: ps/trunk/source/renderer/backend/IDeviceCommandContext.h
===================================================================
--- ps/trunk/source/renderer/backend/IDeviceCommandContext.h
+++ ps/trunk/source/renderer/backend/IDeviceCommandContext.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_IDEVICECOMMANDCONTEXT
Index: ps/trunk/source/renderer/backend/IDeviceObject.h
===================================================================
--- ps/trunk/source/renderer/backend/IDeviceObject.h
+++ ps/trunk/source/renderer/backend/IDeviceObject.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_IDEVICEOBJECT
Index: ps/trunk/source/renderer/backend/IFramebuffer.h
===================================================================
--- ps/trunk/source/renderer/backend/IFramebuffer.h
+++ ps/trunk/source/renderer/backend/IFramebuffer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_IFRAMEBUFFER
Index: ps/trunk/source/renderer/backend/IShaderProgram.h
===================================================================
--- ps/trunk/source/renderer/backend/IShaderProgram.h
+++ ps/trunk/source/renderer/backend/IShaderProgram.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_ISHADERPROGRAM
Index: ps/trunk/source/renderer/backend/ITexture.h
===================================================================
--- ps/trunk/source/renderer/backend/ITexture.h
+++ ps/trunk/source/renderer/backend/ITexture.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_ITEXTURE
Index: ps/trunk/source/renderer/backend/PipelineState.h
===================================================================
--- ps/trunk/source/renderer/backend/PipelineState.h
+++ ps/trunk/source/renderer/backend/PipelineState.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_PIPELINESTATE
Index: ps/trunk/source/renderer/backend/PipelineState.cpp
===================================================================
--- ps/trunk/source/renderer/backend/PipelineState.cpp
+++ ps/trunk/source/renderer/backend/PipelineState.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/Sampler.h
===================================================================
--- ps/trunk/source/renderer/backend/Sampler.h
+++ ps/trunk/source/renderer/backend/Sampler.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_SAMPLER
Index: ps/trunk/source/renderer/backend/Sampler.cpp
===================================================================
--- ps/trunk/source/renderer/backend/Sampler.cpp
+++ ps/trunk/source/renderer/backend/Sampler.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/dummy/Buffer.h
===================================================================
--- ps/trunk/source/renderer/backend/dummy/Buffer.h
+++ ps/trunk/source/renderer/backend/dummy/Buffer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_DUMMY_BUFFER
Index: ps/trunk/source/renderer/backend/dummy/Buffer.cpp
===================================================================
--- ps/trunk/source/renderer/backend/dummy/Buffer.cpp
+++ ps/trunk/source/renderer/backend/dummy/Buffer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/dummy/Device.h
===================================================================
--- ps/trunk/source/renderer/backend/dummy/Device.h
+++ ps/trunk/source/renderer/backend/dummy/Device.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_DUMMY_DEVICE
Index: ps/trunk/source/renderer/backend/dummy/Device.cpp
===================================================================
--- ps/trunk/source/renderer/backend/dummy/Device.cpp
+++ ps/trunk/source/renderer/backend/dummy/Device.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/dummy/DeviceCommandContext.h
===================================================================
--- ps/trunk/source/renderer/backend/dummy/DeviceCommandContext.h
+++ ps/trunk/source/renderer/backend/dummy/DeviceCommandContext.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_DUMMY_DEVICECOMMANDCONTEXT
Index: ps/trunk/source/renderer/backend/dummy/DeviceCommandContext.cpp
===================================================================
--- ps/trunk/source/renderer/backend/dummy/DeviceCommandContext.cpp
+++ ps/trunk/source/renderer/backend/dummy/DeviceCommandContext.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/dummy/DeviceForward.h
===================================================================
--- ps/trunk/source/renderer/backend/dummy/DeviceForward.h
+++ ps/trunk/source/renderer/backend/dummy/DeviceForward.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_DUMMY_DEVICEFORWARD
Index: ps/trunk/source/renderer/backend/dummy/Framebuffer.h
===================================================================
--- ps/trunk/source/renderer/backend/dummy/Framebuffer.h
+++ ps/trunk/source/renderer/backend/dummy/Framebuffer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_DUMMY_FRAMEBUFFER
Index: ps/trunk/source/renderer/backend/dummy/Framebuffer.cpp
===================================================================
--- ps/trunk/source/renderer/backend/dummy/Framebuffer.cpp
+++ ps/trunk/source/renderer/backend/dummy/Framebuffer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/dummy/PipelineState.h
===================================================================
--- ps/trunk/source/renderer/backend/dummy/PipelineState.h
+++ ps/trunk/source/renderer/backend/dummy/PipelineState.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_DUMMY_PIPELINESTATE
Index: ps/trunk/source/renderer/backend/dummy/PipelineState.cpp
===================================================================
--- ps/trunk/source/renderer/backend/dummy/PipelineState.cpp
+++ ps/trunk/source/renderer/backend/dummy/PipelineState.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/dummy/ShaderProgram.h
===================================================================
--- ps/trunk/source/renderer/backend/dummy/ShaderProgram.h
+++ ps/trunk/source/renderer/backend/dummy/ShaderProgram.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_DUMMY_SHADERPROGRAM
Index: ps/trunk/source/renderer/backend/dummy/ShaderProgram.cpp
===================================================================
--- ps/trunk/source/renderer/backend/dummy/ShaderProgram.cpp
+++ ps/trunk/source/renderer/backend/dummy/ShaderProgram.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/dummy/Texture.h
===================================================================
--- ps/trunk/source/renderer/backend/dummy/Texture.h
+++ ps/trunk/source/renderer/backend/dummy/Texture.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_DUMMY_TEXTURE
Index: ps/trunk/source/renderer/backend/dummy/Texture.cpp
===================================================================
--- ps/trunk/source/renderer/backend/dummy/Texture.cpp
+++ ps/trunk/source/renderer/backend/dummy/Texture.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/gl/Buffer.h
===================================================================
--- ps/trunk/source/renderer/backend/gl/Buffer.h
+++ ps/trunk/source/renderer/backend/gl/Buffer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_GL_BUFFER
Index: ps/trunk/source/renderer/backend/gl/Buffer.cpp
===================================================================
--- ps/trunk/source/renderer/backend/gl/Buffer.cpp
+++ ps/trunk/source/renderer/backend/gl/Buffer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/gl/Device.h
===================================================================
--- ps/trunk/source/renderer/backend/gl/Device.h
+++ ps/trunk/source/renderer/backend/gl/Device.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_GL_DEVICE
Index: ps/trunk/source/renderer/backend/gl/Device.cpp
===================================================================
--- ps/trunk/source/renderer/backend/gl/Device.cpp
+++ ps/trunk/source/renderer/backend/gl/Device.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/gl/DeviceCommandContext.h
===================================================================
--- ps/trunk/source/renderer/backend/gl/DeviceCommandContext.h
+++ ps/trunk/source/renderer/backend/gl/DeviceCommandContext.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_GL_DEVICECOMMANDCONTEXT
Index: ps/trunk/source/renderer/backend/gl/DeviceCommandContext.cpp
===================================================================
--- ps/trunk/source/renderer/backend/gl/DeviceCommandContext.cpp
+++ ps/trunk/source/renderer/backend/gl/DeviceCommandContext.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/gl/DeviceForward.h
===================================================================
--- ps/trunk/source/renderer/backend/gl/DeviceForward.h
+++ ps/trunk/source/renderer/backend/gl/DeviceForward.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_GL_DEVICEFORWARD
Index: ps/trunk/source/renderer/backend/gl/Framebuffer.h
===================================================================
--- ps/trunk/source/renderer/backend/gl/Framebuffer.h
+++ ps/trunk/source/renderer/backend/gl/Framebuffer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_GL_FRAMEBUFFER
Index: ps/trunk/source/renderer/backend/gl/Framebuffer.cpp
===================================================================
--- ps/trunk/source/renderer/backend/gl/Framebuffer.cpp
+++ ps/trunk/source/renderer/backend/gl/Framebuffer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/gl/Mapping.h
===================================================================
--- ps/trunk/source/renderer/backend/gl/Mapping.h
+++ ps/trunk/source/renderer/backend/gl/Mapping.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_GL_MAPPING
Index: ps/trunk/source/renderer/backend/gl/Mapping.cpp
===================================================================
--- ps/trunk/source/renderer/backend/gl/Mapping.cpp
+++ ps/trunk/source/renderer/backend/gl/Mapping.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/gl/PipelineState.h
===================================================================
--- ps/trunk/source/renderer/backend/gl/PipelineState.h
+++ ps/trunk/source/renderer/backend/gl/PipelineState.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_GL_PIPELINESTATE
Index: ps/trunk/source/renderer/backend/gl/PipelineState.cpp
===================================================================
--- ps/trunk/source/renderer/backend/gl/PipelineState.cpp
+++ ps/trunk/source/renderer/backend/gl/PipelineState.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/gl/ShaderProgram.h
===================================================================
--- ps/trunk/source/renderer/backend/gl/ShaderProgram.h
+++ ps/trunk/source/renderer/backend/gl/ShaderProgram.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_GL_SHADERPROGRAM
Index: ps/trunk/source/renderer/backend/gl/ShaderProgram.cpp
===================================================================
--- ps/trunk/source/renderer/backend/gl/ShaderProgram.cpp
+++ ps/trunk/source/renderer/backend/gl/ShaderProgram.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/gl/Texture.h
===================================================================
--- ps/trunk/source/renderer/backend/gl/Texture.h
+++ ps/trunk/source/renderer/backend/gl/Texture.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_GL_TEXTURE
Index: ps/trunk/source/renderer/backend/gl/Texture.cpp
===================================================================
--- ps/trunk/source/renderer/backend/gl/Texture.cpp
+++ ps/trunk/source/renderer/backend/gl/Texture.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/vulkan/Buffer.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/Buffer.h
+++ ps/trunk/source/renderer/backend/vulkan/Buffer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_BUFFER
Index: ps/trunk/source/renderer/backend/vulkan/Buffer.cpp
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/Buffer.cpp
+++ ps/trunk/source/renderer/backend/vulkan/Buffer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/vulkan/DescriptorManager.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/DescriptorManager.h
+++ ps/trunk/source/renderer/backend/vulkan/DescriptorManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DESCRIPTORMANAGER
Index: ps/trunk/source/renderer/backend/vulkan/DescriptorManager.cpp
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/DescriptorManager.cpp
+++ ps/trunk/source/renderer/backend/vulkan/DescriptorManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/vulkan/Device.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/Device.h
+++ ps/trunk/source/renderer/backend/vulkan/Device.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE
Index: ps/trunk/source/renderer/backend/vulkan/Device.cpp
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/Device.cpp
+++ ps/trunk/source/renderer/backend/vulkan/Device.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
@@ -221,7 +221,7 @@
VkApplicationInfo applicationInfo{};
applicationInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
- applicationInfo.pApplicationName = "0 A.D.";
+ applicationInfo.pApplicationName = "0 A.D.";
applicationInfo.applicationVersion = VK_MAKE_VERSION(0, 0, 27);
applicationInfo.pEngineName = "Pyrogenesis";
applicationInfo.engineVersion = applicationInfo.applicationVersion;
Index: ps/trunk/source/renderer/backend/vulkan/DeviceCommandContext.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/DeviceCommandContext.h
+++ ps/trunk/source/renderer/backend/vulkan/DeviceCommandContext.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_VULKAN_DEVICECOMMANDCONTEXT
Index: ps/trunk/source/renderer/backend/vulkan/DeviceCommandContext.cpp
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/DeviceCommandContext.cpp
+++ ps/trunk/source/renderer/backend/vulkan/DeviceCommandContext.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/vulkan/DeviceForward.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/DeviceForward.h
+++ ps/trunk/source/renderer/backend/vulkan/DeviceForward.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DEVICEFORWARD
Index: ps/trunk/source/renderer/backend/vulkan/DeviceObjectUID.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/DeviceObjectUID.h
+++ ps/trunk/source/renderer/backend/vulkan/DeviceObjectUID.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_UID
Index: ps/trunk/source/renderer/backend/vulkan/DeviceSelection.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/DeviceSelection.h
+++ ps/trunk/source/renderer/backend/vulkan/DeviceSelection.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DEVICESELECTION
Index: ps/trunk/source/renderer/backend/vulkan/DeviceSelection.cpp
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/DeviceSelection.cpp
+++ ps/trunk/source/renderer/backend/vulkan/DeviceSelection.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/vulkan/Framebuffer.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/Framebuffer.h
+++ ps/trunk/source/renderer/backend/vulkan/Framebuffer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_FRAMEBUFFER
Index: ps/trunk/source/renderer/backend/vulkan/Framebuffer.cpp
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/Framebuffer.cpp
+++ ps/trunk/source/renderer/backend/vulkan/Framebuffer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/vulkan/Mapping.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/Mapping.h
+++ ps/trunk/source/renderer/backend/vulkan/Mapping.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_MAPPING
Index: ps/trunk/source/renderer/backend/vulkan/Mapping.cpp
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/Mapping.cpp
+++ ps/trunk/source/renderer/backend/vulkan/Mapping.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/vulkan/PipelineState.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/PipelineState.h
+++ ps/trunk/source/renderer/backend/vulkan/PipelineState.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_PIPELINESTATE
Index: ps/trunk/source/renderer/backend/vulkan/PipelineState.cpp
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/PipelineState.cpp
+++ ps/trunk/source/renderer/backend/vulkan/PipelineState.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/vulkan/RenderPassManager.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/RenderPassManager.h
+++ ps/trunk/source/renderer/backend/vulkan/RenderPassManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_RENDERPASSMANAGER
Index: ps/trunk/source/renderer/backend/vulkan/RenderPassManager.cpp
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/RenderPassManager.cpp
+++ ps/trunk/source/renderer/backend/vulkan/RenderPassManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/vulkan/RingCommandContext.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/RingCommandContext.h
+++ ps/trunk/source/renderer/backend/vulkan/RingCommandContext.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_RINGCOMMANDCONTEXT
Index: ps/trunk/source/renderer/backend/vulkan/RingCommandContext.cpp
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/RingCommandContext.cpp
+++ ps/trunk/source/renderer/backend/vulkan/RingCommandContext.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/vulkan/SamplerManager.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/SamplerManager.h
+++ ps/trunk/source/renderer/backend/vulkan/SamplerManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SAMPLERMANAGER
Index: ps/trunk/source/renderer/backend/vulkan/SamplerManager.cpp
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/SamplerManager.cpp
+++ ps/trunk/source/renderer/backend/vulkan/SamplerManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/vulkan/ShaderProgram.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/ShaderProgram.h
+++ ps/trunk/source/renderer/backend/vulkan/ShaderProgram.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SHADERPROGRAM
Index: ps/trunk/source/renderer/backend/vulkan/ShaderProgram.cpp
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/ShaderProgram.cpp
+++ ps/trunk/source/renderer/backend/vulkan/ShaderProgram.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/vulkan/SubmitScheduler.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/SubmitScheduler.h
+++ ps/trunk/source/renderer/backend/vulkan/SubmitScheduler.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SUBMITSCHEDULER
Index: ps/trunk/source/renderer/backend/vulkan/SubmitScheduler.cpp
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/SubmitScheduler.cpp
+++ ps/trunk/source/renderer/backend/vulkan/SubmitScheduler.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/vulkan/SwapChain.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/SwapChain.h
+++ ps/trunk/source/renderer/backend/vulkan/SwapChain.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SWAPCHAIN
Index: ps/trunk/source/renderer/backend/vulkan/SwapChain.cpp
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/SwapChain.cpp
+++ ps/trunk/source/renderer/backend/vulkan/SwapChain.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/vulkan/Texture.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/Texture.h
+++ ps/trunk/source/renderer/backend/vulkan/Texture.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_TEXTURE
Index: ps/trunk/source/renderer/backend/vulkan/Texture.cpp
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/Texture.cpp
+++ ps/trunk/source/renderer/backend/vulkan/Texture.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/vulkan/Utilities.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/Utilities.h
+++ ps/trunk/source/renderer/backend/vulkan/Utilities.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_UTILITIES
Index: ps/trunk/source/renderer/backend/vulkan/Utilities.cpp
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/Utilities.cpp
+++ ps/trunk/source/renderer/backend/vulkan/Utilities.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/backend/vulkan/VMA.h
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/VMA.h
+++ ps/trunk/source/renderer/backend/vulkan/VMA.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_VMA
Index: ps/trunk/source/renderer/backend/vulkan/VMA.cpp
===================================================================
--- ps/trunk/source/renderer/backend/vulkan/VMA.cpp
+++ ps/trunk/source/renderer/backend/vulkan/VMA.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/renderer/scripting/JSInterface_Renderer.h
===================================================================
--- ps/trunk/source/renderer/scripting/JSInterface_Renderer.h
+++ ps/trunk/source/renderer/scripting/JSInterface_Renderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSINTERFACE_RENDERER
Index: ps/trunk/source/renderer/scripting/JSInterface_Renderer.cpp
===================================================================
--- ps/trunk/source/renderer/scripting/JSInterface_Renderer.cpp
+++ ps/trunk/source/renderer/scripting/JSInterface_Renderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/rlinterface/RLInterface.h
===================================================================
--- ps/trunk/source/rlinterface/RLInterface.h
+++ ps/trunk/source/rlinterface/RLInterface.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RLINTERFACE
Index: ps/trunk/source/rlinterface/RLInterface.cpp
===================================================================
--- ps/trunk/source/rlinterface/RLInterface.cpp
+++ ps/trunk/source/rlinterface/RLInterface.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
// Pull in the headers from the default precompiled header,
Index: ps/trunk/source/scriptinterface/FunctionWrapper.h
===================================================================
--- ps/trunk/source/scriptinterface/FunctionWrapper.h
+++ ps/trunk/source/scriptinterface/FunctionWrapper.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_FUNCTIONWRAPPER
Index: ps/trunk/source/scriptinterface/JSON.h
===================================================================
--- ps/trunk/source/scriptinterface/JSON.h
+++ ps/trunk/source/scriptinterface/JSON.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SCRIPTINTERFACE_JSON
Index: ps/trunk/source/scriptinterface/JSON.cpp
===================================================================
--- ps/trunk/source/scriptinterface/JSON.cpp
+++ ps/trunk/source/scriptinterface/JSON.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/scriptinterface/Object.h
===================================================================
--- ps/trunk/source/scriptinterface/Object.h
+++ ps/trunk/source/scriptinterface/Object.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SCRIPTINTERFACE_OBJECT
Index: ps/trunk/source/scriptinterface/ScriptContext.h
===================================================================
--- ps/trunk/source/scriptinterface/ScriptContext.h
+++ ps/trunk/source/scriptinterface/ScriptContext.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SCRIPTCONTEXT
Index: ps/trunk/source/scriptinterface/ScriptContext.cpp
===================================================================
--- ps/trunk/source/scriptinterface/ScriptContext.cpp
+++ ps/trunk/source/scriptinterface/ScriptContext.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/scriptinterface/ScriptConversions.h
===================================================================
--- ps/trunk/source/scriptinterface/ScriptConversions.h
+++ ps/trunk/source/scriptinterface/ScriptConversions.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SCRIPTCONVERSIONS
Index: ps/trunk/source/scriptinterface/ScriptConversions.cpp
===================================================================
--- ps/trunk/source/scriptinterface/ScriptConversions.cpp
+++ ps/trunk/source/scriptinterface/ScriptConversions.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/scriptinterface/ScriptEngine.h
===================================================================
--- ps/trunk/source/scriptinterface/ScriptEngine.h
+++ ps/trunk/source/scriptinterface/ScriptEngine.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SCRIPTENGINE
Index: ps/trunk/source/scriptinterface/ScriptExceptions.h
===================================================================
--- ps/trunk/source/scriptinterface/ScriptExceptions.h
+++ ps/trunk/source/scriptinterface/ScriptExceptions.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SCRIPTEXCEPTIONS
Index: ps/trunk/source/scriptinterface/ScriptExceptions.cpp
===================================================================
--- ps/trunk/source/scriptinterface/ScriptExceptions.cpp
+++ ps/trunk/source/scriptinterface/ScriptExceptions.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
Index: ps/trunk/source/scriptinterface/ScriptExtraHeaders.h
===================================================================
--- ps/trunk/source/scriptinterface/ScriptExtraHeaders.h
+++ ps/trunk/source/scriptinterface/ScriptExtraHeaders.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SCRIPTEXTRAHEADERS
Index: ps/trunk/source/scriptinterface/ScriptForward.h
===================================================================
--- ps/trunk/source/scriptinterface/ScriptForward.h
+++ ps/trunk/source/scriptinterface/ScriptForward.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SCRIPTFORWARD
Index: ps/trunk/source/scriptinterface/ScriptInterface.h
===================================================================
--- ps/trunk/source/scriptinterface/ScriptInterface.h
+++ ps/trunk/source/scriptinterface/ScriptInterface.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SCRIPTINTERFACE
Index: ps/trunk/source/scriptinterface/ScriptInterface.cpp
===================================================================
--- ps/trunk/source/scriptinterface/ScriptInterface.cpp
+++ ps/trunk/source/scriptinterface/ScriptInterface.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/scriptinterface/ScriptRequest.h
===================================================================
--- ps/trunk/source/scriptinterface/ScriptRequest.h
+++ ps/trunk/source/scriptinterface/ScriptRequest.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SCRIPTREQUEST
Index: ps/trunk/source/scriptinterface/ScriptStats.h
===================================================================
--- ps/trunk/source/scriptinterface/ScriptStats.h
+++ ps/trunk/source/scriptinterface/ScriptStats.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SCRIPTSTATS
Index: ps/trunk/source/scriptinterface/ScriptStats.cpp
===================================================================
--- ps/trunk/source/scriptinterface/ScriptStats.cpp
+++ ps/trunk/source/scriptinterface/ScriptStats.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/scriptinterface/ScriptTypes.h
===================================================================
--- ps/trunk/source/scriptinterface/ScriptTypes.h
+++ ps/trunk/source/scriptinterface/ScriptTypes.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SCRIPTTYPES
Index: ps/trunk/source/scriptinterface/StructuredClone.h
===================================================================
--- ps/trunk/source/scriptinterface/StructuredClone.h
+++ ps/trunk/source/scriptinterface/StructuredClone.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SCRIPTINTERFACE_STRUCTUREDCLONE
Index: ps/trunk/source/scriptinterface/StructuredClone.cpp
===================================================================
--- ps/trunk/source/scriptinterface/StructuredClone.cpp
+++ ps/trunk/source/scriptinterface/StructuredClone.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/scriptinterface/tests/test_FunctionWrapper.h
===================================================================
--- ps/trunk/source/scriptinterface/tests/test_FunctionWrapper.h
+++ ps/trunk/source/scriptinterface/tests/test_FunctionWrapper.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/scriptinterface/tests/test_ScriptConversions.h
===================================================================
--- ps/trunk/source/scriptinterface/tests/test_ScriptConversions.h
+++ ps/trunk/source/scriptinterface/tests/test_ScriptConversions.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/scriptinterface/tests/test_ScriptInterface.h
===================================================================
--- ps/trunk/source/scriptinterface/tests/test_ScriptInterface.h
+++ ps/trunk/source/scriptinterface/tests/test_ScriptInterface.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/simulation2/MessageTypes.h
===================================================================
--- ps/trunk/source/simulation2/MessageTypes.h
+++ ps/trunk/source/simulation2/MessageTypes.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MESSAGETYPES
Index: ps/trunk/source/simulation2/Simulation2.h
===================================================================
--- ps/trunk/source/simulation2/Simulation2.h
+++ ps/trunk/source/simulation2/Simulation2.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SIMULATION2
Index: ps/trunk/source/simulation2/Simulation2.cpp
===================================================================
--- ps/trunk/source/simulation2/Simulation2.cpp
+++ ps/trunk/source/simulation2/Simulation2.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/TypeList.h
===================================================================
--- ps/trunk/source/simulation2/TypeList.h
+++ ps/trunk/source/simulation2/TypeList.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
// MESSAGE: message types
Index: ps/trunk/source/simulation2/components/CCmpAIManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpAIManager.cpp
+++ ps/trunk/source/simulation2/components/CCmpAIManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpCinemaManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpCinemaManager.cpp
+++ ps/trunk/source/simulation2/components/CCmpCinemaManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpCommandQueue.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpCommandQueue.cpp
+++ ps/trunk/source/simulation2/components/CCmpCommandQueue.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpDecay.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpDecay.cpp
+++ ps/trunk/source/simulation2/components/CCmpDecay.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpFootprint.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpFootprint.cpp
+++ ps/trunk/source/simulation2/components/CCmpFootprint.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpMinimap.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpMinimap.cpp
+++ ps/trunk/source/simulation2/components/CCmpMinimap.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpMotionBall.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpMotionBall.cpp
+++ ps/trunk/source/simulation2/components/CCmpMotionBall.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpObstruction.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpObstruction.cpp
+++ ps/trunk/source/simulation2/components/CCmpObstruction.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpObstructionManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpObstructionManager.cpp
+++ ps/trunk/source/simulation2/components/CCmpObstructionManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpOverlayRenderer.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpOverlayRenderer.cpp
+++ ps/trunk/source/simulation2/components/CCmpOverlayRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpOwnership.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpOwnership.cpp
+++ ps/trunk/source/simulation2/components/CCmpOwnership.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpParticleManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpParticleManager.cpp
+++ ps/trunk/source/simulation2/components/CCmpParticleManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpPathfinder.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpPathfinder.cpp
+++ ps/trunk/source/simulation2/components/CCmpPathfinder.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/**
Index: ps/trunk/source/simulation2/components/CCmpPathfinder_Common.h
===================================================================
--- ps/trunk/source/simulation2/components/CCmpPathfinder_Common.h
+++ ps/trunk/source/simulation2/components/CCmpPathfinder_Common.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CCMPPATHFINDER_COMMON
Index: ps/trunk/source/simulation2/components/CCmpPosition.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpPosition.cpp
+++ ps/trunk/source/simulation2/components/CCmpPosition.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpProjectileManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpProjectileManager.cpp
+++ ps/trunk/source/simulation2/components/CCmpProjectileManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpRallyPointRenderer.h
===================================================================
--- ps/trunk/source/simulation2/components/CCmpRallyPointRenderer.h
+++ ps/trunk/source/simulation2/components/CCmpRallyPointRenderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
-* This file is part of 0 A.D.
+* This file is part of 0 A.D.
*
-* 0 A.D. is free software: you can redistribute it and/or modify
+* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
-* 0 A.D. is distributed in the hope that it will be useful,
+* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
-* along with 0 A.D. If not, see .
+* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CCMPRALLYPOINTRENDERER
Index: ps/trunk/source/simulation2/components/CCmpRallyPointRenderer.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpRallyPointRenderer.cpp
+++ ps/trunk/source/simulation2/components/CCmpRallyPointRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpRangeManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpRangeManager.cpp
+++ ps/trunk/source/simulation2/components/CCmpRangeManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpRangeOverlayRenderer.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpRangeOverlayRenderer.cpp
+++ ps/trunk/source/simulation2/components/CCmpRangeOverlayRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpSelectable.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpSelectable.cpp
+++ ps/trunk/source/simulation2/components/CCmpSelectable.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpSoundManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpSoundManager.cpp
+++ ps/trunk/source/simulation2/components/CCmpSoundManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpTemplateManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpTemplateManager.cpp
+++ ps/trunk/source/simulation2/components/CCmpTemplateManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpTerrain.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpTerrain.cpp
+++ ps/trunk/source/simulation2/components/CCmpTerrain.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpTerritoryInfluence.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpTerritoryInfluence.cpp
+++ ps/trunk/source/simulation2/components/CCmpTerritoryInfluence.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpTerritoryManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpTerritoryManager.cpp
+++ ps/trunk/source/simulation2/components/CCmpTerritoryManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpTest.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpTest.cpp
+++ ps/trunk/source/simulation2/components/CCmpTest.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpUnitMotion.h
===================================================================
--- ps/trunk/source/simulation2/components/CCmpUnitMotion.h
+++ ps/trunk/source/simulation2/components/CCmpUnitMotion.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CCMPUNITMOTION
Index: ps/trunk/source/simulation2/components/CCmpUnitMotionManager.h
===================================================================
--- ps/trunk/source/simulation2/components/CCmpUnitMotionManager.h
+++ ps/trunk/source/simulation2/components/CCmpUnitMotionManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CCMPUNITMOTIONMANAGER
Index: ps/trunk/source/simulation2/components/CCmpUnitMotion_System.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpUnitMotion_System.cpp
+++ ps/trunk/source/simulation2/components/CCmpUnitMotion_System.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpUnitRenderer.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpUnitRenderer.cpp
+++ ps/trunk/source/simulation2/components/CCmpUnitRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpVision.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpVision.cpp
+++ ps/trunk/source/simulation2/components/CCmpVision.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
+++ ps/trunk/source/simulation2/components/CCmpVisualActor.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/CCmpWaterManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/CCmpWaterManager.cpp
+++ ps/trunk/source/simulation2/components/CCmpWaterManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpAIInterface.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpAIInterface.h
+++ ps/trunk/source/simulation2/components/ICmpAIInterface.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPAIINTERFACE
Index: ps/trunk/source/simulation2/components/ICmpAIInterface.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpAIInterface.cpp
+++ ps/trunk/source/simulation2/components/ICmpAIInterface.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpAIManager.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpAIManager.h
+++ ps/trunk/source/simulation2/components/ICmpAIManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPAIMANAGER
Index: ps/trunk/source/simulation2/components/ICmpAIManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpAIManager.cpp
+++ ps/trunk/source/simulation2/components/ICmpAIManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpAttack.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpAttack.h
+++ ps/trunk/source/simulation2/components/ICmpAttack.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPATTACK
Index: ps/trunk/source/simulation2/components/ICmpAttack.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpAttack.cpp
+++ ps/trunk/source/simulation2/components/ICmpAttack.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpCinemaManager.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpCinemaManager.h
+++ ps/trunk/source/simulation2/components/ICmpCinemaManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPCINEMAMANAGER
Index: ps/trunk/source/simulation2/components/ICmpCinemaManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpCinemaManager.cpp
+++ ps/trunk/source/simulation2/components/ICmpCinemaManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpCommandQueue.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpCommandQueue.h
+++ ps/trunk/source/simulation2/components/ICmpCommandQueue.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPCOMMANDQUEUE
Index: ps/trunk/source/simulation2/components/ICmpCommandQueue.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpCommandQueue.cpp
+++ ps/trunk/source/simulation2/components/ICmpCommandQueue.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpDecay.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpDecay.h
+++ ps/trunk/source/simulation2/components/ICmpDecay.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPDECAY
Index: ps/trunk/source/simulation2/components/ICmpDecay.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpDecay.cpp
+++ ps/trunk/source/simulation2/components/ICmpDecay.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpFogging.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpFogging.h
+++ ps/trunk/source/simulation2/components/ICmpFogging.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPFOGGING
Index: ps/trunk/source/simulation2/components/ICmpFogging.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpFogging.cpp
+++ ps/trunk/source/simulation2/components/ICmpFogging.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpFootprint.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpFootprint.h
+++ ps/trunk/source/simulation2/components/ICmpFootprint.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPFOOTPRINT
Index: ps/trunk/source/simulation2/components/ICmpFootprint.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpFootprint.cpp
+++ ps/trunk/source/simulation2/components/ICmpFootprint.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpGarrisonHolder.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpGarrisonHolder.h
+++ ps/trunk/source/simulation2/components/ICmpGarrisonHolder.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
-* This file is part of 0 A.D.
+* This file is part of 0 A.D.
*
-* 0 A.D. is free software: you can redistribute it and/or modify
+* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
-* 0 A.D. is distributed in the hope that it will be useful,
+* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
-* along with 0 A.D. If not, see .
+* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPGARRISONHOLDER
Index: ps/trunk/source/simulation2/components/ICmpGarrisonHolder.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpGarrisonHolder.cpp
+++ ps/trunk/source/simulation2/components/ICmpGarrisonHolder.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
-* This file is part of 0 A.D.
+* This file is part of 0 A.D.
*
-* 0 A.D. is free software: you can redistribute it and/or modify
+* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
-* 0 A.D. is distributed in the hope that it will be useful,
+* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
-* along with 0 A.D. If not, see .
+* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpGuiInterface.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpGuiInterface.h
+++ ps/trunk/source/simulation2/components/ICmpGuiInterface.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPGUIINTERFACE
Index: ps/trunk/source/simulation2/components/ICmpGuiInterface.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpGuiInterface.cpp
+++ ps/trunk/source/simulation2/components/ICmpGuiInterface.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpIdentity.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpIdentity.h
+++ ps/trunk/source/simulation2/components/ICmpIdentity.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPIDENTITY
Index: ps/trunk/source/simulation2/components/ICmpIdentity.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpIdentity.cpp
+++ ps/trunk/source/simulation2/components/ICmpIdentity.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpMinimap.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpMinimap.h
+++ ps/trunk/source/simulation2/components/ICmpMinimap.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPMINIMAP
Index: ps/trunk/source/simulation2/components/ICmpMinimap.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpMinimap.cpp
+++ ps/trunk/source/simulation2/components/ICmpMinimap.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpMirage.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpMirage.h
+++ ps/trunk/source/simulation2/components/ICmpMirage.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2014 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPMIRAGE
Index: ps/trunk/source/simulation2/components/ICmpMirage.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpMirage.cpp
+++ ps/trunk/source/simulation2/components/ICmpMirage.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpMotion.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpMotion.h
+++ ps/trunk/source/simulation2/components/ICmpMotion.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPMOTION
Index: ps/trunk/source/simulation2/components/ICmpMotion.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpMotion.cpp
+++ ps/trunk/source/simulation2/components/ICmpMotion.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpObstruction.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpObstruction.h
+++ ps/trunk/source/simulation2/components/ICmpObstruction.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPOBSTRUCTION
Index: ps/trunk/source/simulation2/components/ICmpObstruction.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpObstruction.cpp
+++ ps/trunk/source/simulation2/components/ICmpObstruction.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpObstructionManager.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpObstructionManager.h
+++ ps/trunk/source/simulation2/components/ICmpObstructionManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPOBSTRUCTIONMANAGER
Index: ps/trunk/source/simulation2/components/ICmpObstructionManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpObstructionManager.cpp
+++ ps/trunk/source/simulation2/components/ICmpObstructionManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpOverlayRenderer.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpOverlayRenderer.h
+++ ps/trunk/source/simulation2/components/ICmpOverlayRenderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPOVERLAYRENDERER
Index: ps/trunk/source/simulation2/components/ICmpOverlayRenderer.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpOverlayRenderer.cpp
+++ ps/trunk/source/simulation2/components/ICmpOverlayRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpOwnership.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpOwnership.h
+++ ps/trunk/source/simulation2/components/ICmpOwnership.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPOWNERSHIP
Index: ps/trunk/source/simulation2/components/ICmpOwnership.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpOwnership.cpp
+++ ps/trunk/source/simulation2/components/ICmpOwnership.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpParticleManager.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpParticleManager.h
+++ ps/trunk/source/simulation2/components/ICmpParticleManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2013 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPPARTICLEMANAGER
Index: ps/trunk/source/simulation2/components/ICmpParticleManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpParticleManager.cpp
+++ ps/trunk/source/simulation2/components/ICmpParticleManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2013 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpPathfinder.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpPathfinder.h
+++ ps/trunk/source/simulation2/components/ICmpPathfinder.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPPATHFINDER
Index: ps/trunk/source/simulation2/components/ICmpPathfinder.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpPathfinder.cpp
+++ ps/trunk/source/simulation2/components/ICmpPathfinder.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpPlayer.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpPlayer.h
+++ ps/trunk/source/simulation2/components/ICmpPlayer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPPLAYER
Index: ps/trunk/source/simulation2/components/ICmpPlayer.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpPlayer.cpp
+++ ps/trunk/source/simulation2/components/ICmpPlayer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpPlayerManager.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpPlayerManager.h
+++ ps/trunk/source/simulation2/components/ICmpPlayerManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPPLAYERMANAGER
Index: ps/trunk/source/simulation2/components/ICmpPlayerManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpPlayerManager.cpp
+++ ps/trunk/source/simulation2/components/ICmpPlayerManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpPosition.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpPosition.h
+++ ps/trunk/source/simulation2/components/ICmpPosition.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPPOSITION
Index: ps/trunk/source/simulation2/components/ICmpPosition.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpPosition.cpp
+++ ps/trunk/source/simulation2/components/ICmpPosition.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpProjectileManager.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpProjectileManager.h
+++ ps/trunk/source/simulation2/components/ICmpProjectileManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPPROJECTILEMANAGER
Index: ps/trunk/source/simulation2/components/ICmpProjectileManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpProjectileManager.cpp
+++ ps/trunk/source/simulation2/components/ICmpProjectileManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpRallyPoint.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpRallyPoint.h
+++ ps/trunk/source/simulation2/components/ICmpRallyPoint.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPRALLYPOINT
Index: ps/trunk/source/simulation2/components/ICmpRallyPoint.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpRallyPoint.cpp
+++ ps/trunk/source/simulation2/components/ICmpRallyPoint.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpRallyPointRenderer.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpRallyPointRenderer.h
+++ ps/trunk/source/simulation2/components/ICmpRallyPointRenderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPRALLYPOINTRENDERER
Index: ps/trunk/source/simulation2/components/ICmpRallyPointRenderer.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpRallyPointRenderer.cpp
+++ ps/trunk/source/simulation2/components/ICmpRallyPointRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpRangeManager.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpRangeManager.h
+++ ps/trunk/source/simulation2/components/ICmpRangeManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPRANGEMANAGER
Index: ps/trunk/source/simulation2/components/ICmpRangeManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpRangeManager.cpp
+++ ps/trunk/source/simulation2/components/ICmpRangeManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpRangeOverlayRenderer.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpRangeOverlayRenderer.h
+++ ps/trunk/source/simulation2/components/ICmpRangeOverlayRenderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPRANGEOVERLAYRENDERER
Index: ps/trunk/source/simulation2/components/ICmpRangeOverlayRenderer.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpRangeOverlayRenderer.cpp
+++ ps/trunk/source/simulation2/components/ICmpRangeOverlayRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpSelectable.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpSelectable.h
+++ ps/trunk/source/simulation2/components/ICmpSelectable.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPSELECTABLE
Index: ps/trunk/source/simulation2/components/ICmpSelectable.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpSelectable.cpp
+++ ps/trunk/source/simulation2/components/ICmpSelectable.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpSettlement.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpSettlement.h
+++ ps/trunk/source/simulation2/components/ICmpSettlement.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPSETTLEMENT
Index: ps/trunk/source/simulation2/components/ICmpSettlement.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpSettlement.cpp
+++ ps/trunk/source/simulation2/components/ICmpSettlement.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpSound.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpSound.h
+++ ps/trunk/source/simulation2/components/ICmpSound.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
-* This file is part of 0 A.D.
+* This file is part of 0 A.D.
*
-* 0 A.D. is free software: you can redistribute it and/or modify
+* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
-* 0 A.D. is distributed in the hope that it will be useful,
+* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
-* along with 0 A.D. If not, see .
+* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPSOUND
Index: ps/trunk/source/simulation2/components/ICmpSound.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpSound.cpp
+++ ps/trunk/source/simulation2/components/ICmpSound.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
-* This file is part of 0 A.D.
+* This file is part of 0 A.D.
*
-* 0 A.D. is free software: you can redistribute it and/or modify
+* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
-* 0 A.D. is distributed in the hope that it will be useful,
+* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
-* along with 0 A.D. If not, see .
+* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpSoundManager.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpSoundManager.h
+++ ps/trunk/source/simulation2/components/ICmpSoundManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPSOUNDMANAGER
Index: ps/trunk/source/simulation2/components/ICmpSoundManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpSoundManager.cpp
+++ ps/trunk/source/simulation2/components/ICmpSoundManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpTemplateManager.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpTemplateManager.h
+++ ps/trunk/source/simulation2/components/ICmpTemplateManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPTEMPLATEMANAGER
Index: ps/trunk/source/simulation2/components/ICmpTemplateManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpTemplateManager.cpp
+++ ps/trunk/source/simulation2/components/ICmpTemplateManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpTerrain.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpTerrain.h
+++ ps/trunk/source/simulation2/components/ICmpTerrain.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPTERRAIN
Index: ps/trunk/source/simulation2/components/ICmpTerrain.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpTerrain.cpp
+++ ps/trunk/source/simulation2/components/ICmpTerrain.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpTerritoryDecayManager.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpTerritoryDecayManager.h
+++ ps/trunk/source/simulation2/components/ICmpTerritoryDecayManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPTERRITORYDECAYMANAGER
Index: ps/trunk/source/simulation2/components/ICmpTerritoryDecayManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpTerritoryDecayManager.cpp
+++ ps/trunk/source/simulation2/components/ICmpTerritoryDecayManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpTerritoryInfluence.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpTerritoryInfluence.h
+++ ps/trunk/source/simulation2/components/ICmpTerritoryInfluence.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPTERRITORYINFLUENCE
Index: ps/trunk/source/simulation2/components/ICmpTerritoryInfluence.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpTerritoryInfluence.cpp
+++ ps/trunk/source/simulation2/components/ICmpTerritoryInfluence.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpTerritoryManager.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpTerritoryManager.h
+++ ps/trunk/source/simulation2/components/ICmpTerritoryManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPTERRITORYMANAGER
Index: ps/trunk/source/simulation2/components/ICmpTerritoryManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpTerritoryManager.cpp
+++ ps/trunk/source/simulation2/components/ICmpTerritoryManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpTest.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpTest.h
+++ ps/trunk/source/simulation2/components/ICmpTest.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPTEST
Index: ps/trunk/source/simulation2/components/ICmpTest.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpTest.cpp
+++ ps/trunk/source/simulation2/components/ICmpTest.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpTurretHolder.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpTurretHolder.h
+++ ps/trunk/source/simulation2/components/ICmpTurretHolder.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
-* This file is part of 0 A.D.
+* This file is part of 0 A.D.
*
-* 0 A.D. is free software: you can redistribute it and/or modify
+* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
-* 0 A.D. is distributed in the hope that it will be useful,
+* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
-* along with 0 A.D. If not, see .
+* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPTURRETHOLDER
Index: ps/trunk/source/simulation2/components/ICmpTurretHolder.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpTurretHolder.cpp
+++ ps/trunk/source/simulation2/components/ICmpTurretHolder.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
-* This file is part of 0 A.D.
+* This file is part of 0 A.D.
*
-* 0 A.D. is free software: you can redistribute it and/or modify
+* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
-* 0 A.D. is distributed in the hope that it will be useful,
+* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
-* along with 0 A.D. If not, see .
+* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpUnitMotion.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpUnitMotion.h
+++ ps/trunk/source/simulation2/components/ICmpUnitMotion.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPUNITMOTION
Index: ps/trunk/source/simulation2/components/ICmpUnitMotion.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpUnitMotion.cpp
+++ ps/trunk/source/simulation2/components/ICmpUnitMotion.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpUnitMotionManager.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpUnitMotionManager.h
+++ ps/trunk/source/simulation2/components/ICmpUnitMotionManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPUNITMOTIONMANAGER
Index: ps/trunk/source/simulation2/components/ICmpUnitMotionManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpUnitMotionManager.cpp
+++ ps/trunk/source/simulation2/components/ICmpUnitMotionManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpUnitRenderer.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpUnitRenderer.h
+++ ps/trunk/source/simulation2/components/ICmpUnitRenderer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPMODELRENDERER
Index: ps/trunk/source/simulation2/components/ICmpUnitRenderer.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpUnitRenderer.cpp
+++ ps/trunk/source/simulation2/components/ICmpUnitRenderer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpUnknownScript.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpUnknownScript.h
+++ ps/trunk/source/simulation2/components/ICmpUnknownScript.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPUNKNOWNSCRIPT
Index: ps/trunk/source/simulation2/components/ICmpUnknownScript.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpUnknownScript.cpp
+++ ps/trunk/source/simulation2/components/ICmpUnknownScript.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpValueModificationManager.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpValueModificationManager.h
+++ ps/trunk/source/simulation2/components/ICmpValueModificationManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPVALUEMODIFICATIONMANAGER
Index: ps/trunk/source/simulation2/components/ICmpValueModificationManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpValueModificationManager.cpp
+++ ps/trunk/source/simulation2/components/ICmpValueModificationManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpVisibility.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpVisibility.h
+++ ps/trunk/source/simulation2/components/ICmpVisibility.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPVISIBILITY
Index: ps/trunk/source/simulation2/components/ICmpVisibility.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpVisibility.cpp
+++ ps/trunk/source/simulation2/components/ICmpVisibility.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpVision.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpVision.h
+++ ps/trunk/source/simulation2/components/ICmpVision.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPVISION
Index: ps/trunk/source/simulation2/components/ICmpVision.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpVision.cpp
+++ ps/trunk/source/simulation2/components/ICmpVision.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpVisual.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpVisual.h
+++ ps/trunk/source/simulation2/components/ICmpVisual.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPVISUAL
Index: ps/trunk/source/simulation2/components/ICmpVisual.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpVisual.cpp
+++ ps/trunk/source/simulation2/components/ICmpVisual.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/ICmpWaterManager.h
===================================================================
--- ps/trunk/source/simulation2/components/ICmpWaterManager.h
+++ ps/trunk/source/simulation2/components/ICmpWaterManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPWATERMANAGER
Index: ps/trunk/source/simulation2/components/ICmpWaterManager.cpp
===================================================================
--- ps/trunk/source/simulation2/components/ICmpWaterManager.cpp
+++ ps/trunk/source/simulation2/components/ICmpWaterManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/components/tests/test_CinemaManager.h
===================================================================
--- ps/trunk/source/simulation2/components/tests/test_CinemaManager.h
+++ ps/trunk/source/simulation2/components/tests/test_CinemaManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "simulation2/system/ComponentTest.h"
Index: ps/trunk/source/simulation2/components/tests/test_CommandQueue.h
===================================================================
--- ps/trunk/source/simulation2/components/tests/test_CommandQueue.h
+++ ps/trunk/source/simulation2/components/tests/test_CommandQueue.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "simulation2/system/ComponentTest.h"
Index: ps/trunk/source/simulation2/components/tests/test_HierPathfinder.h
===================================================================
--- ps/trunk/source/simulation2/components/tests/test_HierPathfinder.h
+++ ps/trunk/source/simulation2/components/tests/test_HierPathfinder.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "simulation2/system/ComponentTest.h"
Index: ps/trunk/source/simulation2/components/tests/test_ObstructionManager.h
===================================================================
--- ps/trunk/source/simulation2/components/tests/test_ObstructionManager.h
+++ ps/trunk/source/simulation2/components/tests/test_ObstructionManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "simulation2/system/ComponentTest.h"
Index: ps/trunk/source/simulation2/components/tests/test_Pathfinder.h
===================================================================
--- ps/trunk/source/simulation2/components/tests/test_Pathfinder.h
+++ ps/trunk/source/simulation2/components/tests/test_Pathfinder.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "simulation2/system/ComponentTest.h"
Index: ps/trunk/source/simulation2/components/tests/test_Position.h
===================================================================
--- ps/trunk/source/simulation2/components/tests/test_Position.h
+++ ps/trunk/source/simulation2/components/tests/test_Position.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "simulation2/system/ComponentTest.h"
Index: ps/trunk/source/simulation2/components/tests/test_RangeManager.h
===================================================================
--- ps/trunk/source/simulation2/components/tests/test_RangeManager.h
+++ ps/trunk/source/simulation2/components/tests/test_RangeManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "maths/Matrix3D.h"
Index: ps/trunk/source/simulation2/components/tests/test_TerritoryManager.h
===================================================================
--- ps/trunk/source/simulation2/components/tests/test_TerritoryManager.h
+++ ps/trunk/source/simulation2/components/tests/test_TerritoryManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "simulation2/system/ComponentTest.h"
Index: ps/trunk/source/simulation2/components/tests/test_scripts.h
===================================================================
--- ps/trunk/source/simulation2/components/tests/test_scripts.h
+++ ps/trunk/source/simulation2/components/tests/test_scripts.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "simulation2/system/ComponentTest.h"
Index: ps/trunk/source/simulation2/docs/ICmpExample.h
===================================================================
--- ps/trunk/source/simulation2/docs/ICmpExample.h
+++ ps/trunk/source/simulation2/docs/ICmpExample.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICMPEXAMPLE
Index: ps/trunk/source/simulation2/docs/SimulationDocs.h
===================================================================
--- ps/trunk/source/simulation2/docs/SimulationDocs.h
+++ ps/trunk/source/simulation2/docs/SimulationDocs.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/**
Index: ps/trunk/source/simulation2/helpers/CinemaPath.h
===================================================================
--- ps/trunk/source/simulation2/helpers/CinemaPath.h
+++ ps/trunk/source/simulation2/helpers/CinemaPath.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CINEMAPATH
Index: ps/trunk/source/simulation2/helpers/CinemaPath.cpp
===================================================================
--- ps/trunk/source/simulation2/helpers/CinemaPath.cpp
+++ ps/trunk/source/simulation2/helpers/CinemaPath.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/helpers/Geometry.h
===================================================================
--- ps/trunk/source/simulation2/helpers/Geometry.h
+++ ps/trunk/source/simulation2/helpers/Geometry.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_HELPER_GEOMETRY
Index: ps/trunk/source/simulation2/helpers/Geometry.cpp
===================================================================
--- ps/trunk/source/simulation2/helpers/Geometry.cpp
+++ ps/trunk/source/simulation2/helpers/Geometry.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/helpers/Grid.h
===================================================================
--- ps/trunk/source/simulation2/helpers/Grid.h
+++ ps/trunk/source/simulation2/helpers/Grid.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_GRID
Index: ps/trunk/source/simulation2/helpers/HierarchicalPathfinder.h
===================================================================
--- ps/trunk/source/simulation2/helpers/HierarchicalPathfinder.h
+++ ps/trunk/source/simulation2/helpers/HierarchicalPathfinder.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_HIERPATHFINDER
Index: ps/trunk/source/simulation2/helpers/HierarchicalPathfinder.cpp
===================================================================
--- ps/trunk/source/simulation2/helpers/HierarchicalPathfinder.cpp
+++ ps/trunk/source/simulation2/helpers/HierarchicalPathfinder.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/helpers/LongPathfinder.h
===================================================================
--- ps/trunk/source/simulation2/helpers/LongPathfinder.h
+++ ps/trunk/source/simulation2/helpers/LongPathfinder.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_LONGPATHFINDER
Index: ps/trunk/source/simulation2/helpers/LongPathfinder.cpp
===================================================================
--- ps/trunk/source/simulation2/helpers/LongPathfinder.cpp
+++ ps/trunk/source/simulation2/helpers/LongPathfinder.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/helpers/Los.h
===================================================================
--- ps/trunk/source/simulation2/helpers/Los.h
+++ ps/trunk/source/simulation2/helpers/Los.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_LOS
Index: ps/trunk/source/simulation2/helpers/MapEdgeTiles.h
===================================================================
--- ps/trunk/source/simulation2/helpers/MapEdgeTiles.h
+++ ps/trunk/source/simulation2/helpers/MapEdgeTiles.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MAP_EDGE_TILES
Index: ps/trunk/source/simulation2/helpers/PathGoal.h
===================================================================
--- ps/trunk/source/simulation2/helpers/PathGoal.h
+++ ps/trunk/source/simulation2/helpers/PathGoal.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PATHGOAL
Index: ps/trunk/source/simulation2/helpers/PathGoal.cpp
===================================================================
--- ps/trunk/source/simulation2/helpers/PathGoal.cpp
+++ ps/trunk/source/simulation2/helpers/PathGoal.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/helpers/Pathfinding.h
===================================================================
--- ps/trunk/source/simulation2/helpers/Pathfinding.h
+++ ps/trunk/source/simulation2/helpers/Pathfinding.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PATHFINDING
Index: ps/trunk/source/simulation2/helpers/Pathfinding.cpp
===================================================================
--- ps/trunk/source/simulation2/helpers/Pathfinding.cpp
+++ ps/trunk/source/simulation2/helpers/Pathfinding.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/helpers/Player.h
===================================================================
--- ps/trunk/source/simulation2/helpers/Player.h
+++ ps/trunk/source/simulation2/helpers/Player.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PLAYER
Index: ps/trunk/source/simulation2/helpers/Position.h
===================================================================
--- ps/trunk/source/simulation2/helpers/Position.h
+++ ps/trunk/source/simulation2/helpers/Position.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_POSITION
Index: ps/trunk/source/simulation2/helpers/PriorityQueue.h
===================================================================
--- ps/trunk/source/simulation2/helpers/PriorityQueue.h
+++ ps/trunk/source/simulation2/helpers/PriorityQueue.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PRIORITYQUEUE
Index: ps/trunk/source/simulation2/helpers/Rasterize.h
===================================================================
--- ps/trunk/source/simulation2/helpers/Rasterize.h
+++ ps/trunk/source/simulation2/helpers/Rasterize.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_HELPER_RASTERIZE
Index: ps/trunk/source/simulation2/helpers/Rasterize.cpp
===================================================================
--- ps/trunk/source/simulation2/helpers/Rasterize.cpp
+++ ps/trunk/source/simulation2/helpers/Rasterize.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/helpers/Render.h
===================================================================
--- ps/trunk/source/simulation2/helpers/Render.h
+++ ps/trunk/source/simulation2/helpers/Render.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_HELPER_RENDER
Index: ps/trunk/source/simulation2/helpers/Render.cpp
===================================================================
--- ps/trunk/source/simulation2/helpers/Render.cpp
+++ ps/trunk/source/simulation2/helpers/Render.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/helpers/Selection.h
===================================================================
--- ps/trunk/source/simulation2/helpers/Selection.h
+++ ps/trunk/source/simulation2/helpers/Selection.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SELECTION
Index: ps/trunk/source/simulation2/helpers/Selection.cpp
===================================================================
--- ps/trunk/source/simulation2/helpers/Selection.cpp
+++ ps/trunk/source/simulation2/helpers/Selection.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/helpers/SimulationCommand.h
===================================================================
--- ps/trunk/source/simulation2/helpers/SimulationCommand.h
+++ ps/trunk/source/simulation2/helpers/SimulationCommand.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SIMULATIONCOMMAND
Index: ps/trunk/source/simulation2/helpers/Spatial.h
===================================================================
--- ps/trunk/source/simulation2/helpers/Spatial.h
+++ ps/trunk/source/simulation2/helpers/Spatial.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2016 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SPATIAL
Index: ps/trunk/source/simulation2/helpers/VertexPathfinder.h
===================================================================
--- ps/trunk/source/simulation2/helpers/VertexPathfinder.h
+++ ps/trunk/source/simulation2/helpers/VertexPathfinder.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_VERTEXPATHFINDER
Index: ps/trunk/source/simulation2/helpers/VertexPathfinder.cpp
===================================================================
--- ps/trunk/source/simulation2/helpers/VertexPathfinder.cpp
+++ ps/trunk/source/simulation2/helpers/VertexPathfinder.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/**
Index: ps/trunk/source/simulation2/scripting/EngineScriptConversions.cpp
===================================================================
--- ps/trunk/source/simulation2/scripting/EngineScriptConversions.cpp
+++ ps/trunk/source/simulation2/scripting/EngineScriptConversions.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/scripting/JSInterface_Simulation.h
===================================================================
--- ps/trunk/source/simulation2/scripting/JSInterface_Simulation.h
+++ ps/trunk/source/simulation2/scripting/JSInterface_Simulation.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_JSI_SIMULATION
Index: ps/trunk/source/simulation2/scripting/JSInterface_Simulation.cpp
===================================================================
--- ps/trunk/source/simulation2/scripting/JSInterface_Simulation.cpp
+++ ps/trunk/source/simulation2/scripting/JSInterface_Simulation.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/scripting/MessageTypeConversions.cpp
===================================================================
--- ps/trunk/source/simulation2/scripting/MessageTypeConversions.cpp
+++ ps/trunk/source/simulation2/scripting/MessageTypeConversions.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/scripting/ScriptComponent.h
===================================================================
--- ps/trunk/source/simulation2/scripting/ScriptComponent.h
+++ ps/trunk/source/simulation2/scripting/ScriptComponent.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SCRIPTCOMPONENT
Index: ps/trunk/source/simulation2/scripting/ScriptComponent.cpp
===================================================================
--- ps/trunk/source/simulation2/scripting/ScriptComponent.cpp
+++ ps/trunk/source/simulation2/scripting/ScriptComponent.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/serialization/BinarySerializer.h
===================================================================
--- ps/trunk/source/simulation2/serialization/BinarySerializer.h
+++ ps/trunk/source/simulation2/serialization/BinarySerializer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_BINARYSERIALIZER
Index: ps/trunk/source/simulation2/serialization/BinarySerializer.cpp
===================================================================
--- ps/trunk/source/simulation2/serialization/BinarySerializer.cpp
+++ ps/trunk/source/simulation2/serialization/BinarySerializer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/serialization/DebugSerializer.h
===================================================================
--- ps/trunk/source/simulation2/serialization/DebugSerializer.h
+++ ps/trunk/source/simulation2/serialization/DebugSerializer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_DEBUGSERIALIZER
Index: ps/trunk/source/simulation2/serialization/DebugSerializer.cpp
===================================================================
--- ps/trunk/source/simulation2/serialization/DebugSerializer.cpp
+++ ps/trunk/source/simulation2/serialization/DebugSerializer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/serialization/HashSerializer.h
===================================================================
--- ps/trunk/source/simulation2/serialization/HashSerializer.h
+++ ps/trunk/source/simulation2/serialization/HashSerializer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_HASHSERIALIZER
Index: ps/trunk/source/simulation2/serialization/HashSerializer.cpp
===================================================================
--- ps/trunk/source/simulation2/serialization/HashSerializer.cpp
+++ ps/trunk/source/simulation2/serialization/HashSerializer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/serialization/IDeserializer.h
===================================================================
--- ps/trunk/source/simulation2/serialization/IDeserializer.h
+++ ps/trunk/source/simulation2/serialization/IDeserializer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_IDESERIALIZER
Index: ps/trunk/source/simulation2/serialization/IDeserializer.cpp
===================================================================
--- ps/trunk/source/simulation2/serialization/IDeserializer.cpp
+++ ps/trunk/source/simulation2/serialization/IDeserializer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/serialization/ISerializer.h
===================================================================
--- ps/trunk/source/simulation2/serialization/ISerializer.h
+++ ps/trunk/source/simulation2/serialization/ISerializer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ISERIALIZER
Index: ps/trunk/source/simulation2/serialization/ISerializer.cpp
===================================================================
--- ps/trunk/source/simulation2/serialization/ISerializer.cpp
+++ ps/trunk/source/simulation2/serialization/ISerializer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/serialization/SerializeTemplates.h
===================================================================
--- ps/trunk/source/simulation2/serialization/SerializeTemplates.h
+++ ps/trunk/source/simulation2/serialization/SerializeTemplates.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SERIALIZETEMPLATES
Index: ps/trunk/source/simulation2/serialization/SerializedPathfinder.h
===================================================================
--- ps/trunk/source/simulation2/serialization/SerializedPathfinder.h
+++ ps/trunk/source/simulation2/serialization/SerializedPathfinder.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SERIALIZATION_PATHFINDER
Index: ps/trunk/source/simulation2/serialization/SerializedScriptTypes.h
===================================================================
--- ps/trunk/source/simulation2/serialization/SerializedScriptTypes.h
+++ ps/trunk/source/simulation2/serialization/SerializedScriptTypes.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SERIALIZEDSCRIPTTYPES
Index: ps/trunk/source/simulation2/serialization/SerializedTypes.h
===================================================================
--- ps/trunk/source/simulation2/serialization/SerializedTypes.h
+++ ps/trunk/source/simulation2/serialization/SerializedTypes.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SERIALIZED_TYPES
Index: ps/trunk/source/simulation2/serialization/StdDeserializer.h
===================================================================
--- ps/trunk/source/simulation2/serialization/StdDeserializer.h
+++ ps/trunk/source/simulation2/serialization/StdDeserializer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_STDDESERIALIZER
Index: ps/trunk/source/simulation2/serialization/StdDeserializer.cpp
===================================================================
--- ps/trunk/source/simulation2/serialization/StdDeserializer.cpp
+++ ps/trunk/source/simulation2/serialization/StdDeserializer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/serialization/StdSerializer.h
===================================================================
--- ps/trunk/source/simulation2/serialization/StdSerializer.h
+++ ps/trunk/source/simulation2/serialization/StdSerializer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_STDSERIALIZER
Index: ps/trunk/source/simulation2/serialization/StdSerializer.cpp
===================================================================
--- ps/trunk/source/simulation2/serialization/StdSerializer.cpp
+++ ps/trunk/source/simulation2/serialization/StdSerializer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/system/CmpPtr.h
===================================================================
--- ps/trunk/source/simulation2/system/CmpPtr.h
+++ ps/trunk/source/simulation2/system/CmpPtr.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CMPPTR
Index: ps/trunk/source/simulation2/system/CmpPtr.cpp
===================================================================
--- ps/trunk/source/simulation2/system/CmpPtr.cpp
+++ ps/trunk/source/simulation2/system/CmpPtr.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/system/Component.h
===================================================================
--- ps/trunk/source/simulation2/system/Component.h
+++ ps/trunk/source/simulation2/system/Component.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_COMPONENT
Index: ps/trunk/source/simulation2/system/ComponentManager.h
===================================================================
--- ps/trunk/source/simulation2/system/ComponentManager.h
+++ ps/trunk/source/simulation2/system/ComponentManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_COMPONENTMANAGER
Index: ps/trunk/source/simulation2/system/ComponentManager.cpp
===================================================================
--- ps/trunk/source/simulation2/system/ComponentManager.cpp
+++ ps/trunk/source/simulation2/system/ComponentManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/system/ComponentManagerSerialization.cpp
===================================================================
--- ps/trunk/source/simulation2/system/ComponentManagerSerialization.cpp
+++ ps/trunk/source/simulation2/system/ComponentManagerSerialization.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/system/ComponentTest.h
===================================================================
--- ps/trunk/source/simulation2/system/ComponentTest.h
+++ ps/trunk/source/simulation2/system/ComponentTest.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_COMPONENTTEST
Index: ps/trunk/source/simulation2/system/Components.h
===================================================================
--- ps/trunk/source/simulation2/system/Components.h
+++ ps/trunk/source/simulation2/system/Components.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_COMPONENTS
Index: ps/trunk/source/simulation2/system/DynamicSubscription.h
===================================================================
--- ps/trunk/source/simulation2/system/DynamicSubscription.h
+++ ps/trunk/source/simulation2/system/DynamicSubscription.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_DYNAMICSUBSCRIPTION
Index: ps/trunk/source/simulation2/system/DynamicSubscription.cpp
===================================================================
--- ps/trunk/source/simulation2/system/DynamicSubscription.cpp
+++ ps/trunk/source/simulation2/system/DynamicSubscription.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2014 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/system/Entity.h
===================================================================
--- ps/trunk/source/simulation2/system/Entity.h
+++ ps/trunk/source/simulation2/system/Entity.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ENTITY
Index: ps/trunk/source/simulation2/system/EntityMap.h
===================================================================
--- ps/trunk/source/simulation2/system/EntityMap.h
+++ ps/trunk/source/simulation2/system/EntityMap.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ENTITYMAP
#define INCLUDED_ENTITYMAP
Index: ps/trunk/source/simulation2/system/IComponent.h
===================================================================
--- ps/trunk/source/simulation2/system/IComponent.h
+++ ps/trunk/source/simulation2/system/IComponent.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ICOMPONENT
Index: ps/trunk/source/simulation2/system/IComponent.cpp
===================================================================
--- ps/trunk/source/simulation2/system/IComponent.cpp
+++ ps/trunk/source/simulation2/system/IComponent.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/system/Interface.h
===================================================================
--- ps/trunk/source/simulation2/system/Interface.h
+++ ps/trunk/source/simulation2/system/Interface.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_INTERFACE
Index: ps/trunk/source/simulation2/system/InterfaceScripted.h
===================================================================
--- ps/trunk/source/simulation2/system/InterfaceScripted.h
+++ ps/trunk/source/simulation2/system/InterfaceScripted.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_INTERFACE_SCRIPTED
Index: ps/trunk/source/simulation2/system/LocalTurnManager.h
===================================================================
--- ps/trunk/source/simulation2/system/LocalTurnManager.h
+++ ps/trunk/source/simulation2/system/LocalTurnManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_LOCALTURNMANAGER
Index: ps/trunk/source/simulation2/system/LocalTurnManager.cpp
===================================================================
--- ps/trunk/source/simulation2/system/LocalTurnManager.cpp
+++ ps/trunk/source/simulation2/system/LocalTurnManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/system/Message.h
===================================================================
--- ps/trunk/source/simulation2/system/Message.h
+++ ps/trunk/source/simulation2/system/Message.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MESSAGE
Index: ps/trunk/source/simulation2/system/ParamNode.h
===================================================================
--- ps/trunk/source/simulation2/system/ParamNode.h
+++ ps/trunk/source/simulation2/system/ParamNode.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_PARAMNODE
Index: ps/trunk/source/simulation2/system/ParamNode.cpp
===================================================================
--- ps/trunk/source/simulation2/system/ParamNode.cpp
+++ ps/trunk/source/simulation2/system/ParamNode.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/system/ReplayTurnManager.h
===================================================================
--- ps/trunk/source/simulation2/system/ReplayTurnManager.h
+++ ps/trunk/source/simulation2/system/ReplayTurnManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_REPLAYTURNMANAGER
Index: ps/trunk/source/simulation2/system/ReplayTurnManager.cpp
===================================================================
--- ps/trunk/source/simulation2/system/ReplayTurnManager.cpp
+++ ps/trunk/source/simulation2/system/ReplayTurnManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/system/SimContext.h
===================================================================
--- ps/trunk/source/simulation2/system/SimContext.h
+++ ps/trunk/source/simulation2/system/SimContext.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2016 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SIMCONTEXT
Index: ps/trunk/source/simulation2/system/SimContext.cpp
===================================================================
--- ps/trunk/source/simulation2/system/SimContext.cpp
+++ ps/trunk/source/simulation2/system/SimContext.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2016 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/system/TurnManager.h
===================================================================
--- ps/trunk/source/simulation2/system/TurnManager.h
+++ ps/trunk/source/simulation2/system/TurnManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_TURNMANAGER
Index: ps/trunk/source/simulation2/system/TurnManager.cpp
===================================================================
--- ps/trunk/source/simulation2/system/TurnManager.cpp
+++ ps/trunk/source/simulation2/system/TurnManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/simulation2/tests/test_CmpTemplateManager.h
===================================================================
--- ps/trunk/source/simulation2/tests/test_CmpTemplateManager.h
+++ ps/trunk/source/simulation2/tests/test_CmpTemplateManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/simulation2/tests/test_ComponentManager.h
===================================================================
--- ps/trunk/source/simulation2/tests/test_ComponentManager.h
+++ ps/trunk/source/simulation2/tests/test_ComponentManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/simulation2/tests/test_EntityMap.h
===================================================================
--- ps/trunk/source/simulation2/tests/test_EntityMap.h
+++ ps/trunk/source/simulation2/tests/test_EntityMap.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/simulation2/tests/test_ParamNode.h
===================================================================
--- ps/trunk/source/simulation2/tests/test_ParamNode.h
+++ ps/trunk/source/simulation2/tests/test_ParamNode.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/simulation2/tests/test_SerializeTemplates.h
===================================================================
--- ps/trunk/source/simulation2/tests/test_SerializeTemplates.h
+++ ps/trunk/source/simulation2/tests/test_SerializeTemplates.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/simulation2/tests/test_Serializer.h
===================================================================
--- ps/trunk/source/simulation2/tests/test_Serializer.h
+++ ps/trunk/source/simulation2/tests/test_Serializer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/simulation2/tests/test_Simulation2.h
===================================================================
--- ps/trunk/source/simulation2/tests/test_Simulation2.h
+++ ps/trunk/source/simulation2/tests/test_Simulation2.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/soundmanager/ISoundManager.h
===================================================================
--- ps/trunk/source/soundmanager/ISoundManager.h
+++ ps/trunk/source/soundmanager/ISoundManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ISOUNDMANAGER_H
Index: ps/trunk/source/soundmanager/SoundManager.h
===================================================================
--- ps/trunk/source/soundmanager/SoundManager.h
+++ ps/trunk/source/soundmanager/SoundManager.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SOUNDMANAGER_H
Index: ps/trunk/source/soundmanager/SoundManager.cpp
===================================================================
--- ps/trunk/source/soundmanager/SoundManager.cpp
+++ ps/trunk/source/soundmanager/SoundManager.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/soundmanager/data/OggData.h
===================================================================
--- ps/trunk/source/soundmanager/data/OggData.h
+++ ps/trunk/source/soundmanager/data/OggData.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_OGGDATA_H
Index: ps/trunk/source/soundmanager/data/OggData.cpp
===================================================================
--- ps/trunk/source/soundmanager/data/OggData.cpp
+++ ps/trunk/source/soundmanager/data/OggData.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/soundmanager/data/SoundData.h
===================================================================
--- ps/trunk/source/soundmanager/data/SoundData.h
+++ ps/trunk/source/soundmanager/data/SoundData.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SOUNDDATA_H
Index: ps/trunk/source/soundmanager/data/SoundData.cpp
===================================================================
--- ps/trunk/source/soundmanager/data/SoundData.cpp
+++ ps/trunk/source/soundmanager/data/SoundData.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/soundmanager/data/ogg.h
===================================================================
--- ps/trunk/source/soundmanager/data/ogg.h
+++ ps/trunk/source/soundmanager/data/ogg.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_OGG
#define INCLUDED_OGG
Index: ps/trunk/source/soundmanager/data/ogg.cpp
===================================================================
--- ps/trunk/source/soundmanager/data/ogg.cpp
+++ ps/trunk/source/soundmanager/data/ogg.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/soundmanager/items/CBufferItem.h
===================================================================
--- ps/trunk/source/soundmanager/items/CBufferItem.h
+++ ps/trunk/source/soundmanager/items/CBufferItem.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CBUFFERITEM_H
Index: ps/trunk/source/soundmanager/items/CBufferItem.cpp
===================================================================
--- ps/trunk/source/soundmanager/items/CBufferItem.cpp
+++ ps/trunk/source/soundmanager/items/CBufferItem.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/soundmanager/items/CSoundBase.h
===================================================================
--- ps/trunk/source/soundmanager/items/CSoundBase.h
+++ ps/trunk/source/soundmanager/items/CSoundBase.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CSOUNDBASE_H
Index: ps/trunk/source/soundmanager/items/CSoundBase.cpp
===================================================================
--- ps/trunk/source/soundmanager/items/CSoundBase.cpp
+++ ps/trunk/source/soundmanager/items/CSoundBase.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/soundmanager/items/CSoundItem.h
===================================================================
--- ps/trunk/source/soundmanager/items/CSoundItem.h
+++ ps/trunk/source/soundmanager/items/CSoundItem.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CSOUNDITEM_H
Index: ps/trunk/source/soundmanager/items/CSoundItem.cpp
===================================================================
--- ps/trunk/source/soundmanager/items/CSoundItem.cpp
+++ ps/trunk/source/soundmanager/items/CSoundItem.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/soundmanager/items/CStreamItem.h
===================================================================
--- ps/trunk/source/soundmanager/items/CStreamItem.h
+++ ps/trunk/source/soundmanager/items/CStreamItem.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_CSTREAMITEM_H
Index: ps/trunk/source/soundmanager/items/CStreamItem.cpp
===================================================================
--- ps/trunk/source/soundmanager/items/CStreamItem.cpp
+++ ps/trunk/source/soundmanager/items/CStreamItem.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/soundmanager/items/ISoundItem.h
===================================================================
--- ps/trunk/source/soundmanager/items/ISoundItem.h
+++ ps/trunk/source/soundmanager/items/ISoundItem.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ISOUNDITEM_H
Index: ps/trunk/source/soundmanager/scripting/JSInterface_Sound.h
===================================================================
--- ps/trunk/source/soundmanager/scripting/JSInterface_Sound.h
+++ ps/trunk/source/soundmanager/scripting/JSInterface_Sound.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
Index: ps/trunk/source/soundmanager/scripting/JSInterface_Sound.cpp
===================================================================
--- ps/trunk/source/soundmanager/scripting/JSInterface_Sound.cpp
+++ ps/trunk/source/soundmanager/scripting/JSInterface_Sound.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/soundmanager/scripting/SoundGroup.h
===================================================================
--- ps/trunk/source/soundmanager/scripting/SoundGroup.h
+++ ps/trunk/source/soundmanager/scripting/SoundGroup.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SOUNDGROUP_H
Index: ps/trunk/source/soundmanager/scripting/SoundGroup.cpp
===================================================================
--- ps/trunk/source/soundmanager/scripting/SoundGroup.cpp
+++ ps/trunk/source/soundmanager/scripting/SoundGroup.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/test_setup.cpp
===================================================================
--- ps/trunk/source/test_setup.cpp
+++ ps/trunk/source/test_setup.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
// Got to be consistent with what the rest of the source files do before
Index: ps/trunk/source/third_party/encryption/tests/test_pkcs5_pbkdf5.h
===================================================================
--- ps/trunk/source/third_party/encryption/tests/test_pkcs5_pbkdf5.h
+++ ps/trunk/source/third_party/encryption/tests/test_pkcs5_pbkdf5.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2018 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/third_party/mikktspace/mikktspace.cpp
===================================================================
--- ps/trunk/source/third_party/mikktspace/mikktspace.cpp
+++ ps/trunk/source/third_party/mikktspace/mikktspace.cpp
@@ -1,4 +1,4 @@
-// Slightly modified version of mikktspace, by Wildfire Games, for 0 A.D.
+// Slightly modified version of mikktspace, by Wildfire Games, for 0 A.D.
//
// Motivation for changes:
// * For quietness with our default warning flags, some warnings are
Index: ps/trunk/source/third_party/mikktspace/weldmesh.cpp
===================================================================
--- ps/trunk/source/third_party/mikktspace/weldmesh.cpp
+++ ps/trunk/source/third_party/mikktspace/weldmesh.cpp
@@ -1,4 +1,4 @@
-// Slightly modified version of weldmesh, by Wildfire Games, for 0 A.D.
+// Slightly modified version of weldmesh, by Wildfire Games, for 0 A.D.
//
// Motivation for changes:
// * Fix build on *BSD (including malloc.h produces an error)
Index: ps/trunk/source/third_party/mongoose/mongoose.cpp
===================================================================
--- ps/trunk/source/third_party/mongoose/mongoose.cpp
+++ ps/trunk/source/third_party/mongoose/mongoose.cpp
@@ -1,4 +1,4 @@
-// Slightly modified version of Mongoose, by Wildfire Games, for 0 A.D.
+// Slightly modified version of Mongoose, by Wildfire Games, for 0 A.D.
// Diff against mongoose_original.c (from Hg rev 77615121d235) to see the changes.
//
// Motivation for changes:
Index: ps/trunk/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.h
===================================================================
--- ps/trunk/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.h
+++ ps/trunk/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.h
@@ -1,6 +1,6 @@
/*
* This source file originally came from OGRE v1.12.4 - http://www.ogre3d.org/
- * with some tweaks as part of 0 A.D.
+ * with some tweaks as part of 0 A.D.
* All changes are released under the original license, as follows:
*/
Index: ps/trunk/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.cpp
===================================================================
--- ps/trunk/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.cpp
+++ ps/trunk/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.cpp
@@ -1,6 +1,6 @@
/*
* This source file originally came from OGRE v1.12.3 - http://www.ogre3d.org/
- * with some tweaks as part of 0 A.D.
+ * with some tweaks as part of 0 A.D.
* All changes are released under the original license, as follows:
*/
Index: ps/trunk/source/third_party/ogre3d_preprocessor/tests/test_Preprocessor.h
===================================================================
--- ps/trunk/source/third_party/ogre3d_preprocessor/tests/test_Preprocessor.h
+++ ps/trunk/source/third_party/ogre3d_preprocessor/tests/test_Preprocessor.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/third_party/tinygettext/src/unix_file_system.cpp
===================================================================
--- ps/trunk/source/third_party/tinygettext/src/unix_file_system.cpp
+++ ps/trunk/source/third_party/tinygettext/src/unix_file_system.cpp
@@ -1,5 +1,5 @@
/*
- * Slightly modified version by Wildfire Games, for 0 A.D.to support macOS 10.13
+ * Slightly modified version by Wildfire Games, for 0 A.D.to support macOS 10.13
*/
// tinygettext - A gettext replacement that works directly on .po files
// Copyright (c) 2009 Ingo Ruhnke
Index: ps/trunk/source/tools/LICENSE.txt
===================================================================
--- ps/trunk/source/tools/LICENSE.txt
+++ ps/trunk/source/tools/LICENSE.txt
@@ -1,4 +1,4 @@
-This directory mostly contains tools that are not required to run 0 A.D., with
+This directory mostly contains tools that are not required to run 0 A.D., with
the exception of Atlas, but they may be useful to some people. Those files authored
by Philip Taylor are released under the MIT license.
Index: ps/trunk/source/tools/atlas/AtlasFrontends/ActorEditor.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasFrontends/ActorEditor.cpp
+++ ps/trunk/source/tools/atlas/AtlasFrontends/ActorEditor.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifdef _WIN32
Index: ps/trunk/source/tools/atlas/AtlasFrontends/_template.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasFrontends/_template.cpp
+++ ps/trunk/source/tools/atlas/AtlasFrontends/_template.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifdef _WIN32
Index: ps/trunk/source/tools/atlas/AtlasObject/AtlasObject.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasObject/AtlasObject.h
+++ ps/trunk/source/tools/atlas/AtlasObject/AtlasObject.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
// Public interface to almost all of AtlasObject.
Index: ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectImpl.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectImpl.h
+++ ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectImpl.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "AtlasObject.h"
Index: ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectImpl.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectImpl.cpp
+++ ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectImpl.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "AtlasObject.h"
Index: ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectJS.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectJS.cpp
+++ ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectJS.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "AtlasObject.h"
Index: ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectText.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectText.h
+++ ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectText.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
// Public interface to text-related functions that make use of std::string
Index: ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectText.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectText.cpp
+++ ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectText.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "AtlasObjectText.h"
Index: ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectXML.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectXML.cpp
+++ ps/trunk/source/tools/atlas/AtlasObject/AtlasObjectXML.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "AtlasObject.h"
Index: ps/trunk/source/tools/atlas/AtlasObject/JSONSpiritInclude.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasObject/JSONSpiritInclude.h
+++ ps/trunk/source/tools/atlas/AtlasObject/JSONSpiritInclude.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
// We use this special header for including the JSONSpirit header because some tweaking is needed to disable warnings.
Index: ps/trunk/source/tools/atlas/AtlasObject/tests/test_AtlasObjectXML.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasObject/tests/test_AtlasObjectXML.h
+++ ps/trunk/source/tools/atlas/AtlasObject/tests/test_AtlasObjectXML.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "lib/self_test.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "Windows/AtlasWindow.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "DraggableListCtrl/DraggableListCtrl.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "Windows/AtlasDialog.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "Windows/AtlasDialog.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
-* This file is part of 0 A.D.
+* This file is part of 0 A.D.
*
-* 0 A.D. is free software: you can redistribute it and/or modify
+* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
-* 0 A.D. is distributed in the hope that it will be useful,
+* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
-* along with 0 A.D. If not, see .
+* along with 0 A.D. If not, see .
*/
#include "Windows/AtlasDialog.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
-* This file is part of 0 A.D.
+* This file is part of 0 A.D.
*
-* 0 A.D. is free software: you can redistribute it and/or modify
+* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
-* 0 A.D. is distributed in the hope that it will be useful,
+* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
-* along with 0 A.D. If not, see .
+* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
class ActionButton : public wxButton
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
//#include "wx/tglbtn.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "wx/glcanvas.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_COLORDIALOG
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2014 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_DRAGGABLELISTCTRL
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "General/AtlasWindowCommand.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_EDITABLELISTCTRL
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "General/AtlasWindowCommand.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_FIELDEDITCTRL
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
class EditableListCtrl;
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
class QuickComboBox : public wxComboBox
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "wx/panel.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
class QuickTextCtrl : public wxTextCtrl
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_FILEHISTORY
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
class HighResTimer
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MAPDIALOG
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
-* This file is part of 0 A.D.
+* This file is part of 0 A.D.
*
-* 0 A.D. is free software: you can redistribute it and/or modify
+* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
-* 0 A.D. is distributed in the hope that it will be useful,
+* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
-* along with 0 A.D. If not, see .
+* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MAPRESIZEDIALOG
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
-* This file is part of 0 A.D.
+* This file is part of 0 A.D.
*
-* 0 A.D. is free software: you can redistribute it and/or modify
+* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
-* 0 A.D. is distributed in the hope that it will be useful,
+* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
-* along with 0 A.D. If not, see .
+* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "wx/splitter.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/////////////////////////////////////////////////////////////////////////////
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
/////////////////////////////////////////////////////////////////////////////
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ATLASDIALOG
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2014 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ATLASWINDOW
Index: ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/General/AtlasClipboard.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/General/AtlasClipboard.h
+++ ps/trunk/source/tools/atlas/AtlasUI/General/AtlasClipboard.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "AtlasObject/AtlasObject.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/General/AtlasClipboard.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/General/AtlasClipboard.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/General/AtlasClipboard.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/General/AtlasEventLoop.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/General/AtlasEventLoop.h
+++ ps/trunk/source/tools/atlas/AtlasUI/General/AtlasEventLoop.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ATLASEVENTLOOP
Index: ps/trunk/source/tools/atlas/AtlasUI/General/AtlasEventLoop.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/General/AtlasEventLoop.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/General/AtlasEventLoop.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.h
+++ ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ATLASWINDOWCOMMAND
Index: ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h
+++ ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ATLASWINDOWCOMMANDPROC
Index: ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/General/Datafile.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/General/Datafile.h
+++ ps/trunk/source/tools/atlas/AtlasUI/General/Datafile.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "AtlasObject/AtlasObject.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/General/Datafile.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/General/Datafile.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/General/Datafile.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/General/IAtlasSerialiser.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/General/IAtlasSerialiser.h
+++ ps/trunk/source/tools/atlas/AtlasUI/General/IAtlasSerialiser.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_IATLASSERIALISER
Index: ps/trunk/source/tools/atlas/AtlasUI/General/Observable.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/General/Observable.h
+++ ps/trunk/source/tools/atlas/AtlasUI/General/Observable.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2014 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_OBSERVABLE
Index: ps/trunk/source/tools/atlas/AtlasUI/General/Observable.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/General/Observable.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/General/Observable.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/Misc/DLLInterface.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/Misc/DLLInterface.h
+++ ps/trunk/source/tools/atlas/AtlasUI/Misc/DLLInterface.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef DLLINTERFACE_INCLUDED
Index: ps/trunk/source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/Misc/KeyMap.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/Misc/KeyMap.h
+++ ps/trunk/source/tools/atlas/AtlasUI/Misc/KeyMap.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef KEYMAP_INCLUDED
Index: ps/trunk/source/tools/atlas/AtlasUI/Misc/KeyMap.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/Misc/KeyMap.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/Misc/KeyMap.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/Misc/actored.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/Misc/actored.h
+++ ps/trunk/source/tools/atlas/AtlasUI/Misc/actored.h
@@ -1,17 +1,17 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
Index: ps/trunk/source/tools/atlas/AtlasUI/Misc/precompiled.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/Misc/precompiled.h
+++ ps/trunk/source/tools/atlas/AtlasUI/Misc/precompiled.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
// Precompiled headers:
Index: ps/trunk/source/tools/atlas/AtlasUI/Misc/precompiled.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/Misc/precompiled.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/Misc/precompiled.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SCENARIOEDITOR
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SECTIONLAYOUT
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
-* This file is part of 0 A.D.
+* This file is part of 0 A.D.
*
-* 0 A.D. is free software: you can redistribute it and/or modify
+* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
-* 0 A.D. is distributed in the hope that it will be useful,
+* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
-* along with 0 A.D. If not, see .
+* along with 0 A.D. If not, see .
*/
#include "../Common/Sidebar.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
-* This file is part of 0 A.D.
+* This file is part of 0 A.D.
*
-* 0 A.D. is free software: you can redistribute it and/or modify
+* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
-* 0 A.D. is distributed in the hope that it will be useful,
+* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
-* along with 0 A.D. If not, see .
+* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SIDEBAR
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "../Common/Sidebar.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_LIGHTCONTROL
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "../Common/Sidebar.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "../Common/Sidebar.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_VARIATIONCONTROL
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "../Common/Sidebar.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "../Common/Sidebar.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ActorViewerTool.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ActorViewerTool.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ActorViewerTool.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/AlterElevation.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/AlterElevation.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/AlterElevation.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_BRUSHES
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2015 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MISCSTATE
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_OBJECTSETTINGS
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2014 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_TOOLS
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FillTerrain.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FillTerrain.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FillTerrain.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FlattenElevation.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FlattenElevation.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FlattenElevation.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PaintTerrain.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PaintTerrain.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PaintTerrain.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PickWaterHeight.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PickWaterHeight.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PickWaterHeight.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PikeElevation.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PikeElevation.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PikeElevation.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2013 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PlaceObject.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PlaceObject.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PlaceObject.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ReplaceTerrain.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ReplaceTerrain.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ReplaceTerrain.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2011 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/SmoothElevation.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/SmoothElevation.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/SmoothElevation.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformObject.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformObject.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformObject.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformPath.cpp
===================================================================
--- ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformPath.cpp
+++ ps/trunk/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformPath.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/ActorViewer.h
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/ActorViewer.h
+++ ps/trunk/source/tools/atlas/GameInterface/ActorViewer.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_ACTORVIEWER
Index: ps/trunk/source/tools/atlas/GameInterface/ActorViewer.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/ActorViewer.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/ActorViewer.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/Brushes.h
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Brushes.h
+++ ps/trunk/source/tools/atlas/GameInterface/Brushes.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_BRUSHES
Index: ps/trunk/source/tools/atlas/GameInterface/Brushes.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Brushes.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/Brushes.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/CommandProc.h
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/CommandProc.h
+++ ps/trunk/source/tools/atlas/GameInterface/CommandProc.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_COMMANDPROC
Index: ps/trunk/source/tools/atlas/GameInterface/CommandProc.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/CommandProc.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/CommandProc.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/DeltaArray.h
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/DeltaArray.h
+++ ps/trunk/source/tools/atlas/GameInterface/DeltaArray.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_DELTAARRAY
Index: ps/trunk/source/tools/atlas/GameInterface/GameLoop.h
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/GameLoop.h
+++ ps/trunk/source/tools/atlas/GameInterface/GameLoop.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2012 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_GAMELOOP
Index: ps/trunk/source/tools/atlas/GameInterface/GameLoop.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/GameLoop.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/GameLoop.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/BrushHandlers.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Handlers/BrushHandlers.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/Handlers/BrushHandlers.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/CameraCtrlHandlers.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Handlers/CameraCtrlHandlers.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/Handlers/CameraCtrlHandlers.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/CinemaHandler.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Handlers/CinemaHandler.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/Handlers/CinemaHandler.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/CommandHandlers.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Handlers/CommandHandlers.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/Handlers/CommandHandlers.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/ElevationHandlers.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Handlers/ElevationHandlers.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/Handlers/ElevationHandlers.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/EnvironmentHandlers.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Handlers/EnvironmentHandlers.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/Handlers/EnvironmentHandlers.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/MessageHandler.h
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Handlers/MessageHandler.h
+++ ps/trunk/source/tools/atlas/GameInterface/Handlers/MessageHandler.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MESSAGEHANDLER
Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/MessageHandler.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Handlers/MessageHandler.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/Handlers/MessageHandler.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/MiscHandlers.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Handlers/MiscHandlers.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/Handlers/MiscHandlers.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/ObjectHandlers.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Handlers/ObjectHandlers.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/Handlers/ObjectHandlers.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/PlayerHandlers.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Handlers/PlayerHandlers.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/Handlers/PlayerHandlers.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2022 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/InputProcessor.h
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/InputProcessor.h
+++ ps/trunk/source/tools/atlas/GameInterface/InputProcessor.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_INPUTPROCESSOR
Index: ps/trunk/source/tools/atlas/GameInterface/InputProcessor.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/InputProcessor.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/InputProcessor.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/MessagePasser.h
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/MessagePasser.h
+++ ps/trunk/source/tools/atlas/GameInterface/MessagePasser.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MESSAGEPASSER
Index: ps/trunk/source/tools/atlas/GameInterface/MessagePasserImpl.h
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/MessagePasserImpl.h
+++ ps/trunk/source/tools/atlas/GameInterface/MessagePasserImpl.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MESSAGEPASSERIMPL
Index: ps/trunk/source/tools/atlas/GameInterface/MessagePasserImpl.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/MessagePasserImpl.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/MessagePasserImpl.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/Messages.h
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Messages.h
+++ ps/trunk/source/tools/atlas/GameInterface/Messages.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_MESSAGES
Index: ps/trunk/source/tools/atlas/GameInterface/MessagesSetup.h
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/MessagesSetup.h
+++ ps/trunk/source/tools/atlas/GameInterface/MessagesSetup.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2019 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
// Used by Messages.h, so that file stays relatively clean.
Index: ps/trunk/source/tools/atlas/GameInterface/Misc.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Misc.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/Misc.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/Register.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Register.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/Register.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/Shareable.h
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/Shareable.h
+++ ps/trunk/source/tools/atlas/GameInterface/Shareable.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2020 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SHAREABLE
Index: ps/trunk/source/tools/atlas/GameInterface/SharedMemory.h
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/SharedMemory.h
+++ ps/trunk/source/tools/atlas/GameInterface/SharedMemory.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2009 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SHAREDMEMORY
Index: ps/trunk/source/tools/atlas/GameInterface/SharedTypes.h
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/SharedTypes.h
+++ ps/trunk/source/tools/atlas/GameInterface/SharedTypes.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2017 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_SHAREDTYPES
Index: ps/trunk/source/tools/atlas/GameInterface/SimState.h
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/SimState.h
+++ ps/trunk/source/tools/atlas/GameInterface/SimState.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef SIMSTATE_INCLUDED
Index: ps/trunk/source/tools/atlas/GameInterface/SimState.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/SimState.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/SimState.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2010 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/atlas/GameInterface/View.h
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/View.h
+++ ps/trunk/source/tools/atlas/GameInterface/View.h
@@ -1,18 +1,18 @@
/* Copyright (C) 2021 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_VIEW
Index: ps/trunk/source/tools/atlas/GameInterface/View.cpp
===================================================================
--- ps/trunk/source/tools/atlas/GameInterface/View.cpp
+++ ps/trunk/source/tools/atlas/GameInterface/View.cpp
@@ -1,18 +1,18 @@
/* Copyright (C) 2023 Wildfire Games.
- * This file is part of 0 A.D.
+ * This file is part of 0 A.D.
*
- * 0 A.D. is free software: you can redistribute it and/or modify
+ * 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
- * 0 A.D. is distributed in the hope that it will be useful,
+ * 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with 0 A.D. If not, see .
+ * along with 0 A.D. If not, see .
*/
#include "precompiled.h"
Index: ps/trunk/source/tools/autolog/SVNLog/lib/SVNLog/Controller/LogUpdate.pm
===================================================================
--- ps/trunk/source/tools/autolog/SVNLog/lib/SVNLog/Controller/LogUpdate.pm
+++ ps/trunk/source/tools/autolog/SVNLog/lib/SVNLog/Controller/LogUpdate.pm
@@ -128,7 +128,7 @@
my $feed_url = $c->config->{output}{feed_url};
my $out = <
-0 A.D. Revision Log
+0 A.D. Revision Log
-This site collects opt-in automatic feedback from players of 0 A.D.
+
This site collects opt-in automatic feedback from players of 0 A.D.
Published data:
OpenGL capabilities.
Index: ps/trunk/source/tools/webservices/userreport/templates/jsonformat.html
===================================================================
--- ps/trunk/source/tools/webservices/userreport/templates/jsonformat.html
+++ ps/trunk/source/tools/webservices/userreport/templates/jsonformat.html
@@ -1,6 +1,6 @@
-
0 A.D. report service
+0 A.D. report service