Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/cost_healer.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/cost_healer.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/cost_healer.json @@ -0,0 +1,20 @@ +{ + "genericName": "Sacrificial Ritual", + "description": "Sacrificial rituals were quite common in ancient times, whether to satisfy the gods, calm natural disasters, or even improve harvests.", + "cost": { + "food": 250, + "stone": 100 + }, + "requirements": { "tech": "phase_town" }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "skull_swords.png", + "researchTime": 40, + "tooltip": "Healers –40% training time, and the metal cost is removed.", + "modifications": [ + { "value": "Cost/BuildTime", "multiply": 0.6 }, + { "value": "Cost/Resources/metal", "replace": 0 }, + { "value": "Loot/metal", "replace": 0 } + ], + "affects": ["Healer"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml @@ -44,6 +44,7 @@ + cost_healer heal_range heal_range_2 heal_rate