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petra: avoid to choose a decaying structure as target
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Authored by mimo on Jun 1 2017, 8:17 PM.
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Details

Summary

Now that fields do not decay immediately after having captured an enemy cc, the ai can attack them even if they are decaying. Same thing for enemy walls which can now decay and are not worth attacking when decaying.

Test Plan

check that the ai behaviour is as expected

Diff Detail

Repository
rP 0 A.D. Public Repository
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Unit
Tests Not Applicable

Event Timeline

Build is green

Updating workspaces.
Build (release)...
Build (debug)...
Running release tests...
Running cxxtest tests (306 tests)..................................................................................................................................................................................................................................................................................................................OK!
Running debug tests...
Running cxxtest tests (306 tests)..................................................................................................................................................................................................................................................................................................................OK!
Checking XML files...

http://jw:8080/job/phabricator/1439/ for more details.

Executing section Default...
Executing section Source...
Executing section JS...
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before '='.
|----|    | /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
| 125| 125| 	{
| 126| 126| 		priority = 90;
| 127| 127| 		// basically we want a mix of citizen soldiers so our barracks have a purpose, and champion units.
| 128|    |-		this.unitStat.RangedInfantry    = { "priority": 0.7, "minSize": 5, "targetSize": 20, "batchSize": 5, "classes": ["Infantry", "Ranged", "CitizenSoldier"],
|    | 128|+		this.unitStat.RangedInfantry = { "priority": 0.7, "minSize": 5, "targetSize": 20, "batchSize": 5, "classes": ["Infantry", "Ranged", "CitizenSoldier"],
| 129| 129| 			"interests": [["strength",3], ["cost",1] ] };
| 130| 130| 		this.unitStat.MeleeInfantry     = { "priority": 0.7, "minSize": 5, "targetSize": 20, "batchSize": 5, "classes": ["Infantry", "Melee", "CitizenSoldier"],
| 131| 131| 			"interests": [ ["strength",3], ["cost",1] ] };
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before '='.
|----|    | /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
| 127| 127| 		// basically we want a mix of citizen soldiers so our barracks have a purpose, and champion units.
| 128| 128| 		this.unitStat.RangedInfantry    = { "priority": 0.7, "minSize": 5, "targetSize": 20, "batchSize": 5, "classes": ["Infantry", "Ranged", "CitizenSoldier"],
| 129| 129| 			"interests": [["strength",3], ["cost",1] ] };
| 130|    |-		this.unitStat.MeleeInfantry     = { "priority": 0.7, "minSize": 5, "targetSize": 20, "batchSize": 5, "classes": ["Infantry", "Melee", "CitizenSoldier"],
|    | 130|+		this.unitStat.MeleeInfantry = { "priority": 0.7, "minSize": 5, "targetSize": 20, "batchSize": 5, "classes": ["Infantry", "Melee", "CitizenSoldier"],
| 131| 131| 			"interests": [ ["strength",3], ["cost",1] ] };
| 132| 132| 		this.unitStat.ChampRangedInfantry = { "priority": 1, "minSize": 3, "targetSize": 18, "batchSize": 3, "classes": ["Infantry", "Ranged", "Champion"],
| 133| 133| 			"interests": [["strength",3], ["cost",1] ] };
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before '='.
|----|    | /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
| 131| 131| 			"interests": [ ["strength",3], ["cost",1] ] };
| 132| 132| 		this.unitStat.ChampRangedInfantry = { "priority": 1, "minSize": 3, "targetSize": 18, "batchSize": 3, "classes": ["Infantry", "Ranged", "Champion"],
| 133| 133| 			"interests": [["strength",3], ["cost",1] ] };
| 134|    |-		this.unitStat.ChampMeleeInfantry  = { "priority": 1, "minSize": 3, "targetSize": 18, "batchSize": 3, "classes": ["Infantry", "Melee", "Champion"],
|    | 134|+		this.unitStat.ChampMeleeInfantry = { "priority": 1, "minSize": 3, "targetSize": 18, "batchSize": 3, "classes": ["Infantry", "Melee", "Champion"],
| 135| 135| 			"interests": [ ["strength",3], ["cost",1] ] };
| 136| 136| 		this.unitStat.RangedCavalry     = { "priority": 0.7, "minSize": 4, "targetSize": 20, "batchSize": 4, "classes": ["Cavalry", "Ranged", "CitizenSoldier"],
| 137| 137| 			"interests": [ ["strength",2], ["cost",1] ] };
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before '='.
|----|    | /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
| 133| 133| 			"interests": [["strength",3], ["cost",1] ] };
| 134| 134| 		this.unitStat.ChampMeleeInfantry  = { "priority": 1, "minSize": 3, "targetSize": 18, "batchSize": 3, "classes": ["Infantry", "Melee", "Champion"],
| 135| 135| 			"interests": [ ["strength",3], ["cost",1] ] };
| 136|    |-		this.unitStat.RangedCavalry     = { "priority": 0.7, "minSize": 4, "targetSize": 20, "batchSize": 4, "classes": ["Cavalry", "Ranged", "CitizenSoldier"],
|    | 136|+		this.unitStat.RangedCavalry = { "priority": 0.7, "minSize": 4, "targetSize": 20, "batchSize": 4, "classes": ["Cavalry", "Ranged", "CitizenSoldier"],
| 137| 137| 			"interests": [ ["strength",2], ["cost",1] ] };
| 138| 138| 		this.unitStat.MeleeCavalry      = { "priority": 0.7, "minSize": 4, "targetSize": 20, "batchSize": 4, "classes": ["Cavalry", "Melee", "CitizenSoldier"],
| 139| 139| 			"interests": [ ["strength",2], ["cost",1] ] };
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before '='.
|----|    | /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
| 135| 135| 			"interests": [ ["strength",3], ["cost",1] ] };
| 136| 136| 		this.unitStat.RangedCavalry     = { "priority": 0.7, "minSize": 4, "targetSize": 20, "batchSize": 4, "classes": ["Cavalry", "Ranged", "CitizenSoldier"],
| 137| 137| 			"interests": [ ["strength",2], ["cost",1] ] };
| 138|    |-		this.unitStat.MeleeCavalry      = { "priority": 0.7, "minSize": 4, "targetSize": 20, "batchSize": 4, "classes": ["Cavalry", "Melee", "CitizenSoldier"],
|    | 138|+		this.unitStat.MeleeCavalry = { "priority": 0.7, "minSize": 4, "targetSize": 20, "batchSize": 4, "classes": ["Cavalry", "Melee", "CitizenSoldier"],
| 139| 139| 			"interests": [ ["strength",2], ["cost",1] ] };
| 140| 140| 		this.unitStat.ChampRangedCavalry  = { "priority": 1, "minSize": 3, "targetSize": 15, "batchSize": 3, "classes": ["Cavalry", "Ranged", "Champion"],
| 141| 141| 			"interests": [ ["strength",3], ["cost",1] ] };
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before '='.
|----|    | /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
| 137| 137| 			"interests": [ ["strength",2], ["cost",1] ] };
| 138| 138| 		this.unitStat.MeleeCavalry      = { "priority": 0.7, "minSize": 4, "targetSize": 20, "batchSize": 4, "classes": ["Cavalry", "Melee", "CitizenSoldier"],
| 139| 139| 			"interests": [ ["strength",2], ["cost",1] ] };
| 140|    |-		this.unitStat.ChampRangedCavalry  = { "priority": 1, "minSize": 3, "targetSize": 15, "batchSize": 3, "classes": ["Cavalry", "Ranged", "Champion"],
|    | 140|+		this.unitStat.ChampRangedCavalry = { "priority": 1, "minSize": 3, "targetSize": 15, "batchSize": 3, "classes": ["Cavalry", "Ranged", "Champion"],
| 141| 141| 			"interests": [ ["strength",3], ["cost",1] ] };
| 142| 142| 		this.unitStat.ChampMeleeCavalry   = { "priority": 1, "minSize": 3, "targetSize": 15, "batchSize": 3, "classes": ["Cavalry", "Melee", "Champion"],
| 143| 143| 			"interests": [ ["strength",2], ["cost",1] ] };
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before '='.
|----|    | /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/simulation/ai/petra/attackPlan.js
| 139| 139| 			"interests": [ ["strength",2], ["cost",1] ] };
| 140| 140| 		this.unitStat.ChampRangedCavalry  = { "priority": 1, "minSize": 3, "targetSize": 15, "batchSize": 3, "classes": ["Cavalry", "Ranged", "Champion"],
| 141| 141| 			"interests": [ ["strength",3], ["cost",1] ] };
| 142|    |-		this.unitStat.ChampMeleeCavalry   = { "priority": 1, "minSize

http://jw:8080/job/phabricator_lint/101/ for more details.

This revision was automatically updated to reflect the committed changes.