Index: binaries/data/mods/public/simulation/components/Damage.js =================================================================== --- binaries/data/mods/public/simulation/components/Damage.js +++ binaries/data/mods/public/simulation/components/Damage.js @@ -116,7 +116,9 @@ let cmpProjectileManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_ProjectileManager); // Deal direct damage if we hit the main target - if (this.TestCollision(data.target, data.position, lateness)) + // and if the target has DamageReceiver (not the case for a mirage for example) + let cmpDamageReceiver = Engine.QueryInterface(data.target, IID_DamageReceiver) + if (cmpDamageReceiver && this.TestCollision(data.target, data.position, lateness)) { this.CauseDamage(data); cmpProjectileManager.RemoveProjectile(data.projectileId);