Index: ps/trunk/binaries/data/mods/public/maps/random/caledonian_meadows.js =================================================================== --- ps/trunk/binaries/data/mods/public/maps/random/caledonian_meadows.js +++ ps/trunk/binaries/data/mods/public/maps/random/caledonian_meadows.js @@ -376,6 +376,12 @@ RMS.SetProgress(30); /** + * Smooth Start Locations before height region calculation + */ +for (let p = 0; p < playerIDs.length; ++p) + rectangularSmoothToHeight(startLocations[p], 35, 35, playerHeight, 0.7); + +/** * Add paths */ let tchm = getTileCenteredHeightmap(); // Calculate tileCenteredHeightMap (This has nothing to to with TILE_CENTERED_HEIGHT_MAP which should be false) @@ -494,7 +500,6 @@ for (let p = 0; p < playerIDs.length; ++p) { let point = startLocations[p]; - rectangularSmoothToHeight(point, 40, 40, playerHeight, 0.7); placeCivDefaultEntities(point.x, point.y, playerIDs[p], { "iberWall": true }); placeStartLocationResources(startLocations[p]); }