Storehouses miraculously all have the same dimensions, and while some obstructions could be a tiny bit smaller I didn't think anything (besides Carthage) was worth changing.
Details
Details
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bb - Commits
- rP20225: Resize storehouse so obstructions matches visually
See that the Carthage storehouse looks okay.
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Diff Detail
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ptol storehouse has useless 8 height. Not sure if ptol should have 4*4 rubble, maybe just 3*3 is correct
binaries/data/mods/public/simulation/templates/structures/cart_storehouse.xml | ||
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5 | normal things have 8 not sure if conflicting |
Comment Actions
also celting storehouses seem to overlap a bit Hellenic also slightly but less
Maybe maur needs a check too
binaries/data/mods/public/simulation/templates/structures/cart_storehouse.xml | ||
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5 | random value since the height is fairly the same as the other buildings | |
binaries/data/mods/public/simulation/templates/structures/gaul_storehouse.xml | ||
7 | depth="17.0" looks better to me (smaller not possible, notice there are 2 actors with sorta different size) | |
binaries/data/mods/public/simulation/templates/structures/ptol_storehouse.xml | ||
10 | shouldn't that become a 4x4 rubble and foundation? |
binaries/data/mods/public/simulation/templates/structures/gaul_storehouse.xml | ||
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7 | (I knew houses had different actors but didn't realize this one did too.) |