Index: binaries/data/config/default.cfg =================================================================== --- binaries/data/config/default.cfg +++ binaries/data/config/default.cfg @@ -375,9 +375,9 @@ [lobby] history = 0 ; Number of past messages to display on join -room = "arena22" ; Default MUC room to join +room = "arena23" ; Default MUC room to join server = "lobby.wildfiregames.com" ; Address of lobby server -xpartamupp = "wfgbot22" ; Name of the server-side xmpp client that manage games +xpartamupp = "wfgbot23" ; Name of the server-side xmpp client that manage games buddies = "," ; Comma separated list of playernames that the current user has marked as buddies [lobby.columns] Index: binaries/data/mods/public/gui/pregame/mainmenu.xml =================================================================== --- binaries/data/mods/public/gui/pregame/mainmenu.xml +++ binaries/data/mods/public/gui/pregame/mainmenu.xml @@ -536,7 +536,7 @@ [font="sans-bold-16"] - Alpha XXII: Venustas + Alpha XXIII: Ken Wood [/font]\n\n WARNING: This is an early development version of the game. Many features have not been added yet. Index: binaries/data/mods/public/gui/session/top_panel/label.xml =================================================================== --- binaries/data/mods/public/gui/session/top_panel/label.xml +++ binaries/data/mods/public/gui/session/top_panel/label.xml @@ -1,7 +1,7 @@ - ALPHA XXII : Venustas + ALPHA XXIII : Ken Wood Index: binaries/data/mods/public/maps/random/african_plains.json =================================================================== --- binaries/data/mods/public/maps/random/african_plains.json +++ binaries/data/mods/public/maps/random/african_plains.json @@ -5,7 +5,7 @@ "Description" : "The central region of the vast continent of Africa, birthplace of humanity. Players start in a lush area teeming with vegetation and wildlife.", "BaseTerrain" : ["medit_sea_depths"], "BaseHeight" : 2, - "Keywords": ["new"], + "Keywords": [], "Preview" : "african_plains.png", "CircularMap" : true } Index: binaries/data/mods/public/maps/random/arctic_summer.json =================================================================== --- binaries/data/mods/public/maps/random/arctic_summer.json +++ binaries/data/mods/public/maps/random/arctic_summer.json @@ -5,7 +5,7 @@ "Description" : "Summer has arrived to the cold regions of the north and with it have many animals, profiting from its milder climate. Wolves, ever present, have shed their winter clothes; deer, hares and muskox populate the plains. The last traces of winter are rapidly disappearing, only to reappear very soon.", "BaseTerrain" : ["medit_sea_depths"], "BaseHeight" : 2, - "Keywords": ["new"], + "Keywords": [], "Preview" : "arctic_summer.png", "CircularMap" : true } Index: binaries/data/mods/public/maps/random/botswanan_haven.json =================================================================== --- binaries/data/mods/public/maps/random/botswanan_haven.json +++ binaries/data/mods/public/maps/random/botswanan_haven.json @@ -5,7 +5,7 @@ "Description" : "Botswanan Africa during the wet season, a land which was arid and inhospitable just weeks before has come to life totally transformed. Herds of zebras graze amid the tall, lush grasses in which lions lie waiting, while in the shallow pools lurk fearsome crocodiles.", "BaseTerrain" : ["savanna_grass_b_wetseason"], "BaseHeight" : 3, - "Keywords": ["new"], + "Keywords": [], "CircularMap" : true, "Preview" : "botswanan_haven.png" } Index: binaries/data/mods/public/maps/random/danubius.json =================================================================== --- binaries/data/mods/public/maps/random/danubius.json +++ binaries/data/mods/public/maps/random/danubius.json @@ -5,7 +5,7 @@ "Description" : "Players start along the banks of the river Danube in the period following the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate their hold on this land, celtic reinforcements have been sent to root out the remaining foreign cultures. Players not only have to vie for power amongst themselves, but also beat back these ruthless invaders. Ultimately, the Boii were defeated by the rising power of the Dacians, hence leading to the reemergence of the Geto-Dacian Confederation under King Burebista.", "BaseTerrain" : ["temp_grass_aut", "temp_grass_plants_aut", "temp_grass_c_aut", "temp_grass_d_aut"], "BaseHeight" : 4, - "Keywords": ["new", "trigger"], + "Keywords": ["trigger"], "CircularMap" : true, "Preview" : "danubius.png", "TriggerScripts" : [ Index: binaries/data/mods/public/maps/random/extinct_volcano.json =================================================================== --- binaries/data/mods/public/maps/random/extinct_volcano.json +++ binaries/data/mods/public/maps/random/extinct_volcano.json @@ -8,7 +8,7 @@ ], "BaseTerrain" : "ocean_rock_a", "BaseHeight" : 1, - "Keywords": ["new", "trigger"], + "Keywords": ["trigger"], "CircularMap" : true, "Preview" : "extinctvolcano.png", "TriggerScripts": [ Index: binaries/data/mods/public/maps/random/india.json =================================================================== --- binaries/data/mods/public/maps/random/india.json +++ binaries/data/mods/public/maps/random/india.json @@ -6,7 +6,7 @@ "BaseTerrain" : "savanna_grass_a", "BaseHeight" : 1, "Preview" : "india.png", - "Keywords": ["new"], + "Keywords": [], "CircularMap" : true } } Index: binaries/data/mods/public/maps/random/polar_sea.json =================================================================== --- binaries/data/mods/public/maps/random/polar_sea.json +++ binaries/data/mods/public/maps/random/polar_sea.json @@ -5,7 +5,7 @@ "Description" : "Players start in a cold polar region barren of vegetation. In the sea fish and whales abound, while the fragile icy land teems with huntable walruses and deadly wolves. These wolves, made ravenous by the harsh and forbidding climate, drawn by the scent of prey, have started appearing in terrifying numbers. A wise and strong ruler will not only achieve victory over his enemies, but also keep the number of these beasts at bay, lest they undermine his economy and cause his downfall. [color=\"red\"]Warning: It is inadvisable to disable treasures, since there is no gatherable wood. Not recommended for inexperienced players.[/color]", "BaseTerrain" : ["medit_sea_depths"], "BaseHeight" : 2, - "Keywords": ["new", "trigger"], + "Keywords": ["trigger"], "Preview" : "polar_sea.png", "CircularMap" : true, "TriggerScripts" : [ Index: binaries/data/mods/public/maps/random/river_archipelago.json =================================================================== --- binaries/data/mods/public/maps/random/river_archipelago.json +++ binaries/data/mods/public/maps/random/river_archipelago.json @@ -5,7 +5,7 @@ "Description" : "Narrow strips of lands are separated by waterways, leaving few and shallow landbridges between them. Tropical wetlands provide plenty of game, but beware of Mauryan tribesmen when exploring the outermost islands.", "BaseTerrain" : ["tropic_grass_c", "tropic_grass_c", "tropic_grass_c", "tropic_grass_c", "tropic_grass_plants", "tropic_plants", "tropic_plants_b"], "BaseHeight" : 3, - "Keywords": ["naval", "new"], + "Keywords": ["naval"], "Preview" : "river_archipelago.png", "CircularMap" : true } Index: binaries/data/mods/public/maps/random/wild_lake.json =================================================================== --- binaries/data/mods/public/maps/random/wild_lake.json +++ binaries/data/mods/public/maps/random/wild_lake.json @@ -6,7 +6,7 @@ "Description" : "A lake surrounded by hills.", "CircularMap" : true, "BaseTerrain" : "whiteness", - "Keywords": ["new"], + "Keywords": [], "BaseHeight" : 0 } } Index: binaries/data/mods/public/maps/skirmishes/Corinthian Isthmus (4).xml =================================================================== --- binaries/data/mods/public/maps/skirmishes/Corinthian Isthmus (4).xml +++ binaries/data/mods/public/maps/skirmishes/Corinthian Isthmus (4).xml @@ -42,7 +42,7 @@ "CircularMap": true, "Description": "Two Mediterranean land masses connected by a narrow spit of land, called an 'Isthmus'.", "GameType": "conquest", - "Keywords": ["new"], + "Keywords": [], "LockTeams": true, "Name": "Corinthian Isthmus (4)", "PlayerData": [ Index: binaries/data/mods/public/mod.json =================================================================== --- binaries/data/mods/public/mod.json +++ binaries/data/mods/public/mod.json @@ -1,6 +1,6 @@ { "name": "0ad", - "version": "0.0.22", + "version": "0.0.23", "label": "0 A.D. Empires Ascendant", "url": "play0ad.com", "description": "A free, open-source, historical RTS game.", Index: source/ps/Pyrogenesis.cpp =================================================================== --- source/ps/Pyrogenesis.cpp +++ source/ps/Pyrogenesis.cpp @@ -24,7 +24,7 @@ #include "lib/sysdep/sysdep.h" #include "lib/svn_revision.h" -const char engine_version[] = "0.0.22"; +const char engine_version[] = "0.0.23"; // convert contents of file from char to wchar_t and // append to file.