Currently we have 5 relics by default which is only interesting when wanting to hunt them for bonuses.
The default should be 1 or 2 so that it's likely to get the relic victory started (which is something the players expect from the gamemode).
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Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.
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Build is green
Updating workspaces. Build (release)... Build (debug)... Running release tests... Running cxxtest tests (306 tests)..................................................................................................................................................................................................................................................................................................................OK! Running debug tests... Running cxxtest tests (306 tests)..................................................................................................................................................................................................................................................................................................................OK! Checking XML files...
http://jw:8080/job/phabricator/1795/ for more details.
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Executing section Default... Executing section Source... Executing section JS... | | [NORMAL] ESLintBear (no-undef-init): | | It's not necessary to initialize 'g_GameStanzaTimer' to undefined. |----| | /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/gui/gamesetup/gamesetup.js | |++++| /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/gui/gamesetup/gamesetup.js | 318| 318| /** | 319| 319| * Index of the GUI timer. | 320| 320| */ | 321| |-var g_GameStanzaTimer = undefined; | | 321|+var g_GameStanzaTimer; | 322| 322| | 323| 323| /** | 324| 324| * Only send a lobby update if something actually changed. | | [NORMAL] ESLintBear (no-undef-init): | | It's not necessary to initialize 'yPos' to undefined. |----| | /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/gui/gamesetup/gamesetup.js | |++++| /mnt/data/jenkins-phabricator/workspace/phabricator_lint/binaries/data/mods/public/gui/gamesetup/gamesetup.js |1144|1144| |1145|1145| function verticallyDistributeGUIObjects(parent, objectHeight, ignore) |1146|1146| { |1147| |- let yPos = undefined; | |1147|+ let yPos; |1148|1148| |1149|1149| let parentObject = Engine.GetGUIObjectByName(parent); |1150|1150| for (let child of parentObject.children) binaries/data/mods/public/gui/gamesetup/gamesetup.js | 695| » » » let·pData·=·playerData.find(pData·=>·sameColor(g_PlayerColorPickerList[selectedIdx],·pData.Color)); | | [NORMAL] ESLintBear (no-shadow): | | 'pData' is already declared in the upper scope. binaries/data/mods/public/gui/gamesetup/gamesetup.js |1600| » while·(g_IsNetworked) | | [NORMAL] ESLintBear (no-unmodified-loop-condition): | | 'g_IsNetworked' is not modified in this loop. binaries/data/mods/public/gui/gamesetup/gamesetup.js |2050| » » for·(let·guid·in·g_PlayerAssignments) | | [NORMAL] ESLintBear (no-shadow): | | 'guid' is already declared in the upper scope. binaries/data/mods/public/gui/gamesetup/gamesetup.js |2050| » » for·(let·guid·in·g_PlayerAssignments) | | [NORMAL] ESLintBear (no-shadow): | | 'guid' is already declared in the upper scope. binaries/data/mods/public/gui/gamesetup/gamesetup.js | 321| var·g_GameStanzaTimer·=·undefined; | | [NORMAL] JSHintBear: | | It's not necessary to initialize 'g_GameStanzaTimer' to 'undefined'. binaries/data/mods/public/gui/gamesetup/gamesetup.js | 946| » g_IsTutorial·=·attribs.tutorial·&&·attribs.tutorial·==·true; | | [NORMAL] JSHintBear: | | Use '===' to compare with 'true'. binaries/data/mods/public/gui/gamesetup/gamesetup.js |1147| » let·yPos·=·undefined; | | [NORMAL] JSHintBear: | | It's not necessary to initialize 'yPos' to 'undefined'. binaries/data/mods/public/gui/gamesetup/gamesetup.js |1582| » if·(g_LoadingState·==·0) | | [NORMAL] JSHintBear: | | Use '===' to compare with '0'. binaries/data/mods/public/gui/gamesetup/gamesetup.js |1634| » » if·(playerData.some((pData,·j)·=>·i·!=·j·&&·sameColor(playerData[i].Color,·pData.Color))) | | [NORMAL] JSHintBear: | | Don't make functions within a loop. binaries/data/mods/public/gui/gamesetup/gamesetup.js |1635| » » » playerData[i].Color·=·g_PlayerColorPickerList.find(color·=>·playerData.every(pData·=>·!sameColor(color,·pData.Color))); | | [NORMAL] JSHintBear: | | Don't make functions within a loop. binaries/data/mods/public/gui/gamesetup/gamesetup.js |1812| » » » chosenCiv·=·pickRandom(Object.keys(g_CivData).filter(civ·=>·g_CivData[civ].Culture·==·culture)); | | [NORMAL] JSHintBear: | | Don't make functions within a loop. binaries/data/mods/public/gui/gamesetup/gamesetup.js |1826| » » let·usedName·=·g_GameAttributes.settings.PlayerData.filter(pData·=>·pData.Name·&&·pData.Name.indexOf(chosenName)·!==·-1).length; | | [NORMAL] JSHintBear: | | Don't make functions within a loop. binaries/data/mods/public/gui/gamesetup/gamesetup.js |2262| » if·(g_GameStanzaTimer·!=·undefined) | | [NORMAL] JSHintBear: | | Use '!==' to compare with 'undefined'. binaries/data/mods/public/gui/gamesetup/gamesetup.js |2302| » if·(g_GameStanzaTimer·!=·undefined) | | [NORMAL] JSHintBear: | | Use '!==' to compare with 'undefined'. Executing section XML GUI... Executing section Python... Executing section Perl...
http://jw:8080/job/phabricator_lint/351/ for more details.