#2828 / rP17870 removed the libjpeg from 0 A.D. because it wasn't really used anywhere.
However IMO it would be great to allow using the JPEG format for screenshots,
because the game freezes for about a second and a PNG screenshot can easily consume 2-4MB,
while a JPEG screenshot consumes few 100KB while looking identically (even when zooming in).
Promotional screenshots should be taken with the "big screenshot" tool (6400x4800 bmp) if they seriously want a good image quality (the png/jpeg difference is negligible).
If JPEG support is rejected, we must remove few "jpg" occurrences forgotton by rP17870.