Index: binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json +++ binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json @@ -1,24 +1,24 @@ { "autoResearch": true, "icon": "upgrade_advanced.png", - "tooltip": "Units promoted to the advanced class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra attack for melee units, 4m extra range and 5% better precision for ranged units, faster movement speeds and extra heal speed and range for healers.", + "tooltip": "Units promoted to the advanced class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster movement speeds and extra heal speed and range for healers.", "modifications": [ - {"value": "Health/Max", "multiply": 1.2 }, - {"value": "Armour/Hack", "add": 1 }, - {"value": "Armour/Pierce", "add": 1 }, - {"value": "Armour/Crush", "add": 1 }, - {"value": "Attack/Capture/Value", "add": 0.4 }, - {"value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 }, - {"value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry"}, - {"value": "UnitMotion/WalkSpeed", "add": 1, "affects": "Cavalry" }, - {"value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, - {"value": "Vision/Range", "add": 4, "affects": "Ranged" }, - {"value": "Attack/Ranged/Spread", "multiply": 0.95, "affects": "Ranged" }, - {"value": "Attack/Melee/Hack", "multiply": 1.2, "affects": "Melee" }, - {"value": "Attack/Melee/Pierce", "multiply": 1.2, "affects": "Melee" }, - {"value": "Vision/Range", "add": 3, "affects": "Healer" }, - {"value": "Heal/Range", "add": 3, "affects": "Healer" }, - {"value": "Heal/HP", "add": 5, "affects": "Healer" } + { "value": "Health/Max", "multiply": 1.2 }, + { "value": "Armour/Hack", "add": 1 }, + { "value": "Armour/Pierce", "add": 1 }, + { "value": "Armour/Crush", "add": 1 }, + { "value": "Attack/Capture/Value", "add": 0.4 }, + { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 }, + { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" }, + { "value": "UnitMotion/WalkSpeed", "add": 1, "affects": "Cavalry" }, + { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, + { "value": "Vision/Range", "add": 4, "affects": "Ranged" }, + { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" }, + { "value": "Attack/Melee/Hack", "multiply": 1.2, "affects": "Melee" }, + { "value": "Attack/Melee/Pierce", "multiply": 1.2, "affects": "Melee" }, + { "value": "Vision/Range", "add": 3, "affects": "Healer" }, + { "value": "Heal/Range", "add": 3, "affects": "Healer" }, + { "value": "Heal/HP", "add": 5, "affects": "Healer" } ], "affects": ["Advanced Unit", "Elite Unit"] } Index: binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json +++ binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json @@ -1,24 +1,24 @@ { "autoResearch": true, "icon": "upgrade_elite.png", - "tooltip": "Units trained to the elite class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra attack for melee units, extra range and better precision for ranged units, faster movement speeds and extra heal speed and range for healers.", + "tooltip": "Units trained to the elite class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster movement speeds and extra heal speed and range for healers.", "modifications": [ - {"value": "Health/Max", "multiply": 1.2 }, - {"value": "Armour/Hack", "add": 1 }, - {"value": "Armour/Pierce", "add": 1 }, - {"value": "Armour/Crush", "add": 1 }, - {"value": "Attack/Capture/Value", "add": 0.4 }, - {"value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 }, - {"value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry"}, - {"value": "UnitMotion/WalkSpeed", "add": 1, "affects": "Cavalry" }, - {"value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, - {"value": "Vision/Range", "add": 4, "affects": "Ranged" }, - {"value": "Attack/Ranged/Spread", "multiply": 0.95, "affects": "Ranged" }, - {"value": "Attack/Melee/Hack", "multiply": 1.2, "affects": "Melee" }, - {"value": "Attack/Melee/Pierce", "multiply": 1.2, "affects": "Melee" }, - {"value": "Vision/Range", "add": 3, "affects": "Healer" }, - {"value": "Heal/Range", "add": 3, "affects": "Healer" }, - {"value": "Heal/HP", "add": 5, "affects": "Healer" } + { "value": "Health/Max", "multiply": 1.2 }, + { "value": "Armour/Hack", "add": 1 }, + { "value": "Armour/Pierce", "add": 1 }, + { "value": "Armour/Crush", "add": 1 }, + { "value": "Attack/Capture/Value", "add": 0.4 }, + { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 }, + { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" }, + { "value": "UnitMotion/WalkSpeed", "add": 1, "affects": "Cavalry" }, + { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, + { "value": "Vision/Range", "add": 4, "affects": "Ranged" }, + { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" }, + { "value": "Attack/Melee/Hack", "multiply": 1.2, "affects": "Melee" }, + { "value": "Attack/Melee/Pierce", "multiply": 1.2, "affects": "Melee" }, + { "value": "Vision/Range", "add": 3, "affects": "Healer" }, + { "value": "Heal/Range", "add": 3, "affects": "Healer" }, + { "value": "Heal/HP", "add": 5, "affects": "Healer" } ], "affects": ["Elite Unit"] } Index: binaries/data/mods/public/simulation/data/technologies/mauryans/special_archery_tradition.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/mauryans/special_archery_tradition.json +++ binaries/data/mods/public/simulation/data/technologies/mauryans/special_archery_tradition.json @@ -1,17 +1,19 @@ { "genericName": "Archery Tradition", "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.", - "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 250}, - "requirements": {"all": [{"tech": "phase_village"}, {"civ": "maur"}]}, + "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 250 }, + "requirements": { "all": [{ "tech": "phase_village" }, { "civ": "maur" }] }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, - "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", + "tooltip": "Range +10 meters for bow-wielding units. Archer units better accuracy and -20% train time, but also -20% health.", "modifications": [ - {"value": "Attack/Ranged/MaxRange", "add": 10.0}, - {"value": "Vision/Range", "add": 10.0}, - {"value": "Cost/BuildTime", "multiply": 0.8}, - {"value": "Health/Max", "multiply": 0.8}], + { "value": "Attack/Ranged/MaxRange", "add": 10.0 }, + { "value": "Vision/Range", "add": 10.0 }, + { "value": "Attack/Ranged/Spread", "multiply": 0.8 }, + { "value": "Cost/BuildTime", "multiply": 0.8 }, + { "value": "Health/Max", "multiply": 0.8 } + ], "affects": ["Archer"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json +++ binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json @@ -1,17 +1,19 @@ { "genericName": "Archery Tradition", "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.", - "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 250}, - "requirements": {"all": [{"tech": "phase_village"}, {"civ": "pers"}]}, + "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 250 }, + "requirements": { "all": [{ "tech": "phase_village" }, { "civ": "pers" }] }, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, - "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", + "tooltip": "Range +10 meters for bow-wielding units. Archer units better accuracy and -20% train time, but also -20% health.", "modifications": [ - {"value": "Attack/Ranged/MaxRange", "add": 10.0}, - {"value": "Vision/Range", "add": 10.0}, - {"value": "Cost/BuildTime", "multiply": 0.8}, - {"value": "Health/Max", "multiply": 0.8}], + { "value": "Attack/Ranged/MaxRange", "add": 10.0 }, + { "value": "Vision/Range", "add": 10.0 }, + { "value": "Attack/Ranged/Spread", "multiply": 0.8 }, + { "value": "Cost/BuildTime", "multiply": 0.8 }, + { "value": "Health/Max", "multiply": 0.8 } + ], "affects": ["Archer"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json +++ binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json @@ -5,7 +5,7 @@ "requirements": { "all": [ { "tech": "phase_city" }, - { "notciv": "brit"}, + { "notciv": "brit" }, { "notciv": "gaul" }, { "notciv": "iber" }, { "notciv": "maur" }, @@ -16,7 +16,7 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "accuracy_bolt.png", "researchTime": 40, - "tooltip": "Bolt shooter accuracy increased 25%.", + "tooltip": "Bolt shooter accuracy increased.", "modifications": [{ "value": "Attack/Ranged/Spread", "multiply": 0.8 }], "affects": ["BoltShooter"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml"