Special technologies are technologies that have a "civ": or "notciv": requirement, i.e. they're available to one or more factions, but not all. Currently some are grouped alongside regular technologies, others are arbitrarily distibuted over the carthaginians/, hellenes/, kushites/, mauryas/, persians/, romans/, and successors/ subdirectories.
- merges identical technologies (archery tradition, naval architects)
- moves special technologies that are used out of those subdirectories, occassionally implementing more consistent naming
- updates specific structure template production queues accordingly