Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/agoge.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/agoge.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/agoge.json @@ -0,0 +1,21 @@ +{ + "genericName": "The Agoge", + "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", + "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 200 }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "civ": "spart" } + ] + }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "agoge.png", + "researchTime": 60, + "tooltip": "Champion Infantry Spearmen +25% health, but +5% training time.", + "modifications": [ + { "value": "Cost/BuildTime", "multiply": 1.05 }, + { "value": "Health/Max", "multiply": 1.25 } + ], + "affects": ["Champion Infantry Spearman"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/architecture_kush.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/architecture_kush.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/architecture_kush.json @@ -0,0 +1,21 @@ +{ + "genericName": "Monumental Architecture", + "cost": { "food": 0, "wood": 0, "stone": 600, "metal": 0 }, + "requirements": { + "all": [ + { "tech": "phase_town" }, + { "civ": "kush" } + ] + }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "pers_hundred_columns.png", + "researchTime": 60, + "tooltip": "Civic Structures +20% build time, +20% health, and +20% capture points.", + "modifications": [ + { "value": "Capturable/CapturePoints", "multiply": 1.2 }, + { "value": "Cost/BuildTime", "multiply": 1.2 }, + { "value": "Health/Max", "multiply": 1.2 } + ], + "affects": ["Civic"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/architecture_pers.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/architecture_pers.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/architecture_pers.json @@ -0,0 +1,16 @@ +{ + "genericName": "Persian Architecture", + "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", + "cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 }, + "requirements": { "all": [{ "tech": "phase_village" }, { "civ": "pers" }] }, + "icon": "stone_blocks.png", + "researchTime": 60, + "tooltip": "All Persian structures +25% health and capture points, but also +20% build time.", + "modifications": [ + { "value": "Capturable/CapturePoints", "multiply": 1.25 }, + { "value": "Cost/BuildTime", "multiply": 1.2 }, + { "value": "Health/Max", "multiply": 1.25 } + ], + "affects": ["Structure !Wonder"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/special_colonisation.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/special_colonisation.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/special_colonisation.json @@ -1,15 +0,0 @@ -{ - "genericName": "Colonization", - "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", - "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 500 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "political_face.png", - "researchTime": 60, - "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.75 } - ], - "affects": ["Civic"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/special_exploration.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/special_exploration.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/carthaginians/special_exploration.json @@ -1,15 +0,0 @@ -{ - "genericName": "Exploration", - "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", - "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "armor_ship_gold.png", - "researchTime": 60, - "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", - "modifications": [ - { "value": "Vision/Range", "multiply": 1.25 } - ], - "affects": ["Trader", "Ship"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/colonization.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/colonization.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/colonization.json @@ -0,0 +1,15 @@ +{ + "genericName": "Colonization", + "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", + "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 500 }, + "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "political_face.png", + "researchTime": 60, + "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", + "modifications": [ + { "value": "Cost/BuildTime", "multiply": 0.75 } + ], + "affects": ["Civic"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/equine_transports.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/equine_transports.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/equine_transports.json @@ -0,0 +1,11 @@ +{ + "genericName": "Equine Transports", + "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", + "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, + "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "horse_rider.png", + "researchTime": 60, + "tooltip": "Phoenician Triremes gain the ability to train cavalry.", + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/exploration.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/exploration.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/exploration.json @@ -0,0 +1,15 @@ +{ + "genericName": "Exploration", + "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", + "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, + "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "armor_ship_gold.png", + "researchTime": 60, + "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", + "modifications": [ + { "value": "Vision/Range", "multiply": 1.25 } + ], + "affects": ["Trader", "Ship"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json @@ -1,21 +0,0 @@ -{ - "genericName": "The Agoge", - "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", - "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { - "all": [ - { "tech": "phase_city" }, - { "civ": "spart" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "agoge.png", - "researchTime": 60, - "tooltip": "Champion Infantry Spearmen +25% health, but +5% training time.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 1.05 }, - { "value": "Health/Max", "multiply": 1.25 } - ], - "affects": ["Champion Infantry Spearman"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/special_iphicratean_reforms.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/special_iphicratean_reforms.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/special_iphicratean_reforms.json @@ -1,11 +0,0 @@ -{ - "genericName": "Iphicratean Reforms", - "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", - "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "athen" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", - "researchTime": 60, - "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/special_long_walls.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/special_long_walls.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenes/special_long_walls.json @@ -1,20 +0,0 @@ -{ - "genericName": "Athenian Long Walls", - "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", - "cost": { "food": 0, "wood": 0, "stone": 250, "metal": 250 }, - "requirements": { - "all": [ - { "tech": "phase_city" }, - { "civ": "athen" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "crenelations.png", - "researchTime": 60, - "tooltip": "Build Walls in own or neutral territory.", - "modifications": [ - { "value": "BuildRestrictions/Territory", "replace": "own neutral" } - ], - "affects": ["Wall"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenistic_metropolis.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenistic_metropolis.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/hellenistic_metropolis.json @@ -0,0 +1,28 @@ +{ + "genericName": "Hellenistic Metropolis", + "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", + "cost": { "food": 0, "wood": 0, "stone": 500, "metal": 500 }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { + "any": [ + { "civ": "mace" }, + { "civ": "ptol" }, + { "civ": "sele" } + ] + } + ] + }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "statue_face_stone.png", + "researchTime": 60, + "tooltip": "Civic Centers +100% health and capture points, double default arrows.", + "modifications": [ + { "value": "BuildingAI/DefaultArrowCount", "multiply": 2 }, + { "value": "Capturable/CapturePoints", "multiply": 2 }, + { "value": "Health/Max", "multiply": 2 } + ], + "affects": ["CivCentre"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/immortals.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/immortals.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/immortals.json @@ -0,0 +1,21 @@ +{ + "genericName": "Immortals", + "description": "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi (“Immortals”) by Greek authors.", + "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "civ": "pers" } + ] + }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "fist_spear.png", + "researchTime": 60, + "tooltip": "Anušiya Champion Infantry -50% train time, but also -10% health.", + "modifications": [ + { "value": "Cost/BuildTime", "multiply": 0.5 }, + { "value": "Health/Max", "multiply": 0.9 } + ], + "affects": ["Immortal"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/iphicratean_reforms.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/iphicratean_reforms.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/iphicratean_reforms.json @@ -0,0 +1,11 @@ +{ + "genericName": "Iphicratean Reforms", + "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", + "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, + "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "athen" }] }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "helmet_corinthian_crest.png", + "researchTime": 60, + "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json @@ -1,21 +0,0 @@ -{ - "genericName": "Monumental Architecture", - "cost": { "food": 0, "wood": 0, "stone": 600, "metal": 0 }, - "requirements": { - "all": [ - { "tech": "phase_town" }, - { "civ": "kush" } - ] - }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "pers_hundred_columns.png", - "researchTime": 60, - "tooltip": "Civic Structures +20% build time, +20% health, and +20% capture points.", - "modifications": [ - { "value": "Capturable/CapturePoints", "multiply": 1.2 }, - { "value": "Cost/BuildTime", "multiply": 1.2 }, - { "value": "Health/Max", "multiply": 1.2 } - ], - "affects": ["Civic"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/long_walls.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/long_walls.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/long_walls.json @@ -0,0 +1,20 @@ +{ + "genericName": "Athenian Long Walls", + "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", + "cost": { "food": 0, "wood": 0, "stone": 250, "metal": 250 }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "civ": "athen" } + ] + }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "crenelations.png", + "researchTime": 60, + "tooltip": "Build Walls in own or neutral territory.", + "modifications": [ + { "value": "BuildRestrictions/Territory", "replace": "own neutral" } + ], + "affects": ["Wall"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_unlock_champions_sele.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_unlock_champions_sele.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pair_unlock_champions_sele.json @@ -0,0 +1,6 @@ +{ + "genericName": "Traditional Army vs Reform Army", + "top": "traditional_army_sele", + "bottom": "reformed_army_sele", + "requirements": { "civ": "sele" } +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/parade_of_daphne.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/parade_of_daphne.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/parade_of_daphne.json @@ -0,0 +1,20 @@ +{ + "genericName": "Parade of Daphne", + "description": "The festival at Daphne was a major event of the Seleucid Empire: tens of thousands of well-equipped troops participated in the opening procession.", + "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 300 }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "civ": "sele" } + ] + }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "parade_of_daphne.png", + "researchTime": 60, + "tooltip": "Champions −20% training time.", + "modifications": [ + { "value": "Cost/BuildTime", "multiply": 0.8 } + ], + "affects": ["Champion"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/immortals.json @@ -1,21 +0,0 @@ -{ - "genericName": "Immortals", - "description": "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi (“Immortals”) by Greek authors.", - "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { - "all": [ - { "tech": "phase_city" }, - { "civ": "pers" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "fist_spear.png", - "researchTime": 60, - "tooltip": "Anušiya Champion Infantry -50% train time, but also -10% health.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.5 }, - { "value": "Health/Max", "multiply": 0.9 } - ], - "affects": ["Immortal"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json @@ -1,16 +0,0 @@ -{ - "genericName": "Persian Architecture", - "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", - "cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_village" }, { "civ": "pers" }] }, - "icon": "stone_blocks.png", - "researchTime": 60, - "tooltip": "All Persian structures +25% health and capture points, but also +20% build time.", - "modifications": [ - { "value": "Capturable/CapturePoints", "multiply": 1.25 }, - { "value": "Cost/BuildTime", "multiply": 1.2 }, - { "value": "Health/Max", "multiply": 1.25 } - ], - "affects": ["Structure !Wonder"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/special_equine_transports.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/special_equine_transports.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/persians/special_equine_transports.json @@ -1,11 +0,0 @@ -{ - "genericName": "Equine Transports", - "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", - "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "horse_rider.png", - "researchTime": 60, - "tooltip": "Phoenician Triremes gain the ability to train cavalry.", - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/reformed_army_sele.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/reformed_army_sele.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/reformed_army_sele.json @@ -0,0 +1,15 @@ +{ + "pair": "pair_unlock_champions_sele", + "genericName": "Reform Army", + "description": "The Roman-style core of the Seleucid army.", + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "civ": "sele" } + ] + }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "helmet_corinthian_crest.png", + "tooltip": "Unlock the Champion Infantry Swordsman.", + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/romans/vision_sibylline.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/romans/vision_sibylline.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/romans/vision_sibylline.json @@ -1,16 +0,0 @@ -{ - "genericName": "Sibylline Books", - "specificName": "Libri Sibyllini", - "description": "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 250 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "rome" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "sibylline_books.png", - "researchTime": 40, - "tooltip": "+25% Vision range for all units.", - "modifications": [ - { "value": "Vision/Range", "multiply": 1.25 } - ], - "affects": ["Unit"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/sibylline_books.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/sibylline_books.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/sibylline_books.json @@ -0,0 +1,16 @@ +{ + "genericName": "Sibylline Books", + "specificName": "Libri Sibyllini", + "description": "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire.", + "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 250 }, + "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "rome" }] }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "sibylline_books.png", + "researchTime": 40, + "tooltip": "+25% Vision range for all units.", + "modifications": [ + { "value": "Vision/Range", "multiply": 1.25 } + ], + "affects": ["Unit"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/silvershields.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/silvershields.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/silvershields.json @@ -0,0 +1,20 @@ +{ + "genericName": "Silver Shields Regiment", + "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.", + "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "civ": "mace" } + ] + }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "shields_generic_silver.png", + "researchTime": 60, + "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health and attack damage.", + "modifications": [ + { "value": "Promotion/RequiredXp", "replace": 0 } + ], + "affects": ["Champion Infantry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/pair_unlock_champions.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/pair_unlock_champions.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/pair_unlock_champions.json @@ -1,6 +0,0 @@ -{ - "genericName": "Traditional Army vs Reform Army", - "top": "successors/unlock_traditional_army", - "bottom": "successors/unlock_reform_army", - "requirements": { "civ": "sele" } -} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json @@ -1,28 +0,0 @@ -{ - "genericName": "Hellenistic Metropolis", - "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", - "cost": { "food": 0, "wood": 0, "stone": 500, "metal": 500 }, - "requirements": { - "all": [ - { "tech": "phase_city" }, - { - "any": [ - { "civ": "mace" }, - { "civ": "ptol" }, - { "civ": "sele" } - ] - } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "statue_face_stone.png", - "researchTime": 60, - "tooltip": "Civic Centers +100% health and capture points, double default arrows.", - "modifications": [ - { "value": "BuildingAI/DefaultArrowCount", "multiply": 2 }, - { "value": "Capturable/CapturePoints", "multiply": 2 }, - { "value": "Health/Max", "multiply": 2 } - ], - "affects": ["CivCentre"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json @@ -1,20 +0,0 @@ -{ - "genericName": "Parade of Daphne", - "description": "The festival at Daphne was a major event of the Seleucid Empire: tens of thousands of well-equipped troops participated in the opening procession.", - "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 300 }, - "requirements": { - "all": [ - { "tech": "phase_city" }, - { "civ": "sele" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "parade_of_daphne.png", - "researchTime": 60, - "tooltip": "Champions −20% training time.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.8 } - ], - "affects": ["Champion"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/unlock_reform_army.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/unlock_reform_army.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/unlock_reform_army.json @@ -1,15 +0,0 @@ -{ - "pair": "successors/pair_unlock_champions", - "genericName": "Reform Army", - "description": "The Roman-style core of the Seleucid army.", - "requirements": { - "all": [ - { "tech": "phase_city" }, - { "civ": "sele" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", - "tooltip": "Unlock the Champion Infantry Swordsman.", - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/unlock_traditional_army.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/unlock_traditional_army.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/unlock_traditional_army.json @@ -1,15 +0,0 @@ -{ - "pair": "successors/pair_unlock_champions", - "genericName": "Traditional Army", - "description": "The Macedonian-style core of the Seleucid army.", - "requirements": { - "all": [ - { "tech": "phase_city" }, - { "civ": "sele" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", - "tooltip": "Unlock the Champion Infantry Pikeman.", - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json @@ -1,20 +0,0 @@ -{ - "genericName": "Silver Shields Regiment", - "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, - "requirements": { - "all": [ - { "tech": "phase_city" }, - { "civ": "mace" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "shields_generic_silver.png", - "researchTime": 60, - "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health and attack damage.", - "modifications": [ - { "value": "Promotion/RequiredXp", "replace": 0 } - ], - "affects": ["Champion Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/traditional_army_sele.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/traditional_army_sele.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/traditional_army_sele.json @@ -0,0 +1,15 @@ +{ + "pair": "pair_unlock_champions_sele", + "genericName": "Traditional Army", + "description": "The Macedonian-style core of the Seleucid army.", + "requirements": { + "all": [ + { "tech": "phase_city" }, + { "civ": "sele" } + ] + }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "helmet_corinthian_crest.png", + "tooltip": "Unlock the Champion Infantry Pikeman.", + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/prytaneion.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/prytaneion.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/athen/prytaneion.xml @@ -41,8 +41,8 @@ units/{civ}/hero_iphicrates - hellenes/special_long_walls - hellenes/special_iphicratean_reforms + long_walls + iphicratean_reforms Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/civil_centre.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/civil_centre.xml @@ -14,7 +14,7 @@ units/{civ}/cavalry_javelineer_b - carthaginians/special_colonisation + colonization Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/super_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/super_dock.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/cart/super_dock.xml @@ -66,7 +66,7 @@ units/{civ}/ship_quinquereme - carthaginians/special_exploration + exploration Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/civil_centre.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/kush/civil_centre.xml @@ -18,7 +18,7 @@ units/{civ}/cavalry_javelineer_b - kushites/monumental_architecture + architecture_kush Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/fortress.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/mace/fortress.xml @@ -21,7 +21,7 @@ units/{civ}/hero_demetrius_i - successors/upgrade_mace_silvershields + silvershields Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/apadana.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/apadana.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/apadana.xml @@ -49,7 +49,7 @@ units/{civ}/hero_xerxes_i - persians/immortals + immortals Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/civil_centre.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/pers/civil_centre.xml @@ -15,7 +15,7 @@ units/{civ}/cavalry_javelineer_b - persians/persian_architecture + architecture_pers Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/temple.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/temple.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/temple.xml @@ -13,7 +13,7 @@ - romans/vision_sibylline + sibylline_books Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/temple_vesta.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/temple_vesta.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/temple_vesta.xml @@ -26,7 +26,7 @@ - romans/vision_sibylline + sibylline_books Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/fortress.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/sele/fortress.xml @@ -19,8 +19,8 @@ units/{civ}/champion_elephant - successors/pair_unlock_champions - successors/special_parade_of_daphne + pair_unlock_champions_sele + parade_of_daphne Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/syssiton.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/syssiton.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/spart/syssiton.xml @@ -43,7 +43,7 @@ units/{civ}/hero_agis - hellenes/spartans_agoge + agoge Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml @@ -60,7 +60,7 @@ ship_cost_time ship_health ship_movement_speed - persians/special_equine_transports + equine_transports Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml @@ -36,7 +36,7 @@ - successors/special_hellenistic_metropolis + hellenistic_metropolis Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen/champion_marine.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen/champion_marine.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen/champion_marine.xml @@ -6,7 +6,7 @@ Athenian Marine Epibátēs Athēnaîos units/athen_champion_marine.png - hellenes/special_iphicratean_reforms + iphicratean_reforms units/athenians/infantry_swordsman_c.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/athen/infantry_marine_archer_b.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/athen/infantry_marine_archer_b.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/athen/infantry_marine_archer_b.xml @@ -15,7 +15,7 @@ Toxótēs Krētikós Mercenary units/mace_infantry_archer.png - hellenes/special_iphicratean_reforms + iphicratean_reforms units/athen/infantry_marine_archer_a Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele/champion_infantry_pikeman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele/champion_infantry_pikeman.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele/champion_infantry_pikeman.xml @@ -6,7 +6,7 @@ Silver Shield Argyraspis units/sele_champion_pikeman.png - successors/unlock_traditional_army + traditional_army_sele units/seleucids/infantry_pikeman_c.xml Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/sele/champion_infantry_swordsman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/sele/champion_infantry_swordsman.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/sele/champion_infantry_swordsman.xml @@ -6,7 +6,7 @@ Romanized Heavy Swordsman Thorakitès Rhomaïkós units/sele_champion_swordsman.png - successors/unlock_reform_army + reformed_army_sele units/seleucids/infantry_swordsman_c.xml