Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/special_colonisation.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/special_colonisation.json +++ binaries/data/mods/public/simulation/data/technologies/carthaginians/special_colonisation.json @@ -1,15 +0,0 @@ -{ - "genericName": "Colonization", - "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", - "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 500 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "political_face.png", - "researchTime": 60, - "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.75 } - ], - "affects": ["Civic"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/special_exploration.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/special_exploration.json +++ binaries/data/mods/public/simulation/data/technologies/carthaginians/special_exploration.json @@ -1,15 +0,0 @@ -{ - "genericName": "Exploration", - "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", - "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "armor_ship_gold.png", - "researchTime": 60, - "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", - "modifications": [ - { "value": "Vision/Range", "multiply": 1.25 } - ], - "affects": ["Trader", "Ship"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/training_phoenician_naval_architects.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/training_phoenician_naval_architects.json +++ binaries/data/mods/public/simulation/data/technologies/carthaginians/training_phoenician_naval_architects.json @@ -1,15 +0,0 @@ -{ - "genericName": "Phoenician Naval Architects", - "description": "Significantly increase build speed of batches of ships at the Shipyard.", - "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "calipers.png", - "researchTime": 40, - "tooltip": "Shipyard increased batch construction speed bonus.", - "modifications": [ - { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } - ], - "affects": ["Shipyard"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json +++ binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json @@ -1,21 +0,0 @@ -{ - "genericName": "The Agoge", - "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", - "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { - "all": [ - { "tech": "phase_city" }, - { "civ": "spart" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "agoge.png", - "researchTime": 60, - "tooltip": "Champion Infantry Spearmen +25% health, but +5% training time.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 1.05 }, - { "value": "Health/Max", "multiply": 1.25 } - ], - "affects": ["Champion Infantry Spearman"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/hellenes/special_iphicratean_reforms.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/hellenes/special_iphicratean_reforms.json +++ binaries/data/mods/public/simulation/data/technologies/hellenes/special_iphicratean_reforms.json @@ -1,11 +0,0 @@ -{ - "genericName": "Iphicratean Reforms", - "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", - "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "athen" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", - "researchTime": 60, - "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/hellenes/special_long_walls.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/hellenes/special_long_walls.json +++ binaries/data/mods/public/simulation/data/technologies/hellenes/special_long_walls.json @@ -1,20 +0,0 @@ -{ - "genericName": "Athenian Long Walls", - "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", - "cost": { "food": 0, "wood": 0, "stone": 250, "metal": 250 }, - "requirements": { - "all": [ - { "tech": "phase_city" }, - { "civ": "athen" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "crenelations.png", - "researchTime": 60, - "tooltip": "Build Walls in own or neutral territory.", - "modifications": [ - { "value": "BuildRestrictions/Territory", "replace": ["own", "neutral"] } - ], - "affects": ["Wall"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json +++ binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json @@ -1,21 +0,0 @@ -{ - "genericName": "Monumental Architecture", - "cost": { "food": 0, "wood": 0, "stone": 600, "metal": 0 }, - "requirements": { - "all": [ - { "tech": "phase_town" }, - { "civ": "kush" } - ] - }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "pers_hundred_columns.png", - "researchTime": 60, - "tooltip": "Civic Structures +20% build time, +20% health, and +20% capture points.", - "modifications": [ - { "value": "Capturable/CapturePoints", "multiply": 1.2 }, - { "value": "Cost/BuildTime", "multiply": 1.2 }, - { "value": "Health/Max", "multiply": 1.2 } - ], - "affects": ["Civic"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/kushites/upgrade_rank_elite_healer.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/kushites/upgrade_rank_elite_healer.json +++ binaries/data/mods/public/simulation/data/technologies/kushites/upgrade_rank_elite_healer.json @@ -1,20 +0,0 @@ -{ - "genericName": "Divine Instruction", - "description": "Have your priests instructed by the High Priest himself - may Amun bless him.", - "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, - "requirements": { - "all": [ - { "tech": "phase_city" }, { "civ": "kush" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "high_priest.png", - "researchTime": 60, - "tooltip": "Train elite rank healers.", - "modifications": [ - { "value": "Promotion/RequiredXp", "replace": 0, "affects": "Basic" }, - { "value": "Promotion/RequiredXp", "replace": 0, "affects": "Advanced" } - ], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml", - "affects": ["Healer"] -} Index: binaries/data/mods/public/simulation/data/technologies/pair_unlock_champions_sele.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_unlock_champions_sele.json +++ binaries/data/mods/public/simulation/data/technologies/pair_unlock_champions_sele.json @@ -1,6 +1,6 @@ { "genericName": "Traditional Army vs Reform Army", - "top": "successors/unlock_traditional_army", - "bottom": "successors/unlock_reform_army", + "top": "unlock_traditional_army", + "bottom": "unlock_reform_army", "requirements": { "civ": "sele" } } Index: binaries/data/mods/public/simulation/data/technologies/persians/immortals.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/immortals.json +++ binaries/data/mods/public/simulation/data/technologies/persians/immortals.json @@ -1,21 +0,0 @@ -{ - "genericName": "Immortals", - "description": "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi (“Immortals”) by Greek authors.", - "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { - "all": [ - { "tech": "phase_city" }, - { "civ": "pers" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "fist_spear.png", - "researchTime": 60, - "tooltip": "Anušiya Champion Infantry -50% train time, but also -10% health.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.5 }, - { "value": "Health/Max", "multiply": 0.9 } - ], - "affects": ["Immortal"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json +++ binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json @@ -1,16 +0,0 @@ -{ - "genericName": "Persian Architecture", - "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", - "cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_village" }, { "civ": "pers" }] }, - "icon": "stone_blocks.png", - "researchTime": 60, - "tooltip": "All Persian structures +25% health and capture points, but also +20% build time.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 1.2 }, - { "value": "Capturable/CapturePoints", "multiply": 1.25 }, - { "value": "Health/Max", "multiply": 1.25 } - ], - "affects": ["Structure !Wonder"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/persians/special_equine_transports.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/special_equine_transports.json +++ binaries/data/mods/public/simulation/data/technologies/persians/special_equine_transports.json @@ -1,11 +0,0 @@ -{ - "genericName": "Equine Transports", - "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", - "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "horse_rider.png", - "researchTime": 60, - "tooltip": "Phoenician Triremes gain the ability to train cavalry.", - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_cavalry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_cavalry.json +++ binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_cavalry.json @@ -1,16 +0,0 @@ -{ - "genericName": "Cavalry Conscription", - "supersedes": "persians/training_levy_cavalry", - "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.", - "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "horse_rider.png", - "researchTime": 40, - "tooltip": "Faster batch training speed for the Stables.", - "modifications": [ - { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } - ], - "affects": ["Stable"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json +++ binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json @@ -1,16 +0,0 @@ -{ - "genericName": "Infantry Conscription", - "supersedes": "persians/training_levy_infantry", - "description": "Significantly increase training speed of soldiers at the Barracks by training them in large batches or battalions.", - "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "fist_spear.png", - "researchTime": 40, - "tooltip": "Faster batch training speed for the Barracks.", - "modifications": [ - { "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 } - ], - "affects": ["Barracks"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json +++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json @@ -1,16 +0,0 @@ -{ - "genericName": "Levy Cavalry", - "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", - "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "pers" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "horse_trainer.png", - "researchTime": 40, - "tooltip": "All cavalry -20% train time, but also -5% health. Unlocks Cavalry Conscription.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.8 }, - { "value": "Health/Max", "multiply": 0.95 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json +++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json @@ -1,16 +0,0 @@ -{ - "genericName": "Levy Infantry", - "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", - "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "pers" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "clenched_fist.png", - "researchTime": 40, - "tooltip": "All infantry -20% train time, but also -5% health. Unlocks Infantry Conscription.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.8 }, - { "value": "Health/Max", "multiply": 0.95 } - ], - "affects": ["Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/romans/vision_sibylline.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/romans/vision_sibylline.json +++ binaries/data/mods/public/simulation/data/technologies/romans/vision_sibylline.json @@ -1,16 +0,0 @@ -{ - "genericName": "Sibylline Books", - "specificName": "Libri Sibyllini", - "description": "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 250 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "rome" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "sibylline_books.png", - "researchTime": 40, - "tooltip": "+25% Vision range for all units.", - "modifications": [ - { "value": "Vision/Range", "multiply": 1.25 } - ], - "affects": ["Unit"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/successors/pair_unlock_champions.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/pair_unlock_champions.json +++ binaries/data/mods/public/simulation/data/technologies/successors/pair_unlock_champions.json @@ -1,6 +0,0 @@ -{ - "genericName": "Traditional Army vs Reform Army", - "top": "successors/unlock_traditional_army", - "bottom": "successors/unlock_reform_army", - "requirements": { "civ": "sele" } -} Index: binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json +++ binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json @@ -1,28 +0,0 @@ -{ - "genericName": "Hellenistic Metropolis", - "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", - "cost": { "food": 0, "wood": 0, "stone": 500, "metal": 500 }, - "requirements": { - "all": [ - { "tech": "phase_city" }, - { - "any": [ - { "civ": "mace" }, - { "civ": "ptol" }, - { "civ": "sele" } - ] - } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "statue_face_stone.png", - "researchTime": 60, - "tooltip": "Civic Centers +100% health and capture points, double default arrows.", - "modifications": [ - { "value": "BuildingAI/DefaultArrowCount", "multiply": 2 }, - { "value": "Capturable/CapturePoints", "multiply": 2 }, - { "value": "Health/Max", "multiply": 2 } - ], - "affects": ["CivCentre"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json +++ binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json @@ -1,15 +0,0 @@ -{ - "genericName": "Parade of Daphne", - "description": "Significantly increase training speed of champions and siege engines at the fortress when training them in large batches.", - "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "sele" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "parade_of_daphne.png", - "researchTime": 60, - "tooltip": "Faster batch training speed for the Fortress.", - "modifications": [ - { "value": "ProductionQueue/BatchTimeModifier", "add": -0.2 } - ], - "affects": ["Fortress"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json +++ binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json @@ -1,18 +0,0 @@ -{ - "genericName": "Nisean War Horses", - "specificName": { - "sele": "Nisioi" - }, - "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", - "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "civ": "sele" }, { "civ": "pers" }] }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "nisean_war_horses.png", - "researchTime": 60, - "tooltip": "All cavalry +20% health.", - "modifications": [ - { "value": "Health/Max", "multiply": 1.2 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/successors/unlock_reform_army.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/unlock_reform_army.json +++ binaries/data/mods/public/simulation/data/technologies/successors/unlock_reform_army.json @@ -1,17 +0,0 @@ -{ - "pair": "successors/pair_unlock_champions", - "genericName": "Reform Army", - "description": "The Roman-style core of the Seleucid army.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { - "all": [ - { "tech": "phase_city" }, - { "civ": "sele" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", - "researchTime": 0, - "tooltip": "Unlock the Champion Infantry Swordsman.", - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/successors/unlock_traditional_army.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/unlock_traditional_army.json +++ binaries/data/mods/public/simulation/data/technologies/successors/unlock_traditional_army.json @@ -1,17 +0,0 @@ -{ - "pair": "successors/pair_unlock_champions", - "genericName": "Traditional Army", - "description": "The Macedonian-style core of the Seleucid army.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { - "all": [ - { "tech": "phase_city" }, - { "civ": "sele" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", - "researchTime": 0, - "tooltip": "Unlock the Champion Infantry Pikeman.", - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json +++ binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json @@ -1,20 +0,0 @@ -{ - "genericName": "Silver Shields Regiment", - "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, - "requirements": { - "all": [ - { "tech": "phase_city" }, - { "civ": "mace" } - ] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "shields_generic_silver.png", - "researchTime": 60, - "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health and attack damage.", - "modifications": [ - { "value": "Promotion/RequiredXp", "replace": 0 } - ], - "affects": ["Champion Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/training_barracks.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/training_barracks.json +++ binaries/data/mods/public/simulation/data/technologies/training_barracks.json @@ -1,6 +1,6 @@ { "genericName": "Infantry Conscription", - "supersedes": "persians/training_levy_infantry", + "supersedes": "training_infantry", "description": "Significantly increase training speed of soldiers at the Barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] }, Index: binaries/data/mods/public/simulation/data/technologies/training_stable.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/training_stable.json +++ binaries/data/mods/public/simulation/data/technologies/training_stable.json @@ -1,6 +1,6 @@ { "genericName": "Cavalry Conscription", - "supersedes": "persians/training_levy_cavalry", + "supersedes": "training_cavalry", "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] }, Index: binaries/data/mods/public/simulation/data/technologies/unlock_reform_army.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/unlock_reform_army.json +++ binaries/data/mods/public/simulation/data/technologies/unlock_reform_army.json @@ -1,5 +1,5 @@ { - "pair": "successors/pair_unlock_champions", + "pair": "pair_unlock_champions_sele", "genericName": "Reform Army", "description": "The Roman-style core of the Seleucid army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, Index: binaries/data/mods/public/simulation/data/technologies/unlock_traditional_army.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/unlock_traditional_army.json +++ binaries/data/mods/public/simulation/data/technologies/unlock_traditional_army.json @@ -1,5 +1,5 @@ { - "pair": "successors/pair_unlock_champions", + "pair": "pair_unlock_champions_sele", "genericName": "Traditional Army", "description": "The Macedonian-style core of the Seleucid army.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 0 }, Index: binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml +++ binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml @@ -41,8 +41,8 @@ units/{civ}_hero_iphicrates - hellenes/special_long_walls - hellenes/special_iphicratean_reforms + long_walls + iphicratean_reforms Index: binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml @@ -14,7 +14,7 @@ units/{civ}_cavalry_javelinist_b - carthaginians/special_colonisation + colonization Index: binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml @@ -67,8 +67,8 @@ units/{civ}_ship_quinquereme - carthaginians/training_phoenician_naval_architects - carthaginians/special_exploration + training_naval_architects_cart + exploration Index: binaries/data/mods/public/simulation/templates/structures/kush_civil_centre.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/kush_civil_centre.xml +++ binaries/data/mods/public/simulation/templates/structures/kush_civil_centre.xml @@ -18,7 +18,7 @@ units/{civ}_cavalry_javelinist_b - kushites/monumental_architecture + architecture_kush Index: binaries/data/mods/public/simulation/templates/structures/kush_temple_amun.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/kush_temple_amun.xml +++ binaries/data/mods/public/simulation/templates/structures/kush_temple_amun.xml @@ -43,7 +43,7 @@ units/{civ}_champion_infantry_amun - kushites/upgrade_rank_elite_healer + upgrade_rank_elite_healer Index: binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml +++ binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml @@ -21,7 +21,7 @@ units/{civ}_hero_demetrius - successors/upgrade_mace_silvershields + silvershields Index: binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml @@ -47,7 +47,7 @@ units/{civ}_hero_xerxes - persians/immortals + immortals Index: binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml @@ -15,11 +15,6 @@ -units/{civ}_champion_cavalry_barracks -units/{civ}_champion_chariot_barracks - - persians/training_levy_infantry - persians/training_conscription_infantry - -training_conscription - structures/persians/barracks.xml Index: binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml @@ -15,7 +15,7 @@ units/{civ}_cavalry_javelinist_b - persians/persian_architecture + architecture_pers Index: binaries/data/mods/public/simulation/templates/structures/pers_dock.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_dock.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_dock.xml @@ -16,7 +16,7 @@ - persians/special_equine_transports + equine_transports Index: binaries/data/mods/public/simulation/templates/structures/rome_temple.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_temple.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_temple.xml @@ -13,7 +13,7 @@ - romans/vision_sibylline + sibylline_books Index: binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml +++ binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml @@ -15,15 +15,15 @@ units/{civ}_champion_infantry_pikeman - units/{civ}_champion_chariot units/{civ}_champion_infantry_swordsman units/{civ}_champion_cavalry + units/{civ}_champion_chariot units/{civ}_champion_elephant - successors/pair_unlock_champions - successors/special_war_horses - successors/special_parade_of_daphne + pair_unlock_champions_sele + nisean_horses + parade_of_daphne Index: binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml +++ binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml @@ -43,7 +43,7 @@ units/{civ}_hero_agis - hellenes/spartans_agoge + agoge Index: binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml @@ -61,6 +61,8 @@ heal_barracks + training_infantry + training_barracks training_conscription unlock_champion_units archery_tradition Index: binaries/data/mods/public/simulation/templates/template_structure_military_range.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_range.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_range.xml @@ -40,8 +40,6 @@ units/{civ}_infantry_archer_b - heal_barracks - training_conscription archery_tradition Index: binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml @@ -45,12 +45,11 @@ units/{civ}_champion_cavalry - heal_barracks speed_cavalry_01 speed_cavalry_02 - persians/training_levy_cavalry - persians/training_conscription_cavalry - successors/special_war_horses + training_cavalry + training_stable + nisean_horses Index: binaries/data/mods/public/simulation/templates/template_structure_special_library.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_special_library.xml +++ binaries/data/mods/public/simulation/templates/template_structure_special_library.xml @@ -35,7 +35,7 @@ - successors/special_hellenistic_metropolis + hellenistic_metropolis Index: binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml +++ binaries/data/mods/public/simulation/templates/units/athen_champion_marine.xml @@ -6,7 +6,7 @@ Athenian Marine Epibátēs Athēnaîos units/athen_champion_marine.png - hellenes/special_iphicratean_reforms + iphicratean_reforms units/athenians/infantry_swordsman_c.xml Index: binaries/data/mods/public/simulation/templates/units/athen_infantry_marine_archer_b.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/athen_infantry_marine_archer_b.xml +++ binaries/data/mods/public/simulation/templates/units/athen_infantry_marine_archer_b.xml @@ -23,7 +23,7 @@ Cretan Mercenary Archer Toxótēs Krētikós units/mace_infantry_archer.png - hellenes/special_iphicratean_reforms + iphicratean_reforms units/athen_infantry_marine_archer_a Index: binaries/data/mods/public/simulation/templates/units/pers_cavalry_axeman_a_trireme.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/pers_cavalry_axeman_a_trireme.xml +++ binaries/data/mods/public/simulation/templates/units/pers_cavalry_axeman_a_trireme.xml @@ -1,7 +1,7 @@ - persians/special_equine_transports + equine_transports units/pers_cavalry_axeman_e_trireme Index: binaries/data/mods/public/simulation/templates/units/pers_cavalry_axeman_b_trireme.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/pers_cavalry_axeman_b_trireme.xml +++ binaries/data/mods/public/simulation/templates/units/pers_cavalry_axeman_b_trireme.xml @@ -1,7 +1,7 @@ - persians/special_equine_transports + equine_transports units/pers_cavalry_axeman_a_trireme Index: binaries/data/mods/public/simulation/templates/units/pers_cavalry_axeman_e_trireme.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/pers_cavalry_axeman_e_trireme.xml +++ binaries/data/mods/public/simulation/templates/units/pers_cavalry_axeman_e_trireme.xml @@ -1,6 +1,6 @@ - persians/special_equine_transports + equine_transports Index: binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a_trireme.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a_trireme.xml +++ binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_a_trireme.xml @@ -1,7 +1,7 @@ - persians/special_equine_transports + equine_transports units/pers_cavalry_javelinist_e_trireme Index: binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_b_trireme.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_b_trireme.xml +++ binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_b_trireme.xml @@ -1,7 +1,7 @@ - persians/special_equine_transports + equine_transports units/pers_cavalry_javelinist_a_trireme Index: binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e_trireme.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e_trireme.xml +++ binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_e_trireme.xml @@ -1,6 +1,6 @@ - persians/special_equine_transports + equine_transports Index: binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_pikeman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_pikeman.xml +++ binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_pikeman.xml @@ -6,7 +6,7 @@ Silver Shield Argyraspis units/sele_champion_pikeman.png - successors/unlock_traditional_army + unlock_traditional_army units/seleucids/infantry_pikeman_c.xml Index: binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_swordsman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_swordsman.xml +++ binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_swordsman.xml @@ -6,7 +6,7 @@ Romanized Heavy Swordsman Thorakitès Rhomaïkós units/sele_champion_swordsman.png - successors/unlock_reform_army + unlock_reform_army units/seleucids/infantry_swordsman_c.xml