Index: binaries/data/mods/public/simulation/data/technologies/attack_steel_working.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_steel_working.json +++ /dev/null @@ -1,17 +0,0 @@ -{ - "genericName": "Steel Working", - "specificName": { - "maur": "Wootz Steel", - "iber": "Toledo Steel" - }, - "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.", - "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "civ": "iber" }, { "civ": "maur" }] }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "metalworker.png", - "researchTime": 60, - "tooltip": "+20% Hack attack for all sword units.", - "modifications": [{ "value": "Attack/Melee/Hack", "multiply": 1.2 }], - "affects": ["Sword"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/civbonus_triple_walls.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/civbonus_triple_walls.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "genericName": "Triple Walls", - "autoResearch": true, - "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls.", - "icon": "wall.png", - "tooltip": "Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", - "requirements": {"civ": "cart"}, - "modifications": [ - {"value": "Health/Max", "multiply": 3.0}, - {"value": "Cost/BuildTime", "multiply": 2.0}, - {"value": "Cost/Resources/stone", "multiply": 2.0} - ], - "affects": ["StoneWall"] -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_celt_mercs.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_celt_mercs.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "pair": "carthaginians/pair_celt_mercs_1", - "genericName": "Celtic Mercenary Captain", - "description": "Celtic mercenaries have their metal cost decreased.", - "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 100}, - "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "helmet_corinthian_silver.png", - "researchTime": 40, - "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.", - "modifications": [{"value": "Cost/Resources/metal", "add": -20}], - "affects": ["Celt Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_celt_mercs_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_celt_mercs_2.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "pair": "carthaginians/pair_celt_mercs_2", - "genericName": "Gallic Mercenary General", - "description": "Celtic mercenaries have their metal cost decreased.", - "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", - "researchTime": 40, - "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.", - "modifications": [{"value": "Cost/Resources/metal", "add": -20}], - "affects": ["Celt Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_iberian_mercs.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_iberian_mercs.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "pair": "carthaginians/pair_iberian_mercs_1", - "genericName": "Lusitanian Mercenary Captain", - "description": "Iberian mercenaries have their metal cost decreased.", - "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 100}, - "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "helmet_corinthian_silver.png", - "researchTime": 40, - "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.", - "modifications": [{"value": "Cost/Resources/metal", "add": -20}], - "affects": ["Iberian Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_iberian_mercs_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_iberian_mercs_2.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "pair": "carthaginians/pair_iberian_mercs_2", - "genericName": "Celtiberian Mercenary General", - "description": "Iberian mercenaries have their metal cost decreased.", - "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", - "researchTime": 40, - "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.", - "modifications": [{"value": "Cost/Resources/metal", "add": -20}], - "affects": ["Iberian Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_italian_mercs.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_italian_mercs.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "pair": "carthaginians/pair_italian_mercs_1", - "genericName": "Italiote Mercenary Captain", - "description": "Italian mercenaries have their metal cost decreased.", - "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 100}, - "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "helmet_corinthian_silver.png", - "researchTime": 40, - "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.", - "modifications": [{"value": "Cost/Resources/metal", "add": -20}], - "affects": ["Italian Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_italian_mercs_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_italian_mercs_2.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "pair": "carthaginians/pair_italian_mercs_2", - "genericName": "Italiote Mercenary General", - "description": "Italian mercenaries have their metal cost decreased.", - "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", - "researchTime": 40, - "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.", - "modifications": [{"value": "Cost/Resources/metal", "add": -20}], - "affects": ["Italian Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_celt_mercs_1.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_celt_mercs_1.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Celtic merc cost vs. recruit time #1", - "top": "carthaginians/cost_celt_mercs", - "bottom": "carthaginians/traintime_celt_mercs" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_celt_mercs_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_celt_mercs_2.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "genericName": "Celtic merc cost vs. recruit time #2", - "top": "carthaginians/cost_celt_mercs_2", - "bottom": "carthaginians/traintime_celt_mercs_2", - "supersedes": "carthaginians/pair_celt_mercs_1" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_iberian_mercs_1.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_iberian_mercs_1.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Iberian merc cost vs. recruit time #1", - "top": "carthaginians/cost_iberian_mercs", - "bottom": "carthaginians/traintime_iberian_mercs" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_iberian_mercs_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_iberian_mercs_2.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "genericName": "Iberian merc cost vs. recruit time #2", - "top": "carthaginians/cost_iberian_mercs_2", - "bottom": "carthaginians/traintime_iberian_mercs_2", - "supersedes": "carthaginians/pair_iberian_mercs_1" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_italian_mercs_1.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_italian_mercs_1.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Italian merc cost vs. recruit time #1", - "top": "carthaginians/cost_italian_mercs", - "bottom": "carthaginians/traintime_italian_mercs" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_italian_mercs_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_italian_mercs_2.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "genericName": "Italian merc cost vs. recruit time #2", - "top": "carthaginians/cost_italian_mercs_2", - "bottom": "carthaginians/traintime_italian_mercs_2", - "supersedes": "carthaginians/pair_italian_mercs_1" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/special_colonisation.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/special_colonisation.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "genericName": "Colonization", - "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", - "cost": {"food": 0, "wood": 500, "stone": 0, "metal": 500}, - "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "political_face.png", - "researchTime": 60, - "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", - "modifications": [{"value": "Cost/BuildTime", "multiply": 0.75}], - "affects": ["Civic"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/special_exploration.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/special_exploration.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "genericName": "Exploration", - "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", - "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, - "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "armor_ship_gold.png", - "researchTime": 60, - "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", - "modifications": [{"value": "Vision/Range", "multiply": 1.25}], - "affects": ["Trader", "Ship"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/training_phoenician_naval_architects.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/training_phoenician_naval_architects.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "genericName": "Phoenician Naval Architects", - "description": "Significantly increase build speed of batches of ships at the Shipyard.", - "cost": {"food": 200, "wood": 200, "stone": 0, "metal": 0}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "calipers.png", - "researchTime": 40, - "tooltip": "Shipyard increased batch construction speed bonus.", - "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}], - "affects": ["Shipyard"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_celt_mercs.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_celt_mercs.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "pair": "carthaginians/pair_celt_mercs_1", - "genericName": "Celtic Alliance", - "description": "Celtic mercenaries have their train time decreased.", - "cost": {"food": 0, "wood": 100, "stone": 0, "metal": 100}, - "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "clenched_fist.png", - "researchTime": 40, - "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.", - "modifications": [{"value": "Cost/BuildTime", "multiply": 0.8}], - "affects": ["Celt Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_celt_mercs_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_celt_mercs_2.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "pair": "carthaginians/pair_celt_mercs_2", - "genericName": "Gallic Hegemony", - "description": "Celtic mercenaries have their train time decreased.", - "cost": {"food": 0, "wood": 0, "stone": 200, "metal": 200}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "fist_spear.png", - "researchTime": 40, - "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.", - "modifications": [{"value": "Cost/BuildTime", "multiply": 0.8}], - "affects": ["Celt Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_iberian_mercs.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_iberian_mercs.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "pair": "carthaginians/pair_iberian_mercs_1", - "genericName": "Iberian Alliance", - "description": "Iberian mercenaries have their train time decreased.", - "cost": {"food": 0, "wood": 100, "stone": 0, "metal": 100}, - "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "clenched_fist.png", - "researchTime": 40, - "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.", - "modifications": [{"value": "Cost/BuildTime", "multiply": 0.8}], - "affects": ["Iberian Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "pair": "carthaginians/pair_iberian_mercs_2", - "genericName": "Iberian Hegemony", - "description": "Iberian mercenaries have their train time decreased.", - "cost": {"food": 0, "wood": 0, "stone": 200, "metal": 200}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "fist_spear.png", - "researchTime": 40, - "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.", - "modifications": [{"value": "Cost/BuildTime", "multiply": 0.8}], - "affects": ["Iberian Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_italian_mercs.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_italian_mercs.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "pair": "carthaginians/pair_italian_mercs_1", - "genericName": "Italiote Alliance", - "description": "Italian mercenaries have their train time decreased.", - "cost": {"food": 0, "wood": 100, "stone": 0, "metal": 100}, - "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "clenched_fist.png", - "researchTime": 40, - "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.", - "modifications": [{"value": "Cost/BuildTime", "multiply": 0.8}], - "affects": ["Italian Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_italian_mercs_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_italian_mercs_2.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "pair": "carthaginians/pair_italian_mercs_2", - "genericName": "Italiote Hegemony", - "description": "Italian mercenaries have their train time decreased.", - "cost": {"food": 0, "wood": 0, "stone": 200, "metal": 200}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "fist_spear.png", - "researchTime": 40, - "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.", - "modifications": [{"value": "Cost/BuildTime", "multiply": 0.8}], - "affects": ["Italian Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "genericName": "Advanced Celtic Mercenaries", - "description": "Upgrade all of your Celtic mercenaries to Advanced rank.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300}, - "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "upgrade_advanced.png", - "researchTime": 40, - "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.", - "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], - "affects": ["Celt Basic"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "genericName": "Advanced Iberian Mercenaries", - "description": "Upgrade all of your Iberian mercenaries to Advanced rank.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300}, - "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "upgrade_advanced.png", - "researchTime": 40, - "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.", - "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], - "affects": ["Iberian Basic"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "genericName": "Advanced Italiote Mercenaries", - "description": "Upgrade all of your Italiote mercenaries to Advanced rank.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300}, - "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "upgrade_advanced.png", - "researchTime": 40, - "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.", - "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], - "affects": ["Italian Basic"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "genericName": "Elite Celtic Mercenaries", - "description": "Upgrade all of your Celtic Mercenaries to Elite rank.", - "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "upgrade_elite.png", - "researchTime": 40, - "supersedes": "carthaginians/upgrade_rank_advanced_celts", - "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", - "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], - "affects": ["Celt Advanced"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "genericName": "Elite Iberian Mercenaries", - "description": "Upgrade all of your Iberian Mercenaries to Elite rank.", - "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "upgrade_elite.png", - "researchTime": 40, - "supersedes": "carthaginians/upgrade_rank_advanced_iberian", - "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", - "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], - "affects": ["Iberian Advanced"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "genericName": "Elite Italiote Mercenaries", - "description": "Upgrade all of your Italiote Mercenaries to Elite rank.", - "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "upgrade_elite.png", - "researchTime": 40, - "supersedes": "carthaginians/upgrade_rank_advanced_italiote", - "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", - "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], - "affects": ["Italian Advanced"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/celts/civbonus_celts_wooden_struct.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/celts/civbonus_celts_wooden_struct.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "genericName": "Wooden Construction", - "autoResearch": true, - "description": "Celtic structures were mostly made of wood with rubble foundations.", - "requirements": {"any": [{"civ": "brit"},{"civ": "gaul"}]}, - "icon": "wooden_buildings.png", - "tooltip": "Celtic buildings have 20% less health, but are also 20% cheaper and faster to construct.", - "modifications": [ - {"value": "Health/Max", "multiply": 0.8}, - {"value": "Capturable/CapturePoints", "multiply": 0.8}, - {"value": "Cost/BuildTime", "multiply": 0.8} - ], - "affects": ["Structure"] -} Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/cart_walls.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/civbonuses/cart_walls.json @@ -0,0 +1,14 @@ +{ + "genericName": "Triple Walls", + "autoResearch": true, + "description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbour, not by storming its walls.", + "icon": "wall.png", + "tooltip": "Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.", + "requirements": {"civ": "cart"}, + "modifications": [ + {"value": "Health/Max", "multiply": 3.0}, + {"value": "Cost/BuildTime", "multiply": 2.0}, + {"value": "Cost/Resources/stone", "multiply": 2.0} + ], + "affects": ["StoneWall"] +} Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/civbonuses/celt_structures.json @@ -0,0 +1,14 @@ +{ + "genericName": "Wooden Construction", + "autoResearch": true, + "description": "Celtic structures were mostly made of wood with rubble foundations.", + "requirements": {"any": [{"civ": "brit"},{"civ": "gaul"}]}, + "icon": "wooden_buildings.png", + "tooltip": "Celtic buildings have 20% less health, but are also 20% cheaper and faster to construct.", + "modifications": [ + {"value": "Health/Max", "multiply": 0.8}, + {"value": "Capturable/CapturePoints", "multiply": 0.8}, + {"value": "Cost/BuildTime", "multiply": 0.8} + ], + "affects": ["Structure"] +} Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/civbonuses/greek_structures.json @@ -0,0 +1,14 @@ +{ + "genericName": "Hellenic Architecture", + "autoResearch": true, + "description": "The Greeks used stone construction from early Mycenaean times.", + "requirements": {"any": [{"civ": "athen"},{"civ": "mace"},{"civ": "spart"}]}, + "icon": "ionic_column.png", + "tooltip": "All structures have 10% more health and capture points, but also take 10% longer to build.", + "modifications": [ + {"value": "Health/Max", "multiply": 1.1}, + {"value": "Capturable/CapturePoints", "multiply": 1.1}, + {"value": "Cost/BuildTime", "multiply": 1.1} + ], + "affects": ["Structure"] +} Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/maur_popcap.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/civbonuses/maur_popcap.json @@ -0,0 +1,12 @@ +{ + "genericName": "Emperor of Emperors", + "specificName": { + "maur": "Chakravarti Samrāt" + }, + "autoResearch": true, + "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", + "requirements": {"civ": "maur"}, + "icon": "population.png", + "tooltip": "Mauryans have a 10% higher maximum population limit.", + "modifications": [{"value": "Player/MaxPopulation", "multiply": 1.1}] +} Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/maur_walls.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/civbonuses/maur_walls.json @@ -0,0 +1,13 @@ +{ + "genericName": "Wooden Walls", + "autoResearch": true, + "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India.", + "requirements": {"civ": "maur"}, + "icon": "wooden_walls.png", + "tooltip": "Mauryan city walls have -20% less health and -20% less build time.", + "modifications": [ + {"value": "Health/Max", "multiply": 0.8}, + {"value": "Cost/BuildTime", "multiply": 0.8} + ], + "affects": ["StoneWall"] +} Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/pers_popcap.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/civbonuses/pers_popcap.json @@ -0,0 +1,9 @@ +{ + "genericName": "Great King's Levy", + "autoResearch": true, + "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", + "requirements": {"civ": "pers"}, + "icon": "population.png", + "tooltip": "Persians have a 10% higher maximum population limit.", + "modifications": [{"value": "Player/MaxPopulation", "multiply": 1.1}] +} Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/spart_popcap.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/civbonuses/spart_popcap.json @@ -0,0 +1,9 @@ +{ + "genericName": "Underdogs", + "autoResearch": true, + "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", + "icon": "population.png", + "tooltip": "Spartans have 10% less maximum population.", + "requirements": {"civ": "spart"}, + "modifications": [{"value": "Player/MaxPopulation", "multiply": 0.9}] +} Index: binaries/data/mods/public/simulation/data/technologies/hellenes/attack_inf_spearfighting.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/hellenes/attack_inf_spearfighting.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "genericName": "Infantry Spear Fighting", - "specificName": { - "mace": "Doratismós", - "spart": "Doratismós", - "athen": "Doratismós" - }, - "description": "Spear fighting training increases damage of infantry spear units.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100}, - "requirements": {"all": [{"tech": "phase_city"}, {"any": [{"civ": "athen"},{"civ": "mace"},{"civ": "spart"}]}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "spear.png", - "researchTime": 40, - "tooltip": "Spearmen +2 hack attack.", - "modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}], - "affects": ["Infantry Spear"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/hellenes/civbonus_hellenic_architecture.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/hellenes/civbonus_hellenic_architecture.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "genericName": "Hellenic Architecture", - "autoResearch": true, - "description": "The Greeks used stone construction from early Mycenaean times.", - "requirements": {"any": [{"civ": "athen"},{"civ": "mace"},{"civ": "spart"}]}, - "icon": "ionic_column.png", - "tooltip": "All structures have 10% more health and capture points, but also take 10% longer to build.", - "modifications": [ - {"value": "Health/Max", "multiply": 1.1}, - {"value": "Capturable/CapturePoints", "multiply": 1.1}, - {"value": "Cost/BuildTime", "multiply": 1.1} - ], - "affects": ["Structure"] -} Index: binaries/data/mods/public/simulation/data/technologies/hellenes/civpenalty_spart_popcap.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/hellenes/civpenalty_spart_popcap.json +++ /dev/null @@ -1,9 +0,0 @@ -{ - "genericName": "Underdogs", - "autoResearch": true, - "description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.", - "icon": "population.png", - "tooltip": "Spartans have 10% less maximum population.", - "requirements": {"civ": "spart"}, - "modifications": [{"value": "Player/MaxPopulation", "multiply": 0.9}] -} Index: binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "genericName": "The Agoge", - "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", - "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "spart"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "agoge.png", - "researchTime": 60, - "tooltip": "+25% health for spear infantry, but also +10% train time.", - "modifications": [ - {"value": "Health/Max", "multiply": 1.25}, - {"value": "Cost/BuildTime", "multiply": 1.1} - ], - "affects": ["Spear Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/hellenes/special_iphicratean_reforms.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/hellenes/special_iphicratean_reforms.json +++ /dev/null @@ -1,11 +0,0 @@ -{ - "genericName": "Iphicratean Reforms", - "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", - "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "athen"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", - "researchTime": 60, - "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/hellenes/special_long_walls.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/hellenes/special_long_walls.json +++ /dev/null @@ -1,15 +0,0 @@ -{ - "genericName": "Athenian Long Walls", - "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", - "cost": {"food": 0, "wood": 0, "stone": 250, "metal": 250}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "athen"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "crenelations.png", - "researchTime": 60, - "tooltip": "Build stone walls in neutral territory.", - "modifications": [ - {"value": "BuildRestrictions/Territory", "replace": ["own", "neutral"]} - ], - "affects": ["StoneWall"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/mauryans/civbonus_maur_popcap.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/mauryans/civbonus_maur_popcap.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "genericName": "Emperor of Emperors", - "specificName": { - "maur": "Chakravarti Samrāt" - }, - "autoResearch": true, - "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", - "requirements": {"civ": "maur"}, - "icon": "population.png", - "tooltip": "Mauryans have a 10% higher maximum population limit.", - "modifications": [{"value": "Player/MaxPopulation", "multiply": 1.1}] -} Index: binaries/data/mods/public/simulation/data/technologies/mauryans/special_archery_tradition.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/mauryans/special_archery_tradition.json +++ /dev/null @@ -1,17 +0,0 @@ -{ - "genericName": "Archery Tradition", - "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.", - "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 250}, - "requirements": {"all": [{"tech": "phase_village"}, {"civ": "maur"}]}, - "requirementsTooltip": "Unlocked in Village Phase.", - "icon": "armor_plates_ranged.png", - "researchTime": 60, - "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", - "modifications": [ - {"value": "Attack/Ranged/MaxRange", "add": 10.0}, - {"value": "Vision/Range", "add": 10.0}, - {"value": "Cost/BuildTime", "multiply": 0.8}, - {"value": "Health/Max", "multiply": 0.8}], - "affects": ["Archer"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/mauryans/wooden_walls.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/mauryans/wooden_walls.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "genericName": "Wooden Walls", - "autoResearch": true, - "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India.", - "requirements": {"civ": "maur"}, - "icon": "wooden_walls.png", - "tooltip": "Mauryan city walls have -20% less health and -20% less build time.", - "modifications": [ - {"value": "Health/Max", "multiply": 0.8}, - {"value": "Cost/BuildTime", "multiply": 0.8} - ], - "affects": ["StoneWall"] -} Index: binaries/data/mods/public/simulation/data/technologies/persians/civbonus_pers_popcap.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/civbonus_pers_popcap.json +++ /dev/null @@ -1,9 +0,0 @@ -{ - "genericName": "Great King's Levy", - "autoResearch": true, - "description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.", - "requirements": {"civ": "pers"}, - "icon": "population.png", - "tooltip": "Persians have a 10% higher maximum population limit.", - "modifications": [{"value": "Player/MaxPopulation", "multiply": 1.1}] -} Index: binaries/data/mods/public/simulation/data/technologies/persians/immortals.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/immortals.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "genericName": "Immortals", - "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", - "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "fist_spear.png", - "researchTime": 60, - "tooltip": "Anusiya Champion Infantry -50% train time, but also -10% health.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.5 }, - { "value": "Health/Max", "multiply": 0.9 } - ], - "affects": ["Immortal"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "genericName": "Persian Architecture", - "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", - "cost": {"food": 0, "wood": 200, "stone": 200, "metal": 0}, - "requirements": {"all": [{"tech": "phase_village"}, {"civ": "pers"}]}, - "icon": "stone_blocks.png", - "researchTime": 60, - "tooltip": "All Persian structures +25% health and capture points, but also +20% build time.", - "modifications": [ - {"value": "Cost/BuildTime", "multiply": 1.20}, - {"value": "Capturable/CapturePoints", "multiply": 1.25}, - {"value": "Health/Max", "multiply": 1.25} - ], - "affects": ["Structure"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json +++ /dev/null @@ -1,17 +0,0 @@ -{ - "genericName": "Archery Tradition", - "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.", - "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 250}, - "requirements": {"all": [{"tech": "phase_village"}, {"civ": "pers"}]}, - "requirementsTooltip": "Unlocked in Village Phase.", - "icon": "armor_plates_ranged.png", - "researchTime": 60, - "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", - "modifications": [ - {"value": "Attack/Ranged/MaxRange", "add": 10.0}, - {"value": "Vision/Range", "add": 10.0}, - {"value": "Cost/BuildTime", "multiply": 0.8}, - {"value": "Health/Max", "multiply": 0.8}], - "affects": ["Archer"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/persians/special_equine_transports.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/special_equine_transports.json +++ /dev/null @@ -1,11 +0,0 @@ -{ - "genericName": "Equine Transports", - "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", - "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "pers"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "horse_rider.png", - "researchTime": 60, - "tooltip": "Phoenician Triremes gain the ability to train cavalry units.", - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_cavalry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_cavalry.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "genericName": "Cavalry Conscription", - "supersedes": "persians/training_levy_cavalry", - "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.", - "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "pers"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "horse_rider.png", - "researchTime": 40, - "tooltip": "Faster batch training speed for the Stables.", - "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}], - "affects": ["Stables"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "genericName": "Infantry Conscription", - "supersedes": "persians/training_levy_infantry", - "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", - "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "pers"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "fist_spear.png", - "researchTime": 40, - "tooltip": "Faster batch training speed for the Barracks.", - "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}], - "affects": ["Barracks"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "genericName": "Levy Cavalry", - "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", - "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "pers" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "horse_trainer.png", - "researchTime": 40, - "tooltip": "All cavalry -20% train time, but also -5% health. Unlocks Cavalry Conscription.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.8 }, - { "value": "Health/Max", "multiply": 0.95 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "genericName": "Levy Infantry", - "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", - "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "pers" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "clenched_fist.png", - "researchTime": 40, - "tooltip": "All infantry -20% train time, but also -5% health. Unlocks Infantry Conscription.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.8 }, - { "value": "Health/Max", "multiply": 0.95 } - ], - "affects": ["Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/romans/decay_logistics.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/romans/decay_logistics.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "genericName": "Roman Logistics", - "description": "The Romans were masters of the logistics of warfare.", - "cost": {"food": 0, "wood": 100, "stone": 100, "metal": 0}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "rome"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "handcart_empty.png", - "researchTime": 40, - "tooltip": "Entrenched Camps and Siege Walls decay 50% slower.", - "modifications": [{"value": "TerritoryDecay/DecayRate", "multiply": 0.5}], - "affects": ["ArmyCamp", "SiegeWall"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/romans/vision_sibylline.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/romans/vision_sibylline.json +++ /dev/null @@ -1,14 +0,0 @@ -{ - "genericName": "Sibylline Books", - "specificName": "Libri Sibyllini", - "description": "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 250}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "rome"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "sibylline_books.png", - "researchTime": 40, - "tooltip": "+25% Vision range for all units.", - "modifications": [{"value": "Vision/Range", "multiply": 1.25}], - "affects": ["Unit"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/special/agoge.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/agoge.json @@ -0,0 +1,16 @@ +{ + "genericName": "The Agoge", + "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "spart"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "agoge.png", + "researchTime": 60, + "tooltip": "+25% health for spear infantry, but also +10% train time.", + "modifications": [ + {"value": "Health/Max", "multiply": 1.25}, + {"value": "Cost/BuildTime", "multiply": 1.1} + ], + "affects": ["Spear Infantry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/archery_tradition.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/archery_tradition.json @@ -0,0 +1,17 @@ +{ + "genericName": "Archery Tradition", + "description": "The Indians, Persians, and Syrians had a tradition of fine archery and a penchant for using massed archers in battle.", + "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 250}, + "requirements": {"all": [{"tech": "phase_village"}, { "any": [{ "civ": "maur" }, { "civ": "pers" }, { "civ": "sele" }] }] }, + "requirementsTooltip": "Unlocked in Village Phase.", + "icon": "armor_plates_ranged.png", + "researchTime": 60, + "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", + "modifications": [ + {"value": "Attack/Ranged/MaxRange", "add": 10.0}, + {"value": "Vision/Range", "add": 10.0}, + {"value": "Cost/BuildTime", "multiply": 0.8}, + {"value": "Health/Max", "multiply": 0.8}], + "affects": ["Archer"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/colonization.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/colonization.json @@ -0,0 +1,13 @@ +{ + "genericName": "Colonization", + "description": "Carthaginians established many trading centres as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", + "cost": {"food": 0, "wood": 500, "stone": 0, "metal": 500}, + "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "political_face.png", + "researchTime": 60, + "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", + "modifications": [{"value": "Cost/BuildTime", "multiply": 0.75}], + "affects": ["Civic"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/conscription_cavalry.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/conscription_cavalry.json @@ -0,0 +1,14 @@ +{ + "genericName": "Cavalry Conscription", + "supersedes": "special/levy_cavalry", + "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.", + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "pers"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "horse_rider.png", + "researchTime": 40, + "tooltip": "Faster batch training speed for the Stables.", + "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}], + "affects": ["Stables"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/conscription_infantry.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/conscription_infantry.json @@ -0,0 +1,14 @@ +{ + "genericName": "Infantry Conscription", + "supersedes": "special/levy_infantry", + "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "pers"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "fist_spear.png", + "researchTime": 40, + "tooltip": "Faster batch training speed for the Barracks.", + "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}], + "affects": ["Barracks"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/cost_celt_mercs.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/cost_celt_mercs.json @@ -0,0 +1,14 @@ +{ + "pair": "special/pair_celt_mercs_1", + "genericName": "Celtic Mercenary Captain", + "description": "Celtic mercenaries have their metal cost decreased.", + "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 100}, + "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "helmet_corinthian_silver.png", + "researchTime": 40, + "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.", + "modifications": [{"value": "Cost/Resources/metal", "add": -20}], + "affects": ["Celt Mercenary"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/cost_celt_mercs_2.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/cost_celt_mercs_2.json @@ -0,0 +1,14 @@ +{ + "pair": "special/pair_celt_mercs_2", + "genericName": "Gallic Mercenary General", + "description": "Celtic mercenaries have their metal cost decreased.", + "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "helmet_corinthian_crest.png", + "researchTime": 40, + "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.", + "modifications": [{"value": "Cost/Resources/metal", "add": -20}], + "affects": ["Celt Mercenary"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/cost_iberian_mercs.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/cost_iberian_mercs.json @@ -0,0 +1,14 @@ +{ + "pair": "special/pair_iberian_mercs_1", + "genericName": "Lusitanian Mercenary Captain", + "description": "Iberian mercenaries have their metal cost decreased.", + "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 100}, + "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "helmet_corinthian_silver.png", + "researchTime": 40, + "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.", + "modifications": [{"value": "Cost/Resources/metal", "add": -20}], + "affects": ["Iberian Mercenary"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/cost_iberian_mercs_2.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/cost_iberian_mercs_2.json @@ -0,0 +1,14 @@ +{ + "pair": "special/pair_iberian_mercs_2", + "genericName": "Celtiberian Mercenary General", + "description": "Iberian mercenaries have their metal cost decreased.", + "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "helmet_corinthian_crest.png", + "researchTime": 40, + "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.", + "modifications": [{"value": "Cost/Resources/metal", "add": -20}], + "affects": ["Iberian Mercenary"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/cost_italian_mercs.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/cost_italian_mercs.json @@ -0,0 +1,14 @@ +{ + "pair": "special/pair_italian_mercs_1", + "genericName": "Italiote Mercenary Captain", + "description": "Italian mercenaries have their metal cost decreased.", + "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 100}, + "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "helmet_corinthian_silver.png", + "researchTime": 40, + "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.", + "modifications": [{"value": "Cost/Resources/metal", "add": -20}], + "affects": ["Italian Mercenary"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/cost_italian_mercs_2.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/cost_italian_mercs_2.json @@ -0,0 +1,14 @@ +{ + "pair": "special/pair_italian_mercs_2", + "genericName": "Italiote Mercenary General", + "description": "Italian mercenaries have their metal cost decreased.", + "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "helmet_corinthian_crest.png", + "researchTime": 40, + "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.", + "modifications": [{"value": "Cost/Resources/metal", "add": -20}], + "affects": ["Italian Mercenary"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/decay_logistics.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/decay_logistics.json @@ -0,0 +1,13 @@ +{ + "genericName": "Roman Logistics", + "description": "The Romans were masters of the logistics of warfare.", + "cost": {"food": 0, "wood": 100, "stone": 100, "metal": 0}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "rome"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "handcart_empty.png", + "researchTime": 40, + "tooltip": "Entrenched Camps and Siege Walls decay 50% slower.", + "modifications": [{"value": "TerritoryDecay/DecayRate", "multiply": 0.5}], + "affects": ["ArmyCamp", "SiegeWall"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/equine_transports.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/equine_transports.json @@ -0,0 +1,11 @@ +{ + "genericName": "Equine Transports", + "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", + "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "pers"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "horse_rider.png", + "researchTime": 60, + "tooltip": "Phoenician Triremes gain the ability to train cavalry units.", + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/exploration.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/exploration.json @@ -0,0 +1,13 @@ +{ + "genericName": "Exploration", + "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", + "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, + "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "armor_ship_gold.png", + "researchTime": 60, + "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", + "modifications": [{"value": "Vision/Range", "multiply": 1.25}], + "affects": ["Trader", "Ship"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/hellenistic_metropolis.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/hellenistic_metropolis.json @@ -0,0 +1,17 @@ +{ + "genericName": "Hellenistic Metropolis", + "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", + "cost": {"food": 0, "wood": 0, "stone": 500, "metal": 500}, + "requirements": {"all": [{"tech": "phase_city"}, {"any":[{"civ": "mace"}, {"civ": "ptol"}, {"civ": "sele"}]}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "statue_face_stone.png", + "researchTime": 60, + "tooltip": "Civic centers +100% health and capture points, double default arrows.", + "modifications": [ + {"value": "BuildingAI/DefaultArrowCount", "multiply": 2.0}, + {"value": "Capturable/CapturePoints", "multiply": 2.0}, + {"value": "Health/Max", "multiply": 2.0} + ], + "affects": ["CivCentre"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/immortals.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/immortals.json @@ -0,0 +1,16 @@ +{ + "genericName": "Immortals", + "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", + "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, + "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "fist_spear.png", + "researchTime": 60, + "tooltip": "Anusiya Champion Infantry -50% train time, but also -10% health.", + "modifications": [ + { "value": "Cost/BuildTime", "multiply": 0.5 }, + { "value": "Health/Max", "multiply": 0.9 } + ], + "affects": ["Immortal"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/infantry_spearfighting.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/infantry_spearfighting.json @@ -0,0 +1,18 @@ +{ + "genericName": "Infantry Spear Fighting", + "specificName": { + "mace": "Doratismós", + "spart": "Doratismós", + "athen": "Doratismós" + }, + "description": "Spear fighting training increases damage of infantry spear units.", + "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100}, + "requirements": {"all": [{"tech": "phase_city"}, {"any": [{"civ": "athen"},{"civ": "mace"},{"civ": "spart"}]}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "spear.png", + "researchTime": 40, + "tooltip": "Spearmen +2 hack attack.", + "modifications": [{"value": "Attack/Melee/Hack", "add": 2.0}], + "affects": ["Infantry Spear"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/iphicratean_reforms.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/iphicratean_reforms.json @@ -0,0 +1,11 @@ +{ + "genericName": "Iphicratean Reforms", + "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", + "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "athen"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "helmet_corinthian_crest.png", + "researchTime": 60, + "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/levy_cavalry.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/levy_cavalry.json @@ -0,0 +1,16 @@ +{ + "genericName": "Levy Cavalry", + "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", + "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, + "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "pers" }] }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "horse_trainer.png", + "researchTime": 40, + "tooltip": "All cavalry -20% train time, but also -5% health. Unlocks Cavalry Conscription.", + "modifications": [ + { "value": "Cost/BuildTime", "multiply": 0.8 }, + { "value": "Health/Max", "multiply": 0.95 } + ], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/levy_infantry.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/levy_infantry.json @@ -0,0 +1,16 @@ +{ + "genericName": "Levy Infantry", + "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", + "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, + "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "pers" }] }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "clenched_fist.png", + "researchTime": 40, + "tooltip": "All infantry -20% train time, but also -5% health. Unlocks Infantry Conscription.", + "modifications": [ + { "value": "Cost/BuildTime", "multiply": 0.8 }, + { "value": "Health/Max", "multiply": 0.95 } + ], + "affects": ["Infantry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/long_walls.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/long_walls.json @@ -0,0 +1,15 @@ +{ + "genericName": "Athenian Long Walls", + "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", + "cost": {"food": 0, "wood": 0, "stone": 250, "metal": 250}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "athen"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "crenelations.png", + "researchTime": 60, + "tooltip": "Build stone walls in neutral territory.", + "modifications": [ + {"value": "BuildRestrictions/Territory", "replace": ["own", "neutral"]} + ], + "affects": ["StoneWall"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/nisean_horses.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/nisean_horses.json @@ -0,0 +1,18 @@ +{ + "genericName": "Nisean War Horses", + "specificName": { + "sele": "Nisioi" + }, + "description": "The now-extinct Nisean breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armour as time progressed.", + "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, + "requirements": {"all": [{"tech": "phase_city"}, {"any": [{"civ": "sele"}, {"civ": "pers"}]}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "nisean_war_horses.png", + "researchTime": 60, + "tooltip": "All cavalry +20% health.", + "modifications": [ + {"value": "Health/Max", "multiply": 1.2} + ], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/pair_celt_mercs_1.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/pair_celt_mercs_1.json @@ -0,0 +1,5 @@ +{ + "genericName": "Celtic merc cost vs. recruit time #1", + "top": "special/cost_celt_mercs", + "bottom": "special/traintime_celt_mercs" +} Index: binaries/data/mods/public/simulation/data/technologies/special/pair_celt_mercs_2.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/pair_celt_mercs_2.json @@ -0,0 +1,6 @@ +{ + "genericName": "Celtic merc cost vs. recruit time #2", + "top": "special/cost_celt_mercs_2", + "bottom": "special/traintime_celt_mercs_2", + "supersedes": "special/pair_celt_mercs_1" +} Index: binaries/data/mods/public/simulation/data/technologies/special/pair_iberian_mercs_1.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/pair_iberian_mercs_1.json @@ -0,0 +1,5 @@ +{ + "genericName": "Iberian merc cost vs. recruit time #1", + "top": "special/cost_iberian_mercs", + "bottom": "special/traintime_iberian_mercs" +} Index: binaries/data/mods/public/simulation/data/technologies/special/pair_iberian_mercs_2.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/pair_iberian_mercs_2.json @@ -0,0 +1,6 @@ +{ + "genericName": "Iberian merc cost vs. recruit time #2", + "top": "special/cost_iberian_mercs_2", + "bottom": "special/traintime_iberian_mercs_2", + "supersedes": "special/pair_iberian_mercs_1" +} Index: binaries/data/mods/public/simulation/data/technologies/special/pair_italian_mercs_1.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/pair_italian_mercs_1.json @@ -0,0 +1,5 @@ +{ + "genericName": "Italian merc cost vs. recruit time #1", + "top": "special/cost_italian_mercs", + "bottom": "special/traintime_italian_mercs" +} Index: binaries/data/mods/public/simulation/data/technologies/special/pair_italian_mercs_2.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/pair_italian_mercs_2.json @@ -0,0 +1,6 @@ +{ + "genericName": "Italian merc cost vs. recruit time #2", + "top": "special/cost_italian_mercs_2", + "bottom": "special/traintime_italian_mercs_2", + "supersedes": "special/pair_italian_mercs_1" +} Index: binaries/data/mods/public/simulation/data/technologies/special/pair_unlock_champions.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/pair_unlock_champions.json @@ -0,0 +1,6 @@ +{ + "genericName": "Traditional Army vs. Reformed Army", + "top": "special/unlock_traditional_army", + "bottom": "special/unlock_reformed_army", + "requirements": { "civ": "sele" } +} Index: binaries/data/mods/public/simulation/data/technologies/special/parade_of_daphne.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/parade_of_daphne.json @@ -0,0 +1,13 @@ +{ + "genericName": "Parade of Daphne", + "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.", + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "sele"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "parade_of_daphne.png", + "researchTime": 60, + "tooltip": "Faster batch training speed for the Fortress.", + "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.2}], + "affects": ["Fortress"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/persian_architecture.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/persian_architecture.json @@ -0,0 +1,16 @@ +{ + "genericName": "Persian Architecture", + "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", + "cost": {"food": 0, "wood": 200, "stone": 200, "metal": 0}, + "requirements": {"all": [{"tech": "phase_village"}, {"civ": "pers"}]}, + "icon": "stone_blocks.png", + "researchTime": 60, + "tooltip": "All Persian structures +25% health and capture points, but also +20% build time.", + "modifications": [ + {"value": "Cost/BuildTime", "multiply": 1.20}, + {"value": "Capturable/CapturePoints", "multiply": 1.25}, + {"value": "Health/Max", "multiply": 1.25} + ], + "affects": ["Structure"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/phoenician_naval_architects.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/phoenician_naval_architects.json @@ -0,0 +1,13 @@ +{ + "genericName": "Phoenician Naval Architects", + "description": "Significantly increase build speed of batches of ships at the Shipyard.", + "cost": {"food": 200, "wood": 200, "stone": 0, "metal": 0}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "calipers.png", + "researchTime": 40, + "tooltip": "Shipyard increased batch construction speed bonus.", + "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}], + "affects": ["Shipyard"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/sibylline_books.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/sibylline_books.json @@ -0,0 +1,14 @@ +{ + "genericName": "Sibylline Books", + "specificName": "Libri Sibyllini", + "description": "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire.", + "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 250}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "rome"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "sibylline_books.png", + "researchTime": 40, + "tooltip": "+25% Vision range for all units.", + "modifications": [{"value": "Vision/Range", "multiply": 1.25}], + "affects": ["Unit"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/steel_working.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/steel_working.json @@ -0,0 +1,17 @@ +{ + "genericName": "Steel Working", + "specificName": { + "maur": "Wootz Steel", + "iber": "Toledo Steel" + }, + "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.", + "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 }, + "requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "civ": "iber" }, { "civ": "maur" }] }] }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "metalworker.png", + "researchTime": 60, + "tooltip": "+20% Hack attack for all sword units.", + "modifications": [{ "value": "Attack/Melee/Hack", "multiply": 1.2 }], + "affects": ["Sword"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/traintime_celt_mercs.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/traintime_celt_mercs.json @@ -0,0 +1,14 @@ +{ + "pair": "special/pair_celt_mercs_1", + "genericName": "Celtic Alliance", + "description": "Celtic mercenaries have their train time decreased.", + "cost": {"food": 0, "wood": 100, "stone": 0, "metal": 100}, + "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "clenched_fist.png", + "researchTime": 40, + "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.", + "modifications": [{"value": "Cost/BuildTime", "multiply": 0.8}], + "affects": ["Celt Mercenary"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/traintime_celt_mercs_2.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/traintime_celt_mercs_2.json @@ -0,0 +1,14 @@ +{ + "pair": "special/pair_celt_mercs_2", + "genericName": "Gallic Hegemony", + "description": "Celtic mercenaries have their train time decreased.", + "cost": {"food": 0, "wood": 0, "stone": 200, "metal": 200}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "fist_spear.png", + "researchTime": 40, + "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.", + "modifications": [{"value": "Cost/BuildTime", "multiply": 0.8}], + "affects": ["Celt Mercenary"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/traintime_iberian_mercs.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/traintime_iberian_mercs.json @@ -0,0 +1,14 @@ +{ + "pair": "special/pair_iberian_mercs_1", + "genericName": "Iberian Alliance", + "description": "Iberian mercenaries have their train time decreased.", + "cost": {"food": 0, "wood": 100, "stone": 0, "metal": 100}, + "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "clenched_fist.png", + "researchTime": 40, + "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.", + "modifications": [{"value": "Cost/BuildTime", "multiply": 0.8}], + "affects": ["Iberian Mercenary"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/traintime_iberian_mercs_2.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/traintime_iberian_mercs_2.json @@ -0,0 +1,14 @@ +{ + "pair": "special/pair_iberian_mercs_2", + "genericName": "Iberian Hegemony", + "description": "Iberian mercenaries have their train time decreased.", + "cost": {"food": 0, "wood": 0, "stone": 200, "metal": 200}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "fist_spear.png", + "researchTime": 40, + "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.", + "modifications": [{"value": "Cost/BuildTime", "multiply": 0.8}], + "affects": ["Iberian Mercenary"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/traintime_italian_mercs.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/traintime_italian_mercs.json @@ -0,0 +1,14 @@ +{ + "pair": "special/pair_italian_mercs_1", + "genericName": "Italiote Alliance", + "description": "Italian mercenaries have their train time decreased.", + "cost": {"food": 0, "wood": 100, "stone": 0, "metal": 100}, + "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "clenched_fist.png", + "researchTime": 40, + "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.", + "modifications": [{"value": "Cost/BuildTime", "multiply": 0.8}], + "affects": ["Italian Mercenary"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/traintime_italian_mercs_2.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/traintime_italian_mercs_2.json @@ -0,0 +1,14 @@ +{ + "pair": "special/pair_italian_mercs_2", + "genericName": "Italiote Hegemony", + "description": "Italian mercenaries have their train time decreased.", + "cost": {"food": 0, "wood": 0, "stone": 200, "metal": 200}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "fist_spear.png", + "researchTime": 40, + "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.", + "modifications": [{"value": "Cost/BuildTime", "multiply": 0.8}], + "affects": ["Italian Mercenary"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/unlock_reformed_army.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/unlock_reformed_army.json @@ -0,0 +1,12 @@ +{ + "pair": "special/pair_unlock_champions", + "genericName": "Reformed Army", + "description": "The reformed army of the Seleucids.", + "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 0}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "sele"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "helmet_corinthian_crest.png", + "researchTime": 0, + "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.", + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/unlock_traditional_army.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/unlock_traditional_army.json @@ -0,0 +1,12 @@ +{ + "pair": "special/pair_unlock_champions", + "genericName": "Traditional Army", + "description": "The traditional army of the Seleucids.", + "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 0}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "sele"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "helmet_corinthian_crest.png", + "researchTime": 0, + "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.", + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/upgrade_rank_advanced_celts.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/upgrade_rank_advanced_celts.json @@ -0,0 +1,13 @@ +{ + "genericName": "Advanced Celtic Mercenaries", + "description": "Upgrade all of your Celtic mercenaries to Advanced rank.", + "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300}, + "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "upgrade_advanced.png", + "researchTime": 40, + "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.", + "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], + "affects": ["Celt Basic"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/upgrade_rank_advanced_iberian.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/upgrade_rank_advanced_iberian.json @@ -0,0 +1,13 @@ +{ + "genericName": "Advanced Iberian Mercenaries", + "description": "Upgrade all of your Iberian mercenaries to Advanced rank.", + "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300}, + "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "upgrade_advanced.png", + "researchTime": 40, + "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.", + "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], + "affects": ["Iberian Basic"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/upgrade_rank_advanced_italiote.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/upgrade_rank_advanced_italiote.json @@ -0,0 +1,13 @@ +{ + "genericName": "Advanced Italiote Mercenaries", + "description": "Upgrade all of your Italiote mercenaries to Advanced rank.", + "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300}, + "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "upgrade_advanced.png", + "researchTime": 40, + "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.", + "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], + "affects": ["Italian Basic"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/upgrade_rank_elite_celts.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/upgrade_rank_elite_celts.json @@ -0,0 +1,14 @@ +{ + "genericName": "Elite Celtic Mercenaries", + "description": "Upgrade all of your Celtic Mercenaries to Elite rank.", + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "upgrade_elite.png", + "researchTime": 40, + "supersedes": "special/upgrade_rank_advanced_celts", + "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", + "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], + "affects": ["Celt Advanced"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/upgrade_rank_elite_iberian.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/upgrade_rank_elite_iberian.json @@ -0,0 +1,14 @@ +{ + "genericName": "Elite Iberian Mercenaries", + "description": "Upgrade all of your Iberian Mercenaries to Elite rank.", + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "upgrade_elite.png", + "researchTime": 40, + "supersedes": "special/upgrade_rank_advanced_iberian", + "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", + "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], + "affects": ["Iberian Advanced"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/upgrade_rank_elite_italiote.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/upgrade_rank_elite_italiote.json @@ -0,0 +1,14 @@ +{ + "genericName": "Elite Italiote Mercenaries", + "description": "Upgrade all of your Italiote Mercenaries to Elite rank.", + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "upgrade_elite.png", + "researchTime": 40, + "supersedes": "special/upgrade_rank_advanced_italiote", + "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", + "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], + "affects": ["Italian Advanced"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/special/upgrade_silvershields.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/special/upgrade_silvershields.json @@ -0,0 +1,13 @@ +{ + "genericName": "Silver Shields Regiment", + "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.", + "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 1000}, + "requirements": {"all": [{"tech": "phase_city"}, {"civ": "mace"}]}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "shields_generic_silver.png", + "researchTime": 40, + "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater health and armour.", + "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], + "affects": ["Champion Infantry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/successors/pair_unlock_champions.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/pair_unlock_champions.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "genericName": "Traditional Army vs. Reform Army", - "top": "successors/unlock_traditional_army", - "bottom": "successors/unlock_reform_army", - "requirements": { "civ": "sele" } -} Index: binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json +++ /dev/null @@ -1,17 +0,0 @@ -{ - "genericName": "Hellenistic Metropolis", - "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", - "cost": {"food": 0, "wood": 0, "stone": 500, "metal": 500}, - "requirements": {"all": [{"tech": "phase_city"}, {"any":[{"civ": "mace"}, {"civ": "ptol"}, {"civ": "sele"}]}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "statue_face_stone.png", - "researchTime": 60, - "tooltip": "Civic centers +100% health and capture points, double default arrows.", - "modifications": [ - {"value": "BuildingAI/DefaultArrowCount", "multiply": 2.0}, - {"value": "Capturable/CapturePoints", "multiply": 2.0}, - {"value": "Health/Max", "multiply": 2.0} - ], - "affects": ["CivCentre"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "genericName": "Parade of Daphne", - "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.", - "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "sele"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "parade_of_daphne.png", - "researchTime": 60, - "tooltip": "Faster batch training speed for the Fortress.", - "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.2}], - "affects": ["Fortress"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json +++ /dev/null @@ -1,18 +0,0 @@ -{ - "genericName": "Nisean War Horses", - "specificName": { - "sele": "Nisioi" - }, - "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", - "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, - "requirements": {"all": [{"tech": "phase_city"}, {"any": [{"civ": "sele"}, {"civ": "pers"}]}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "nisean_war_horses.png", - "researchTime": 60, - "tooltip": "All cavalry +20% health.", - "modifications": [ - {"value": "Health/Max", "multiply": 1.2} - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/successors/unlock_reform_army.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/unlock_reform_army.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "pair": "successors/pair_unlock_champions", - "genericName": "Reform Army", - "description": "The reform army of the Seleucids.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 0}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "sele"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", - "researchTime": 0, - "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.", - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/successors/unlock_traditional_army.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/unlock_traditional_army.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "pair": "successors/pair_unlock_champions", - "genericName": "Traditional Army", - "description": "The traditional army of the Seleucids.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 0}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "sele"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", - "researchTime": 0, - "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.", - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "genericName": "Silver Shields Regiment", - "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 1000}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "mace"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "shields_generic_silver.png", - "researchTime": 40, - "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater health and armor.", - "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], - "affects": ["Champion Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml +++ binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml @@ -42,8 +42,8 @@ units/{civ}_hero_iphicrates - hellenes/special_long_walls - hellenes/special_iphicratean_reforms + special/long_walls + special/iphicratean_reforms Index: binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml @@ -14,7 +14,7 @@ units/{civ}_cavalry_javelinist_b - carthaginians/special_colonisation + special/colonization Index: binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml @@ -66,8 +66,8 @@ units/{civ}_ship_quinquereme - carthaginians/training_phoenician_naval_architects - carthaginians/special_exploration + special/phoenician_naval_architects + special/exploration Index: binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml +++ binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml @@ -6,7 +6,7 @@ - attack_steel_working + special/steel_working Index: binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml +++ binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml @@ -27,7 +27,7 @@ -units/{civ}_mechanical_siege_tower - successors/upgrade_mace_silvershields + special/upgrade_silvershields Index: binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml @@ -17,7 +17,7 @@ units/{civ}_champion_maiden_barracks - mauryans/special_archery_tradition + special/archery_tradition unlock_champion_units Index: binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml +++ binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml @@ -6,7 +6,7 @@ - attack_steel_working + special/steel_working Index: binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml @@ -49,7 +49,7 @@ units/{civ}_champion_infantry - persians/immortals + special/immortals Index: binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml @@ -14,10 +14,10 @@ -units/{civ}_cavalry_archer_b - persians/training_levy_infantry - persians/training_conscription_infantry - persians/special_archery_tradition -training_conscription + special/levy_infantry + special/conscription_infantry + special/archery_tradition Index: binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml @@ -15,7 +15,7 @@ units/{civ}_cavalry_javelinist_b - persians/persian_architecture + special/persian_architecture Index: binaries/data/mods/public/simulation/templates/structures/pers_dock.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_dock.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_dock.xml @@ -16,7 +16,7 @@ - persians/special_equine_transports + special/equine_transports Index: binaries/data/mods/public/simulation/templates/structures/pers_stables.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_stables.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_stables.xml @@ -35,9 +35,9 @@ -training_conscription - persians/training_levy_cavalry - persians/training_conscription_cavalry - successors/special_war_horses + special/levy_cavalry + special/conscription_cavalry + special/nisean_horses Index: binaries/data/mods/public/simulation/templates/structures/rome_temple.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_temple.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_temple.xml @@ -11,11 +11,6 @@ - - - romans/vision_sibylline - - structures/romans/temple.xml Index: binaries/data/mods/public/simulation/templates/structures/rome_temple_vesta.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_temple_vesta.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_temple_vesta.xml @@ -21,6 +21,11 @@ + + + special/sibylline_books + + structures/romans/temple_vesta.xml structures/fndn_3x3.xml Index: binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/sele_barracks.xml @@ -20,6 +20,11 @@ + + + special/archery_tradition + + structures/seleucids/barracks.xml structures/fndn_5x5.xml Index: binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml +++ binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml @@ -21,13 +21,13 @@ units/{civ}_champion_elephant - successors/pair_unlock_champions + special/pair_unlock_champions siege_attack siege_armor siege_cost_metal siege_cost_wood - successors/special_war_horses - successors/special_parade_of_daphne + special/nisean_horses + special/parade_of_daphne Index: binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml +++ binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml @@ -44,7 +44,7 @@ units/{civ}_champion_infantry_spear - hellenes/spartans_agoge + special/agoge Index: binaries/data/mods/public/simulation/templates/template_structure_special_library.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_special_library.xml +++ binaries/data/mods/public/simulation/templates/template_structure_special_library.xml @@ -30,7 +30,7 @@ 0.7 - successors/special_hellenistic_metropolis + special/hellenistic_metropolis Index: binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_b_trireme.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_b_trireme.xml +++ binaries/data/mods/public/simulation/templates/units/pers_cavalry_javelinist_b_trireme.xml @@ -8,7 +8,7 @@ units/pers_cavalry_javelinist_b Median Light Cavalry Mada Asabara - persians/special_equine_transports + special/equine_transports units/pers_cavalry_javelinist.png Index: binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b_trireme.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b_trireme.xml +++ binaries/data/mods/public/simulation/templates/units/pers_cavalry_swordsman_b_trireme.xml @@ -9,7 +9,7 @@ Hyrcanian Cavalry Varkaniya Asabara units/pers_cavalry_swordsman.png - persians/special_equine_transports + special/equine_transports units/pers_cavalry_swordsman_a_trireme Index: binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml +++ binaries/data/mods/public/simulation/templates/units/sele_champion_cavalry.xml @@ -6,7 +6,7 @@ Seleucid Cataphract Seleukidón Kataphraktos units/sele_champion_cataphract.png - successors/unlock_reform_army + special/unlock_reformed_army units/seleucids/champion_cataphract.xml Index: binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml +++ binaries/data/mods/public/simulation/templates/units/sele_champion_chariot.xml @@ -11,7 +11,7 @@ Scythed Chariot Drepanèphoros units/sele_champion_chariot.png - successors/unlock_traditional_army + special/unlock_traditional_army 5.0 Index: binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_pikeman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_pikeman.xml +++ binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_pikeman.xml @@ -6,7 +6,7 @@ Silver Shield Pikeman Phalangitès Argyraspis units/sele_champion_infantry_pikeman.png - successors/unlock_traditional_army + special/unlock_traditional_army units/seleucids/champion_infantry_pikeman.xml Index: binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_swordsman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_swordsman.xml +++ binaries/data/mods/public/simulation/templates/units/sele_champion_infantry_swordsman.xml @@ -6,7 +6,7 @@ Romanized Heavy Swordsman Thorakitès Rhomaïkós units/sele_champion_swordsman.png - successors/unlock_reform_army + special/unlock_reformed_army units/seleucids/champion_infantry_swordsman.xml