Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_03.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_03.json +++ binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_03.json @@ -14,4 +14,4 @@ "modifications": [{"value": "Armour/Hack", "add": 1.0}], "affects": ["Infantry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_04.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_04.json +++ binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_04.json @@ -16,4 +16,4 @@ {"value": "Cost/Resources/metal", "add": 10}], "affects": ["Champion"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json +++ binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json @@ -15,4 +15,4 @@ ], "affects": ["Ship"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json +++ binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json @@ -15,4 +15,4 @@ ], "affects": ["Ship"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json +++ binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json @@ -14,4 +14,4 @@ ], "affects": ["Ship"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: binaries/data/mods/public/simulation/data/technologies/attack_steel_working.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_steel_working.json +++ binaries/data/mods/public/simulation/data/technologies/attack_steel_working.json @@ -1,20 +0,0 @@ -{ - "genericName": "Steel Working", - "specificName": { - "maur": "Wootz Steel", - "iber": "Toledo Steel" - }, - "description": "Secret steel working techniques give sword blades distinctive and beautiful markings. Not only that, but the steel's hardness is unparalleled.", - "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 200 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "civ": "iber" }, { "civ": "maur" }] }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "metalworker.png", - "researchTime": 60, - "tooltip": "+20% Hack attack for all swordsmen and macemen.", - "modifications": [ - { "value": "Attack/Melee/Hack", "multiply": 1.2 }, - { "value": "Attack/Melee/Crush", "multiply": 1.2 } - ], - "affects": ["Sword", "Maceman"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json +++ binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json @@ -14,4 +14,4 @@ ], "affects": ["StoneWall"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/special_colonisation.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/special_colonisation.json +++ binaries/data/mods/public/simulation/data/technologies/carthaginians/special_colonisation.json @@ -1,13 +0,0 @@ -{ - "genericName": "Colonization", - "description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.", - "cost": {"food": 0, "wood": 500, "stone": 0, "metal": 500}, - "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "political_face.png", - "researchTime": 60, - "tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.", - "modifications": [{"value": "Cost/BuildTime", "multiply": 0.75}], - "affects": ["Civic"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/special_exploration.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/special_exploration.json +++ binaries/data/mods/public/simulation/data/technologies/carthaginians/special_exploration.json @@ -1,13 +0,0 @@ -{ - "genericName": "Exploration", - "description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.", - "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, - "requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "armor_ship_gold.png", - "researchTime": 60, - "tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.", - "modifications": [{"value": "Vision/Range", "multiply": 1.25}], - "affects": ["Trader", "Ship"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/training_phoenician_naval_architects.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/training_phoenician_naval_architects.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "genericName": "Phoenician Naval Architects", - "description": "Significantly increase build speed of batches of ships at the Shipyard.", - "cost": {"food": 200, "wood": 200, "stone": 0, "metal": 0}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "calipers.png", - "researchTime": 40, - "tooltip": "Shipyard increased batch construction speed bonus.", - "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}], - "affects": ["Shipyard"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json +++ binaries/data/mods/public/simulation/data/technologies/hellenes/spartans_agoge.json @@ -1,16 +0,0 @@ -{ - "genericName": "The Agoge", - "description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.", - "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "spart"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "agoge.png", - "researchTime": 60, - "tooltip": "+25% health for spear infantry, but also +10% train time.", - "modifications": [ - {"value": "Health/Max", "multiply": 1.25}, - {"value": "Cost/BuildTime", "multiply": 1.1} - ], - "affects": ["Spear Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/hellenes/special_iphicratean_reforms.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/hellenes/special_iphicratean_reforms.json +++ binaries/data/mods/public/simulation/data/technologies/hellenes/special_iphicratean_reforms.json @@ -1,11 +0,0 @@ -{ - "genericName": "Iphicratean Reforms", - "description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).", - "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "athen"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", - "researchTime": 60, - "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/hellenes/special_long_walls.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/hellenes/special_long_walls.json +++ binaries/data/mods/public/simulation/data/technologies/hellenes/special_long_walls.json @@ -1,15 +0,0 @@ -{ - "genericName": "Athenian Long Walls", - "description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.", - "cost": {"food": 0, "wood": 0, "stone": 250, "metal": 250}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "athen"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "crenelations.png", - "researchTime": 60, - "tooltip": "Build stone walls in neutral territory.", - "modifications": [ - {"value": "BuildRestrictions/Territory", "replace": ["own", "neutral"]} - ], - "affects": ["StoneWall"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json +++ binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json @@ -1,15 +0,0 @@ -{ - "genericName": "Monumental Architecture", - "cost": { "food": 0, "wood": 500, "stone": 250, "metal": 250 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "kush" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "pers_hundred_columns.png", - "researchTime": 60, - "tooltip": "+25% HP and -50% build time for Civic Centres, Temples, Pyramids and Wonders.", - "modifications": [ - { "value": "Health/Max", "multiply": 1.25 }, - { "value": "Cost/BuildTime", "multiply": 0.5 } - ], - "affects": ["CivilCentre", "Wonder", "Pyramid", "Temple"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/kushites/upgrade_rank_elite_healer.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/kushites/upgrade_rank_elite_healer.json +++ binaries/data/mods/public/simulation/data/technologies/kushites/upgrade_rank_elite_healer.json @@ -1,19 +0,0 @@ -{ - "genericName": "Divine Instruction", - "description": "Have your priests instructed by the High Priest himself - may Amun bless him.", - "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, - "requirements": { - "all": [ - { "tech": "phase_city" }, { "civ": "kush" }] - }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "high_priest.png", - "researchTime": 60, - "tooltip": "Train elite rank healers.", - "modifications": [ - { "value": "Promotion/RequiredXp", "replace": 0, "affects": "Basic" }, - { "value": "Promotion/RequiredXp", "replace": 0, "affects": "Advanced" } - ], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml", - "affects": ["Healer"] -} Index: binaries/data/mods/public/simulation/data/technologies/mauryas/special_archery_tradition.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/mauryas/special_archery_tradition.json +++ binaries/data/mods/public/simulation/data/technologies/mauryas/special_archery_tradition.json @@ -1,19 +0,0 @@ -{ - "genericName": "Archery Tradition", - "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.", - "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 250 }, - "requirements": { "all": [{ "tech": "phase_village" }, { "civ": "maur" }] }, - "requirementsTooltip": "Unlocked in Village Phase.", - "icon": "armor_plates_ranged.png", - "researchTime": 60, - "tooltip": "Range +10 meters for bow-wielding units. Archer units better accuracy and -20% train time, but also -20% health.", - "modifications": [ - { "value": "Attack/Ranged/MaxRange", "add": 10.0 }, - { "value": "Attack/Ranged/Spread", "multiply": 0.8 }, - { "value": "Vision/Range", "add": 10.0 }, - { "value": "Cost/BuildTime", "multiply": 0.8 }, - { "value": "Health/Max", "multiply": 0.8 } - ], - "affects": ["Archer"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/pair_champions_sele.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_champions_sele.json +++ binaries/data/mods/public/simulation/data/technologies/pair_champions_sele.json @@ -1,6 +1,6 @@ { - "genericName": "Traditional Army vs. Reform Army", - "top": "successors/unlock_traditional_army", - "bottom": "successors/unlock_reform_army", - "requirements": { "civ": "sele" } + "genericName": "Traditional Army vs. Reformed Army", + "top": "unlock_traditional_army", + "bottom": "unlock_reformed_army", + "requirements": {"civ": "sele"} } Index: binaries/data/mods/public/simulation/data/technologies/persians/immortals.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/immortals.json +++ binaries/data/mods/public/simulation/data/technologies/persians/immortals.json @@ -1,16 +0,0 @@ -{ - "genericName": "Immortals", - "description": "The Anusiya champion infantry train twice as fast, but lose a little max health.", - "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "fist_spear.png", - "researchTime": 60, - "tooltip": "Anusiya Champion Infantry -50% train time, but also -10% health.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.5 }, - { "value": "Health/Max", "multiply": 0.9 } - ], - "affects": ["Immortal"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json +++ binaries/data/mods/public/simulation/data/technologies/persians/persian_architecture.json @@ -1,16 +0,0 @@ -{ - "genericName": "Persian Architecture", - "description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.", - "cost": {"food": 0, "wood": 200, "stone": 200, "metal": 0}, - "requirements": {"all": [{"tech": "phase_village"}, {"civ": "pers"}]}, - "icon": "stone_blocks.png", - "researchTime": 60, - "tooltip": "All Persian structures +25% health and capture points, but also +20% build time.", - "modifications": [ - {"value": "Cost/BuildTime", "multiply": 1.20}, - {"value": "Capturable/CapturePoints", "multiply": 1.25}, - {"value": "Health/Max", "multiply": 1.25} - ], - "affects": ["Structure"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json +++ binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json @@ -1,19 +0,0 @@ -{ - "genericName": "Archery Tradition", - "description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.", - "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 250 }, - "requirements": { "all": [{ "tech": "phase_village" }, { "civ": "pers" }] }, - "requirementsTooltip": "Unlocked in Village Phase.", - "icon": "armor_plates_ranged.png", - "researchTime": 60, - "tooltip": "Range +10 meters for bow-wielding units. Archer units better accuracy and -20% train time, but also -20% health.", - "modifications": [ - { "value": "Attack/Ranged/MaxRange", "add": 10.0 }, - { "value": "Attack/Ranged/Spread", "multiply": 0.8 }, - { "value": "Vision/Range", "add": 10.0 }, - { "value": "Cost/BuildTime", "multiply": 0.8 }, - { "value": "Health/Max", "multiply": 0.8 } - ], - "affects": ["Archer"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/persians/special_equine_transports.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/special_equine_transports.json +++ binaries/data/mods/public/simulation/data/technologies/persians/special_equine_transports.json @@ -1,11 +0,0 @@ -{ - "genericName": "Equine Transports", - "description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", - "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 }, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "pers"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "horse_rider.png", - "researchTime": 60, - "tooltip": "Phoenician Triremes gain the ability to train cavalry units.", - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_cavalry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_cavalry.json +++ binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_cavalry.json @@ -1,14 +0,0 @@ -{ - "genericName": "Cavalry Conscription", - "supersedes": "persians/training_levy_cavalry", - "description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.", - "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "pers"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "horse_rider.png", - "researchTime": 40, - "tooltip": "Faster batch training speed for the Stables.", - "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}], - "affects": ["Stables"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json +++ binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json @@ -1,14 +0,0 @@ -{ - "genericName": "Infantry Conscription", - "supersedes": "persians/training_levy_infantry", - "description": "Significantly increase training speed of soldiers at the Barracks by training them in large batches or battalions.", - "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "pers"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "fist_spear.png", - "researchTime": 40, - "tooltip": "Faster batch training speed for the Barracks.", - "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}], - "affects": ["Barracks"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json +++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_cavalry.json @@ -1,16 +0,0 @@ -{ - "genericName": "Levy Cavalry", - "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", - "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "pers" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "horse_trainer.png", - "researchTime": 40, - "tooltip": "All cavalry -20% train time, but also -5% health. Unlocks Cavalry Conscription.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.8 }, - { "value": "Health/Max", "multiply": 0.95 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json +++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json @@ -1,16 +0,0 @@ -{ - "genericName": "Levy Infantry", - "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", - "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "pers" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "clenched_fist.png", - "researchTime": 40, - "tooltip": "All infantry -20% train time, but also -5% health. Unlocks Infantry Conscription.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.8 }, - { "value": "Health/Max", "multiply": 0.95 } - ], - "affects": ["Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/romans/vision_sibylline.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/romans/vision_sibylline.json +++ binaries/data/mods/public/simulation/data/technologies/romans/vision_sibylline.json @@ -1,14 +0,0 @@ -{ - "genericName": "Sibylline Books", - "specificName": "Libri Sibyllini", - "description": "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 250}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "rome"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "sibylline_books.png", - "researchTime": 40, - "tooltip": "+25% Vision range for all units.", - "modifications": [{"value": "Vision/Range", "multiply": 1.25}], - "affects": ["Unit"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/special_agoge.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/special_agoge.json +++ binaries/data/mods/public/simulation/data/technologies/special_agoge.json @@ -13,4 +13,4 @@ ], "affects": ["Spear Infantry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: binaries/data/mods/public/simulation/data/technologies/special_archery_tradition.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/special_archery_tradition.json +++ binaries/data/mods/public/simulation/data/technologies/special_archery_tradition.json @@ -1,8 +1,8 @@ { "genericName": "Archery Tradition", - "description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.", + "description": "The Indian and Iranian peoples had a tradition of fine archery and a penchant for using massed archers in battle.", "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 250 }, - "requirements": { "all": [{ "tech": "phase_village" }, { "civ": "maur" }] }, + "requirements": {"all": [{"tech": "phase_village"}, {"any": [{"civ": "maur"}, {"civ": "pers"}]}]}, "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, Index: binaries/data/mods/public/simulation/data/technologies/special_exploration.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/special_exploration.json +++ binaries/data/mods/public/simulation/data/technologies/special_exploration.json @@ -10,4 +10,4 @@ "modifications": [{"value": "Vision/Range", "multiply": 1.25}], "affects": ["Trader", "Ship"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: binaries/data/mods/public/simulation/data/technologies/special_long_walls.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/special_long_walls.json +++ binaries/data/mods/public/simulation/data/technologies/special_long_walls.json @@ -12,4 +12,4 @@ ], "affects": ["StoneWall"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: binaries/data/mods/public/simulation/data/technologies/successors/pair_unlock_champions.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/pair_unlock_champions.json +++ binaries/data/mods/public/simulation/data/technologies/successors/pair_unlock_champions.json @@ -1,6 +0,0 @@ -{ - "genericName": "Traditional Army vs. Reform Army", - "top": "successors/unlock_traditional_army", - "bottom": "successors/unlock_reform_army", - "requirements": { "civ": "sele" } -} Index: binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json +++ binaries/data/mods/public/simulation/data/technologies/successors/special_hellenistic_metropolis.json @@ -1,17 +0,0 @@ -{ - "genericName": "Hellenistic Metropolis", - "description": "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilization.", - "cost": {"food": 0, "wood": 0, "stone": 500, "metal": 500}, - "requirements": {"all": [{"tech": "phase_city"}, {"any":[{"civ": "mace"}, {"civ": "ptol"}, {"civ": "sele"}]}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "statue_face_stone.png", - "researchTime": 60, - "tooltip": "Civic centers +100% health and capture points, double default arrows.", - "modifications": [ - {"value": "BuildingAI/DefaultArrowCount", "multiply": 2.0}, - {"value": "Capturable/CapturePoints", "multiply": 2.0}, - {"value": "Health/Max", "multiply": 2.0} - ], - "affects": ["CivCentre"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json +++ binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json @@ -1,13 +0,0 @@ -{ - "genericName": "Parade of Daphne", - "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.", - "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "sele"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "parade_of_daphne.png", - "researchTime": 60, - "tooltip": "Faster batch training speed for the Fortress.", - "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.2}], - "affects": ["Fortress"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json +++ binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json @@ -1,18 +0,0 @@ -{ - "genericName": "Nisean War Horses", - "specificName": { - "sele": "Nisioi" - }, - "description": "The now-extinct Nisian breed of horse was one of the largest and robust horses of ancient times. They were highly sought after by the Seleucids and Persians as both rider and mount gained heavier armor as time progressed.", - "cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200}, - "requirements": {"all": [{"tech": "phase_city"}, {"any": [{"civ": "sele"}, {"civ": "pers"}]}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "nisean_war_horses.png", - "researchTime": 60, - "tooltip": "All cavalry +20% health.", - "modifications": [ - {"value": "Health/Max", "multiply": 1.2} - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/successors/unlock_reform_army.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/unlock_reform_army.json +++ binaries/data/mods/public/simulation/data/technologies/successors/unlock_reform_army.json @@ -1,12 +0,0 @@ -{ - "pair": "successors/pair_unlock_champions", - "genericName": "Reform Army", - "description": "The reform army of the Seleucids.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 0}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "sele"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", - "researchTime": 0, - "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.", - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/successors/unlock_traditional_army.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/unlock_traditional_army.json +++ binaries/data/mods/public/simulation/data/technologies/successors/unlock_traditional_army.json @@ -1,12 +0,0 @@ -{ - "pair": "successors/pair_unlock_champions", - "genericName": "Traditional Army", - "description": "The traditional army of the Seleucids.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 0}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "sele"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", - "researchTime": 0, - "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.", - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json +++ binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json @@ -1,13 +0,0 @@ -{ - "genericName": "Silver Shields Regiment", - "description": "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the Macedonian army.", - "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 1000}, - "requirements": {"all": [{"tech": "phase_city"}, {"civ": "mace"}]}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "shields_generic_silver.png", - "researchTime": 40, - "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater health and armor.", - "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], - "affects": ["Champion Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/training_cavalry_conscription.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/training_cavalry_conscription.json +++ binaries/data/mods/public/simulation/data/technologies/training_cavalry_conscription.json @@ -11,4 +11,4 @@ "modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}], "affects": ["Stables"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: binaries/data/mods/public/simulation/data/technologies/training_levy_cavalry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/training_levy_cavalry.json +++ binaries/data/mods/public/simulation/data/technologies/training_levy_cavalry.json @@ -14,4 +14,4 @@ ], "affects": ["Cavalry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: binaries/data/mods/public/simulation/data/technologies/training_levy_infantry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/training_levy_infantry.json +++ binaries/data/mods/public/simulation/data/technologies/training_levy_infantry.json @@ -14,4 +14,4 @@ ], "affects": ["Infantry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: binaries/data/mods/public/simulation/data/technologies/training_naval_architects.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/training_naval_architects.json +++ binaries/data/mods/public/simulation/data/technologies/training_naval_architects.json @@ -2,12 +2,12 @@ "genericName": "Naval Architects", "description": "Significantly increase build speed of batches of ships at the Dock.", "cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "cart" }] }, + "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "calipers.png", "researchTime": 40, "tooltip": "Docks increased batch construction speed bonus.", "modifications": [{ "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 }], - "affects": ["Dock"], + "affects": ["Dock", "Shipyard"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: binaries/data/mods/public/simulation/data/technologies/unlock_reformed_army.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/unlock_reformed_army.json +++ binaries/data/mods/public/simulation/data/technologies/unlock_reformed_army.json @@ -1,7 +1,7 @@ { "pair": "successors/pair_unlock_champions", - "genericName": "Reform Army", - "description": "The reform army of the Seleucids.", + "genericName": "Reformed Army", + "description": "The reformed army of the Seleucids.", "cost": {"food": 0, "wood": 0, "stone": 0, "metal": 0}, "requirements": {"all": [{"tech": "phase_city"}, {"civ": "sele"}]}, "requirementsTooltip": "Unlocked in City Phase.", @@ -9,4 +9,4 @@ "researchTime": 0, "tooltip": "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: binaries/data/mods/public/simulation/data/technologies/unlock_traditional_army.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/unlock_traditional_army.json +++ binaries/data/mods/public/simulation/data/technologies/unlock_traditional_army.json @@ -9,4 +9,4 @@ "researchTime": 0, "tooltip": "Unlock the Silver Shield Pikeman and Scythed Chariot.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_cavalry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_cavalry.json +++ binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_cavalry.json @@ -10,4 +10,4 @@ "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], "affects": ["Cavalry Basic"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: binaries/data/mods/public/simulation/data/technologies/upgrade_rank_elite_cavalry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/upgrade_rank_elite_cavalry.json +++ binaries/data/mods/public/simulation/data/technologies/upgrade_rank_elite_cavalry.json @@ -11,4 +11,4 @@ "modifications": [{"value": "Promotion/RequiredXp", "replace": 0}], "affects": ["Cavalry Advanced"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} \ No newline at end of file +} Index: binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml +++ binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml @@ -42,8 +42,8 @@ units/{civ}_hero_iphicrates - hellenes/special_long_walls - hellenes/special_iphicratean_reforms + special_long_walls + special_iphicratean_reforms Index: binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_civil_centre.xml @@ -14,7 +14,7 @@ units/{civ}_cavalry_javelinist_b - carthaginians/special_colonisation + special_colonization Index: binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml @@ -67,8 +67,8 @@ units/{civ}_ship_quinquereme - carthaginians/training_phoenician_naval_architects - carthaginians/special_exploration + training_naval_architects + special_exploration Index: binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml +++ binaries/data/mods/public/simulation/templates/structures/iber_blacksmith.xml @@ -6,7 +6,7 @@ - attack_steel_working + special_steel_working Index: binaries/data/mods/public/simulation/templates/structures/kush_pyramid.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/kush_pyramid.xml +++ binaries/data/mods/public/simulation/templates/structures/kush_pyramid.xml @@ -41,7 +41,7 @@ 0.8 - kushites/monumental_architecture + special_architecture_kush Index: binaries/data/mods/public/simulation/templates/structures/kush_pyramid_large.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/kush_pyramid_large.xml +++ binaries/data/mods/public/simulation/templates/structures/kush_pyramid_large.xml @@ -44,7 +44,7 @@ 0.8 - kushites/monumental_architecture + special_architecture_kush Index: binaries/data/mods/public/simulation/templates/structures/kush_temple_amun.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/kush_temple_amun.xml +++ binaries/data/mods/public/simulation/templates/structures/kush_temple_amun.xml @@ -41,7 +41,7 @@ units/{civ}_champion_infantry_amun - kushites/upgrade_rank_elite_healer + upgrade_rank_elite_healer Index: binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml +++ binaries/data/mods/public/simulation/templates/structures/mace_fortress.xml @@ -27,7 +27,7 @@ -units/{civ}_mechanical_siege_tower - successors/upgrade_mace_silvershields + special_silvershields Index: binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/maur_barracks.xml @@ -17,7 +17,7 @@ units/{civ}_champion_maiden_barracks - mauryas/special_archery_tradition + special_archery_tradition unlock_champion_units Index: binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml +++ binaries/data/mods/public/simulation/templates/structures/maur_blacksmith.xml @@ -6,7 +6,7 @@ - attack_steel_working + special_steel_working Index: binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml @@ -49,7 +49,7 @@ units/{civ}_champion_infantry - persians/immortals + special_immortals Index: binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml @@ -14,10 +14,10 @@ -units/{civ}_cavalry_archer_b - persians/training_levy_infantry - persians/training_conscription_infantry - persians/special_archery_tradition -training_conscription + training_infantry_levy + training_infantry_conscription + special_archery_tradition Index: binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_civil_centre.xml @@ -15,7 +15,7 @@ units/{civ}_cavalry_javelinist_b - persians/persian_architecture + special_architecture_pers Index: binaries/data/mods/public/simulation/templates/structures/pers_dock.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_dock.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_dock.xml @@ -16,7 +16,7 @@ - persians/special_equine_transports + special_equine_transports Index: binaries/data/mods/public/simulation/templates/structures/pers_stables.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_stables.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_stables.xml @@ -35,9 +35,9 @@ -training_conscription - persians/training_levy_cavalry - persians/training_conscription_cavalry - successors/special_war_horses + training_cavalry_levy + training_cavalry_conscription + special_nisean_horses Index: binaries/data/mods/public/simulation/templates/structures/rome_temple.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_temple.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_temple.xml @@ -13,7 +13,7 @@ - romans/vision_sibylline + special_sibylline_books Index: binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml +++ binaries/data/mods/public/simulation/templates/structures/sele_fortress.xml @@ -21,13 +21,13 @@ units/{civ}_champion_elephant - successors/pair_unlock_champions + pair_champions_sele siege_attack siege_armor siege_cost_metal siege_cost_wood - successors/special_war_horses - successors/special_parade_of_daphne + special_nisean_horses + special_daphne_parade Index: binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml +++ binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml @@ -44,7 +44,7 @@ units/{civ}_champion_infantry_spear - hellenes/spartans_agoge + special_agoge Index: binaries/data/mods/public/simulation/templates/template_structure_special_library.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_special_library.xml +++ binaries/data/mods/public/simulation/templates/template_structure_special_library.xml @@ -30,7 +30,7 @@ 0.7 - successors/special_hellenistic_metropolis + special_hellenistic_metropolis