Index: binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json +++ binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json @@ -16,8 +16,8 @@ {"value": "Attack/Ranged/Spread", "multiply": 0.95, "affects": "Ranged" }, {"value": "Attack/Melee/Hack", "multiply": 1.2, "affects": "Melee" }, {"value": "Attack/Melee/Pierce", "multiply": 1.2, "affects": "Melee" }, - {"value": "Vision/Range", "add": 3, "affects": "Healer" }, - {"value": "Heal/Range", "add": 3, "affects": "Healer" }, + {"value": "Vision/Range", "add": 4, "affects": "Healer" }, + {"value": "Heal/Range", "add": 4, "affects": "Healer" }, {"value": "Heal/HP", "add": 5, "affects": "Healer" } ], "affects": ["Advanced Unit", "Elite Unit"] Index: binaries/data/mods/public/simulation/data/technologies/heal_range.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/heal_range.json +++ binaries/data/mods/public/simulation/data/technologies/heal_range.json @@ -11,8 +11,8 @@ "requirementsTooltip": "Unlocked in Town Phase.", "icon": "healing_range.png", "researchTime": 40, - "tooltip": "Healers +5 Healing and Vision Range.", - "modifications": [{"value": "Heal/Range", "add": 5.0}, {"value": "Vision/Range", "add": 5.0}], + "tooltip": "Healers +4 Healing and Vision Range.", + "modifications": [{"value": "Heal/Range", "add": 4.0}, {"value": "Vision/Range", "add": 4.0}], "affects": ["Healer"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: binaries/data/mods/public/simulation/data/technologies/heal_range_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/heal_range_2.json +++ binaries/data/mods/public/simulation/data/technologies/heal_range_2.json @@ -12,8 +12,8 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "healing_range.png", "researchTime": 40, - "tooltip": "Healers +5 Healing and Vision Range.", - "modifications": [{"value": "Heal/Range", "add": 5.0}, {"value": "Vision/Range", "add": 5.0}], + "tooltip": "Healers +8 Healing and Vision Range.", + "modifications": [{"value": "Heal/Range", "add": 8.0}, {"value": "Vision/Range", "add": 8.0}], "affects": ["Healer"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: binaries/data/mods/public/simulation/data/technologies/mauryans/special_archery_tradition.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/mauryans/special_archery_tradition.json +++ binaries/data/mods/public/simulation/data/technologies/mauryans/special_archery_tradition.json @@ -6,12 +6,13 @@ "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, - "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", + "tooltip": "Range +12 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ - {"value": "Attack/Ranged/MaxRange", "add": 10.0}, - {"value": "Vision/Range", "add": 10.0}, - {"value": "Cost/BuildTime", "multiply": 0.8}, - {"value": "Health/Max", "multiply": 0.8}], + {"value": "Attack/Ranged/MaxRange", "add": 12 }, + {"value": "Vision/Range", "add": 12 }, + {"value": "Cost/BuildTime", "multiply": 0.8 }, + {"value": "Health/Max", "multiply": 0.8 } + ], "affects": ["Archer"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json +++ binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json @@ -6,12 +6,13 @@ "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_plates_ranged.png", "researchTime": 60, - "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", + "tooltip": "Range +12 meters for bow-wielding units. Archer units train time -20%, but also -20% health.", "modifications": [ - {"value": "Attack/Ranged/MaxRange", "add": 10.0}, - {"value": "Vision/Range", "add": 10.0}, - {"value": "Cost/BuildTime", "multiply": 0.8}, - {"value": "Health/Max", "multiply": 0.8}], + {"value": "Attack/Ranged/MaxRange", "add": 12 }, + {"value": "Vision/Range", "add": 12 }, + {"value": "Cost/BuildTime", "multiply": 0.8 }, + {"value": "Health/Max", "multiply": 0.8 } + ], "affects": ["Archer"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: binaries/data/mods/public/simulation/data/technologies/phase_city.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/phase_city.json +++ binaries/data/mods/public/simulation/data/technologies/phase_city.json @@ -15,6 +15,7 @@ "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.50, "affects": "CivCentre" }, { "value": "Health/Max", "multiply": 1.1, "affects": "CitizenSoldier" }, + { "value": "Vision/Range", "add": 12, "affects": "CitizenSoldier" }, { "value": "Capturable/GarrisonRegenRate", "add": 9.0, "affects": "Structure" } ], "soundComplete": "interface/alarm/alarm_phase.xml" Index: binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json +++ binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json @@ -16,6 +16,7 @@ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" }, { "value": "TerritoryInfluence/Radius", "multiply": 1.50, "affects": "CivCentre" }, { "value": "Health/Max", "multiply": 1.1, "affects": "CitizenSoldier" }, + { "value": "Vision/Range", "add": 12, "affects": "CitizenSoldier" }, { "value": "Capturable/GarrisonRegenRate", "add": 9.0, "affects": "Structure" } ], "soundComplete": "interface/alarm/alarm_phase.xml" Index: binaries/data/mods/public/simulation/data/technologies/phase_town.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/phase_town.json +++ binaries/data/mods/public/simulation/data/technologies/phase_town.json @@ -15,6 +15,7 @@ "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects": "CivCentre" }, { "value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier" }, + { "value": "Vision/Range", "add": 12, "affects": "CitizenSoldier" }, { "value": "Capturable/GarrisonRegenRate", "add": 7.0, "affects": "Structure" } ], "soundComplete": "interface/alarm/alarm_phase.xml" Index: binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json +++ binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json @@ -16,6 +16,7 @@ { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" }, { "value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects": "CivCentre" }, { "value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier" }, + { "value": "Vision/Range", "add": 12, "affects": "CitizenSoldier" }, { "value": "Capturable/GarrisonRegenRate", "add": 7.0, "affects": "Structure" } ], "soundComplete": "interface/alarm/alarm_phase.xml" Index: binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml @@ -15,7 +15,7 @@ 0.0 25.0 0.0 - 50.0 + 64.0 0.0 75.0 9.81 @@ -106,7 +106,7 @@ - 60 + 68 structures/romans/camp.xml Index: binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml +++ binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml @@ -122,7 +122,7 @@ 10000 - 90 + 100 structures/fndn_6x6.xml Index: binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml @@ -5,11 +5,10 @@ 0.0 12.0 0.0 - 76.0 + 63.0 10.0 15 75.0 - 9.81 1200 2000 1.5 Index: binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml @@ -15,10 +15,9 @@ 0.0 16.0 0.0 - 55.0 + 44.0 13.0 75.0 - 9.81 1200 2000 1.5 @@ -95,7 +94,7 @@ 2 - 80 + 72 props/special/palisade_rocks_outpost.xml Index: binaries/data/mods/public/simulation/templates/template_structure_defense_sentry_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defense_sentry_tower.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defense_sentry_tower.xml @@ -10,7 +10,7 @@ 0.0 9.0 0.0 - 70.0 + 63.0 0.0 9.0 @@ -75,6 +75,9 @@ + + 72 + props/special/palisade_rocks_fort.xml Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml +++ binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml @@ -102,6 +102,6 @@ - 92 + 48 Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml @@ -4,6 +4,7 @@ 6.0 13.0 + 6.0 3500 Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml @@ -9,7 +9,7 @@ 6.5 0 0.0 - 6.0 + 5.0 Siege Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml @@ -5,7 +5,7 @@ 0 7.0 0 - 72.0 + 60.0 0.0 75.0 500 Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml +++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml @@ -5,7 +5,7 @@ 0 18.0 0 - 28.0 + 24.0 0.0 62.5 750 Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml @@ -66,6 +66,6 @@ - 96 + 76 Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml @@ -5,7 +5,7 @@ 0 14.0 0 - 76.0 + 68.0 0.0 75.0 9.81 Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml @@ -9,7 +9,7 @@ 12.0 26.0 0.0 - 5.0 + 6.0 500 3500 Human Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml @@ -9,7 +9,7 @@ 13.0 0 0.0 - 6.0 + 5.0 375 750 Human Siege Index: binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml @@ -65,7 +65,7 @@ - 100 + 60 units/mauryans/champion_elephant.xml Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml @@ -53,6 +53,6 @@ - 84 + 68 Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml @@ -5,7 +5,7 @@ 0 6.5 0 - 76 + 68 0.0 75.0 9.81 Index: binaries/data/mods/public/simulation/templates/template_unit_dog.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_dog.xml +++ binaries/data/mods/public/simulation/templates/template_unit_dog.xml @@ -94,6 +94,6 @@ - 30 + 32 Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_herd_domestic.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_fauna_herd_domestic.xml +++ binaries/data/mods/public/simulation/templates/template_unit_fauna_herd_domestic.xml @@ -7,6 +7,6 @@ domestic - 6 + 4 Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml @@ -56,6 +56,6 @@ - 100 + 96 Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml @@ -5,7 +5,7 @@ 0 35 0 - 80.0 + 72.0 0.0 75.0 9.81 Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml @@ -5,7 +5,7 @@ 0 8.0 0 - 80 + 72 0.0 75.0 9.81 Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml @@ -5,7 +5,7 @@ 0 50.0 0 - 32.0 + 36.0 0.0 62.5 9.81 Index: binaries/data/mods/public/simulation/templates/template_unit_infantry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_infantry.xml +++ binaries/data/mods/public/simulation/templates/template_unit_infantry.xml @@ -125,6 +125,6 @@ - 80 + 40 Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml @@ -9,7 +9,7 @@ 0 6.0 0 - 72.0 + 60.0 0.0 75.0 600 Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml +++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml @@ -9,7 +9,7 @@ 0 16.0 0 - 24.0 + 20.0 0.0 62.5 750 Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml +++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml @@ -9,7 +9,7 @@ 0 9.5 1.0 - 48.0 + 40.0 0.0 62.5 500 Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship.xml +++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship.xml @@ -68,6 +68,6 @@ ship - 90 + 60 Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml +++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml @@ -59,6 +59,6 @@ - 60 + 32 Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml +++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml @@ -64,6 +64,6 @@ 10 - 24 + 32 Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml +++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml @@ -62,7 +62,7 @@ 12 - 50 + 32 true Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml +++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml @@ -35,4 +35,7 @@ large + + 88 + Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml +++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml @@ -66,7 +66,4 @@ 12.0 - - 120 - Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml +++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml @@ -74,7 +74,4 @@ 10.0 - - 120 - Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml +++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml @@ -54,6 +54,6 @@ - 80 + 60 Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml +++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml @@ -76,7 +76,4 @@ 10.0 - - 80 - Index: binaries/data/mods/public/simulation/templates/template_unit_support.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_support.xml +++ binaries/data/mods/public/simulation/templates/template_unit_support.xml @@ -31,4 +31,7 @@ passive + + 32 + Index: binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml +++ binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml @@ -96,7 +96,4 @@ 0.0 - - 32 - Index: binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml @@ -48,7 +48,4 @@ 0.0 - - 30 - Index: binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml +++ binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml @@ -47,9 +47,6 @@ 9.5 - - 60 - true Index: binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml +++ binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml @@ -73,9 +73,6 @@ 10.0 - - 50 - units/mauryans/support_elephant.xml