Index: binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json
+++ binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json
@@ -16,8 +16,8 @@
{"value": "Attack/Ranged/Spread", "multiply": 0.95, "affects": "Ranged" },
{"value": "Attack/Melee/Hack", "multiply": 1.2, "affects": "Melee" },
{"value": "Attack/Melee/Pierce", "multiply": 1.2, "affects": "Melee" },
- {"value": "Vision/Range", "add": 3, "affects": "Healer" },
- {"value": "Heal/Range", "add": 3, "affects": "Healer" },
+ {"value": "Vision/Range", "add": 4, "affects": "Healer" },
+ {"value": "Heal/Range", "add": 4, "affects": "Healer" },
{"value": "Heal/HP", "add": 5, "affects": "Healer" }
],
"affects": ["Advanced Unit", "Elite Unit"]
Index: binaries/data/mods/public/simulation/data/technologies/heal_range.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/heal_range.json
+++ binaries/data/mods/public/simulation/data/technologies/heal_range.json
@@ -11,8 +11,8 @@
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "healing_range.png",
"researchTime": 40,
- "tooltip": "Healers +5 Healing and Vision Range.",
- "modifications": [{"value": "Heal/Range", "add": 5.0}, {"value": "Vision/Range", "add": 5.0}],
+ "tooltip": "Healers +4 Healing and Vision Range.",
+ "modifications": [{"value": "Heal/Range", "add": 4.0}, {"value": "Vision/Range", "add": 4.0}],
"affects": ["Healer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/heal_range_2.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/heal_range_2.json
+++ binaries/data/mods/public/simulation/data/technologies/heal_range_2.json
@@ -12,8 +12,8 @@
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "healing_range.png",
"researchTime": 40,
- "tooltip": "Healers +5 Healing and Vision Range.",
- "modifications": [{"value": "Heal/Range", "add": 5.0}, {"value": "Vision/Range", "add": 5.0}],
+ "tooltip": "Healers +8 Healing and Vision Range.",
+ "modifications": [{"value": "Heal/Range", "add": 8.0}, {"value": "Vision/Range", "add": 8.0}],
"affects": ["Healer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/mauryans/special_archery_tradition.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/mauryans/special_archery_tradition.json
+++ binaries/data/mods/public/simulation/data/technologies/mauryans/special_archery_tradition.json
@@ -6,12 +6,13 @@
"requirementsTooltip": "Unlocked in Village Phase.",
"icon": "armor_plates_ranged.png",
"researchTime": 60,
- "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
+ "tooltip": "Range +12 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
"modifications": [
- {"value": "Attack/Ranged/MaxRange", "add": 10.0},
- {"value": "Vision/Range", "add": 10.0},
- {"value": "Cost/BuildTime", "multiply": 0.8},
- {"value": "Health/Max", "multiply": 0.8}],
+ {"value": "Attack/Ranged/MaxRange", "add": 12 },
+ {"value": "Vision/Range", "add": 12 },
+ {"value": "Cost/BuildTime", "multiply": 0.8 },
+ {"value": "Health/Max", "multiply": 0.8 }
+ ],
"affects": ["Archer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json
+++ binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json
@@ -6,12 +6,13 @@
"requirementsTooltip": "Unlocked in Village Phase.",
"icon": "armor_plates_ranged.png",
"researchTime": 60,
- "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
+ "tooltip": "Range +12 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
"modifications": [
- {"value": "Attack/Ranged/MaxRange", "add": 10.0},
- {"value": "Vision/Range", "add": 10.0},
- {"value": "Cost/BuildTime", "multiply": 0.8},
- {"value": "Health/Max", "multiply": 0.8}],
+ {"value": "Attack/Ranged/MaxRange", "add": 12 },
+ {"value": "Vision/Range", "add": 12 },
+ {"value": "Cost/BuildTime", "multiply": 0.8 },
+ {"value": "Health/Max", "multiply": 0.8 }
+ ],
"affects": ["Archer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/phase_city.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/phase_city.json
+++ binaries/data/mods/public/simulation/data/technologies/phase_city.json
@@ -15,6 +15,7 @@
"modifications": [
{ "value": "TerritoryInfluence/Radius", "multiply": 1.50, "affects": "CivCentre" },
{ "value": "Health/Max", "multiply": 1.1, "affects": "CitizenSoldier" },
+ { "value": "Vision/Range", "add": 12, "affects": "CitizenSoldier" },
{ "value": "Capturable/GarrisonRegenRate", "add": 9.0, "affects": "Structure" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
Index: binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
+++ binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
@@ -16,6 +16,7 @@
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.50, "affects": "CivCentre" },
{ "value": "Health/Max", "multiply": 1.1, "affects": "CitizenSoldier" },
+ { "value": "Vision/Range", "add": 12, "affects": "CitizenSoldier" },
{ "value": "Capturable/GarrisonRegenRate", "add": 9.0, "affects": "Structure" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
Index: binaries/data/mods/public/simulation/data/technologies/phase_town.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/phase_town.json
+++ binaries/data/mods/public/simulation/data/technologies/phase_town.json
@@ -15,6 +15,7 @@
"modifications": [
{ "value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects": "CivCentre" },
{ "value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier" },
+ { "value": "Vision/Range", "add": 12, "affects": "CitizenSoldier" },
{ "value": "Capturable/GarrisonRegenRate", "add": 7.0, "affects": "Structure" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
Index: binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
+++ binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
@@ -16,6 +16,7 @@
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects": "CivCentre" },
{ "value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier" },
+ { "value": "Vision/Range", "add": 12, "affects": "CitizenSoldier" },
{ "value": "Capturable/GarrisonRegenRate", "add": 7.0, "affects": "Structure" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
Index: binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
@@ -15,7 +15,7 @@
0.0
25.0
0.0
- 50.0
+ 64.0
0.0
75.0
9.81
@@ -106,7 +106,7 @@
- 60
+ 68
structures/romans/camp.xml
Index: binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
@@ -122,7 +122,7 @@
10000
- 90
+ 100
structures/fndn_6x6.xml
Index: binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml
@@ -5,11 +5,10 @@
0.0
12.0
0.0
- 76.0
+ 63.0
10.0
15
75.0
- 9.81
1200
2000
1.5
Index: binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml
@@ -15,10 +15,9 @@
0.0
16.0
0.0
- 55.0
+ 44.0
13.0
75.0
- 9.81
1200
2000
1.5
@@ -95,7 +94,7 @@
2
- 80
+ 72
props/special/palisade_rocks_outpost.xml
Index: binaries/data/mods/public/simulation/templates/template_structure_defense_sentry_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defense_sentry_tower.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defense_sentry_tower.xml
@@ -10,7 +10,7 @@
0.0
9.0
0.0
- 70.0
+ 63.0
0.0
9.0
@@ -75,6 +75,9 @@
+
+ 72
+
props/special/palisade_rocks_fort.xml
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
@@ -102,6 +102,6 @@
- 92
+ 48
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
@@ -4,6 +4,7 @@
6.0
13.0
+ 6.0
3500
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
@@ -9,7 +9,7 @@
6.5
0
0.0
- 6.0
+ 5.0
Siege
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
@@ -5,7 +5,7 @@
0
7.0
0
- 72.0
+ 60.0
0.0
75.0
500
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
@@ -5,7 +5,7 @@
0
18.0
0
- 28.0
+ 24.0
0.0
62.5
750
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml
@@ -66,6 +66,6 @@
- 96
+ 76
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
@@ -5,7 +5,7 @@
0
14.0
0
- 76.0
+ 68.0
0.0
75.0
9.81
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
@@ -9,7 +9,7 @@
12.0
26.0
0.0
- 5.0
+ 6.0
500
3500
Human
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
@@ -9,7 +9,7 @@
13.0
0
0.0
- 6.0
+ 5.0
375
750
Human Siege
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
@@ -65,7 +65,7 @@
- 100
+ 60
units/mauryans/champion_elephant.xml
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml
@@ -53,6 +53,6 @@
- 84
+ 68
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
@@ -5,7 +5,7 @@
0
6.5
0
- 76
+ 68
0.0
75.0
9.81
Index: binaries/data/mods/public/simulation/templates/template_unit_dog.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_dog.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_dog.xml
@@ -94,6 +94,6 @@
- 30
+ 32
Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_herd_domestic.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_fauna_herd_domestic.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_fauna_herd_domestic.xml
@@ -7,6 +7,6 @@
domestic
- 6
+ 4
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml
@@ -56,6 +56,6 @@
- 100
+ 96
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml
@@ -5,7 +5,7 @@
0
35
0
- 80.0
+ 72.0
0.0
75.0
9.81
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
@@ -5,7 +5,7 @@
0
8.0
0
- 80
+ 72
0.0
75.0
9.81
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
@@ -5,7 +5,7 @@
0
50.0
0
- 32.0
+ 36.0
0.0
62.5
9.81
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
@@ -125,6 +125,6 @@
- 80
+ 40
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
@@ -9,7 +9,7 @@
0
6.0
0
- 72.0
+ 60.0
0.0
75.0
600
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
@@ -9,7 +9,7 @@
0
16.0
0
- 24.0
+ 20.0
0.0
62.5
750
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
@@ -9,7 +9,7 @@
0
9.5
1.0
- 48.0
+ 40.0
0.0
62.5
500
Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship.xml
@@ -68,6 +68,6 @@
ship
- 90
+ 60
Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml
@@ -59,6 +59,6 @@
- 60
+ 32
Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml
@@ -64,6 +64,6 @@
10
- 24
+ 32
Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml
@@ -62,7 +62,7 @@
12
- 50
+ 32
true
Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege.xml
@@ -35,4 +35,7 @@
large
+
+ 88
+
Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
@@ -66,7 +66,4 @@
12.0
-
- 120
-
Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml
@@ -74,7 +74,4 @@
10.0
-
- 120
-
Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ram.xml
@@ -54,6 +54,6 @@
- 80
+ 60
Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml
@@ -76,7 +76,4 @@
10.0
-
- 80
-
Index: binaries/data/mods/public/simulation/templates/template_unit_support.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_support.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_support.xml
@@ -31,4 +31,7 @@
passive
+
+ 32
+
Index: binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_support_female_citizen.xml
@@ -96,7 +96,4 @@
0.0
-
- 32
-
Index: binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml
@@ -48,7 +48,4 @@
0.0
-
- 30
-
Index: binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_support_trader.xml
@@ -47,9 +47,6 @@
9.5
-
- 60
-
true
Index: binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml
+++ binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml
@@ -73,9 +73,6 @@
10.0
-
- 50
-
units/mauryans/support_elephant.xml