Index: ps/trunk/source/renderer/VertexBufferManager.cpp =================================================================== --- ps/trunk/source/renderer/VertexBufferManager.cpp +++ ps/trunk/source/renderer/VertexBufferManager.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2011 Wildfire Games. +/* Copyright (C) 2017 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify @@ -63,7 +63,7 @@ typedef std::list::iterator Iter; #if DUMP_VB_STATS - debug_printf("\n============================\n# allocate vsize=%d nverts=%d\n\n", vertexSize, numVertices); + debug_printf("\n============================\n# allocate vsize=%zu nverts=%zu\n\n", vertexSize, numVertices); for (Iter iter = m_Buffers.begin(); iter != m_Buffers.end(); ++iter) { CVertexBuffer* buffer = *iter; if (buffer->CompatibleVertexType(vertexSize, usage, target)) @@ -90,7 +90,7 @@ if (!result) { - LOGERROR("Failed to create VBOs (%lu*%lu)", (unsigned long)vertexSize, (unsigned long)numVertices); + LOGERROR("Failed to create VBOs (%zu*%zu)", vertexSize, numVertices); } return result; @@ -102,7 +102,7 @@ { ENSURE(chunk); #if DUMP_VB_STATS - debug_printf("\n============================\n# release %p nverts=%d\n\n", chunk, chunk->m_Count); + debug_printf("\n============================\n# release %p nverts=%zu\n\n", chunk, chunk->m_Count); #endif chunk->m_Owner->Release(chunk); }