Index: binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_tower_crenellations.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "genericName": "Crenellations", - "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", - "cost": {"food": 0, "wood": 0, "stone": 500, "metal": 250}, - "requirements": {"tech": "phase_town"}, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "crenelations.png", - "researchTime": 40, - "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", - "modifications": [{"value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4}], - "affects": ["DefenseTower"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/attack_tower_defense.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_tower_defense.json +++ /dev/null @@ -1,15 +0,0 @@ -{ - "genericName": "Sturdy Foundations", - "description": "Reinforce the foundations in preparation of an attack.", - "cost": {"food": 0, "wood": 500, "stone": 500, "metal": 500}, - "requirements": {"tech": "phase_city"}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "architecture.png", - "researchTime": 40, - "tooltip": "Increases armor level of the defense tower by 2 levels.", - "modifications": [{"value": "Armour/Hack", "add": 2}, - {"value": "Armour/Pierce", "add": 2}, - {"value": "Armour/Crush", "add": 2}], - "affects": ["DefenseTower"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/attack_tower_murderholes.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_tower_murderholes.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "genericName": "Murder Holes", - "description": "Murder holes allow hitting enemies at the foot of the tower.", - "cost": {"food": 0, "wood": 250, "stone": 100, "metal": 0}, - "requirements": {"tech": "phase_city"}, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "murder_holes.png", - "researchTime": 40, - "tooltip": "Removes defense tower minimum range.", - "modifications": [{"value": "Attack/Ranged/MinRange", "replace": 0}], - "affects": ["DefenseTower"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/attack_tower_range.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_tower_range.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "genericName": "Arrow Shooters", - "description": "Arrow shooters increase the maximum range of the fire arrows.", - "cost": {"food": 0, "wood": 500, "stone": 0, "metal": 250}, - "requirements": {"tech": "phase_town"}, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "arrow.png", - "researchTime": 40, - "tooltip": "Increases defense tower maximum range by 8 meters.", - "modifications": [ - { "value": "Attack/Ranged/MaxRange", "add": 8 }, - { "value": "Vision/Range","add": 8 } - ], - "affects": ["DefenseTower"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/attack_tower_watch.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_tower_watch.json +++ /dev/null @@ -1,21 +0,0 @@ -{ - "genericName": "Sentries", - "specificName": { - "mace": "Nyktophýlakes", - "spart": "Nyktophýlakes", - "athen": "Nyktophýlakes", - "ptol": "Nyktophýlakes", - "sele": "Nyktophýlakes", - "rome": "Vigiles" - }, - "description": "A night's watch increases vigilance.", - "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0}, - "requirements": {"tech": "phase_village"}, - "requirementsTooltip": "Unlocked in Village Phase.", - "icon": "helmet_corinthian_bronze.png", - "researchTime": 40, - "tooltip": "Post sentries to add one arrow to towers.", - "modifications": [{"value": "BuildingAI/DefaultArrowCount", "add": 1.0}], - "affects": ["DefenseTower"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/decay_outpost.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/decay_outpost.json +++ /dev/null @@ -1,13 +0,0 @@ -{ - "genericName": "Stone Foundations", - "description": "Outposts survive twice as long in neutral territory.", - "cost": {"food": 0, "wood": 0, "stone": 100, "metal": 0}, - "requirements": {"tech": "phase_village"}, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "blocks_three.png", - "researchTime": 40, - "tooltip": "Territory decay rate -50% for outposts.", - "modifications": [{"value": "TerritoryDecay/DecayRate", "multiply": 0.5}], - "affects": ["Outpost"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/tower_armour.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/tower_armour.json @@ -0,0 +1,17 @@ +{ + "genericName": "Sturdy Foundations", + "description": "Reinforce the foundations in preparation of an attack.", + "cost": {"food": 0, "wood": 500, "stone": 500, "metal": 500}, + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "architecture.png", + "researchTime": 40, + "tooltip": "Increases armor of defensive towers by 2 levels.", + "modifications": [ + {"value": "Armour/Hack", "add": 2}, + {"value": "Armour/Pierce", "add": 2}, + {"value": "Armour/Crush", "add": 2} + ], + "affects": ["DefenseTower"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/tower_crenellations.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/tower_crenellations.json @@ -0,0 +1,15 @@ +{ + "genericName": "Crenellations", + "description": "Crenellations on the battlements allow soldiers wider range of fire in defending a keep.", + "cost": {"food": 0, "wood": 0, "stone": 500, "metal": 250}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "crenelations.png", + "researchTime": 40, + "tooltip": "Install crenellations and murder holes to have 40% more arrows fired per garrisoned soldier.", + "modifications": [ + {"value": "BuildingAI/GarrisonArrowMultiplier", "multiply": 1.4} + ], + "affects": ["DefenseTower"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/tower_decay.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/tower_decay.json @@ -0,0 +1,15 @@ +{ + "genericName": "Stone Foundations", + "description": "Outposts survive twice as long in neutral territory.", + "cost": {"food": 0, "wood": 0, "stone": 100, "metal": 0}, + "requirements": {"tech": "phase_village"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "blocks_three.png", + "researchTime": 40, + "tooltip": "Outposts -50% territory decay rate.", + "modifications": [ + {"value": "TerritoryDecay/DecayRate", "multiply": 0.5} + ], + "affects": ["Outpost"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/tower_murderholes.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/tower_murderholes.json @@ -0,0 +1,15 @@ +{ + "genericName": "Murder Holes", + "description": "Murder holes allow hitting enemies at the foot of the tower.", + "cost": {"food": 0, "wood": 250, "stone": 100, "metal": 0}, + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "murder_holes.png", + "researchTime": 40, + "tooltip": "Removes defensive towers' minimum range.", + "modifications": [ + {"value": "Attack/Ranged/MinRange", "replace": 0} + ], + "affects": ["DefenseTower"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/tower_range.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/tower_range.json @@ -0,0 +1,16 @@ +{ + "genericName": "Arrow Shooters", + "description": "Arrow shooters increase the maximum range of the fire arrows.", + "cost": {"food": 0, "wood": 500, "stone": 0, "metal": 250}, + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "arrow.png", + "researchTime": 40, + "tooltip": "Increases defensive towers' maximum range by 8 meters.", + "modifications": [ + { "value": "Attack/Ranged/MaxRange", "add": 8 }, + { "value": "Vision/Range","add": 8 } + ], + "affects": ["DefenseTower"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/tower_vision.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/tower_vision.json @@ -0,0 +1,14 @@ +{ + "genericName": "Carrier Pigeons", + "description": "Outposts gain longer vision for scouting.", + "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0}, + "requirements": {"tech": "phase_village"}, + "icon": "pigeon.png", + "researchTime": 40, + "tooltip": "Outposts +50% vision range.", + "modifications": [ + {"value": "Vision/Range", "multiply": 1.5} + ], + "affects": ["Outpost"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/tower_watch.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/tower_watch.json @@ -0,0 +1,23 @@ +{ + "genericName": "Sentries", + "specificName": { + "mace": "Nyktophýlakes", + "spart": "Nyktophýlakes", + "athen": "Nyktophýlakes", + "ptol": "Nyktophýlakes", + "sele": "Nyktophýlakes", + "rome": "Vigiles" + }, + "description": "A night's watch increases vigilance.", + "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0}, + "requirements": {"tech": "phase_village"}, + "requirementsTooltip": "Unlocked in Village Phase.", + "icon": "helmet_corinthian_bronze.png", + "researchTime": 40, + "tooltip": "Post sentries to add one arrow to defensive towers.", + "modifications": [ + {"value": "BuildingAI/DefaultArrowCount", "add": 1} + ], + "affects": ["DefenseTower"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/vision_outpost.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/vision_outpost.json +++ /dev/null @@ -1,12 +0,0 @@ -{ - "genericName": "Carrier Pigeons", - "description": "Outposts gain longer vision for scouting.", - "cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0}, - "requirements": {"tech": "phase_village"}, - "icon": "pigeon.png", - "researchTime": 40, - "tooltip": "Vision Range +50% for Outposts.", - "modifications": [{"value": "Vision/Range", "multiply": 1.5}], - "affects": ["Outpost"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/templates/other/palisades_rocks_fort.xml =================================================================== --- binaries/data/mods/public/simulation/templates/other/palisades_rocks_fort.xml +++ binaries/data/mods/public/simulation/templates/other/palisades_rocks_fort.xml @@ -1,5 +1,5 @@ - + gaia Index: binaries/data/mods/public/simulation/templates/skirmish/structures/default_defense_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/skirmish/structures/default_defense_tower.xml +++ binaries/data/mods/public/simulation/templates/skirmish/structures/default_defense_tower.xml @@ -1,5 +1,5 @@ - + 12.0 Index: binaries/data/mods/public/simulation/templates/skirmish/structures/default_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/skirmish/structures/default_outpost.xml +++ binaries/data/mods/public/simulation/templates/skirmish/structures/default_outpost.xml @@ -1,5 +1,5 @@ - + skirm Index: binaries/data/mods/public/simulation/templates/skirmish/structures/default_sentry_tower.xml =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/templates/skirmish/structures/default_sentry_tower.xml @@ -0,0 +1,12 @@ + + + + skirm + + + structures/{civ}_sentry_tower + + + structures/hellenes/wooden_tower.xml + + Index: binaries/data/mods/public/simulation/templates/structures/athen_defense_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/athen_defense_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/athen_defense_tower.xml @@ -1,5 +1,5 @@ - + 15.0 @@ -12,8 +12,6 @@ - 6.0 - 0.6 22.0 Index: binaries/data/mods/public/simulation/templates/structures/athen_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/athen_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/athen_outpost.xml @@ -1,5 +1,5 @@ - + athen Greek Outpost Index: binaries/data/mods/public/simulation/templates/structures/athen_sentry_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/athen_sentry_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/athen_sentry_tower.xml @@ -1,5 +1,5 @@ - + athen Index: binaries/data/mods/public/simulation/templates/structures/baby_defense_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/baby_defense_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/baby_defense_tower.xml @@ -1,12 +1,10 @@  - + pers Pāyaud - 6.0 - 0.6 19.0 Index: binaries/data/mods/public/simulation/templates/structures/brit_defense_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/brit_defense_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/brit_defense_tower.xml @@ -1,5 +1,5 @@ - + 10.0 @@ -11,6 +11,9 @@ + + 21.0 + structures/britons/scout_tower.xml Index: binaries/data/mods/public/simulation/templates/structures/brit_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/brit_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/brit_outpost.xml @@ -1,5 +1,5 @@ - + brit Brythonic Outpost Index: binaries/data/mods/public/simulation/templates/structures/brit_sentry_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/brit_sentry_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/brit_sentry_tower.xml @@ -1,5 +1,5 @@ - + brit Index: binaries/data/mods/public/simulation/templates/structures/cart_defense_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_defense_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_defense_tower.xml @@ -1,5 +1,5 @@ - + 18.0 @@ -12,8 +12,6 @@ - 6.0 - 0.6 20.0 Index: binaries/data/mods/public/simulation/templates/structures/cart_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_outpost.xml @@ -1,5 +1,5 @@ - + cart Carthaginian Outpost Index: binaries/data/mods/public/simulation/templates/structures/cart_sentry_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_sentry_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_sentry_tower.xml @@ -1,5 +1,5 @@ - + cart Index: binaries/data/mods/public/simulation/templates/structures/gaul_defense_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/gaul_defense_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/gaul_defense_tower.xml @@ -1,5 +1,5 @@ - + 15.0 @@ -11,6 +11,9 @@ + + 21.0 + structures/gauls/scout_tower.xml Index: binaries/data/mods/public/simulation/templates/structures/gaul_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/gaul_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/gaul_outpost.xml @@ -1,5 +1,5 @@ - + gaul Gallic Outpost Index: binaries/data/mods/public/simulation/templates/structures/gaul_sentry_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/gaul_sentry_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/gaul_sentry_tower.xml @@ -1,5 +1,5 @@ - + gaul Index: binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/iber_defense_tower.xml @@ -1,5 +1,5 @@ - + 12.0 @@ -35,8 +35,6 @@ - 6.0 - 0.6 17.0 Index: binaries/data/mods/public/simulation/templates/structures/iber_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/iber_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/iber_outpost.xml @@ -1,5 +1,5 @@ - + iber Iberian Outpost Index: binaries/data/mods/public/simulation/templates/structures/iber_sentry_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/iber_sentry_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/iber_sentry_tower.xml @@ -1,5 +1,5 @@ - + iber Index: binaries/data/mods/public/simulation/templates/structures/mace_defense_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/mace_defense_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/mace_defense_tower.xml @@ -1,5 +1,5 @@ - + 15.0 @@ -12,8 +12,6 @@ - 6.0 - 0.6 22.0 Index: binaries/data/mods/public/simulation/templates/structures/mace_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/mace_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/mace_outpost.xml @@ -1,5 +1,5 @@ - + mace Greek Outpost Index: binaries/data/mods/public/simulation/templates/structures/mace_sentry_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/mace_sentry_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/mace_sentry_tower.xml @@ -1,5 +1,5 @@ - + mace Index: binaries/data/mods/public/simulation/templates/structures/maur_defense_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/maur_defense_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/maur_defense_tower.xml @@ -1,12 +1,10 @@ - + maur Udarka - 6.0 - 0.6 19.0 Index: binaries/data/mods/public/simulation/templates/structures/maur_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/maur_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/maur_outpost.xml @@ -1,5 +1,5 @@ - + maur Uparaksana Index: binaries/data/mods/public/simulation/templates/structures/maur_sentry_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/maur_sentry_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/maur_sentry_tower.xml @@ -1,5 +1,5 @@ - + maur Index: binaries/data/mods/public/simulation/templates/structures/pers_defense_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_defense_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_defense_tower.xml @@ -1,12 +1,10 @@ - + pers Pāyaud - 6.0 - 0.6 19.0 Index: binaries/data/mods/public/simulation/templates/structures/pers_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_outpost.xml @@ -1,5 +1,5 @@ - + pers Didebani Index: binaries/data/mods/public/simulation/templates/structures/pers_sentry_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_sentry_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_sentry_tower.xml @@ -1,5 +1,5 @@ - + pers Index: binaries/data/mods/public/simulation/templates/structures/ptol_defense_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/ptol_defense_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/ptol_defense_tower.xml @@ -1,5 +1,5 @@ - + 18.0 @@ -12,8 +12,6 @@ - 6.0 - 0.6 22.0 Index: binaries/data/mods/public/simulation/templates/structures/ptol_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/ptol_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/ptol_outpost.xml @@ -1,5 +1,5 @@ - + ptol mktr-n-ḫt Index: binaries/data/mods/public/simulation/templates/structures/ptol_sentry_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/ptol_sentry_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/ptol_sentry_tower.xml @@ -1,5 +1,5 @@ - + ptol Index: binaries/data/mods/public/simulation/templates/structures/rome_defense_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_defense_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_defense_tower.xml @@ -1,5 +1,5 @@ - + 15.0 @@ -12,8 +12,6 @@ - 6.0 - 0.6 19.0 Index: binaries/data/mods/public/simulation/templates/structures/rome_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_outpost.xml @@ -1,5 +1,5 @@ - + rome Vigilarium Index: binaries/data/mods/public/simulation/templates/structures/rome_sentry_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_sentry_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_sentry_tower.xml @@ -1,5 +1,5 @@ - + rome Index: binaries/data/mods/public/simulation/templates/structures/sele_defense_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/sele_defense_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/sele_defense_tower.xml @@ -1,5 +1,5 @@ - + 15.0 @@ -12,8 +12,6 @@ - 6.0 - 0.6 22.0 Index: binaries/data/mods/public/simulation/templates/structures/sele_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/sele_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/sele_outpost.xml @@ -1,5 +1,5 @@ - + sele Prophylax Index: binaries/data/mods/public/simulation/templates/structures/sele_sentry_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/sele_sentry_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/sele_sentry_tower.xml @@ -1,5 +1,5 @@ - + sele Index: binaries/data/mods/public/simulation/templates/structures/spart_defense_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/spart_defense_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/spart_defense_tower.xml @@ -1,5 +1,5 @@ - + 15.0 @@ -12,8 +12,6 @@ - 6.0 - 0.6 22.0 Index: binaries/data/mods/public/simulation/templates/structures/spart_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/spart_outpost.xml +++ binaries/data/mods/public/simulation/templates/structures/spart_outpost.xml @@ -1,5 +1,5 @@ - + spart Greek Outpost Index: binaries/data/mods/public/simulation/templates/structures/spart_sentry_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/spart_sentry_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/spart_sentry_tower.xml @@ -1,5 +1,5 @@ - + spart Index: binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml @@ -1,103 +0,0 @@ - - - - - 0.0 - 12.0 - 0.0 - 76.0 - 10.0 - 15 - 75.0 - 9.81 - 1200 - 2000 - 1.5 - 0 - Human - - - - 1 - 1 - Infantry - - - DefenseTower - - DefenseTower - 60 - - - - 150 - - 100 - 100 - - - - - 15.0 - - - 5 - 0.1 - Unit - Support Infantry - 0 - 2 - - - 1000 - decay|rubble/rubble_stone_2x2 - - - Defense Tower - Shoots arrows. Garrison to provide extra defense. Needs the murder holes tech to protect its foot. - Tower GarrisonTower -ConquestCritical - Town DefenseTower - structures/defense_tower.png - phase_town - - - 0 - 20 - - - - - - 0.7 - - attack_tower_watch - attack_tower_crenellations - attack_tower_range - attack_tower_murderholes - attack_tower_defense - - - - - - interface/complete/building/complete_tower.xml - attack/destruction/building_collapse_large.xml - - - - 6.0 - 0.6 - 21.0 - - - false - 32 - 30000 - - - 80 - - - structures/fndn_2x2.xml - - Index: binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml @@ -1,105 +0,0 @@ - - - - 5 - 20 - 1 - - 1 - 5 - 1 - - - - - 0.0 - 16.0 - 0.0 - 55.0 - 13.0 - 75.0 - 9.81 - 1200 - 2000 - 1.5 - 0 - Human - - - - 1 - - - Outpost - - Outpost - 50 - - own neutral - - - 40 - - 80 - 0 - - - - - 15.0 - - - 1 - 0.1 - Unit - Support Infantry - 0 - 2 - - - 800 - decay|rubble/rubble_stone_2x2 - - - Outpost - Build in neutral and own territories to scout areas of the map. Slowly converts to Gaia while in neutral territory. - -ConquestCritical - Village Outpost - structures/outpost.png - - - 8 - - - - - - 0.7 - - vision_outpost - decay_outpost - - - - - - interface/complete/building/complete_tower.xml - attack/destruction/building_collapse_large.xml - - - - 6.0 - 0.6 - 18.0 - - - 2 - - - 80 - - - props/special/palisade_rocks_outpost.xml - structures/fndn_2x2.xml - - Index: binaries/data/mods/public/simulation/templates/template_structure_defense_sentry_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defense_sentry_tower.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defense_sentry_tower.xml @@ -1,81 +0,0 @@ - - - - -5.0 - -5.0 - -2.0 - - - - 0.0 - 9.0 - 0.0 - 70.0 - 0.0 - 9.0 - - - - 800 - - - 40 - - 100 - 0 - - - - - 9.0 - - - 3 - - - 250 - - - Sentry Tower - Sentry Tower - structures/sentry_tower.png - Village -Town SentryTower - phase_village - - - 20 - 0 - - - - - - - -attack_tower_crenellations - -attack_tower_range - -attack_tower_murderholes - -attack_tower_defense - - - - 18.0 - - - 0.5 - - - - structures/{civ}_defense_tower - Reinforce with stone and upgrade to a defense tower. - phase_town - - 50 - 100 - - - - - - props/special/palisade_rocks_fort.xml - - Index: binaries/data/mods/public/simulation/templates/template_structure_defense_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defense_tower.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defense_tower.xml @@ -2,12 +2,9 @@ - 0.0 - 12.0 - 0.0 - 76.0 - 10.0 - 15 + 0 + 0 + 0 75.0 9.81 1200 @@ -29,19 +26,7 @@ 60 - - 150 - - 100 - 100 - - - - - 15.0 - - 5 0.1 Unit Support Infantry @@ -53,47 +38,20 @@ decay|rubble/rubble_stone_2x2 - Defense Tower - Shoots arrows. Garrison to provide extra defense. Needs the murder holes tech to protect its foot. - Tower GarrisonTower -ConquestCritical - Town DefenseTower - structures/defense_tower.png - phase_town + Tower -ConquestCritical - - 0 - 20 - - - - - - 0.7 - - attack_tower_watch - attack_tower_crenellations - attack_tower_range - attack_tower_murderholes - attack_tower_defense - - - interface/complete/building/complete_tower.xml attack/destruction/building_collapse_large.xml + 6.0 0.6 - 21.0 + 18.0 - - false - 32 - 30000 - 80 Index: binaries/data/mods/public/simulation/templates/template_structure_defense_tower_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defense_tower_outpost.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defense_tower_outpost.xml @@ -1,5 +1,5 @@ - + 5 20 @@ -12,22 +12,14 @@ - 0.0 - 16.0 - 0.0 - 55.0 - 13.0 - 75.0 - 9.81 - 1200 - 2000 - 1.5 - 0 - Human + 16 + 55 + 13 + 0 - 1 + 0 Outpost @@ -41,7 +33,6 @@ 40 80 - 0 @@ -50,20 +41,13 @@ 1 - 0.1 - Unit - Support Infantry - 0 - 2 800 - decay|rubble/rubble_stone_2x2 Outpost Build in neutral and own territories to scout areas of the map. Slowly converts to Gaia while in neutral territory. - -ConquestCritical Village Outpost structures/outpost.png @@ -76,30 +60,14 @@ 0.7 - vision_outpost - decay_outpost + tower_vision + tower_decay - - - - interface/complete/building/complete_tower.xml - attack/destruction/building_collapse_large.xml - - - - 6.0 - 0.6 - 18.0 - 2 - - 80 - props/special/palisade_rocks_outpost.xml - structures/fndn_2x2.xml Index: binaries/data/mods/public/simulation/templates/template_structure_defense_tower_sentry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defense_tower_sentry.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defense_tower_sentry.xml @@ -1,18 +1,16 @@ - + - -5.0 - -5.0 - -2.0 + -5 + -5 + -2 - 0.0 - 9.0 - 0.0 - 70.0 - 0.0 - 9.0 + 9 + 70 + 0 + 9 @@ -22,7 +20,6 @@ 40 100 - 0 @@ -36,32 +33,27 @@ 250 - Sentry Tower Sentry Tower structures/sentry_tower.png - Village -Town SentryTower - phase_village + GarrisonTower + Village DefenseTower SentryTower + Shoots arrows. Garrison to provide extra defence. Needs the murder holes tech to protect its foot. Upgradeable to stone tower. 20 - 0 - -attack_tower_crenellations - -attack_tower_range - -attack_tower_murderholes - -attack_tower_defense + tower_watch - - 18.0 - - 0.5 + false + 16 + 30000 Index: binaries/data/mods/public/simulation/templates/template_structure_defense_tower_stone.xml =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/templates/template_structure_defense_tower_stone.xml @@ -0,0 +1,58 @@ + + + + + 12 + 76 + 10 + 15 + + + + 150 + + 100 + 100 + + + + + 15.0 + + + 5 + + + 1000 + + + Defense Tower + Shoots arrows. Garrison to provide extra defence. Needs the murder holes tech to protect its foot. + GarrisonTower + Town DefenseTower StoneTower + structures/defense_tower.png + phase_town + + + 0 + 20 + + + + + + 0.7 + + tower_watch + tower_crenellations + tower_range + tower_murderholes + tower_armour + + + + false + 32 + 30000 + +