Index: binaries/data/mods/public/simulation/data/technologies/fishing_boat_gather_capacity.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/fishing_boat_gather_capacity.json +++ binaries/data/mods/public/simulation/data/technologies/fishing_boat_gather_capacity.json @@ -4,7 +4,7 @@ "cost": { "food": 200, "wood": 100, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase. Requires Fishing Net.", - "supersedes": "gather_fishing_net", + "supersedes": "fishing_boat_gather_rate", "icon": "fish.png", "researchTime": 30, "tooltip": "Fishing Boats +20 food capacity.", Index: binaries/data/mods/public/simulation/data/technologies/gather_animals_stockbreeding.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_animals_stockbreeding.json +++ binaries/data/mods/public/simulation/data/technologies/gather_animals_stockbreeding.json @@ -1,14 +0,0 @@ -{ - "genericName": "Stockbreeding", - "description": "Breed livestock (sheep, goats, cattle, etc.) for food.", - "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { "tech": "phase_village" }, - "icon": "meat.png", - "researchTime": 40, - "tooltip": "Domestic Animals −25% breeding time.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.75 } - ], - "affects": ["Domestic"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_capacity_basket.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_capacity_basket.json +++ binaries/data/mods/public/simulation/data/technologies/gather_capacity_basket.json @@ -1,18 +0,0 @@ -{ - "genericName": "Baskets", - "description": "Workers use baskets. Increases shuttling capacity for all resources.", - "cost": { "food": 300, "wood": 300, "stone": 0, "metal": 0 }, - "requirements": { "tech": "phase_village" }, - "requirementsTooltip": "Unlocked in Village Phase.", - "icon": "gather_basket_empty.png", - "researchTime": 40, - "tooltip": "Workers +5 resource capacity.", - "modifications": [ - { "value": "ResourceGatherer/Capacities/food", "add": 5 }, - { "value": "ResourceGatherer/Capacities/wood", "add": 5 }, - { "value": "ResourceGatherer/Capacities/stone", "add": 5 }, - { "value": "ResourceGatherer/Capacities/metal", "add": 5 } - ], - "affects": ["Worker"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_capacity_carts.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_capacity_carts.json +++ binaries/data/mods/public/simulation/data/technologies/gather_capacity_carts.json @@ -1,19 +0,0 @@ -{ - "genericName": "Horse-drawn Carts", - "description": "Workers use horse-drawn carts. Increases shuttling capacity for all resources.", - "cost": { "food": 1000, "wood": 1000, "stone": 0, "metal": 0 }, - "supersedes": "gather_capacity_wheelbarrow", - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "handcart_empty.png", - "researchTime": 40, - "tooltip": "Workers +10 resource capacity.", - "modifications": [ - { "value": "ResourceGatherer/Capacities/food", "add": 10 }, - { "value": "ResourceGatherer/Capacities/wood", "add": 10 }, - { "value": "ResourceGatherer/Capacities/stone", "add": 10 }, - { "value": "ResourceGatherer/Capacities/metal", "add": 10 } - ], - "affects": ["Worker"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_capacity_city.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_capacity_city.json +++ binaries/data/mods/public/simulation/data/technologies/gather_capacity_city.json @@ -2,7 +2,7 @@ "genericName": "Horse-drawn Carts", "description": "Workers use horse-drawn carts. Increases shuttling capacity for all resources.", "cost": { "food": 1000, "wood": 1000, "stone": 0, "metal": 0 }, - "supersedes": "gather_capacity_wheelbarrow", + "supersedes": "gather_capacity_town", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "handcart_empty.png", Index: binaries/data/mods/public/simulation/data/technologies/gather_capacity_fishing.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_capacity_fishing.json +++ binaries/data/mods/public/simulation/data/technologies/gather_capacity_fishing.json @@ -1,16 +0,0 @@ -{ - "genericName": "Salting Fish", - "description": "Salting allows to preserve fish longer.", - "cost": { "food": 200, "wood": 100, "stone": 0, "metal": 0 }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase. Requires Fishing Net.", - "supersedes": "gather_fishing_net", - "icon": "fish.png", - "researchTime": 30, - "tooltip": "Fishing Boats +20 food capacity.", - "modifications": [ - { "value": "ResourceGatherer/Capacities/food", "add": 20 } - ], - "affects": ["FishingBoat"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_capacity_town.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_capacity_town.json +++ binaries/data/mods/public/simulation/data/technologies/gather_capacity_town.json @@ -2,7 +2,7 @@ "genericName": "Wheelbarrow", "description": "Workers use wheelbarrows. Increases shuttling capacity for all resources.", "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 }, - "supersedes": "gather_capacity_basket", + "supersedes": "gather_capacity_village", "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wheelbarrow_empty.png", Index: binaries/data/mods/public/simulation/data/technologies/gather_capacity_wheelbarrow.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_capacity_wheelbarrow.json +++ binaries/data/mods/public/simulation/data/technologies/gather_capacity_wheelbarrow.json @@ -1,19 +0,0 @@ -{ - "genericName": "Wheelbarrow", - "description": "Workers use wheelbarrows. Increases shuttling capacity for all resources.", - "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 }, - "supersedes": "gather_capacity_basket", - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "wheelbarrow_empty.png", - "researchTime": 40, - "tooltip": "Workers +5 resource capacity.", - "modifications": [ - { "value": "ResourceGatherer/Capacities/food", "add": 5 }, - { "value": "ResourceGatherer/Capacities/wood", "add": 5 }, - { "value": "ResourceGatherer/Capacities/stone", "add": 5 }, - { "value": "ResourceGatherer/Capacities/metal", "add": 5 } - ], - "affects": ["Worker"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json +++ binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json @@ -1,16 +0,0 @@ -{ - "genericName": "Fertilizer", - "description": "Extra nutrients for farms.", - "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 250 }, - "supersedes": "gather_farming_training", - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "olives.png", - "researchTime": 40, - "tooltip": "Workers +25% grain gather rate.", - "modifications": [ - { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } - ], - "affects": ["Worker"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json +++ binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json @@ -1,15 +0,0 @@ -{ - "genericName": "Iron Plow", - "description": "Equip your workers with iron plows, animal-drawn instruments to turn the sod.", - "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 100 }, - "requirements": { "tech": "phase_village" }, - "requirementsTooltip": "Unlocked in Village Phase.", - "icon": "plow.png", - "researchTime": 40, - "tooltip": "Workers +15% grain gather rate.", - "modifications": [ - { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15 } - ], - "affects": ["Worker"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json +++ binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json @@ -1,16 +0,0 @@ -{ - "genericName": "Gather Training", - "description": "Training for workers to increase farm gathering speed.", - "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 150 }, - "supersedes": "gather_farming_plows", - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "farming_training.png", - "researchTime": 40, - "tooltip": "Workers +15% grain gather rate.", - "modifications": [ - { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15 } - ], - "affects": ["Worker"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_fishing_net.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_fishing_net.json +++ binaries/data/mods/public/simulation/data/technologies/gather_fishing_net.json @@ -1,15 +0,0 @@ -{ - "genericName": "Fishing Net", - "description": "Use nets to improve the productivity of fishing boats.", - "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, - "requirements": { "tech": "phase_village" }, - "requirementsTooltip": "Unlocked in Village Phase.", - "icon": "fishing_net.png", - "researchTime": 30, - "tooltip": "Fishing Boats +30% fish gather rate.", - "modifications": [ - { "value": "ResourceGatherer/Rates/food.fish", "multiply": 1.3 } - ], - "affects": ["FishingBoat"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_grain_city.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_grain_city.json +++ binaries/data/mods/public/simulation/data/technologies/gather_grain_city.json @@ -2,7 +2,7 @@ "genericName": "Fertilizer", "description": "Extra nutrients for farms.", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 250 }, - "supersedes": "gather_farming_training", + "supersedes": "gather_grain_town", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "olives.png", Index: binaries/data/mods/public/simulation/data/technologies/gather_grain_town.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_grain_town.json +++ binaries/data/mods/public/simulation/data/technologies/gather_grain_town.json @@ -2,7 +2,7 @@ "genericName": "Gather Training", "description": "Training for workers to increase farm gathering speed.", "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 150 }, - "supersedes": "gather_farming_plows", + "supersedes": "gather_grain_village", "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "farming_training.png", Index: binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json +++ binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json @@ -1,15 +0,0 @@ -{ - "genericName": "Iron Ax Heads", - "description": "Increases wood gathering rates for trees.", - "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 50 }, - "requirements": { "tech": "phase_village" }, - "requirementsTooltip": "Unlocked in Village Phase.", - "icon": "wood_axe.png", - "researchTime": 40, - "tooltip": "Workers +15% wood gather rate.", - "modifications": [ - { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.15 } - ], - "affects": ["Worker"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json +++ binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json @@ -1,16 +0,0 @@ -{ - "genericName": "Sharp Ax Heads", - "description": "Increases wood gathering rates for trees.", - "cost": { "food": 0, "wood": 1000, "stone": 150, "metal": 150 }, - "supersedes": "gather_lumbering_strongeraxes", - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "wood_axe.png", - "researchTime": 40, - "tooltip": "Workers +50% wood gather rate.", - "modifications": [ - { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.5 } - ], - "affects": ["Worker"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json +++ binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json @@ -1,16 +0,0 @@ -{ - "genericName": "Stronger Ax", - "description": "Increases wood gathering rates for trees.", - "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 50 }, - "supersedes": "gather_lumbering_ironaxes", - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "wood_axe.png", - "researchTime": 40, - "tooltip": "Workers +15% wood gather rate.", - "modifications": [ - { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.15 } - ], - "affects": ["Worker"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_metal_city.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_metal_city.json +++ binaries/data/mods/public/simulation/data/technologies/gather_metal_city.json @@ -6,7 +6,7 @@ }, "description": "Strike a vein of precious silver. Increases metal gathering rates.", "cost": { "food": 0, "wood": 1000, "stone": 150, "metal": 150 }, - "supersedes": "gather_mining_shaftmining", + "supersedes": "gather_metal_town", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_metal.png", Index: binaries/data/mods/public/simulation/data/technologies/gather_metal_town.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_metal_town.json +++ binaries/data/mods/public/simulation/data/technologies/gather_metal_town.json @@ -2,7 +2,7 @@ "genericName": "Shaft Mining", "description": "Develop shaft mining. Increases metal gathering rates.", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 50 }, - "supersedes": "gather_mining_wedgemallet", + "supersedes": "gather_metal_village", "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_metal.png", Index: binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json +++ binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json @@ -1,21 +0,0 @@ -{ - "genericName": "Serfs", - "specificName": { - "mace": "Heílōtes", - "spart": "Heílōtes", - "athen": "Heílōtes" - }, - "description": "Compel serfs to help your workers quarry stone. Increases stone gathering rates.", - "cost": { "food": 250, "wood": 0, "stone": 0, "metal": 50 }, - "supersedes": "gather_mining_servants", - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "mining_stone.png", - "researchTime": 40, - "tooltip": "Workers +15% stone gather rate.", - "modifications": [ - { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.15 } - ], - "affects": ["Worker"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json +++ binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json @@ -1,19 +0,0 @@ -{ - "genericName": "Servants", - "specificName": { - "mace": "Doûloi", - "spart": "Doûloi", - "athen": "Doûloi" - }, - "description": "Hire servants to help quarry stone. Increases stone gathering rates.", - "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 50 }, - "requirements": { "tech": "phase_village" }, - "icon": "mining_stone.png", - "researchTime": 40, - "tooltip": "Workers +15% stone gather rate.", - "modifications": [ - { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.15 } - ], - "affects": ["Worker"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_mining_shaftmining.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_mining_shaftmining.json +++ binaries/data/mods/public/simulation/data/technologies/gather_mining_shaftmining.json @@ -1,16 +0,0 @@ -{ - "genericName": "Shaft Mining", - "description": "Develop shaft mining. Increases metal gathering rates.", - "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 50 }, - "supersedes": "gather_mining_wedgemallet", - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "mining_metal.png", - "researchTime": 40, - "tooltip": "Workers +15% metal gather rate.", - "modifications": [ - { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15 } - ], - "affects": ["Worker"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_mining_silvermining.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_mining_silvermining.json +++ binaries/data/mods/public/simulation/data/technologies/gather_mining_silvermining.json @@ -1,20 +0,0 @@ -{ - "genericName": "Silver Mining", - "specificName": { - "athen": "Mines of Laureion", - "mace": "Mines of Krenides" - }, - "description": "Strike a vein of precious silver. Increases metal gathering rates.", - "cost": { "food": 0, "wood": 1000, "stone": 150, "metal": 150 }, - "supersedes": "gather_mining_shaftmining", - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "mining_metal.png", - "researchTime": 40, - "tooltip": "Workers +50% metal gather rate.", - "modifications": [ - { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.5 } - ], - "affects": ["Worker"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json +++ binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json @@ -1,21 +0,0 @@ -{ - "genericName": "Slaves", - "specificName": { - "mace": "Andrápoda", - "spart": "Andrápoda", - "athen": "Andrápoda" - }, - "description": "Buy slaves to help your workers quarry stone. Increases stone gathering rates.", - "cost": { "food": 1000, "wood": 0, "stone": 150, "metal": 150 }, - "supersedes": "gather_mining_serfs", - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "mining_stone.png", - "researchTime": 40, - "tooltip": "Workers +50% stone gather rate.", - "modifications": [ - { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.5 } - ], - "affects": ["Worker"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_mining_wedgemallet.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_mining_wedgemallet.json +++ binaries/data/mods/public/simulation/data/technologies/gather_mining_wedgemallet.json @@ -1,14 +0,0 @@ -{ - "genericName": "Wedge and Mallet", - "description": "Equip your workers with helpful tools. Increases metal gathering rates.", - "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 50 }, - "requirements": { "tech": "phase_village" }, - "icon": "mining_metal.png", - "researchTime": 40, - "tooltip": "Workers +15% metal gather rate.", - "modifications": [ - { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15 } - ], - "affects": ["Worker"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_stone_city.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_stone_city.json +++ binaries/data/mods/public/simulation/data/technologies/gather_stone_city.json @@ -7,7 +7,7 @@ }, "description": "Buy slaves to help your workers quarry stone. Increases stone gathering rates.", "cost": { "food": 1000, "wood": 0, "stone": 150, "metal": 150 }, - "supersedes": "gather_mining_serfs", + "supersedes": "gather_stone_town", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "mining_stone.png", Index: binaries/data/mods/public/simulation/data/technologies/gather_stone_town.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_stone_town.json +++ binaries/data/mods/public/simulation/data/technologies/gather_stone_town.json @@ -7,7 +7,7 @@ }, "description": "Compel serfs to help your workers quarry stone. Increases stone gathering rates.", "cost": { "food": 250, "wood": 0, "stone": 0, "metal": 50 }, - "supersedes": "gather_mining_servants", + "supersedes": "gather_stone_village", "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "mining_stone.png", Index: binaries/data/mods/public/simulation/data/technologies/gather_wicker_baskets.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_wicker_baskets.json +++ binaries/data/mods/public/simulation/data/technologies/gather_wicker_baskets.json @@ -1,14 +0,0 @@ -{ - "genericName": "Wicker Baskets", - "description": "Equip your foragers with wicker baskets for foraging.", - "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 }, - "requirements": { "tech": "phase_village" }, - "icon": "gather_basket.png", - "researchTime": 40, - "tooltip": "Workers +50% fruit gather rate.", - "modifications": [ - { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 } - ], - "affects": ["Worker"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/gather_wood_city.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_wood_city.json +++ binaries/data/mods/public/simulation/data/technologies/gather_wood_city.json @@ -2,7 +2,7 @@ "genericName": "Sharp Ax Heads", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 1000, "stone": 150, "metal": 150 }, - "supersedes": "gather_lumbering_strongeraxes", + "supersedes": "gather_wood_town", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "wood_axe.png", Index: binaries/data/mods/public/simulation/data/technologies/gather_wood_town.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_wood_town.json +++ binaries/data/mods/public/simulation/data/technologies/gather_wood_town.json @@ -2,7 +2,7 @@ "genericName": "Stronger Ax", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 50 }, - "supersedes": "gather_lumbering_ironaxes", + "supersedes": "gather_wood_village", "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "wood_axe.png", Index: binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml +++ binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml @@ -39,10 +39,10 @@ 0.7 - gather_wicker_baskets - gather_farming_plows - gather_farming_training - gather_farming_fertilizer + gather_fruit + gather_grain_village + gather_grain_town + gather_grain_city Index: binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml +++ binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml @@ -43,18 +43,18 @@ 0.7 - gather_lumbering_ironaxes - gather_lumbering_strongeraxes - gather_lumbering_sharpaxes - gather_mining_servants - gather_mining_serfs - gather_mining_slaves - gather_mining_wedgemallet - gather_mining_shaftmining - gather_mining_silvermining - gather_capacity_basket - gather_capacity_wheelbarrow - gather_capacity_carts + gather_wood_village + gather_wood_town + gather_wood_city + gather_stone_village + gather_stone_town + gather_stone_city + gather_metal_village + gather_metal_town + gather_metal_city + gather_capacity_village + gather_capacity_town + gather_capacity_city Index: binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml @@ -52,8 +52,8 @@ units/{civ}_ship_trireme - gather_capacity_fishing - gather_fishing_net + fishing_boat_gather_rate + fishing_boat_gather_capacity training_naval_architects armor_ship_reinforcedhull armor_ship_hypozomata Index: binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml +++ binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml @@ -33,7 +33,7 @@ gaia/fauna_sheep_trainable - gather_animals_stockbreeding + animal_breeding speed_cavalry_01 speed_cavalry_02