Index: binaries/data/mods/public/simulation/data/technologies/fishing_boat_gather_capacity.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/fishing_boat_gather_capacity.json
+++ binaries/data/mods/public/simulation/data/technologies/fishing_boat_gather_capacity.json
@@ -4,7 +4,7 @@
"cost": { "food": 200, "wood": 100, "stone": 0, "metal": 0 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase. Requires Fishing Net.",
- "supersedes": "gather_fishing_net",
+ "supersedes": "fishing_boat_gather_rate",
"icon": "fish.png",
"researchTime": 30,
"tooltip": "Fishing Boats +20 food capacity.",
Index: binaries/data/mods/public/simulation/data/technologies/gather_animals_stockbreeding.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_animals_stockbreeding.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_animals_stockbreeding.json
@@ -1,14 +0,0 @@
-{
- "genericName": "Stockbreeding",
- "description": "Breed livestock (sheep, goats, cattle, etc.) for food.",
- "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 },
- "requirements": { "tech": "phase_village" },
- "icon": "meat.png",
- "researchTime": 40,
- "tooltip": "Domestic Animals −25% breeding time.",
- "modifications": [
- { "value": "Cost/BuildTime", "multiply": 0.75 }
- ],
- "affects": ["Domestic"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_capacity_basket.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_capacity_basket.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_capacity_basket.json
@@ -1,18 +0,0 @@
-{
- "genericName": "Baskets",
- "description": "Workers use baskets. Increases shuttling capacity for all resources.",
- "cost": { "food": 300, "wood": 300, "stone": 0, "metal": 0 },
- "requirements": { "tech": "phase_village" },
- "requirementsTooltip": "Unlocked in Village Phase.",
- "icon": "gather_basket_empty.png",
- "researchTime": 40,
- "tooltip": "Workers +5 resource capacity.",
- "modifications": [
- { "value": "ResourceGatherer/Capacities/food", "add": 5 },
- { "value": "ResourceGatherer/Capacities/wood", "add": 5 },
- { "value": "ResourceGatherer/Capacities/stone", "add": 5 },
- { "value": "ResourceGatherer/Capacities/metal", "add": 5 }
- ],
- "affects": ["Worker"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_capacity_carts.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_capacity_carts.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_capacity_carts.json
@@ -1,19 +0,0 @@
-{
- "genericName": "Horse-drawn Carts",
- "description": "Workers use horse-drawn carts. Increases shuttling capacity for all resources.",
- "cost": { "food": 1000, "wood": 1000, "stone": 0, "metal": 0 },
- "supersedes": "gather_capacity_wheelbarrow",
- "requirements": { "tech": "phase_city" },
- "requirementsTooltip": "Unlocked in City Phase.",
- "icon": "handcart_empty.png",
- "researchTime": 40,
- "tooltip": "Workers +10 resource capacity.",
- "modifications": [
- { "value": "ResourceGatherer/Capacities/food", "add": 10 },
- { "value": "ResourceGatherer/Capacities/wood", "add": 10 },
- { "value": "ResourceGatherer/Capacities/stone", "add": 10 },
- { "value": "ResourceGatherer/Capacities/metal", "add": 10 }
- ],
- "affects": ["Worker"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_capacity_city.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_capacity_city.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_capacity_city.json
@@ -2,7 +2,7 @@
"genericName": "Horse-drawn Carts",
"description": "Workers use horse-drawn carts. Increases shuttling capacity for all resources.",
"cost": { "food": 1000, "wood": 1000, "stone": 0, "metal": 0 },
- "supersedes": "gather_capacity_wheelbarrow",
+ "supersedes": "gather_capacity_town",
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "handcart_empty.png",
Index: binaries/data/mods/public/simulation/data/technologies/gather_capacity_fishing.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_capacity_fishing.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_capacity_fishing.json
@@ -1,16 +0,0 @@
-{
- "genericName": "Salting Fish",
- "description": "Salting allows to preserve fish longer.",
- "cost": { "food": 200, "wood": 100, "stone": 0, "metal": 0 },
- "requirements": { "tech": "phase_town" },
- "requirementsTooltip": "Unlocked in Town Phase. Requires Fishing Net.",
- "supersedes": "gather_fishing_net",
- "icon": "fish.png",
- "researchTime": 30,
- "tooltip": "Fishing Boats +20 food capacity.",
- "modifications": [
- { "value": "ResourceGatherer/Capacities/food", "add": 20 }
- ],
- "affects": ["FishingBoat"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_capacity_town.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_capacity_town.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_capacity_town.json
@@ -2,7 +2,7 @@
"genericName": "Wheelbarrow",
"description": "Workers use wheelbarrows. Increases shuttling capacity for all resources.",
"cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 },
- "supersedes": "gather_capacity_basket",
+ "supersedes": "gather_capacity_village",
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "wheelbarrow_empty.png",
Index: binaries/data/mods/public/simulation/data/technologies/gather_capacity_wheelbarrow.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_capacity_wheelbarrow.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_capacity_wheelbarrow.json
@@ -1,19 +0,0 @@
-{
- "genericName": "Wheelbarrow",
- "description": "Workers use wheelbarrows. Increases shuttling capacity for all resources.",
- "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 },
- "supersedes": "gather_capacity_basket",
- "requirements": { "tech": "phase_town" },
- "requirementsTooltip": "Unlocked in Town Phase.",
- "icon": "wheelbarrow_empty.png",
- "researchTime": 40,
- "tooltip": "Workers +5 resource capacity.",
- "modifications": [
- { "value": "ResourceGatherer/Capacities/food", "add": 5 },
- { "value": "ResourceGatherer/Capacities/wood", "add": 5 },
- { "value": "ResourceGatherer/Capacities/stone", "add": 5 },
- { "value": "ResourceGatherer/Capacities/metal", "add": 5 }
- ],
- "affects": ["Worker"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_farming_fertilizer.json
@@ -1,16 +0,0 @@
-{
- "genericName": "Fertilizer",
- "description": "Extra nutrients for farms.",
- "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 250 },
- "supersedes": "gather_farming_training",
- "requirements": { "tech": "phase_city" },
- "requirementsTooltip": "Unlocked in City Phase.",
- "icon": "olives.png",
- "researchTime": 40,
- "tooltip": "Workers +25% grain gather rate.",
- "modifications": [
- { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 }
- ],
- "affects": ["Worker"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_farming_plows.json
@@ -1,15 +0,0 @@
-{
- "genericName": "Iron Plow",
- "description": "Equip your workers with iron plows, animal-drawn instruments to turn the sod.",
- "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 100 },
- "requirements": { "tech": "phase_village" },
- "requirementsTooltip": "Unlocked in Village Phase.",
- "icon": "plow.png",
- "researchTime": 40,
- "tooltip": "Workers +15% grain gather rate.",
- "modifications": [
- { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15 }
- ],
- "affects": ["Worker"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_farming_training.json
@@ -1,16 +0,0 @@
-{
- "genericName": "Gather Training",
- "description": "Training for workers to increase farm gathering speed.",
- "cost": { "food": 0, "wood": 300, "stone": 0, "metal": 150 },
- "supersedes": "gather_farming_plows",
- "requirements": { "tech": "phase_town" },
- "requirementsTooltip": "Unlocked in Town Phase.",
- "icon": "farming_training.png",
- "researchTime": 40,
- "tooltip": "Workers +15% grain gather rate.",
- "modifications": [
- { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15 }
- ],
- "affects": ["Worker"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_fishing_net.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_fishing_net.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_fishing_net.json
@@ -1,15 +0,0 @@
-{
- "genericName": "Fishing Net",
- "description": "Use nets to improve the productivity of fishing boats.",
- "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 },
- "requirements": { "tech": "phase_village" },
- "requirementsTooltip": "Unlocked in Village Phase.",
- "icon": "fishing_net.png",
- "researchTime": 30,
- "tooltip": "Fishing Boats +30% fish gather rate.",
- "modifications": [
- { "value": "ResourceGatherer/Rates/food.fish", "multiply": 1.3 }
- ],
- "affects": ["FishingBoat"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_grain_city.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_grain_city.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_grain_city.json
@@ -2,7 +2,7 @@
"genericName": "Fertilizer",
"description": "Extra nutrients for farms.",
"cost": { "food": 0, "wood": 500, "stone": 0, "metal": 250 },
- "supersedes": "gather_farming_training",
+ "supersedes": "gather_grain_town",
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "olives.png",
Index: binaries/data/mods/public/simulation/data/technologies/gather_grain_town.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_grain_town.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_grain_town.json
@@ -2,7 +2,7 @@
"genericName": "Gather Training",
"description": "Training for workers to increase farm gathering speed.",
"cost": { "food": 0, "wood": 300, "stone": 0, "metal": 150 },
- "supersedes": "gather_farming_plows",
+ "supersedes": "gather_grain_village",
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "farming_training.png",
Index: binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_lumbering_ironaxes.json
@@ -1,15 +0,0 @@
-{
- "genericName": "Iron Ax Heads",
- "description": "Increases wood gathering rates for trees.",
- "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 50 },
- "requirements": { "tech": "phase_village" },
- "requirementsTooltip": "Unlocked in Village Phase.",
- "icon": "wood_axe.png",
- "researchTime": 40,
- "tooltip": "Workers +15% wood gather rate.",
- "modifications": [
- { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.15 }
- ],
- "affects": ["Worker"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json
@@ -1,16 +0,0 @@
-{
- "genericName": "Sharp Ax Heads",
- "description": "Increases wood gathering rates for trees.",
- "cost": { "food": 0, "wood": 1000, "stone": 150, "metal": 150 },
- "supersedes": "gather_lumbering_strongeraxes",
- "requirements": { "tech": "phase_city" },
- "requirementsTooltip": "Unlocked in City Phase.",
- "icon": "wood_axe.png",
- "researchTime": 40,
- "tooltip": "Workers +50% wood gather rate.",
- "modifications": [
- { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.5 }
- ],
- "affects": ["Worker"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json
@@ -1,16 +0,0 @@
-{
- "genericName": "Stronger Ax",
- "description": "Increases wood gathering rates for trees.",
- "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 50 },
- "supersedes": "gather_lumbering_ironaxes",
- "requirements": { "tech": "phase_town" },
- "requirementsTooltip": "Unlocked in Town Phase.",
- "icon": "wood_axe.png",
- "researchTime": 40,
- "tooltip": "Workers +15% wood gather rate.",
- "modifications": [
- { "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.15 }
- ],
- "affects": ["Worker"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_metal_city.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_metal_city.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_metal_city.json
@@ -6,7 +6,7 @@
},
"description": "Strike a vein of precious silver. Increases metal gathering rates.",
"cost": { "food": 0, "wood": 1000, "stone": 150, "metal": 150 },
- "supersedes": "gather_mining_shaftmining",
+ "supersedes": "gather_metal_town",
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "mining_metal.png",
Index: binaries/data/mods/public/simulation/data/technologies/gather_metal_town.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_metal_town.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_metal_town.json
@@ -2,7 +2,7 @@
"genericName": "Shaft Mining",
"description": "Develop shaft mining. Increases metal gathering rates.",
"cost": { "food": 0, "wood": 250, "stone": 0, "metal": 50 },
- "supersedes": "gather_mining_wedgemallet",
+ "supersedes": "gather_metal_village",
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "mining_metal.png",
Index: binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json
@@ -1,21 +0,0 @@
-{
- "genericName": "Serfs",
- "specificName": {
- "mace": "Heílōtes",
- "spart": "Heílōtes",
- "athen": "Heílōtes"
- },
- "description": "Compel serfs to help your workers quarry stone. Increases stone gathering rates.",
- "cost": { "food": 250, "wood": 0, "stone": 0, "metal": 50 },
- "supersedes": "gather_mining_servants",
- "requirements": { "tech": "phase_town" },
- "requirementsTooltip": "Unlocked in Town Phase.",
- "icon": "mining_stone.png",
- "researchTime": 40,
- "tooltip": "Workers +15% stone gather rate.",
- "modifications": [
- { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.15 }
- ],
- "affects": ["Worker"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json
@@ -1,19 +0,0 @@
-{
- "genericName": "Servants",
- "specificName": {
- "mace": "Doûloi",
- "spart": "Doûloi",
- "athen": "Doûloi"
- },
- "description": "Hire servants to help quarry stone. Increases stone gathering rates.",
- "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 50 },
- "requirements": { "tech": "phase_village" },
- "icon": "mining_stone.png",
- "researchTime": 40,
- "tooltip": "Workers +15% stone gather rate.",
- "modifications": [
- { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.15 }
- ],
- "affects": ["Worker"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_mining_shaftmining.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_mining_shaftmining.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_mining_shaftmining.json
@@ -1,16 +0,0 @@
-{
- "genericName": "Shaft Mining",
- "description": "Develop shaft mining. Increases metal gathering rates.",
- "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 50 },
- "supersedes": "gather_mining_wedgemallet",
- "requirements": { "tech": "phase_town" },
- "requirementsTooltip": "Unlocked in Town Phase.",
- "icon": "mining_metal.png",
- "researchTime": 40,
- "tooltip": "Workers +15% metal gather rate.",
- "modifications": [
- { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15 }
- ],
- "affects": ["Worker"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_mining_silvermining.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_mining_silvermining.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_mining_silvermining.json
@@ -1,20 +0,0 @@
-{
- "genericName": "Silver Mining",
- "specificName": {
- "athen": "Mines of Laureion",
- "mace": "Mines of Krenides"
- },
- "description": "Strike a vein of precious silver. Increases metal gathering rates.",
- "cost": { "food": 0, "wood": 1000, "stone": 150, "metal": 150 },
- "supersedes": "gather_mining_shaftmining",
- "requirements": { "tech": "phase_city" },
- "requirementsTooltip": "Unlocked in City Phase.",
- "icon": "mining_metal.png",
- "researchTime": 40,
- "tooltip": "Workers +50% metal gather rate.",
- "modifications": [
- { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.5 }
- ],
- "affects": ["Worker"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json
@@ -1,21 +0,0 @@
-{
- "genericName": "Slaves",
- "specificName": {
- "mace": "Andrápoda",
- "spart": "Andrápoda",
- "athen": "Andrápoda"
- },
- "description": "Buy slaves to help your workers quarry stone. Increases stone gathering rates.",
- "cost": { "food": 1000, "wood": 0, "stone": 150, "metal": 150 },
- "supersedes": "gather_mining_serfs",
- "requirements": { "tech": "phase_city" },
- "requirementsTooltip": "Unlocked in City Phase.",
- "icon": "mining_stone.png",
- "researchTime": 40,
- "tooltip": "Workers +50% stone gather rate.",
- "modifications": [
- { "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.5 }
- ],
- "affects": ["Worker"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_mining_wedgemallet.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_mining_wedgemallet.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_mining_wedgemallet.json
@@ -1,14 +0,0 @@
-{
- "genericName": "Wedge and Mallet",
- "description": "Equip your workers with helpful tools. Increases metal gathering rates.",
- "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 50 },
- "requirements": { "tech": "phase_village" },
- "icon": "mining_metal.png",
- "researchTime": 40,
- "tooltip": "Workers +15% metal gather rate.",
- "modifications": [
- { "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15 }
- ],
- "affects": ["Worker"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_stone_city.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_stone_city.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_stone_city.json
@@ -7,7 +7,7 @@
},
"description": "Buy slaves to help your workers quarry stone. Increases stone gathering rates.",
"cost": { "food": 1000, "wood": 0, "stone": 150, "metal": 150 },
- "supersedes": "gather_mining_serfs",
+ "supersedes": "gather_stone_town",
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "mining_stone.png",
Index: binaries/data/mods/public/simulation/data/technologies/gather_stone_town.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_stone_town.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_stone_town.json
@@ -7,7 +7,7 @@
},
"description": "Compel serfs to help your workers quarry stone. Increases stone gathering rates.",
"cost": { "food": 250, "wood": 0, "stone": 0, "metal": 50 },
- "supersedes": "gather_mining_servants",
+ "supersedes": "gather_stone_village",
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "mining_stone.png",
Index: binaries/data/mods/public/simulation/data/technologies/gather_wicker_baskets.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_wicker_baskets.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_wicker_baskets.json
@@ -1,14 +0,0 @@
-{
- "genericName": "Wicker Baskets",
- "description": "Equip your foragers with wicker baskets for foraging.",
- "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 },
- "requirements": { "tech": "phase_village" },
- "icon": "gather_basket.png",
- "researchTime": 40,
- "tooltip": "Workers +50% fruit gather rate.",
- "modifications": [
- { "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 }
- ],
- "affects": ["Worker"],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
Index: binaries/data/mods/public/simulation/data/technologies/gather_wood_city.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_wood_city.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_wood_city.json
@@ -2,7 +2,7 @@
"genericName": "Sharp Ax Heads",
"description": "Increases wood gathering rates for trees.",
"cost": { "food": 0, "wood": 1000, "stone": 150, "metal": 150 },
- "supersedes": "gather_lumbering_strongeraxes",
+ "supersedes": "gather_wood_town",
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "wood_axe.png",
Index: binaries/data/mods/public/simulation/data/technologies/gather_wood_town.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_wood_town.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_wood_town.json
@@ -2,7 +2,7 @@
"genericName": "Stronger Ax",
"description": "Increases wood gathering rates for trees.",
"cost": { "food": 0, "wood": 250, "stone": 0, "metal": 50 },
- "supersedes": "gather_lumbering_ironaxes",
+ "supersedes": "gather_wood_village",
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "wood_axe.png",
Index: binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml
@@ -39,10 +39,10 @@
0.7
- gather_wicker_baskets
- gather_farming_plows
- gather_farming_training
- gather_farming_fertilizer
+ gather_fruit
+ gather_grain_village
+ gather_grain_town
+ gather_grain_city
Index: binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml
@@ -43,18 +43,18 @@
0.7
- gather_lumbering_ironaxes
- gather_lumbering_strongeraxes
- gather_lumbering_sharpaxes
- gather_mining_servants
- gather_mining_serfs
- gather_mining_slaves
- gather_mining_wedgemallet
- gather_mining_shaftmining
- gather_mining_silvermining
- gather_capacity_basket
- gather_capacity_wheelbarrow
- gather_capacity_carts
+ gather_wood_village
+ gather_wood_town
+ gather_wood_city
+ gather_stone_village
+ gather_stone_town
+ gather_stone_city
+ gather_metal_village
+ gather_metal_town
+ gather_metal_city
+ gather_capacity_village
+ gather_capacity_town
+ gather_capacity_city
Index: binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml
@@ -52,8 +52,8 @@
units/{civ}_ship_trireme
- gather_capacity_fishing
- gather_fishing_net
+ fishing_boat_gather_rate
+ fishing_boat_gather_capacity
training_naval_architects
armor_ship_reinforcedhull
armor_ship_hypozomata
Index: binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
@@ -33,7 +33,7 @@
gaia/fauna_sheep_trainable
- gather_animals_stockbreeding
+ animal_breeding
speed_cavalry_01
speed_cavalry_02