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Promoted units have increased loot
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Authored by Grugnas on Oct 29 2017, 5:39 PM.

Details

Summary

Since units get attributes improvement, they are more valuable in battle and tougher to defeat, let players get an adeguate loot.

Comparing an elite unit with a champion unit, their stats are very similar.
here the proposed loot comparison:

Elite Swordman: 15food 10 wood 15 metal 100 xp

Champion Swordman: 10 food 10 wood 15 metal 150 xp

Notice that swordman has +5 metal of loot by itself, it means that any other unit wiill have:
15 food + 15 wood + 10 metal in case of archer / pikeman /spearman at rank 3
15 food + 10 wood + 15 stone in case of slingers at rank 3.
I'd suggest to increase the champions food loot by 5.

Test Plan

Try in game to see that this properly works and doesn't break things.

Diff Detail

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Event Timeline

Grugnas created this revision.Oct 29 2017, 5:39 PM
elexis added a subscriber: elexis.Dec 5 2017, 11:14 PM

I agree with increasing Loot of promoted units (not to confuse with Looter). I hate the whitespace, every property on its own line IMO, temple has a patch.
Agree with mimo that it should be just a bit.

In D995#44421, @elexis wrote:

I agree with increasing Loot of promoted units (not to confuse with Looter). I hate the whitespace, every property on its own line IMO, temple has a patch.
Agree with mimo that it should be just a bit.

i thought that having tabulations between fields on the row would make comparisons easier. I will provide to put every property on its own line as long as i understand the direction of this patch.
Even if I am still of the opinion that the loot values are good (taking care of higher rank units is strategically correct), perhaps +2 at Advanced and +3 at Elite ranks would suit better?
Perhaps healers may give some amount of food and metal instead of 1 of each resources like women.

temple accepted this revision.Feb 19 2018, 9:58 PM
temple added a subscriber: temple.

+20% instead for resources too. (Maybe loot should be like 1/10 of the cost of the unit, otherwise it seems e.g. your enemy can gain a lot of metal only because you trained swords instead of spears.)

This revision is now accepted and ready to land.Feb 19 2018, 9:58 PM
This revision was automatically updated to reflect the committed changes.