Page MenuHomeWildfire Games

No OneTemporary

This file is larger than 256 KB, so syntax highlighting was skipped.
Index: ps/trunk/binaries/data/mods/public/l10n/fr_CA.public-simulation-other.po
===================================================================
--- ps/trunk/binaries/data/mods/public/l10n/fr_CA.public-simulation-other.po (revision 26920)
+++ ps/trunk/binaries/data/mods/public/l10n/fr_CA.public-simulation-other.po (revision 26921)
@@ -1,914 +1,914 @@
# Translation template for 0 A.D. — Empires Ascendant.
-# Copyright (C) 2021 Wildfire Games
+# Copyright (C) 2022 Wildfire Games
# This file is distributed under the same license as the 0 A.D. — Empires Ascendant
# project.
# Translators:
msgid ""
msgstr ""
"Project-Id-Version: 0 A.D.\n"
-"POT-Creation-Date: 2021-11-19 08:08+0000\n"
+"POT-Creation-Date: 2022-06-03 07:08+0000\n"
"PO-Revision-Date: 2014-06-19 17:53+0000\n"
"Language-Team: French (Canada) (http://www.transifex.com/wildfire-games/0ad/language/fr_CA/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: fr_CA\n"
"Plural-Forms: nplurals=3; plural=(n == 0 || n == 1) ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n"
#: simulation/ai/petra/chatHelper.js:3
#, javascript-format
msgid ""
"I am starting a massive military campaign against %(_player_)s, come and "
"join me."
msgstr ""
#: simulation/ai/petra/chatHelper.js:4
#, javascript-format
msgid ""
"I have set up a huge army to crush %(_player_)s. Join me and you will have "
"your share of the loot."
msgstr ""
#: simulation/ai/petra/chatHelper.js:7
#, javascript-format
msgid "I am launching an attack against %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:8
#, javascript-format
msgid "I have just sent an army against %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:14
#, javascript-format
msgid "Let me regroup my army and I will then join you against %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:15
#, javascript-format
msgid "I am finishing preparations to attack %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:18
#, javascript-format
msgid ""
"Sorry, I do not have enough soldiers currently; but my next attack will "
"target %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:19
#, javascript-format
msgid ""
"Sorry, I still need to strengthen my army. However, I will attack "
"%(_player_)s next."
msgstr ""
#: simulation/ai/petra/chatHelper.js:22
#, javascript-format
msgid ""
"I cannot help you against %(_player_)s for the time being, I am planning to "
"attack %(_player_2)s first."
msgstr ""
#: simulation/ai/petra/chatHelper.js:27
#, javascript-format
msgid "Here is a gift for you, %(_player_)s. Make good use of it."
msgstr ""
#: simulation/ai/petra/chatHelper.js:28
#, javascript-format
msgid "I see you are in a bad situation, %(_player_)s. I hope this helps."
msgstr ""
#: simulation/ai/petra/chatHelper.js:29
#, javascript-format
msgid ""
"I can help you this time, %(_player_)s, but you should manage your resources"
" more carefully in the future."
msgstr ""
#: simulation/ai/petra/chatHelper.js:33
#, javascript-format
msgid "I am in need of %(resource)s, can you help? I will make it up to you."
msgstr ""
#: simulation/ai/petra/chatHelper.js:34
#, javascript-format
msgid ""
"I would participate more efficiently in our common war effort if you could "
"provide me some %(resource)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:35
#, javascript-format
msgid ""
"If you can spare me some %(resource)s, I will be able to strengthen my army."
msgstr ""
#: simulation/ai/petra/chatHelper.js:39
#, javascript-format
msgid ""
"I have set up a new route with %(_player_)s. Trading will be profitable for "
"all of us."
msgstr ""
#: simulation/ai/petra/chatHelper.js:40
#, javascript-format
msgid ""
"A new trade route is set up with %(_player_)s. Take your share of the "
"profits."
msgstr ""
#: simulation/ai/petra/chatHelper.js:45
#, javascript-format
msgid "%(_player_)s and I are now allies."
msgstr ""
#: simulation/ai/petra/chatHelper.js:48
#, javascript-format
msgid "%(_player_)s and I are now neutral."
msgstr ""
#: simulation/ai/petra/chatHelper.js:51
#, javascript-format
msgid "%(_player_)s and I are now enemies."
msgstr ""
#: simulation/ai/petra/chatHelper.js:58
#, javascript-format
msgid "I cannot accept your offer to become allies, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:61
#, javascript-format
msgid ""
"I will not be your ally, %(_player_)s. However, I will consider a neutrality"
" pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:62
#, javascript-format
msgid ""
"I reject your request for alliance, %(_player_)s, but we could become "
"neutral."
msgstr ""
#: simulation/ai/petra/chatHelper.js:63
#, javascript-format
msgid "%(_player_)s, only a neutrality agreement is conceivable to me."
msgstr ""
#: simulation/ai/petra/chatHelper.js:66
#, javascript-format
msgid ""
"Our previous alliance did not work out, %(_player_)s. I must decline your "
"offer."
msgstr ""
#: simulation/ai/petra/chatHelper.js:67
#, javascript-format
msgid "I won’t ally you again, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:68
#, javascript-format
msgid "No more alliances between us, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:69
#, javascript-format
msgid "Your request for peace means nothing to me anymore, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:70
#, javascript-format
msgid ""
"My answer to your repeated peace proposal will remain war, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:73
#, javascript-format
msgid ""
"I will accept your offer to become allies, %(_player_)s. We will both "
"benefit from this partnership."
msgstr ""
#: simulation/ai/petra/chatHelper.js:74
#, javascript-format
msgid "An alliance between us is a good idea, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:75
#, javascript-format
msgid ""
"Let both of our people prosper from a peaceful association, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:76
#, javascript-format
msgid "We have found common ground, %(_player_)s. I accept the alliance."
msgstr ""
#: simulation/ai/petra/chatHelper.js:77
#, javascript-format
msgid "%(_player_)s, consider us allies from now on."
msgstr ""
#: simulation/ai/petra/chatHelper.js:80
#, javascript-format
msgid ""
"I will ally with you, %(_player_)s, but only if you send me a tribute of "
"%(_amount_)s %(_resource_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:81
#, javascript-format
msgid ""
"%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s "
"before I accept an alliance with you."
msgstr ""
#: simulation/ai/petra/chatHelper.js:82
#, javascript-format
msgid ""
"Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed,"
" %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:85
#, javascript-format
msgid ""
"%(_player_)s, my offer still stands. I will ally with you only if you send "
"me a tribute of %(_amount_)s %(_resource_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:86
#, javascript-format
msgid ""
"I’m still waiting for %(_amount_)s %(_resource_)s before accepting your "
"alliance, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:87 simulation/ai/petra/chatHelper.js:108
#, javascript-format
msgid ""
"%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s "
"tribute soon, I will break off our negotiations."
msgstr ""
#: simulation/ai/petra/chatHelper.js:92
#, javascript-format
msgid "I will not become neutral with you, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:93
#, javascript-format
msgid "%(_player_)s, I must decline your request for a neutrality pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:96
#, javascript-format
msgid ""
"Our previous neutrality agreement ended in failure, %(_player_)s; I will not"
" consider another one."
msgstr ""
#: simulation/ai/petra/chatHelper.js:99
#, javascript-format
msgid ""
"I welcome your request for peace between our civilizations, %(_player_)s. I "
"will accept."
msgstr ""
#: simulation/ai/petra/chatHelper.js:100
#, javascript-format
msgid ""
"%(_player_)s, I will accept your neutrality request. May both our "
"civilizations benefit."
msgstr ""
#: simulation/ai/petra/chatHelper.js:103
#, javascript-format
msgid ""
"If you send me a tribute of %(_amount_)s %(_resource_)s, I will accept your "
"neutrality request, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:104
#, javascript-format
msgid ""
"%(_player_)s, if you send me %(_amount_)s %(_resource_)s, I will accept a "
"neutrality pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:107
#, javascript-format
msgid ""
"%(_player_)s, I will not accept your neutrality request unless you tribute "
"me %(_amount_)s %(_resource_)s soon."
msgstr ""
#: simulation/ai/petra/chatHelper.js:116
#, javascript-format
msgid ""
"%(_player_)s, it would help both of our civilizations if we formed an "
"alliance. If you become allies with me, I will respond in kind."
msgstr ""
#: simulation/ai/petra/chatHelper.js:119
#, javascript-format
msgid "%(_player_)s, my offer for an alliance has expired."
msgstr ""
#: simulation/ai/petra/chatHelper.js:120
#, javascript-format
msgid ""
"%(_player_)s, I have rescinded my previous offer for an alliance between us."
msgstr ""
#: simulation/ai/petra/chatHelper.js:125
#, javascript-format
msgid ""
"%(_player_)s, I would like to request a neutrality pact between our "
"civilizations. If you become neutral with me, I will respond in kind."
msgstr ""
#: simulation/ai/petra/chatHelper.js:126
#, javascript-format
msgid ""
"%(_player_)s, it would be both to our benefit if we negotiated a neutrality "
"pact. I will become neutral with you if you do the same."
msgstr ""
#: simulation/ai/petra/chatHelper.js:129
#, javascript-format
msgid "%(_player_)s, I have decided to revoke my offer for a neutrality pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:130
#, javascript-format
msgid ""
"%(_player_)s, as you have failed to respond to my request for peace between "
"us, I have abrogated my offer."
msgstr ""
#: simulation/ai/petra/data.jsondescription
msgid ""
"Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n"
"\n"
"The AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack."
msgstr ""
#: simulation/ai/petra/data.jsonname
msgid "Petra Bot"
msgstr ""
#: simulation/components/BuildRestrictions.js:91
#, javascript-format
msgid "%(name)s cannot be built due to unknown error"
msgstr ""
#: simulation/components/BuildRestrictions.js:115
#, javascript-format
msgid "%(name)s cannot be built in unexplored area"
msgstr ""
#: simulation/components/BuildRestrictions.js:163
#, javascript-format
msgid "%(name)s cannot be built on another building or resource"
msgstr ""
#: simulation/components/BuildRestrictions.js:167
#, javascript-format
msgid "%(name)s cannot be built on invalid terrain"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:190
msgctxt "Territory type"
msgid "own"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:193
msgctxt "Territory type"
msgid "unconnected own"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:199
msgctxt "Territory type"
msgid "allied"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:202
msgctxt "Territory type"
msgid "unconnected allied"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:208
msgctxt "Territory type"
msgid "neutral"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:215
msgctxt "Territory type"
msgid "enemy"
msgstr ""
#: simulation/components/BuildRestrictions.js:220
#, javascript-format
msgid ""
"%(name)s cannot be built in %(territoryType)s territory. Valid territories: "
"%(validTerritories)s"
msgstr ""
#: simulation/components/BuildRestrictions.js:234
#, javascript-format
msgid "%(name)s must be built on a valid shoreline"
msgstr ""
#: simulation/components/BuildRestrictions.js:261
#, javascript-format
msgid ""
"%(name)s too close to a %(category)s, must be at least %(distance)s meter "
"away"
msgid_plural ""
"%(name)s too close to a %(category)s, must be at least %(distance)s meters "
"away"
msgstr[0] ""
msgstr[1] ""
msgstr[2] ""
#: simulation/components/BuildRestrictions.js:282
#, javascript-format
msgid ""
"%(name)s too far from a %(category)s, must be within %(distance)s meter"
msgid_plural ""
"%(name)s too far from a %(category)s, must be within %(distance)s meters"
msgstr[0] ""
msgstr[1] ""
msgstr[2] ""
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:322
msgctxt "Territory type list"
msgid "own"
msgstr ""
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:324
msgctxt "Territory type list"
msgid "ally"
msgstr ""
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:326
msgctxt "Territory type list"
msgid "neutral"
msgstr ""
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:328
msgctxt "Territory type list"
msgid "enemy"
msgstr ""
#: simulation/components/CeasefireManager.js:99
#, javascript-format
msgid "You can attack in %(time)s"
msgstr ""
#: simulation/components/CeasefireManager.js:112
msgid "You can attack now!"
msgstr ""
#: simulation/components/EndGameManager.js:174
#, javascript-format
msgid "%(lastPlayer)s has won (last player alive)."
msgid_plural "%(players)s and %(lastPlayer)s have won (last players alive)."
msgstr[0] ""
msgstr[1] ""
msgstr[2] ""
#: simulation/components/EndGameManager.js:182
msgid "Last remaining player wins."
msgstr ""
-#: simulation/components/EntityLimits.js:192
+#: simulation/components/EntityLimits.js:195
#, javascript-format
msgid "%(category)s build limit of %(limit)s reached"
msgstr ""
-#: simulation/components/EntityLimits.js:194
+#: simulation/components/EntityLimits.js:197
#, javascript-format
msgid "%(category)s training limit of %(limit)s reached"
msgstr ""
-#: simulation/components/EntityLimits.js:198
+#: simulation/components/EntityLimits.js:201
#, javascript-format
msgid "%(category)s limit of %(limit)s reached"
msgstr ""
-#: simulation/components/Player.js:347
+#: simulation/components/Player.js:323
#, javascript-format
msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
msgstr ""
-#: simulation/components/Player.js:349
+#: simulation/components/Player.js:325
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s"
msgstr ""
-#: simulation/components/Player.js:351
+#: simulation/components/Player.js:327
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
msgstr ""
-#: simulation/components/Player.js:353
+#: simulation/components/Player.js:329
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s "
"%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
msgstr ""
-#: simulation/components/ProductionQueue.js:289
+#: simulation/components/ProductionQueue.js:312
msgid "Entity is being upgraded. Cannot start production."
msgstr ""
-#: simulation/components/ProductionQueue.js:304
+#: simulation/components/ProductionQueue.js:327
msgid "The production queue is full."
msgstr ""
-#: simulation/components/ProductionQueue.js:443
+#: simulation/components/ProductionQueue.js:450
msgid "Could not auto-queue unit, de-activating."
msgstr ""
-#: simulation/components/Trainer.js:321
+#: simulation/components/Trainer.js:317
msgid "Can't find free space to spawn trained units."
msgstr ""
#: simulation/components/Upgrade.js:241
msgid "Entity is producing. Cannot start upgrading."
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[0].Title
msgid "Turtle (0.1×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[10].Title
msgid "Fast Forward (20×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[1].Title
msgid "Slow (0.25×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[2].Title
msgid "Leisurely (0.5×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[3].Title
msgid "Relaxed (0.75×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[4].Title
msgid "Normal (1×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[5].Title
msgid "Fast (1.25×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[6].Title
msgid "Very Fast (1.5×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[7].Title
msgid "Insane (2×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[8].Title
msgid "Fast Forward (5×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[9].Title
msgid "Fast Forward (10×)"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[0].Name
msgid "Tiny"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[0].Tooltip
msgid "This map size has barely any room for even the most basic resources."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[1].Name
msgid "Small"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[1].Tooltip
msgid ""
"Small maps are suitable for 1v1 matches, as players can reach the enemy "
"quickly while still having some room to expand."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[2].Name
msgid "Normal"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[2].Tooltip
msgid ""
"This map size provides plenty of space for two players, but even eight "
"players fit."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[3].Tooltip
msgid ""
"This is the ideal mapsize for 4 to 8 players, because there is plenty of "
"space to expand while the neighbors are quickly reachable."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[4].Name
msgid "Large"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[4].Tooltip
msgid ""
"The large mapsize is recommended when great portions of the map are covered "
"with water or inaccessible mountains."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[5].Name
msgid "Very Large"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[5].Tooltip
#: simulation/data/settings/map_sizes.jsonData[6].Tooltip
msgid ""
"Very large maps are not recommended as it takes very long to reach the enemy"
" and the game performance can be reduced."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[6].Name
msgid "Giant"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[0].Name
msgid "Gaia"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[1].Name
msgid "Player 1"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[2].Name
msgid "Player 2"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[3].Name
msgid "Player 3"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[4].Name
msgid "Player 4"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[5].Name
msgid "Player 5"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[6].Name
msgid "Player 6"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[7].Name
msgid "Player 7"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[8].Name
msgid "Player 8"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[0].Title
msgctxt "startingResources"
msgid "Very Low"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[1].Title
msgctxt "startingResources"
msgid "Low"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[2].Title
msgctxt "startingResources"
msgid "Medium"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[3].Title
msgctxt "startingResources"
msgid "High"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[4].Title
msgctxt "startingResources"
msgid "Very High"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[5].Title
msgctxt "startingResources"
msgid "Deathmatch"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[0].Title
msgid "Very Easy"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[0].Tooltip
msgid "Choose this difficulty if you are discovering 0 A.D."
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[1].Title
msgid "Easy"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[1].Tooltip
msgid "Choose this difficulty if you do not like being knocked down."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[3].Name
#: simulation/data/settings/trigger_difficulties.jsonData[2].Title
msgid "Medium"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[2].Tooltip
msgid ""
"Choose this difficulty if you have already a good experience with 0 A.D."
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[3].Title
msgid "Hard"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[3].Tooltip
msgid "Choose this difficulty if you want to be really challenged."
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[4].Title
msgid "Very Hard"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[4].Tooltip
msgid "Choose this difficulty if you do not mind being swept out."
msgstr ""
#: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Description
msgid ""
"Capture all relics spread across the map and keep them for a certain time to"
" win the game."
msgstr ""
#: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Title
msgid "Capture the Relic"
msgstr ""
#: simulation/data/settings/victory_conditions/conquest.jsonData.Description
msgid ""
"Defeat opponents by killing all their units and destroying all their "
"structures."
msgstr ""
#: simulation/data/settings/victory_conditions/conquest.jsonData.Title
msgid "Conquest"
msgstr ""
-#: simulation/data/settings/victory_conditions/conquest_civiccentres.jsonData.Description
-msgid "Defeat opponents by destroying all their fully build civic centres."
+#: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Description
+msgid "Defeat opponents by destroying all their fully build civic centers."
msgstr ""
-#: simulation/data/settings/victory_conditions/conquest_civiccentres.jsonData.Title
-msgid "Conquest Civic Centres"
+#: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Title
+msgid "Conquest Civic Centers"
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description
msgid "Defeat opponents by destroying all their structures."
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title
msgid "Conquest Structures"
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description
msgid "Defeat opponents by killing all their units."
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title
msgid "Conquest Units"
msgstr ""
#: simulation/data/settings/victory_conditions/regicide.jsonData.Description
msgid "Defeat opponents by killing their hero."
msgstr ""
#: simulation/data/settings/victory_conditions/regicide.jsonData.Title
msgid "Regicide"
msgstr ""
#: simulation/data/settings/victory_conditions/wonder.jsonData.Description
msgid ""
"Be the first to build or capture a Wonder and keep it for a certain time to "
"win the game. The timer will be reset when the Wonder is destroyed or "
"captured. If the allied victory mode is enabled, the timer will also be "
"reset when the alliances of the owner change."
msgstr ""
#: simulation/data/settings/victory_conditions/wonder.jsonData.Title
msgid "Wonder"
msgstr ""
-#: simulation/helpers/Cheat.js:58
+#: simulation/helpers/Cheat.js:57
#, javascript-format
msgid "%(player)s has been defeated (cheat)."
msgstr ""
-#: simulation/helpers/Cheat.js:68
+#: simulation/helpers/Cheat.js:71
msgid "You need to select a building that trains units."
msgstr ""
#: simulation/helpers/Commands.js:134
msgid "(Cheat - control all units)"
msgstr ""
#: simulation/helpers/Commands.js:149
msgid "(Cheat - reveal map)"
msgstr ""
#: simulation/helpers/Commands.js:473
#, javascript-format
msgid "%(player)s has resigned."
msgstr ""
#: simulation/helpers/Commands.js:651
msgid "(Cheat - promoted units)"
msgstr ""
#: simulation/helpers/Commands.js:772
msgid ""
"Cannot upgrade as distance requirements are not verified or terrain is "
"obstructed."
msgstr ""
#: simulation/helpers/Commands.js:817
#, javascript-format
msgid "Attack against %(_player_)s requested."
msgstr ""
#: simulation/helpers/Commands.js:856
msgid "There are no bribable units"
msgstr ""
#: simulation/helpers/Commands.js:933
msgid "Unable to unload unit(s)."
msgstr ""
#: simulation/helpers/Commands.js:947
msgid "Some unit(s) can't go back to work"
msgstr ""
#: simulation/helpers/Commands.js:966
#, javascript-format
msgid "%(unit)s can't be controlled."
msgstr ""
#: simulation/helpers/Commands.js:1217
msgid "The building's technology requirements are not met."
msgstr ""
Index: ps/trunk/binaries/data/mods/public/l10n/gd.public-simulation-other.po
===================================================================
--- ps/trunk/binaries/data/mods/public/l10n/gd.public-simulation-other.po (revision 26920)
+++ ps/trunk/binaries/data/mods/public/l10n/gd.public-simulation-other.po (revision 26921)
@@ -1,919 +1,919 @@
# Translation template for 0 A.D. — Empires Ascendant.
-# Copyright (C) 2021 Wildfire Games
+# Copyright (C) 2022 Wildfire Games
# This file is distributed under the same license as the 0 A.D. — Empires Ascendant
# project.
# Translators:
# GunChleoc
msgid ""
msgstr ""
"Project-Id-Version: 0 A.D.\n"
-"POT-Creation-Date: 2021-11-19 08:08+0000\n"
-"PO-Revision-Date: 2022-01-23 11:24+0000\n"
-"Last-Translator: GunChleoc\n"
+"POT-Creation-Date: 2022-06-03 07:08+0000\n"
+"PO-Revision-Date: 2014-06-19 17:53+0000\n"
+"Last-Translator: GunChleoc, 2015-2018,2021\n"
"Language-Team: Gaelic, Scottish (http://www.transifex.com/wildfire-games/0ad/language/gd/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: gd\n"
"Plural-Forms: nplurals=4; plural=(n==1 || n==11) ? 0 : (n==2 || n==12) ? 1 : (n > 2 && n < 20) ? 2 : 3;\n"
#: simulation/ai/petra/chatHelper.js:3
#, javascript-format
msgid ""
"I am starting a massive military campaign against %(_player_)s, come and "
"join me."
msgstr "Tha airson ionnsaigh mhòr a thoirt an aghaidh %(_player_)s, an dig thu còmhla rium?"
#: simulation/ai/petra/chatHelper.js:4
#, javascript-format
msgid ""
"I have set up a huge army to crush %(_player_)s. Join me and you will have "
"your share of the loot."
msgstr "Tha mi air feachd mòr a thrusadh gus crìoch a chur air %(_player_)s. Aoin rium agus gheibh thu do chuid dhen spùinn."
#: simulation/ai/petra/chatHelper.js:7
#, javascript-format
msgid "I am launching an attack against %(_player_)s."
msgstr "Tha mi a’ toirt ionnsaigh air %(_player_)s."
#: simulation/ai/petra/chatHelper.js:8
#, javascript-format
msgid "I have just sent an army against %(_player_)s."
msgstr "Tha mi air feachd a chur a aghaidh %(_player_)s."
#: simulation/ai/petra/chatHelper.js:14
#, javascript-format
msgid "Let me regroup my army and I will then join you against %(_player_)s."
msgstr "Ath-bhuidhnicheam am feachd agam ’s thig mi ’nad chuideachd an aghaidh %(_player_)s an uairsin."
#: simulation/ai/petra/chatHelper.js:15
#, javascript-format
msgid "I am finishing preparations to attack %(_player_)s."
msgstr "Tha mi ’gam ullachadh gus ionnsaigh a thoirt air %(_player_)s."
#: simulation/ai/petra/chatHelper.js:18
#, javascript-format
msgid ""
"Sorry, I do not have enough soldiers currently; but my next attack will "
"target %(_player_)s."
msgstr "Tha mi duilich ach chan eil saighdearan gu leòr agam an-dràsta. ’S e %(_player_)s air a bheir mi an ath-ionnsaigh agam co-dhiù."
#: simulation/ai/petra/chatHelper.js:19
#, javascript-format
msgid ""
"Sorry, I still need to strengthen my army. However, I will attack "
"%(_player_)s next."
msgstr "Tha mi duilich ach feumaidh mi am feachd agam a neartachadh fhathast. ’S e %(_player_)s air a bheir mi an ath-ionnsaigh agam co-dhiù."
#: simulation/ai/petra/chatHelper.js:22
#, javascript-format
msgid ""
"I cannot help you against %(_player_)s for the time being, I am planning to "
"attack %(_player_2)s first."
msgstr "Tha mi duilich ach chan urrainn dhomh do chuideachadh an aghaidh %(_player_)s an-dràsta on a tha ionnsaigh an aghaidh %(_player_2)s fainear dhomh an toiseach."
#: simulation/ai/petra/chatHelper.js:27
#, javascript-format
msgid "Here is a gift for you, %(_player_)s. Make good use of it."
msgstr "Seo tìodhlac dhut, %(_player_)s. Cleachd gu glic e."
#: simulation/ai/petra/chatHelper.js:28
#, javascript-format
msgid "I see you are in a bad situation, %(_player_)s. I hope this helps."
msgstr "%(_player_)s, mhothaich mi gu bheil thu ann an droch-staing ’s tha mi ’n dòchas gun cuidich seo."
#: simulation/ai/petra/chatHelper.js:29
#, javascript-format
msgid ""
"I can help you this time, %(_player_)s, but you should manage your resources"
" more carefully in the future."
msgstr "’S urrainn dhomh ’gad cuideachadh an turas seo, %(_player_)s, ach feuch gun stiùirich thu na stòrasan agad le cùram o seo a-mach."
#: simulation/ai/petra/chatHelper.js:33
#, javascript-format
msgid "I am in need of %(resource)s, can you help? I will make it up to you."
msgstr "Tha %(resource)s a dhìth orm, an urrainn dhut cuideachadh? Bhithinn-sa fada ’nad chomain."
#: simulation/ai/petra/chatHelper.js:34
#, javascript-format
msgid ""
"I would participate more efficiently in our common war effort if you could "
"provide me some %(resource)s."
msgstr "B’ urrainn dhomh barrachd taic a chur ris a ’chogaidh againn nan doireadh tu %(resource)s dhomh."
#: simulation/ai/petra/chatHelper.js:35
#, javascript-format
msgid ""
"If you can spare me some %(resource)s, I will be able to strengthen my army."
msgstr "Nan robh %(resource)s agad dhomh, b’ urrainn dhomh an t-arm agam a neartachadh."
#: simulation/ai/petra/chatHelper.js:39
#, javascript-format
msgid ""
"I have set up a new route with %(_player_)s. Trading will be profitable for "
"all of us."
msgstr "Tha mi air slighe-mhalairt ùr a stèidheachadh le %(_player_)s. Bidh am malart ’na bhuannachd dhuinn uile."
#: simulation/ai/petra/chatHelper.js:40
#, javascript-format
msgid ""
"A new trade route is set up with %(_player_)s. Take your share of the "
"profits."
msgstr "Chaidh slighe-mhalairt ùr a stèidheachadh le %(_player_)s. Gabh do chuid dhen phròthaid."
#: simulation/ai/petra/chatHelper.js:45
#, javascript-format
msgid "%(_player_)s and I are now allies."
msgstr "Tha %(_player_)s ’s mi fhìn ’nar caidreabhaich a-nis."
#: simulation/ai/petra/chatHelper.js:48
#, javascript-format
msgid "%(_player_)s and I are now neutral."
msgstr "Tha %(_player_)s ’s mi fhìn neo-phàirteach a-nis."
#: simulation/ai/petra/chatHelper.js:51
#, javascript-format
msgid "%(_player_)s and I are now enemies."
msgstr "Tha %(_player_)s ’s mi fhìn ’nar nàimhdean a-nis."
#: simulation/ai/petra/chatHelper.js:58
#, javascript-format
msgid "I cannot accept your offer to become allies, %(_player_)s."
msgstr "Cha ghabh mi riut mar chaidreabhach, %(_player_)s."
#: simulation/ai/petra/chatHelper.js:61
#, javascript-format
msgid ""
"I will not be your ally, %(_player_)s. However, I will consider a neutrality"
" pact."
msgstr "Cha dèid mi ’nam chaidreabhach dhut, %(_player_)s, ach bhithinn rèidh nan robh aonta neo-phàirteachd againn."
#: simulation/ai/petra/chatHelper.js:62
#, javascript-format
msgid ""
"I reject your request for alliance, %(_player_)s, but we could become "
"neutral."
msgstr "Tha mi a’ diùltadh d’ iarrtas airson caidreachas, %(_player_)s, ach b’ urrainn dhuinn a bhith neo-phàirteach."
#: simulation/ai/petra/chatHelper.js:63
#, javascript-format
msgid "%(_player_)s, only a neutrality agreement is conceivable to me."
msgstr "%(_player_)s, cha ghabh mi ach ri aonta neo-phàirteachd."
#: simulation/ai/petra/chatHelper.js:66
#, javascript-format
msgid ""
"Our previous alliance did not work out, %(_player_)s. I must decline your "
"offer."
msgstr "%(_player_)s, cha do dh’ obraich an caidreabhas a bh’ againn roimhe agus feumaidh mi do thairgse a dhiùltadh."
#: simulation/ai/petra/chatHelper.js:67
#, javascript-format
msgid "I won’t ally you again, %(_player_)s!"
msgstr "Cha dèid mi ’nam chaidreabhach dhut a-rithist, %(_player_)s!"
#: simulation/ai/petra/chatHelper.js:68
#, javascript-format
msgid "No more alliances between us, %(_player_)s!"
msgstr "Cha bhi caidreachas eadarainn gu bràth tuilleadh, %(_player_)s!"
#: simulation/ai/petra/chatHelper.js:69
#, javascript-format
msgid "Your request for peace means nothing to me anymore, %(_player_)s!"
msgstr "Cha chreid mi gum bi sìth eadarainn tuilleadh, %(_player_)s!"
#: simulation/ai/petra/chatHelper.js:70
#, javascript-format
msgid ""
"My answer to your repeated peace proposal will remain war, %(_player_)s!"
msgstr "Chan fhaigh d’ iarrtas sìthe ach aon fhreagairt uam ’s seo an cogadh, %(_player_)s!"
#: simulation/ai/petra/chatHelper.js:73
#, javascript-format
msgid ""
"I will accept your offer to become allies, %(_player_)s. We will both "
"benefit from this partnership."
msgstr "Gabhaidh mi riut mar chaidreabhach, %(_player_)s. Gheibh an dithis againn buannachd às a’ chom-pàirteachas seo."
#: simulation/ai/petra/chatHelper.js:74
#, javascript-format
msgid "An alliance between us is a good idea, %(_player_)s."
msgstr "’S e deagh bheachd a th’ ann an caidreachas eadarainn, %(_player_)s."
#: simulation/ai/petra/chatHelper.js:75
#, javascript-format
msgid ""
"Let both of our people prosper from a peaceful association, %(_player_)s."
msgstr "Gun gabhadh an dithis againn ’s ar muinntir soirbheachas is buannachd às an t-sìth eadarainn, %(_player_)s."
#: simulation/ai/petra/chatHelper.js:76
#, javascript-format
msgid "We have found common ground, %(_player_)s. I accept the alliance."
msgstr "Tha sinn air an aon ràmh, %(_player_)s. Gabhaidh mi ri caidreachas."
#: simulation/ai/petra/chatHelper.js:77
#, javascript-format
msgid "%(_player_)s, consider us allies from now on."
msgstr "%(_player_)s, ’s e caidreabhaich a th’ anainn o seo a-mach."
#: simulation/ai/petra/chatHelper.js:80
#, javascript-format
msgid ""
"I will ally with you, %(_player_)s, but only if you send me a tribute of "
"%(_amount_)s %(_resource_)s."
msgstr "Gabhaidh mi riut mar chaidreabhach, %(_player_)s, ach iarraidh mi cìs dhe %(_amount_)s %(_resource_)s ort."
#: simulation/ai/petra/chatHelper.js:81
#, javascript-format
msgid ""
"%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s "
"before I accept an alliance with you."
msgstr "%(_player_)s, feumaidh tu cìs dhe %(_amount_)s %(_resource_)s a thoirt dhomh mus gabh mi ri caidreabhas eadarainn."
#: simulation/ai/petra/chatHelper.js:82
#, javascript-format
msgid ""
"Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed,"
" %(_player_)s."
msgstr "%(_player_)s, cha bhi caidreachas eadarainn mura tabhann thu cìs dhe %(_amount_)s %(_resource_)s dhomh."
#: simulation/ai/petra/chatHelper.js:85
#, javascript-format
msgid ""
"%(_player_)s, my offer still stands. I will ally with you only if you send "
"me a tribute of %(_amount_)s %(_resource_)s."
msgstr "%(_player_)s, ghabhadh mi riut mar chaidreabhach fhathast ach cha tachair seo mura toir thu cìs dhe %(_amount_)s %(_resource_)s dhomh."
#: simulation/ai/petra/chatHelper.js:86
#, javascript-format
msgid ""
"I’m still waiting for %(_amount_)s %(_resource_)s before accepting your "
"alliance, %(_player_)s."
msgstr "Tha mi a’ feitheamh air a’ chìs dhe %(_amount_)s %(_resource_)s fhathast mus gabh mi riut mar chaidreabhach, %(_player_)s."
#: simulation/ai/petra/chatHelper.js:87 simulation/ai/petra/chatHelper.js:108
#, javascript-format
msgid ""
"%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s "
"tribute soon, I will break off our negotiations."
msgstr "%(_player_)s, mura cuir thu pàir dhen chìs dhe %(_amount_)s %(_resource_)s a dh’aithghearr, sguiridh mi dhen cho-rèiteachadh."
#: simulation/ai/petra/chatHelper.js:92
#, javascript-format
msgid "I will not become neutral with you, %(_player_)s."
msgstr "Cha bhi mi neo-phàirteach riut, %(_player_)s."
#: simulation/ai/petra/chatHelper.js:93
#, javascript-format
msgid "%(_player_)s, I must decline your request for a neutrality pact."
msgstr "%(_player_)s, cha ghabh mi ri d’ iarrtas airson aonta neo-phàirteachd."
#: simulation/ai/petra/chatHelper.js:96
#, javascript-format
msgid ""
"Our previous neutrality agreement ended in failure, %(_player_)s; I will not"
" consider another one."
msgstr "Dh’fhàillig leis an aonta neo-phàirteachd a bha eadarainn roimhe, %(_player_)s; cha ghabh mi ri fear a-rithist."
#: simulation/ai/petra/chatHelper.js:99
#, javascript-format
msgid ""
"I welcome your request for peace between our civilizations, %(_player_)s. I "
"will accept."
msgstr "Tha mi a’ cur fàilte ri d’ iarrtas airson sìth eadarainn, %(_player_)s. Gabhaidh mi ris."
#: simulation/ai/petra/chatHelper.js:100
#, javascript-format
msgid ""
"%(_player_)s, I will accept your neutrality request. May both our "
"civilizations benefit."
msgstr "%(_player_)s, gabhaidh mi ri aonta neo-phàirteachd riut. Gum faigheadh an dà shìobhaltas againn buannachd às."
#: simulation/ai/petra/chatHelper.js:103
#, javascript-format
msgid ""
"If you send me a tribute of %(_amount_)s %(_resource_)s, I will accept your "
"neutrality request, %(_player_)s."
msgstr "Ma bheir thu cìs dhe %(_amount_)s %(_resource_)s dhomh, gabhaidh mi ris an neo-phàirteachd a dh’iarr thu, %(_player_)s."
#: simulation/ai/petra/chatHelper.js:104
#, javascript-format
msgid ""
"%(_player_)s, if you send me %(_amount_)s %(_resource_)s, I will accept a "
"neutrality pact."
msgstr "%(_player_)s, ma bheir tu cìs dhe %(_amount_)s %(_resource_)s dhomh, gabhaidh mi ri aonta neo-phàirteachd."
#: simulation/ai/petra/chatHelper.js:107
#, javascript-format
msgid ""
"%(_player_)s, I will not accept your neutrality request unless you tribute "
"me %(_amount_)s %(_resource_)s soon."
msgstr "%(_player_)s, cha ghabh mi ri aonta neo-phàirteachd riut ach ma bheir thu cìs dhe %(_amount_)s %(_resource_)s dhomh a dh’aithghearr."
#: simulation/ai/petra/chatHelper.js:116
#, javascript-format
msgid ""
"%(_player_)s, it would help both of our civilizations if we formed an "
"alliance. If you become allies with me, I will respond in kind."
msgstr "%(_player_)s, bhiodh e ’na chuideachadh dhan dà shìobhaltas againn nan robh caidreachas eadarainn. Ma thèid thu ’nad chaidreabhach dhomh, thèid mi fhìn mar an ceudna dhut-sa."
#: simulation/ai/petra/chatHelper.js:119
#, javascript-format
msgid "%(_player_)s, my offer for an alliance has expired."
msgstr "%(_player_)s, Dh’fhalbh an ùine air an tairgse caidreachais uam."
#: simulation/ai/petra/chatHelper.js:120
#, javascript-format
msgid ""
"%(_player_)s, I have rescinded my previous offer for an alliance between us."
msgstr "%(_player_)s, cha tairg mi caidreachas dhut tuilleadh."
#: simulation/ai/petra/chatHelper.js:125
#, javascript-format
msgid ""
"%(_player_)s, I would like to request a neutrality pact between our "
"civilizations. If you become neutral with me, I will respond in kind."
msgstr "%(_player_)s, bu mhath leam aonta neo-phàirteachas a stèidheachadh eadarainn. Ma thèid thu neo-phàirteach dha ’m thaobh, thèid mi mar an ceudna dhut-sa."
#: simulation/ai/petra/chatHelper.js:126
#, javascript-format
msgid ""
"%(_player_)s, it would be both to our benefit if we negotiated a neutrality "
"pact. I will become neutral with you if you do the same."
msgstr "%(_player_)s, bhiodh e ’na bhuannachd dhan dithis againn nan robh aonta neo-phàirteachas eadarainn. Thèid mi neo-phàirteach ma thèid thusa mar an ceudna."
#: simulation/ai/petra/chatHelper.js:129
#, javascript-format
msgid "%(_player_)s, I have decided to revoke my offer for a neutrality pact."
msgstr "%(_player_)s, chuir mi romham nach tairg mi neo-phàirteachas dhut tuilleadh."
#: simulation/ai/petra/chatHelper.js:130
#, javascript-format
msgid ""
"%(_player_)s, as you have failed to respond to my request for peace between "
"us, I have abrogated my offer."
msgstr "%(_player_)s, o nach do fhreagair thu ri mo thairgse airson sìth eadarainn, chan eil mi ’ga tairgsinn dhut tuilleadh."
#: simulation/ai/petra/data.jsondescription
msgid ""
"Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n"
"\n"
"The AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack."
msgstr "’S e am bot bunaiteach aig 0 A.D. a th’ ann am Peadra. An aithris thu duilgheadas sam bith gu Wildfire Games (faic an ceangal air a’ phrìomh chlàr-taice)?\n\nTha buannachd a’ chruinneachaidh ’s air a’ mhalart an IF a-rèir leibheil an duilgheadais (seo −58% air leibheil a’ bhogsa-gainmhich, −44% air leibheil glè fhurasta, −25% air leibheil fhurasta, ±0% air leibheil mheadhanach, +25% air leibheil dhoirbh, +56% air leibheil dhùbhlanach). Tha an rannsachadh, an t-oideachadh ’s an togail nas maille air na leibheilean as fhasa cuideachd. A bharrachd air sin, cha dèan leibheil a’ bhogsa-ghainmhich leudachadh ’s cha doir e ionnsaigh."
#: simulation/ai/petra/data.jsonname
msgid "Petra Bot"
msgstr "Bot Peadra"
#: simulation/components/BuildRestrictions.js:91
#, javascript-format
msgid "%(name)s cannot be built due to unknown error"
msgstr "Cha ghabh %(name)s a thogail ri linn mearachd neo-aithnichte"
#: simulation/components/BuildRestrictions.js:115
#, javascript-format
msgid "%(name)s cannot be built in unexplored area"
msgstr "Cha ghabh %(name)s a thogail air tìr gun rùrachadh"
#: simulation/components/BuildRestrictions.js:163
#, javascript-format
msgid "%(name)s cannot be built on another building or resource"
msgstr "Cha ghabh %(name)s a thogail air togalach eile no stòras"
#: simulation/components/BuildRestrictions.js:167
#, javascript-format
msgid "%(name)s cannot be built on invalid terrain"
msgstr "Cha ghabh %(name)s a thogail air cruth-tìre mì-dhligheach"
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:190
msgctxt "Territory type"
msgid "own"
msgstr "agad fhèin"
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:193
msgctxt "Territory type"
msgid "unconnected own"
msgstr "agad fhèin nach eil ceangailte"
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:199
msgctxt "Territory type"
msgid "allied"
msgstr "caidreabhach"
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:202
msgctxt "Territory type"
msgid "unconnected allied"
msgstr "caidreabhach nach eil ceangailte"
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:208
msgctxt "Territory type"
msgid "neutral"
msgstr "neo-phàirteach"
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:215
msgctxt "Territory type"
msgid "enemy"
msgstr "an nàmhad"
#: simulation/components/BuildRestrictions.js:220
#, javascript-format
msgid ""
"%(name)s cannot be built in %(territoryType)s territory. Valid territories: "
"%(validTerritories)s"
msgstr "Cha ghabh %(name)s a thogail air ranntair %(territoryType)s. Ranntairean dligheach: %(validTerritories)s"
#: simulation/components/BuildRestrictions.js:234
#, javascript-format
msgid "%(name)s must be built on a valid shoreline"
msgstr "Feumaidh tu %(name)s a thogail air oirthir dligheach"
#: simulation/components/BuildRestrictions.js:261
#, javascript-format
msgid ""
"%(name)s too close to a %(category)s, must be at least %(distance)s meter "
"away"
msgid_plural ""
"%(name)s too close to a %(category)s, must be at least %(distance)s meters "
"away"
msgstr[0] "Tha %(name)s ro fhaisg air %(category)s, feumaidh e bhith %(distance)s mheatair air falbh air a’ char as lugha"
msgstr[1] "Tha %(name)s ro fhaisg air %(category)s, feumaidh e bhith %(distance)s mheatair air falbh air a’ char as lugha"
msgstr[2] "Tha %(name)s ro fhaisg air %(category)s, feumaidh e bhith %(distance)s meatairean air falbh air a’ char as lugha"
msgstr[3] "Tha %(name)s ro fhaisg air %(category)s, feumaidh e bhith %(distance)s meatair air falbh air a’ char as lugha"
#: simulation/components/BuildRestrictions.js:282
#, javascript-format
msgid ""
"%(name)s too far from a %(category)s, must be within %(distance)s meter"
msgid_plural ""
"%(name)s too far from a %(category)s, must be within %(distance)s meters"
msgstr[0] "Tha %(name)s ro fhad air falbh o %(category)s, feumaidh e bhith am broinn %(distance)s mheatair a’ char as motha"
msgstr[1] "Tha %(name)s ro fhad air falbh o %(category)s, feumaidh e bhith am broinn %(distance)s mheatair a’ char as motha"
msgstr[2] "Tha %(name)s ro fhad air falbh o %(category)s, feumaidh e bhith am broinn %(distance)s meatairean a’ char as motha"
msgstr[3] "Tha %(name)s ro fhad air falbh o %(category)s, feumaidh e bhith am broinn %(distance)s meatair a’ char as motha"
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:322
msgctxt "Territory type list"
msgid "own"
msgstr "agad fhèin"
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:324
msgctxt "Territory type list"
msgid "ally"
msgstr "aig caidreabhach"
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:326
msgctxt "Territory type list"
msgid "neutral"
msgstr "neo-phàirteach"
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:328
msgctxt "Territory type list"
msgid "enemy"
msgstr "aig an nàmhaid"
#: simulation/components/CeasefireManager.js:99
#, javascript-format
msgid "You can attack in %(time)s"
msgstr "’S urrainn dhut ionnsaigh a thoirt an ceann %(time)s"
#: simulation/components/CeasefireManager.js:112
msgid "You can attack now!"
msgstr "’S urrainn dhut ionnsaigh a thoirt a-nis!"
#: simulation/components/EndGameManager.js:174
#, javascript-format
msgid "%(lastPlayer)s has won (last player alive)."
msgid_plural "%(players)s and %(lastPlayer)s have won (last players alive)."
msgstr[0] "Bhuannaich %(lastPlayer)s (an cluicheadair mu dheireadh ’s e fhathast beò)."
msgstr[1] "Bhuannaich %(players)s ’s %(lastPlayer)s (na cluicheadairean mu dheireadh ’s iad fhathast beò)."
msgstr[2] "Bhuannaich %(players)s ’s %(lastPlayer)s (na cluicheadairean mu dheireadh ’s iad fhathast beò)."
msgstr[3] "Bhuannaich %(players)s ’s %(lastPlayer)s (na cluicheadairean mu dheireadh ’s iad fhathast beò)."
#: simulation/components/EndGameManager.js:182
msgid "Last remaining player wins."
msgstr "Buannaichidh an cluicheadair a sheasas thar càich."
-#: simulation/components/EntityLimits.js:192
+#: simulation/components/EntityLimits.js:195
#, javascript-format
msgid "%(category)s build limit of %(limit)s reached"
msgstr "Chan fhaod thu %(category)s a thogail on a tha %(limit)s dhiubh agad mar-thà"
-#: simulation/components/EntityLimits.js:194
+#: simulation/components/EntityLimits.js:197
#, javascript-format
msgid "%(category)s training limit of %(limit)s reached"
msgstr "Chan fhaod thu %(category)s oideachadh on a tha %(limit)s dhiubh agad mar-thà"
-#: simulation/components/EntityLimits.js:198
+#: simulation/components/EntityLimits.js:201
#, javascript-format
msgid "%(category)s limit of %(limit)s reached"
msgstr "Chan fhaod thu %(category)s a chur ris on a tha %(limit)s dhiubh agad mar-thà"
-#: simulation/components/Player.js:347
+#: simulation/components/Player.js:323
#, javascript-format
msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
msgstr "Tha stòras a dhìth – %(resourceAmount1)s %(resourceType1)s"
-#: simulation/components/Player.js:349
+#: simulation/components/Player.js:325
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s"
msgstr "Tha stòras a dhìth – %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s"
-#: simulation/components/Player.js:351
+#: simulation/components/Player.js:327
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
msgstr "Tha stòras a dhìth – %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
-#: simulation/components/Player.js:353
+#: simulation/components/Player.js:329
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s "
"%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
msgstr "Tha stòras a dhìth – %(resourceAmount1)s %(resourceType1)s, %(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
-#: simulation/components/ProductionQueue.js:289
+#: simulation/components/ProductionQueue.js:312
msgid "Entity is being upgraded. Cannot start production."
msgstr "Tha an nì ’ga àrdachadh. Cha ghabh tòiseachadh air dèanadas."
-#: simulation/components/ProductionQueue.js:304
+#: simulation/components/ProductionQueue.js:327
msgid "The production queue is full."
msgstr "Tha an ciutha làn."
-#: simulation/components/ProductionQueue.js:443
+#: simulation/components/ProductionQueue.js:450
msgid "Could not auto-queue unit, de-activating."
msgstr "Cha b’ urrainn dhuinn an t-aonad a chur air a’ chiutha gu fèin-obrachail, ’ga chur à gnìomh."
-#: simulation/components/Trainer.js:321
+#: simulation/components/Trainer.js:317
msgid "Can't find free space to spawn trained units."
msgstr "Cha do lorg sinn rum saor gus na h-aonadan air an oideachadh a shìoladh."
#: simulation/components/Upgrade.js:241
msgid "Entity is producing. Cannot start upgrading."
msgstr "Tha an nì ri dèanadas. Cha ghabh tòiseachadh air an àrdachadh."
#: simulation/data/settings/game_speeds.jsonData[0].Title
msgid "Turtle (0.1×)"
msgstr "Seilcheig (0.1×)"
#: simulation/data/settings/game_speeds.jsonData[10].Title
msgid "Fast Forward (20×)"
msgstr "Toinn air adhart (20×)"
#: simulation/data/settings/game_speeds.jsonData[1].Title
msgid "Slow (0.25×)"
msgstr "Mall (0.25×)"
#: simulation/data/settings/game_speeds.jsonData[2].Title
msgid "Leisurely (0.5×)"
msgstr "Socrach (0.5×)"
#: simulation/data/settings/game_speeds.jsonData[3].Title
msgid "Relaxed (0.75×)"
msgstr "Saorsnail (0.75×)"
#: simulation/data/settings/game_speeds.jsonData[4].Title
msgid "Normal (1×)"
msgstr "Àbhaisteach (1×)"
#: simulation/data/settings/game_speeds.jsonData[5].Title
msgid "Fast (1.25×)"
msgstr "Luath (1.25×)"
#: simulation/data/settings/game_speeds.jsonData[6].Title
msgid "Very Fast (1.5×)"
msgstr "Iolair (1.5×)"
#: simulation/data/settings/game_speeds.jsonData[7].Title
msgid "Insane (2×)"
msgstr "Gun chiall (2×)"
#: simulation/data/settings/game_speeds.jsonData[8].Title
msgid "Fast Forward (5×)"
msgstr "Toinn air adhart (5×)"
#: simulation/data/settings/game_speeds.jsonData[9].Title
msgid "Fast Forward (10×)"
msgstr "Toinn air adhart (10×)"
#: simulation/data/settings/map_sizes.jsonData[0].Name
msgid "Tiny"
msgstr "Beag bìodach"
#: simulation/data/settings/map_sizes.jsonData[0].Tooltip
msgid "This map size has barely any room for even the most basic resources."
msgstr "Tha am mapa seo cho beag ’s gu bheil an rum glè ghann fiù airson nan stòrasan as bunasaiche."
#: simulation/data/settings/map_sizes.jsonData[1].Name
msgid "Small"
msgstr "Beag"
#: simulation/data/settings/map_sizes.jsonData[1].Tooltip
msgid ""
"Small maps are suitable for 1v1 matches, as players can reach the enemy "
"quickly while still having some room to expand."
msgstr "Tha mapaichean beaga iomchaidh dha dhithis on a ruigeas na cluicheadairean an nàmhaid gu luath fhad ’s a bhios beagan ruim aca fhathast airson leudachadh an ranntair."
#: simulation/data/settings/map_sizes.jsonData[2].Name
msgid "Normal"
msgstr "Àbhaisteach"
#: simulation/data/settings/map_sizes.jsonData[2].Tooltip
msgid ""
"This map size provides plenty of space for two players, but even eight "
"players fit."
msgstr "Bheir am mapa seo pailteas rùim dha dhithis ach bidh iad freagarrach dha dh’ochdnar cuideachd."
#: simulation/data/settings/map_sizes.jsonData[3].Tooltip
msgid ""
"This is the ideal mapsize for 4 to 8 players, because there is plenty of "
"space to expand while the neighbors are quickly reachable."
msgstr "Seo am meud as fheàrr airson 4 gu 8 chluicheadair on a tha pailteas ruim ann gus an ranntair leudachadh fhad ’s ghabhas na nàbaidhean ruigsinn gu luath."
#: simulation/data/settings/map_sizes.jsonData[4].Name
msgid "Large"
msgstr "Mòr"
#: simulation/data/settings/map_sizes.jsonData[4].Tooltip
msgid ""
"The large mapsize is recommended when great portions of the map are covered "
"with water or inaccessible mountains."
msgstr "Mholamaid mapaichean mòra nuair a bhios mòran dhiubh còmhdaichte le uisge no beanntan do-ruigsinn."
#: simulation/data/settings/map_sizes.jsonData[5].Name
msgid "Very Large"
msgstr "Glè mhòr"
#: simulation/data/settings/map_sizes.jsonData[5].Tooltip
#: simulation/data/settings/map_sizes.jsonData[6].Tooltip
msgid ""
"Very large maps are not recommended as it takes very long to reach the enemy"
" and the game performance can be reduced."
msgstr "Cha mholamaid mapaichean glè mhòra on a bheir e glè fhada gus na nàimhdean a ruigsinn agus dh’fhaoidte gun cuir iad dèanadas a’ gheama am miosad."
#: simulation/data/settings/map_sizes.jsonData[6].Name
msgid "Giant"
msgstr "Ana-mhòr"
#: simulation/data/settings/player_defaults.jsonPlayerData[0].Name
msgid "Gaia"
msgstr "Gaìa"
#: simulation/data/settings/player_defaults.jsonPlayerData[1].Name
msgid "Player 1"
msgstr "Cluicheadair 1"
#: simulation/data/settings/player_defaults.jsonPlayerData[2].Name
msgid "Player 2"
msgstr "Cluicheadair 2"
#: simulation/data/settings/player_defaults.jsonPlayerData[3].Name
msgid "Player 3"
msgstr "Cluicheadair 3"
#: simulation/data/settings/player_defaults.jsonPlayerData[4].Name
msgid "Player 4"
msgstr "Cluicheadair 4"
#: simulation/data/settings/player_defaults.jsonPlayerData[5].Name
msgid "Player 5"
msgstr "Cluicheadair 5"
#: simulation/data/settings/player_defaults.jsonPlayerData[6].Name
msgid "Player 6"
msgstr "Cluicheadair 6"
#: simulation/data/settings/player_defaults.jsonPlayerData[7].Name
msgid "Player 7"
msgstr "Cluicheadair 7"
#: simulation/data/settings/player_defaults.jsonPlayerData[8].Name
msgid "Player 8"
msgstr "Cluicheadair 8"
#: simulation/data/settings/starting_resources.jsonData[0].Title
msgctxt "startingResources"
msgid "Very Low"
msgstr "Glè ìosal"
#: simulation/data/settings/starting_resources.jsonData[1].Title
msgctxt "startingResources"
msgid "Low"
msgstr "Ìosal"
#: simulation/data/settings/starting_resources.jsonData[2].Title
msgctxt "startingResources"
msgid "Medium"
msgstr "Meadhanach"
#: simulation/data/settings/starting_resources.jsonData[3].Title
msgctxt "startingResources"
msgid "High"
msgstr "Àrd"
#: simulation/data/settings/starting_resources.jsonData[4].Title
msgctxt "startingResources"
msgid "Very High"
msgstr "Glè àrd"
#: simulation/data/settings/starting_resources.jsonData[5].Title
msgctxt "startingResources"
msgid "Deathmatch"
msgstr "Gus an dig am bàs"
#: simulation/data/settings/trigger_difficulties.jsonData[0].Title
msgid "Very Easy"
msgstr "Glè fhurasta"
#: simulation/data/settings/trigger_difficulties.jsonData[0].Tooltip
msgid "Choose this difficulty if you are discovering 0 A.D."
msgstr "Tagh an duilgheas seo ma tha 0 A.D ùr dhut."
#: simulation/data/settings/trigger_difficulties.jsonData[1].Title
msgid "Easy"
msgstr "Furasta"
#: simulation/data/settings/trigger_difficulties.jsonData[1].Tooltip
msgid "Choose this difficulty if you do not like being knocked down."
msgstr "Tagh an duilgheas seo mura toigh leat mòran strì."
#: simulation/data/settings/map_sizes.jsonData[3].Name
#: simulation/data/settings/trigger_difficulties.jsonData[2].Title
msgid "Medium"
msgstr "Meadhanach"
#: simulation/data/settings/trigger_difficulties.jsonData[2].Tooltip
msgid ""
"Choose this difficulty if you have already a good experience with 0 A.D."
msgstr "Tagh an duilgheadas seo ma tha thu eòlach air 0 A.D."
#: simulation/data/settings/trigger_difficulties.jsonData[3].Title
msgid "Hard"
msgstr "Doirbh"
#: simulation/data/settings/trigger_difficulties.jsonData[3].Tooltip
msgid "Choose this difficulty if you want to be really challenged."
msgstr "Tagh an duilgheas seo ma tha thu a’ sireadh dùbhlan."
#: simulation/data/settings/trigger_difficulties.jsonData[4].Title
msgid "Very Hard"
msgstr "Dùbhlanach"
#: simulation/data/settings/trigger_difficulties.jsonData[4].Tooltip
msgid "Choose this difficulty if you do not mind being swept out."
msgstr "Tagh an duilgheas seo ma tha thu coma gun dèid cur às dhut."
#: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Description
msgid ""
"Capture all relics spread across the map and keep them for a certain time to"
" win the game."
msgstr "Glac gach fear dhe na taisean a tha sgapte air a’ mhapa agus cum iad fad ùine shònraichte gus an geama a bhuannachd."
#: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Title
msgid "Capture the Relic"
msgstr "Glac na taisean"
#: simulation/data/settings/victory_conditions/conquest.jsonData.Description
msgid ""
"Defeat opponents by killing all their units and destroying all their "
"structures."
msgstr "Marbh aonadan is mill togalaichean uile nan nàmhad gus ruaig a chur orra."
#: simulation/data/settings/victory_conditions/conquest.jsonData.Title
msgid "Conquest"
msgstr "Ceannsachadh"
-#: simulation/data/settings/victory_conditions/conquest_civiccentres.jsonData.Description
-msgid "Defeat opponents by destroying all their fully build civic centres."
-msgstr "Mill ionadan sìobhalta slàna uile nan nàmhad gus ruaig a chur orra."
-
-#: simulation/data/settings/victory_conditions/conquest_civiccentres.jsonData.Title
-msgid "Conquest Civic Centres"
-msgstr "Ceannsaich ionadan sìobhalta"
+#: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Description
+msgid "Defeat opponents by destroying all their fully build civic centers."
+msgstr ""
+
+#: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Title
+msgid "Conquest Civic Centers"
+msgstr ""
#: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description
msgid "Defeat opponents by destroying all their structures."
msgstr "Mill togalaichean uile nan nàmhad gus ruaig a chur orra."
#: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title
msgid "Conquest Structures"
msgstr "Ceannsaich togalaichean"
#: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description
msgid "Defeat opponents by killing all their units."
msgstr "Marbh aonadan uile nan nàmhad gus ruaig a chur orra."
#: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title
msgid "Conquest Units"
msgstr "Ceannsaich aonadan"
#: simulation/data/settings/victory_conditions/regicide.jsonData.Description
msgid "Defeat opponents by killing their hero."
msgstr "Marbh curaidhean nan nàmhad gus ruaig a chur orra."
#: simulation/data/settings/victory_conditions/regicide.jsonData.Title
msgid "Regicide"
msgstr "Rìgh-mhort"
#: simulation/data/settings/victory_conditions/wonder.jsonData.Description
msgid ""
"Be the first to build or capture a Wonder and keep it for a certain time to "
"win the game. The timer will be reset when the Wonder is destroyed or "
"captured. If the allied victory mode is enabled, the timer will also be "
"reset when the alliances of the owner change."
msgstr "Tog no glac mìorbhail air thoiseach càich agus cum e fad ùine shònraichte gus an geama a bhuannachd. Thèid an tìmear ath-shuidheachadh nuair a thèid am mìorbhail a mhilleadh no a ghlacadh. Ma chaidh buaidh caidreachais a thaghadh, thèid an tìmear ath-shuidheachadh cuideachd nuair a dh’atharraicheas caidreachas an t-seilbheadair."
#: simulation/data/settings/victory_conditions/wonder.jsonData.Title
msgid "Wonder"
msgstr "Mìorbhail"
-#: simulation/helpers/Cheat.js:58
+#: simulation/helpers/Cheat.js:57
#, javascript-format
msgid "%(player)s has been defeated (cheat)."
msgstr "Chaidh ruaig a chur air %(player)s (cealgaireachd)."
-#: simulation/helpers/Cheat.js:68
+#: simulation/helpers/Cheat.js:71
msgid "You need to select a building that trains units."
msgstr "Feumaidh tu togalach a thaghadh a dh’oidicheas aonadan."
#: simulation/helpers/Commands.js:134
msgid "(Cheat - control all units)"
msgstr "(Cealgaireachd – stiùirich a h‑uile aonad)"
#: simulation/helpers/Commands.js:149
msgid "(Cheat - reveal map)"
msgstr "(Gealgaireachd – nochd am mapa)"
#: simulation/helpers/Commands.js:473
#, javascript-format
msgid "%(player)s has resigned."
msgstr "Ghèill %(player)s."
#: simulation/helpers/Commands.js:651
msgid "(Cheat - promoted units)"
msgstr "(Cealgaireachd – aonad air an àrdachadh)"
#: simulation/helpers/Commands.js:772
msgid ""
"Cannot upgrade as distance requirements are not verified or terrain is "
"obstructed."
msgstr "Cha ghabh àrdachadh o nach deach riatanasan an astair a dhearbadh no air sgàth ’s gu bheil bacadh air an tìr."
#: simulation/helpers/Commands.js:817
#, javascript-format
msgid "Attack against %(_player_)s requested."
msgstr "Chaidh ionnsaigh an aghaidh %(_player_)s iarraidh."
#: simulation/helpers/Commands.js:856
msgid "There are no bribable units"
msgstr "Chan eil aonad a ghabhas ceannach ann"
#: simulation/helpers/Commands.js:933
msgid "Unable to unload unit(s)."
msgstr "Tha aonad no dhà nach do dh’fhalbh."
#: simulation/helpers/Commands.js:947
msgid "Some unit(s) can't go back to work"
msgstr "Chan urrainn dhan a h-uile aonad tilleadh dhan obair"
#: simulation/helpers/Commands.js:966
#, javascript-format
msgid "%(unit)s can't be controlled."
msgstr "Chan eil smachd air %(unit)s."
#: simulation/helpers/Commands.js:1217
msgid "The building's technology requirements are not met."
msgstr "Cha deach na riatanasan teicneòlais airson an togalaich a choileanadh."
Index: ps/trunk/binaries/data/mods/public/l10n/gu.public-simulation-other.po
===================================================================
--- ps/trunk/binaries/data/mods/public/l10n/gu.public-simulation-other.po (revision 26920)
+++ ps/trunk/binaries/data/mods/public/l10n/gu.public-simulation-other.po (revision 26921)
@@ -1,912 +1,911 @@
# Translation template for 0 A.D. — Empires Ascendant.
-# Copyright (C) 2021 Wildfire Games
+# Copyright (C) 2022 Wildfire Games
# This file is distributed under the same license as the 0 A.D. — Empires Ascendant
# project.
# Translators:
msgid ""
msgstr ""
"Project-Id-Version: 0 A.D.\n"
-"POT-Creation-Date: 2021-11-19 08:08+0000\n"
-"PO-Revision-Date: 2021-11-19 09:25+0000\n"
-"Last-Translator: Transifex Bot <>\n"
+"POT-Creation-Date: 2022-06-03 07:08+0000\n"
+"PO-Revision-Date: 2014-06-19 17:53+0000\n"
"Language-Team: Gujarati (http://www.transifex.com/wildfire-games/0ad/language/gu/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: gu\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: simulation/ai/petra/chatHelper.js:3
#, javascript-format
msgid ""
"I am starting a massive military campaign against %(_player_)s, come and "
"join me."
msgstr ""
#: simulation/ai/petra/chatHelper.js:4
#, javascript-format
msgid ""
"I have set up a huge army to crush %(_player_)s. Join me and you will have "
"your share of the loot."
msgstr ""
#: simulation/ai/petra/chatHelper.js:7
#, javascript-format
msgid "I am launching an attack against %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:8
#, javascript-format
msgid "I have just sent an army against %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:14
#, javascript-format
msgid "Let me regroup my army and I will then join you against %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:15
#, javascript-format
msgid "I am finishing preparations to attack %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:18
#, javascript-format
msgid ""
"Sorry, I do not have enough soldiers currently; but my next attack will "
"target %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:19
#, javascript-format
msgid ""
"Sorry, I still need to strengthen my army. However, I will attack "
"%(_player_)s next."
msgstr ""
#: simulation/ai/petra/chatHelper.js:22
#, javascript-format
msgid ""
"I cannot help you against %(_player_)s for the time being, I am planning to "
"attack %(_player_2)s first."
msgstr ""
#: simulation/ai/petra/chatHelper.js:27
#, javascript-format
msgid "Here is a gift for you, %(_player_)s. Make good use of it."
msgstr ""
#: simulation/ai/petra/chatHelper.js:28
#, javascript-format
msgid "I see you are in a bad situation, %(_player_)s. I hope this helps."
msgstr ""
#: simulation/ai/petra/chatHelper.js:29
#, javascript-format
msgid ""
"I can help you this time, %(_player_)s, but you should manage your resources"
" more carefully in the future."
msgstr ""
#: simulation/ai/petra/chatHelper.js:33
#, javascript-format
msgid "I am in need of %(resource)s, can you help? I will make it up to you."
msgstr ""
#: simulation/ai/petra/chatHelper.js:34
#, javascript-format
msgid ""
"I would participate more efficiently in our common war effort if you could "
"provide me some %(resource)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:35
#, javascript-format
msgid ""
"If you can spare me some %(resource)s, I will be able to strengthen my army."
msgstr ""
#: simulation/ai/petra/chatHelper.js:39
#, javascript-format
msgid ""
"I have set up a new route with %(_player_)s. Trading will be profitable for "
"all of us."
msgstr ""
#: simulation/ai/petra/chatHelper.js:40
#, javascript-format
msgid ""
"A new trade route is set up with %(_player_)s. Take your share of the "
"profits."
msgstr ""
#: simulation/ai/petra/chatHelper.js:45
#, javascript-format
msgid "%(_player_)s and I are now allies."
msgstr ""
#: simulation/ai/petra/chatHelper.js:48
#, javascript-format
msgid "%(_player_)s and I are now neutral."
msgstr ""
#: simulation/ai/petra/chatHelper.js:51
#, javascript-format
msgid "%(_player_)s and I are now enemies."
msgstr ""
#: simulation/ai/petra/chatHelper.js:58
#, javascript-format
msgid "I cannot accept your offer to become allies, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:61
#, javascript-format
msgid ""
"I will not be your ally, %(_player_)s. However, I will consider a neutrality"
" pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:62
#, javascript-format
msgid ""
"I reject your request for alliance, %(_player_)s, but we could become "
"neutral."
msgstr ""
#: simulation/ai/petra/chatHelper.js:63
#, javascript-format
msgid "%(_player_)s, only a neutrality agreement is conceivable to me."
msgstr ""
#: simulation/ai/petra/chatHelper.js:66
#, javascript-format
msgid ""
"Our previous alliance did not work out, %(_player_)s. I must decline your "
"offer."
msgstr ""
#: simulation/ai/petra/chatHelper.js:67
#, javascript-format
msgid "I won’t ally you again, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:68
#, javascript-format
msgid "No more alliances between us, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:69
#, javascript-format
msgid "Your request for peace means nothing to me anymore, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:70
#, javascript-format
msgid ""
"My answer to your repeated peace proposal will remain war, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:73
#, javascript-format
msgid ""
"I will accept your offer to become allies, %(_player_)s. We will both "
"benefit from this partnership."
msgstr ""
#: simulation/ai/petra/chatHelper.js:74
#, javascript-format
msgid "An alliance between us is a good idea, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:75
#, javascript-format
msgid ""
"Let both of our people prosper from a peaceful association, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:76
#, javascript-format
msgid "We have found common ground, %(_player_)s. I accept the alliance."
msgstr ""
#: simulation/ai/petra/chatHelper.js:77
#, javascript-format
msgid "%(_player_)s, consider us allies from now on."
msgstr ""
#: simulation/ai/petra/chatHelper.js:80
#, javascript-format
msgid ""
"I will ally with you, %(_player_)s, but only if you send me a tribute of "
"%(_amount_)s %(_resource_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:81
#, javascript-format
msgid ""
"%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s "
"before I accept an alliance with you."
msgstr ""
#: simulation/ai/petra/chatHelper.js:82
#, javascript-format
msgid ""
"Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed,"
" %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:85
#, javascript-format
msgid ""
"%(_player_)s, my offer still stands. I will ally with you only if you send "
"me a tribute of %(_amount_)s %(_resource_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:86
#, javascript-format
msgid ""
"I’m still waiting for %(_amount_)s %(_resource_)s before accepting your "
"alliance, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:87 simulation/ai/petra/chatHelper.js:108
#, javascript-format
msgid ""
"%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s "
"tribute soon, I will break off our negotiations."
msgstr ""
#: simulation/ai/petra/chatHelper.js:92
#, javascript-format
msgid "I will not become neutral with you, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:93
#, javascript-format
msgid "%(_player_)s, I must decline your request for a neutrality pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:96
#, javascript-format
msgid ""
"Our previous neutrality agreement ended in failure, %(_player_)s; I will not"
" consider another one."
msgstr ""
#: simulation/ai/petra/chatHelper.js:99
#, javascript-format
msgid ""
"I welcome your request for peace between our civilizations, %(_player_)s. I "
"will accept."
msgstr ""
#: simulation/ai/petra/chatHelper.js:100
#, javascript-format
msgid ""
"%(_player_)s, I will accept your neutrality request. May both our "
"civilizations benefit."
msgstr ""
#: simulation/ai/petra/chatHelper.js:103
#, javascript-format
msgid ""
"If you send me a tribute of %(_amount_)s %(_resource_)s, I will accept your "
"neutrality request, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:104
#, javascript-format
msgid ""
"%(_player_)s, if you send me %(_amount_)s %(_resource_)s, I will accept a "
"neutrality pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:107
#, javascript-format
msgid ""
"%(_player_)s, I will not accept your neutrality request unless you tribute "
"me %(_amount_)s %(_resource_)s soon."
msgstr ""
#: simulation/ai/petra/chatHelper.js:116
#, javascript-format
msgid ""
"%(_player_)s, it would help both of our civilizations if we formed an "
"alliance. If you become allies with me, I will respond in kind."
msgstr ""
#: simulation/ai/petra/chatHelper.js:119
#, javascript-format
msgid "%(_player_)s, my offer for an alliance has expired."
msgstr ""
#: simulation/ai/petra/chatHelper.js:120
#, javascript-format
msgid ""
"%(_player_)s, I have rescinded my previous offer for an alliance between us."
msgstr ""
#: simulation/ai/petra/chatHelper.js:125
#, javascript-format
msgid ""
"%(_player_)s, I would like to request a neutrality pact between our "
"civilizations. If you become neutral with me, I will respond in kind."
msgstr ""
#: simulation/ai/petra/chatHelper.js:126
#, javascript-format
msgid ""
"%(_player_)s, it would be both to our benefit if we negotiated a neutrality "
"pact. I will become neutral with you if you do the same."
msgstr ""
#: simulation/ai/petra/chatHelper.js:129
#, javascript-format
msgid "%(_player_)s, I have decided to revoke my offer for a neutrality pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:130
#, javascript-format
msgid ""
"%(_player_)s, as you have failed to respond to my request for peace between "
"us, I have abrogated my offer."
msgstr ""
#: simulation/ai/petra/data.jsondescription
msgid ""
"Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n"
"\n"
"The AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack."
msgstr ""
#: simulation/ai/petra/data.jsonname
msgid "Petra Bot"
msgstr ""
#: simulation/components/BuildRestrictions.js:91
#, javascript-format
msgid "%(name)s cannot be built due to unknown error"
msgstr ""
#: simulation/components/BuildRestrictions.js:115
#, javascript-format
msgid "%(name)s cannot be built in unexplored area"
msgstr ""
#: simulation/components/BuildRestrictions.js:163
#, javascript-format
msgid "%(name)s cannot be built on another building or resource"
msgstr ""
#: simulation/components/BuildRestrictions.js:167
#, javascript-format
msgid "%(name)s cannot be built on invalid terrain"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:190
msgctxt "Territory type"
msgid "own"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:193
msgctxt "Territory type"
msgid "unconnected own"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:199
msgctxt "Territory type"
msgid "allied"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:202
msgctxt "Territory type"
msgid "unconnected allied"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:208
msgctxt "Territory type"
msgid "neutral"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:215
msgctxt "Territory type"
msgid "enemy"
msgstr ""
#: simulation/components/BuildRestrictions.js:220
#, javascript-format
msgid ""
"%(name)s cannot be built in %(territoryType)s territory. Valid territories: "
"%(validTerritories)s"
msgstr ""
#: simulation/components/BuildRestrictions.js:234
#, javascript-format
msgid "%(name)s must be built on a valid shoreline"
msgstr ""
#: simulation/components/BuildRestrictions.js:261
#, javascript-format
msgid ""
"%(name)s too close to a %(category)s, must be at least %(distance)s meter "
"away"
msgid_plural ""
"%(name)s too close to a %(category)s, must be at least %(distance)s meters "
"away"
msgstr[0] ""
msgstr[1] ""
#: simulation/components/BuildRestrictions.js:282
#, javascript-format
msgid ""
"%(name)s too far from a %(category)s, must be within %(distance)s meter"
msgid_plural ""
"%(name)s too far from a %(category)s, must be within %(distance)s meters"
msgstr[0] ""
msgstr[1] ""
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:322
msgctxt "Territory type list"
msgid "own"
msgstr ""
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:324
msgctxt "Territory type list"
msgid "ally"
msgstr ""
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:326
msgctxt "Territory type list"
msgid "neutral"
msgstr ""
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:328
msgctxt "Territory type list"
msgid "enemy"
msgstr ""
#: simulation/components/CeasefireManager.js:99
#, javascript-format
msgid "You can attack in %(time)s"
msgstr ""
#: simulation/components/CeasefireManager.js:112
msgid "You can attack now!"
msgstr ""
#: simulation/components/EndGameManager.js:174
#, javascript-format
msgid "%(lastPlayer)s has won (last player alive)."
msgid_plural "%(players)s and %(lastPlayer)s have won (last players alive)."
msgstr[0] ""
msgstr[1] ""
#: simulation/components/EndGameManager.js:182
msgid "Last remaining player wins."
msgstr ""
-#: simulation/components/EntityLimits.js:192
+#: simulation/components/EntityLimits.js:195
#, javascript-format
msgid "%(category)s build limit of %(limit)s reached"
msgstr ""
-#: simulation/components/EntityLimits.js:194
+#: simulation/components/EntityLimits.js:197
#, javascript-format
msgid "%(category)s training limit of %(limit)s reached"
msgstr ""
-#: simulation/components/EntityLimits.js:198
+#: simulation/components/EntityLimits.js:201
#, javascript-format
msgid "%(category)s limit of %(limit)s reached"
msgstr ""
-#: simulation/components/Player.js:347
+#: simulation/components/Player.js:323
#, javascript-format
msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
msgstr ""
-#: simulation/components/Player.js:349
+#: simulation/components/Player.js:325
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s"
msgstr ""
-#: simulation/components/Player.js:351
+#: simulation/components/Player.js:327
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
msgstr ""
-#: simulation/components/Player.js:353
+#: simulation/components/Player.js:329
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s "
"%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
msgstr ""
-#: simulation/components/ProductionQueue.js:289
+#: simulation/components/ProductionQueue.js:312
msgid "Entity is being upgraded. Cannot start production."
msgstr ""
-#: simulation/components/ProductionQueue.js:304
+#: simulation/components/ProductionQueue.js:327
msgid "The production queue is full."
msgstr ""
-#: simulation/components/ProductionQueue.js:443
+#: simulation/components/ProductionQueue.js:450
msgid "Could not auto-queue unit, de-activating."
msgstr ""
-#: simulation/components/Trainer.js:321
+#: simulation/components/Trainer.js:317
msgid "Can't find free space to spawn trained units."
msgstr ""
#: simulation/components/Upgrade.js:241
msgid "Entity is producing. Cannot start upgrading."
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[0].Title
msgid "Turtle (0.1×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[10].Title
msgid "Fast Forward (20×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[1].Title
msgid "Slow (0.25×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[2].Title
msgid "Leisurely (0.5×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[3].Title
msgid "Relaxed (0.75×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[4].Title
msgid "Normal (1×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[5].Title
msgid "Fast (1.25×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[6].Title
msgid "Very Fast (1.5×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[7].Title
msgid "Insane (2×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[8].Title
msgid "Fast Forward (5×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[9].Title
msgid "Fast Forward (10×)"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[0].Name
msgid "Tiny"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[0].Tooltip
msgid "This map size has barely any room for even the most basic resources."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[1].Name
msgid "Small"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[1].Tooltip
msgid ""
"Small maps are suitable for 1v1 matches, as players can reach the enemy "
"quickly while still having some room to expand."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[2].Name
msgid "Normal"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[2].Tooltip
msgid ""
"This map size provides plenty of space for two players, but even eight "
"players fit."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[3].Tooltip
msgid ""
"This is the ideal mapsize for 4 to 8 players, because there is plenty of "
"space to expand while the neighbors are quickly reachable."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[4].Name
msgid "Large"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[4].Tooltip
msgid ""
"The large mapsize is recommended when great portions of the map are covered "
"with water or inaccessible mountains."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[5].Name
msgid "Very Large"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[5].Tooltip
#: simulation/data/settings/map_sizes.jsonData[6].Tooltip
msgid ""
"Very large maps are not recommended as it takes very long to reach the enemy"
" and the game performance can be reduced."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[6].Name
msgid "Giant"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[0].Name
msgid "Gaia"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[1].Name
msgid "Player 1"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[2].Name
msgid "Player 2"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[3].Name
msgid "Player 3"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[4].Name
msgid "Player 4"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[5].Name
msgid "Player 5"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[6].Name
msgid "Player 6"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[7].Name
msgid "Player 7"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[8].Name
msgid "Player 8"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[0].Title
msgctxt "startingResources"
msgid "Very Low"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[1].Title
msgctxt "startingResources"
msgid "Low"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[2].Title
msgctxt "startingResources"
msgid "Medium"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[3].Title
msgctxt "startingResources"
msgid "High"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[4].Title
msgctxt "startingResources"
msgid "Very High"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[5].Title
msgctxt "startingResources"
msgid "Deathmatch"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[0].Title
msgid "Very Easy"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[0].Tooltip
msgid "Choose this difficulty if you are discovering 0 A.D."
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[1].Title
msgid "Easy"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[1].Tooltip
msgid "Choose this difficulty if you do not like being knocked down."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[3].Name
#: simulation/data/settings/trigger_difficulties.jsonData[2].Title
msgid "Medium"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[2].Tooltip
msgid ""
"Choose this difficulty if you have already a good experience with 0 A.D."
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[3].Title
msgid "Hard"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[3].Tooltip
msgid "Choose this difficulty if you want to be really challenged."
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[4].Title
msgid "Very Hard"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[4].Tooltip
msgid "Choose this difficulty if you do not mind being swept out."
msgstr ""
#: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Description
msgid ""
"Capture all relics spread across the map and keep them for a certain time to"
" win the game."
msgstr ""
#: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Title
msgid "Capture the Relic"
msgstr ""
#: simulation/data/settings/victory_conditions/conquest.jsonData.Description
msgid ""
"Defeat opponents by killing all their units and destroying all their "
"structures."
msgstr ""
#: simulation/data/settings/victory_conditions/conquest.jsonData.Title
msgid "Conquest"
msgstr ""
-#: simulation/data/settings/victory_conditions/conquest_civiccentres.jsonData.Description
-msgid "Defeat opponents by destroying all their fully build civic centres."
+#: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Description
+msgid "Defeat opponents by destroying all their fully build civic centers."
msgstr ""
-#: simulation/data/settings/victory_conditions/conquest_civiccentres.jsonData.Title
-msgid "Conquest Civic Centres"
+#: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Title
+msgid "Conquest Civic Centers"
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description
msgid "Defeat opponents by destroying all their structures."
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title
msgid "Conquest Structures"
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description
msgid "Defeat opponents by killing all their units."
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title
msgid "Conquest Units"
msgstr ""
#: simulation/data/settings/victory_conditions/regicide.jsonData.Description
msgid "Defeat opponents by killing their hero."
msgstr ""
#: simulation/data/settings/victory_conditions/regicide.jsonData.Title
msgid "Regicide"
msgstr ""
#: simulation/data/settings/victory_conditions/wonder.jsonData.Description
msgid ""
"Be the first to build or capture a Wonder and keep it for a certain time to "
"win the game. The timer will be reset when the Wonder is destroyed or "
"captured. If the allied victory mode is enabled, the timer will also be "
"reset when the alliances of the owner change."
msgstr ""
#: simulation/data/settings/victory_conditions/wonder.jsonData.Title
msgid "Wonder"
msgstr ""
-#: simulation/helpers/Cheat.js:58
+#: simulation/helpers/Cheat.js:57
#, javascript-format
msgid "%(player)s has been defeated (cheat)."
msgstr ""
-#: simulation/helpers/Cheat.js:68
+#: simulation/helpers/Cheat.js:71
msgid "You need to select a building that trains units."
msgstr ""
#: simulation/helpers/Commands.js:134
msgid "(Cheat - control all units)"
msgstr ""
#: simulation/helpers/Commands.js:149
msgid "(Cheat - reveal map)"
msgstr ""
#: simulation/helpers/Commands.js:473
#, javascript-format
msgid "%(player)s has resigned."
msgstr ""
#: simulation/helpers/Commands.js:651
msgid "(Cheat - promoted units)"
msgstr ""
#: simulation/helpers/Commands.js:772
msgid ""
"Cannot upgrade as distance requirements are not verified or terrain is "
"obstructed."
msgstr ""
#: simulation/helpers/Commands.js:817
#, javascript-format
msgid "Attack against %(_player_)s requested."
msgstr ""
#: simulation/helpers/Commands.js:856
msgid "There are no bribable units"
msgstr ""
#: simulation/helpers/Commands.js:933
msgid "Unable to unload unit(s)."
msgstr ""
#: simulation/helpers/Commands.js:947
msgid "Some unit(s) can't go back to work"
msgstr ""
#: simulation/helpers/Commands.js:966
#, javascript-format
msgid "%(unit)s can't be controlled."
msgstr ""
#: simulation/helpers/Commands.js:1217
msgid "The building's technology requirements are not met."
msgstr ""
Index: ps/trunk/binaries/data/mods/public/l10n/es_CL.public-simulation-other.po
===================================================================
--- ps/trunk/binaries/data/mods/public/l10n/es_CL.public-simulation-other.po (revision 26920)
+++ ps/trunk/binaries/data/mods/public/l10n/es_CL.public-simulation-other.po (revision 26921)
@@ -1,917 +1,917 @@
# Translation template for 0 A.D. — Empires Ascendant.
-# Copyright (C) 2021 Wildfire Games
+# Copyright (C) 2022 Wildfire Games
# This file is distributed under the same license as the 0 A.D. — Empires Ascendant
# project.
# Translators:
# caniro
# Felipe Rivas Caamaño
msgid ""
msgstr ""
"Project-Id-Version: 0 A.D.\n"
-"POT-Creation-Date: 2021-11-19 08:08+0000\n"
+"POT-Creation-Date: 2022-06-03 07:08+0000\n"
"PO-Revision-Date: 2014-06-19 17:53+0000\n"
"Last-Translator: Felipe Rivas Caamaño <f.rivascaam@gmail.com>, 2015\n"
"Language-Team: Spanish (Chile) (http://www.transifex.com/wildfire-games/0ad/language/es_CL/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: es_CL\n"
"Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n"
#: simulation/ai/petra/chatHelper.js:3
#, javascript-format
msgid ""
"I am starting a massive military campaign against %(_player_)s, come and "
"join me."
msgstr ""
#: simulation/ai/petra/chatHelper.js:4
#, javascript-format
msgid ""
"I have set up a huge army to crush %(_player_)s. Join me and you will have "
"your share of the loot."
msgstr ""
#: simulation/ai/petra/chatHelper.js:7
#, javascript-format
msgid "I am launching an attack against %(_player_)s."
msgstr "Estoy lanzando un ataque contra %(_player_)s."
#: simulation/ai/petra/chatHelper.js:8
#, javascript-format
msgid "I have just sent an army against %(_player_)s."
msgstr "Acabo de enviar un ejercito contra %(_player_)s."
#: simulation/ai/petra/chatHelper.js:14
#, javascript-format
msgid "Let me regroup my army and I will then join you against %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:15
#, javascript-format
msgid "I am finishing preparations to attack %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:18
#, javascript-format
msgid ""
"Sorry, I do not have enough soldiers currently; but my next attack will "
"target %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:19
#, javascript-format
msgid ""
"Sorry, I still need to strengthen my army. However, I will attack "
"%(_player_)s next."
msgstr ""
#: simulation/ai/petra/chatHelper.js:22
#, javascript-format
msgid ""
"I cannot help you against %(_player_)s for the time being, I am planning to "
"attack %(_player_2)s first."
msgstr ""
#: simulation/ai/petra/chatHelper.js:27
#, javascript-format
msgid "Here is a gift for you, %(_player_)s. Make good use of it."
msgstr ""
#: simulation/ai/petra/chatHelper.js:28
#, javascript-format
msgid "I see you are in a bad situation, %(_player_)s. I hope this helps."
msgstr ""
#: simulation/ai/petra/chatHelper.js:29
#, javascript-format
msgid ""
"I can help you this time, %(_player_)s, but you should manage your resources"
" more carefully in the future."
msgstr ""
#: simulation/ai/petra/chatHelper.js:33
#, javascript-format
msgid "I am in need of %(resource)s, can you help? I will make it up to you."
msgstr "Necesito %(resource)s, ¿me puedes ayudar? Voy a hacer la paz contigo."
#: simulation/ai/petra/chatHelper.js:34
#, javascript-format
msgid ""
"I would participate more efficiently in our common war effort if you could "
"provide me some %(resource)s."
msgstr "Participaré más eficientemente en nuestro esfuerzo de guerra común si tu me preovees algo de %(resource)s."
#: simulation/ai/petra/chatHelper.js:35
#, javascript-format
msgid ""
"If you can spare me some %(resource)s, I will be able to strengthen my army."
msgstr ""
#: simulation/ai/petra/chatHelper.js:39
#, javascript-format
msgid ""
"I have set up a new route with %(_player_)s. Trading will be profitable for "
"all of us."
msgstr "He creado una nueva ruta de recursos con %(_player_)s. Comerciar será beneficioso para todos nosotros."
#: simulation/ai/petra/chatHelper.js:40
#, javascript-format
msgid ""
"A new trade route is set up with %(_player_)s. Take your share of the "
"profits."
msgstr ""
#: simulation/ai/petra/chatHelper.js:45
#, javascript-format
msgid "%(_player_)s and I are now allies."
msgstr ""
#: simulation/ai/petra/chatHelper.js:48
#, javascript-format
msgid "%(_player_)s and I are now neutral."
msgstr ""
#: simulation/ai/petra/chatHelper.js:51
#, javascript-format
msgid "%(_player_)s and I are now enemies."
msgstr ""
#: simulation/ai/petra/chatHelper.js:58
#, javascript-format
msgid "I cannot accept your offer to become allies, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:61
#, javascript-format
msgid ""
"I will not be your ally, %(_player_)s. However, I will consider a neutrality"
" pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:62
#, javascript-format
msgid ""
"I reject your request for alliance, %(_player_)s, but we could become "
"neutral."
msgstr ""
#: simulation/ai/petra/chatHelper.js:63
#, javascript-format
msgid "%(_player_)s, only a neutrality agreement is conceivable to me."
msgstr ""
#: simulation/ai/petra/chatHelper.js:66
#, javascript-format
msgid ""
"Our previous alliance did not work out, %(_player_)s. I must decline your "
"offer."
msgstr ""
#: simulation/ai/petra/chatHelper.js:67
#, javascript-format
msgid "I won’t ally you again, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:68
#, javascript-format
msgid "No more alliances between us, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:69
#, javascript-format
msgid "Your request for peace means nothing to me anymore, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:70
#, javascript-format
msgid ""
"My answer to your repeated peace proposal will remain war, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:73
#, javascript-format
msgid ""
"I will accept your offer to become allies, %(_player_)s. We will both "
"benefit from this partnership."
msgstr ""
#: simulation/ai/petra/chatHelper.js:74
#, javascript-format
msgid "An alliance between us is a good idea, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:75
#, javascript-format
msgid ""
"Let both of our people prosper from a peaceful association, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:76
#, javascript-format
msgid "We have found common ground, %(_player_)s. I accept the alliance."
msgstr ""
#: simulation/ai/petra/chatHelper.js:77
#, javascript-format
msgid "%(_player_)s, consider us allies from now on."
msgstr ""
#: simulation/ai/petra/chatHelper.js:80
#, javascript-format
msgid ""
"I will ally with you, %(_player_)s, but only if you send me a tribute of "
"%(_amount_)s %(_resource_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:81
#, javascript-format
msgid ""
"%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s "
"before I accept an alliance with you."
msgstr ""
#: simulation/ai/petra/chatHelper.js:82
#, javascript-format
msgid ""
"Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed,"
" %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:85
#, javascript-format
msgid ""
"%(_player_)s, my offer still stands. I will ally with you only if you send "
"me a tribute of %(_amount_)s %(_resource_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:86
#, javascript-format
msgid ""
"I’m still waiting for %(_amount_)s %(_resource_)s before accepting your "
"alliance, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:87 simulation/ai/petra/chatHelper.js:108
#, javascript-format
msgid ""
"%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s "
"tribute soon, I will break off our negotiations."
msgstr ""
#: simulation/ai/petra/chatHelper.js:92
#, javascript-format
msgid "I will not become neutral with you, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:93
#, javascript-format
msgid "%(_player_)s, I must decline your request for a neutrality pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:96
#, javascript-format
msgid ""
"Our previous neutrality agreement ended in failure, %(_player_)s; I will not"
" consider another one."
msgstr ""
#: simulation/ai/petra/chatHelper.js:99
#, javascript-format
msgid ""
"I welcome your request for peace between our civilizations, %(_player_)s. I "
"will accept."
msgstr ""
#: simulation/ai/petra/chatHelper.js:100
#, javascript-format
msgid ""
"%(_player_)s, I will accept your neutrality request. May both our "
"civilizations benefit."
msgstr ""
#: simulation/ai/petra/chatHelper.js:103
#, javascript-format
msgid ""
"If you send me a tribute of %(_amount_)s %(_resource_)s, I will accept your "
"neutrality request, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:104
#, javascript-format
msgid ""
"%(_player_)s, if you send me %(_amount_)s %(_resource_)s, I will accept a "
"neutrality pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:107
#, javascript-format
msgid ""
"%(_player_)s, I will not accept your neutrality request unless you tribute "
"me %(_amount_)s %(_resource_)s soon."
msgstr ""
#: simulation/ai/petra/chatHelper.js:116
#, javascript-format
msgid ""
"%(_player_)s, it would help both of our civilizations if we formed an "
"alliance. If you become allies with me, I will respond in kind."
msgstr ""
#: simulation/ai/petra/chatHelper.js:119
#, javascript-format
msgid "%(_player_)s, my offer for an alliance has expired."
msgstr ""
#: simulation/ai/petra/chatHelper.js:120
#, javascript-format
msgid ""
"%(_player_)s, I have rescinded my previous offer for an alliance between us."
msgstr ""
#: simulation/ai/petra/chatHelper.js:125
#, javascript-format
msgid ""
"%(_player_)s, I would like to request a neutrality pact between our "
"civilizations. If you become neutral with me, I will respond in kind."
msgstr ""
#: simulation/ai/petra/chatHelper.js:126
#, javascript-format
msgid ""
"%(_player_)s, it would be both to our benefit if we negotiated a neutrality "
"pact. I will become neutral with you if you do the same."
msgstr ""
#: simulation/ai/petra/chatHelper.js:129
#, javascript-format
msgid "%(_player_)s, I have decided to revoke my offer for a neutrality pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:130
#, javascript-format
msgid ""
"%(_player_)s, as you have failed to respond to my request for peace between "
"us, I have abrogated my offer."
msgstr ""
#: simulation/ai/petra/data.jsondescription
msgid ""
"Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n"
"\n"
"The AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack."
msgstr ""
#: simulation/ai/petra/data.jsonname
msgid "Petra Bot"
msgstr ""
#: simulation/components/BuildRestrictions.js:91
#, javascript-format
msgid "%(name)s cannot be built due to unknown error"
msgstr ""
#: simulation/components/BuildRestrictions.js:115
#, javascript-format
msgid "%(name)s cannot be built in unexplored area"
msgstr ""
#: simulation/components/BuildRestrictions.js:163
#, javascript-format
msgid "%(name)s cannot be built on another building or resource"
msgstr ""
#: simulation/components/BuildRestrictions.js:167
#, javascript-format
msgid "%(name)s cannot be built on invalid terrain"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:190
msgctxt "Territory type"
msgid "own"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:193
msgctxt "Territory type"
msgid "unconnected own"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:199
msgctxt "Territory type"
msgid "allied"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:202
msgctxt "Territory type"
msgid "unconnected allied"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:208
msgctxt "Territory type"
msgid "neutral"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:215
msgctxt "Territory type"
msgid "enemy"
msgstr "enemigo"
#: simulation/components/BuildRestrictions.js:220
#, javascript-format
msgid ""
"%(name)s cannot be built in %(territoryType)s territory. Valid territories: "
"%(validTerritories)s"
msgstr ""
#: simulation/components/BuildRestrictions.js:234
#, javascript-format
msgid "%(name)s must be built on a valid shoreline"
msgstr ""
#: simulation/components/BuildRestrictions.js:261
#, javascript-format
msgid ""
"%(name)s too close to a %(category)s, must be at least %(distance)s meter "
"away"
msgid_plural ""
"%(name)s too close to a %(category)s, must be at least %(distance)s meters "
"away"
msgstr[0] ""
msgstr[1] ""
msgstr[2] ""
#: simulation/components/BuildRestrictions.js:282
#, javascript-format
msgid ""
"%(name)s too far from a %(category)s, must be within %(distance)s meter"
msgid_plural ""
"%(name)s too far from a %(category)s, must be within %(distance)s meters"
msgstr[0] ""
msgstr[1] ""
msgstr[2] ""
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:322
msgctxt "Territory type list"
msgid "own"
msgstr ""
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:324
msgctxt "Territory type list"
msgid "ally"
msgstr ""
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:326
msgctxt "Territory type list"
msgid "neutral"
msgstr ""
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:328
msgctxt "Territory type list"
msgid "enemy"
msgstr "enemigo"
#: simulation/components/CeasefireManager.js:99
#, javascript-format
msgid "You can attack in %(time)s"
msgstr ""
#: simulation/components/CeasefireManager.js:112
msgid "You can attack now!"
msgstr ""
#: simulation/components/EndGameManager.js:174
#, javascript-format
msgid "%(lastPlayer)s has won (last player alive)."
msgid_plural "%(players)s and %(lastPlayer)s have won (last players alive)."
msgstr[0] ""
msgstr[1] ""
msgstr[2] ""
#: simulation/components/EndGameManager.js:182
msgid "Last remaining player wins."
msgstr ""
-#: simulation/components/EntityLimits.js:192
+#: simulation/components/EntityLimits.js:195
#, javascript-format
msgid "%(category)s build limit of %(limit)s reached"
msgstr ""
-#: simulation/components/EntityLimits.js:194
+#: simulation/components/EntityLimits.js:197
#, javascript-format
msgid "%(category)s training limit of %(limit)s reached"
msgstr ""
-#: simulation/components/EntityLimits.js:198
+#: simulation/components/EntityLimits.js:201
#, javascript-format
msgid "%(category)s limit of %(limit)s reached"
msgstr ""
-#: simulation/components/Player.js:347
+#: simulation/components/Player.js:323
#, javascript-format
msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
msgstr ""
-#: simulation/components/Player.js:349
+#: simulation/components/Player.js:325
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s"
msgstr ""
-#: simulation/components/Player.js:351
+#: simulation/components/Player.js:327
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
msgstr ""
-#: simulation/components/Player.js:353
+#: simulation/components/Player.js:329
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s "
"%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
msgstr ""
-#: simulation/components/ProductionQueue.js:289
+#: simulation/components/ProductionQueue.js:312
msgid "Entity is being upgraded. Cannot start production."
msgstr ""
-#: simulation/components/ProductionQueue.js:304
+#: simulation/components/ProductionQueue.js:327
msgid "The production queue is full."
msgstr ""
-#: simulation/components/ProductionQueue.js:443
+#: simulation/components/ProductionQueue.js:450
msgid "Could not auto-queue unit, de-activating."
msgstr ""
-#: simulation/components/Trainer.js:321
+#: simulation/components/Trainer.js:317
msgid "Can't find free space to spawn trained units."
msgstr ""
#: simulation/components/Upgrade.js:241
msgid "Entity is producing. Cannot start upgrading."
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[0].Title
msgid "Turtle (0.1×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[10].Title
msgid "Fast Forward (20×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[1].Title
msgid "Slow (0.25×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[2].Title
msgid "Leisurely (0.5×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[3].Title
msgid "Relaxed (0.75×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[4].Title
msgid "Normal (1×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[5].Title
msgid "Fast (1.25×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[6].Title
msgid "Very Fast (1.5×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[7].Title
msgid "Insane (2×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[8].Title
msgid "Fast Forward (5×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[9].Title
msgid "Fast Forward (10×)"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[0].Name
msgid "Tiny"
msgstr "Muy chico"
#: simulation/data/settings/map_sizes.jsonData[0].Tooltip
msgid "This map size has barely any room for even the most basic resources."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[1].Name
msgid "Small"
msgstr "Chico"
#: simulation/data/settings/map_sizes.jsonData[1].Tooltip
msgid ""
"Small maps are suitable for 1v1 matches, as players can reach the enemy "
"quickly while still having some room to expand."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[2].Name
msgid "Normal"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[2].Tooltip
msgid ""
"This map size provides plenty of space for two players, but even eight "
"players fit."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[3].Tooltip
msgid ""
"This is the ideal mapsize for 4 to 8 players, because there is plenty of "
"space to expand while the neighbors are quickly reachable."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[4].Name
msgid "Large"
msgstr "Grande"
#: simulation/data/settings/map_sizes.jsonData[4].Tooltip
msgid ""
"The large mapsize is recommended when great portions of the map are covered "
"with water or inaccessible mountains."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[5].Name
msgid "Very Large"
msgstr "Muy grande"
#: simulation/data/settings/map_sizes.jsonData[5].Tooltip
#: simulation/data/settings/map_sizes.jsonData[6].Tooltip
msgid ""
"Very large maps are not recommended as it takes very long to reach the enemy"
" and the game performance can be reduced."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[6].Name
msgid "Giant"
msgstr "Gigante"
#: simulation/data/settings/player_defaults.jsonPlayerData[0].Name
msgid "Gaia"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[1].Name
msgid "Player 1"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[2].Name
msgid "Player 2"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[3].Name
msgid "Player 3"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[4].Name
msgid "Player 4"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[5].Name
msgid "Player 5"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[6].Name
msgid "Player 6"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[7].Name
msgid "Player 7"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[8].Name
msgid "Player 8"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[0].Title
msgctxt "startingResources"
msgid "Very Low"
msgstr "Muy bajos"
#: simulation/data/settings/starting_resources.jsonData[1].Title
msgctxt "startingResources"
msgid "Low"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[2].Title
msgctxt "startingResources"
msgid "Medium"
msgstr "Normal"
#: simulation/data/settings/starting_resources.jsonData[3].Title
msgctxt "startingResources"
msgid "High"
msgstr "Altos"
#: simulation/data/settings/starting_resources.jsonData[4].Title
msgctxt "startingResources"
msgid "Very High"
msgstr "Muy altos"
#: simulation/data/settings/starting_resources.jsonData[5].Title
msgctxt "startingResources"
msgid "Deathmatch"
msgstr "Combate a muerte"
#: simulation/data/settings/trigger_difficulties.jsonData[0].Title
msgid "Very Easy"
msgstr "Muy Fácil"
#: simulation/data/settings/trigger_difficulties.jsonData[0].Tooltip
msgid "Choose this difficulty if you are discovering 0 A.D."
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[1].Title
msgid "Easy"
msgstr "Facil"
#: simulation/data/settings/trigger_difficulties.jsonData[1].Tooltip
msgid "Choose this difficulty if you do not like being knocked down."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[3].Name
#: simulation/data/settings/trigger_difficulties.jsonData[2].Title
msgid "Medium"
msgstr "Medio"
#: simulation/data/settings/trigger_difficulties.jsonData[2].Tooltip
msgid ""
"Choose this difficulty if you have already a good experience with 0 A.D."
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[3].Title
msgid "Hard"
msgstr "Difícil"
#: simulation/data/settings/trigger_difficulties.jsonData[3].Tooltip
msgid "Choose this difficulty if you want to be really challenged."
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[4].Title
msgid "Very Hard"
msgstr "Muy Difícil"
#: simulation/data/settings/trigger_difficulties.jsonData[4].Tooltip
msgid "Choose this difficulty if you do not mind being swept out."
msgstr ""
#: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Description
msgid ""
"Capture all relics spread across the map and keep them for a certain time to"
" win the game."
msgstr ""
#: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Title
msgid "Capture the Relic"
msgstr ""
#: simulation/data/settings/victory_conditions/conquest.jsonData.Description
msgid ""
"Defeat opponents by killing all their units and destroying all their "
"structures."
msgstr ""
#: simulation/data/settings/victory_conditions/conquest.jsonData.Title
msgid "Conquest"
msgstr "Conquista"
-#: simulation/data/settings/victory_conditions/conquest_civiccentres.jsonData.Description
-msgid "Defeat opponents by destroying all their fully build civic centres."
+#: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Description
+msgid "Defeat opponents by destroying all their fully build civic centers."
msgstr ""
-#: simulation/data/settings/victory_conditions/conquest_civiccentres.jsonData.Title
-msgid "Conquest Civic Centres"
+#: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Title
+msgid "Conquest Civic Centers"
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description
msgid "Defeat opponents by destroying all their structures."
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title
msgid "Conquest Structures"
msgstr "Conquistar Estructuras"
#: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description
msgid "Defeat opponents by killing all their units."
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title
msgid "Conquest Units"
msgstr "Conquistar Unidades"
#: simulation/data/settings/victory_conditions/regicide.jsonData.Description
msgid "Defeat opponents by killing their hero."
msgstr ""
#: simulation/data/settings/victory_conditions/regicide.jsonData.Title
msgid "Regicide"
msgstr ""
#: simulation/data/settings/victory_conditions/wonder.jsonData.Description
msgid ""
"Be the first to build or capture a Wonder and keep it for a certain time to "
"win the game. The timer will be reset when the Wonder is destroyed or "
"captured. If the allied victory mode is enabled, the timer will also be "
"reset when the alliances of the owner change."
msgstr ""
#: simulation/data/settings/victory_conditions/wonder.jsonData.Title
msgid "Wonder"
msgstr ""
-#: simulation/helpers/Cheat.js:58
+#: simulation/helpers/Cheat.js:57
#, javascript-format
msgid "%(player)s has been defeated (cheat)."
msgstr ""
-#: simulation/helpers/Cheat.js:68
+#: simulation/helpers/Cheat.js:71
msgid "You need to select a building that trains units."
msgstr ""
#: simulation/helpers/Commands.js:134
msgid "(Cheat - control all units)"
msgstr ""
#: simulation/helpers/Commands.js:149
msgid "(Cheat - reveal map)"
msgstr ""
#: simulation/helpers/Commands.js:473
#, javascript-format
msgid "%(player)s has resigned."
msgstr ""
#: simulation/helpers/Commands.js:651
msgid "(Cheat - promoted units)"
msgstr ""
#: simulation/helpers/Commands.js:772
msgid ""
"Cannot upgrade as distance requirements are not verified or terrain is "
"obstructed."
msgstr ""
#: simulation/helpers/Commands.js:817
#, javascript-format
msgid "Attack against %(_player_)s requested."
msgstr ""
#: simulation/helpers/Commands.js:856
msgid "There are no bribable units"
msgstr ""
#: simulation/helpers/Commands.js:933
msgid "Unable to unload unit(s)."
msgstr ""
#: simulation/helpers/Commands.js:947
msgid "Some unit(s) can't go back to work"
msgstr ""
#: simulation/helpers/Commands.js:966
#, javascript-format
msgid "%(unit)s can't be controlled."
msgstr ""
#: simulation/helpers/Commands.js:1217
msgid "The building's technology requirements are not met."
msgstr ""
Index: ps/trunk/binaries/data/mods/public/l10n/et.public-simulation-other.po
===================================================================
--- ps/trunk/binaries/data/mods/public/l10n/et.public-simulation-other.po (revision 26920)
+++ ps/trunk/binaries/data/mods/public/l10n/et.public-simulation-other.po (revision 26921)
@@ -1,913 +1,913 @@
# Translation template for 0 A.D. — Empires Ascendant.
-# Copyright (C) 2021 Wildfire Games
+# Copyright (C) 2022 Wildfire Games
# This file is distributed under the same license as the 0 A.D. — Empires Ascendant
# project.
# Translators:
# unserializable
msgid ""
msgstr ""
"Project-Id-Version: 0 A.D.\n"
-"POT-Creation-Date: 2021-11-19 08:08+0000\n"
-"PO-Revision-Date: 2021-11-19 09:25+0000\n"
-"Last-Translator: Transifex Bot\n"
+"POT-Creation-Date: 2022-06-03 07:08+0000\n"
+"PO-Revision-Date: 2014-06-19 17:53+0000\n"
+"Last-Translator: unserializable <unserializable@freenet.de>, 2015\n"
"Language-Team: Estonian (http://www.transifex.com/wildfire-games/0ad/language/et/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: et\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: simulation/ai/petra/chatHelper.js:3
#, javascript-format
msgid ""
"I am starting a massive military campaign against %(_player_)s, come and "
"join me."
msgstr ""
#: simulation/ai/petra/chatHelper.js:4
#, javascript-format
msgid ""
"I have set up a huge army to crush %(_player_)s. Join me and you will have "
"your share of the loot."
msgstr ""
#: simulation/ai/petra/chatHelper.js:7
#, javascript-format
msgid "I am launching an attack against %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:8
#, javascript-format
msgid "I have just sent an army against %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:14
#, javascript-format
msgid "Let me regroup my army and I will then join you against %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:15
#, javascript-format
msgid "I am finishing preparations to attack %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:18
#, javascript-format
msgid ""
"Sorry, I do not have enough soldiers currently; but my next attack will "
"target %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:19
#, javascript-format
msgid ""
"Sorry, I still need to strengthen my army. However, I will attack "
"%(_player_)s next."
msgstr ""
#: simulation/ai/petra/chatHelper.js:22
#, javascript-format
msgid ""
"I cannot help you against %(_player_)s for the time being, I am planning to "
"attack %(_player_2)s first."
msgstr ""
#: simulation/ai/petra/chatHelper.js:27
#, javascript-format
msgid "Here is a gift for you, %(_player_)s. Make good use of it."
msgstr ""
#: simulation/ai/petra/chatHelper.js:28
#, javascript-format
msgid "I see you are in a bad situation, %(_player_)s. I hope this helps."
msgstr ""
#: simulation/ai/petra/chatHelper.js:29
#, javascript-format
msgid ""
"I can help you this time, %(_player_)s, but you should manage your resources"
" more carefully in the future."
msgstr ""
#: simulation/ai/petra/chatHelper.js:33
#, javascript-format
msgid "I am in need of %(resource)s, can you help? I will make it up to you."
msgstr ""
#: simulation/ai/petra/chatHelper.js:34
#, javascript-format
msgid ""
"I would participate more efficiently in our common war effort if you could "
"provide me some %(resource)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:35
#, javascript-format
msgid ""
"If you can spare me some %(resource)s, I will be able to strengthen my army."
msgstr ""
#: simulation/ai/petra/chatHelper.js:39
#, javascript-format
msgid ""
"I have set up a new route with %(_player_)s. Trading will be profitable for "
"all of us."
msgstr ""
#: simulation/ai/petra/chatHelper.js:40
#, javascript-format
msgid ""
"A new trade route is set up with %(_player_)s. Take your share of the "
"profits."
msgstr ""
#: simulation/ai/petra/chatHelper.js:45
#, javascript-format
msgid "%(_player_)s and I are now allies."
msgstr ""
#: simulation/ai/petra/chatHelper.js:48
#, javascript-format
msgid "%(_player_)s and I are now neutral."
msgstr ""
#: simulation/ai/petra/chatHelper.js:51
#, javascript-format
msgid "%(_player_)s and I are now enemies."
msgstr ""
#: simulation/ai/petra/chatHelper.js:58
#, javascript-format
msgid "I cannot accept your offer to become allies, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:61
#, javascript-format
msgid ""
"I will not be your ally, %(_player_)s. However, I will consider a neutrality"
" pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:62
#, javascript-format
msgid ""
"I reject your request for alliance, %(_player_)s, but we could become "
"neutral."
msgstr ""
#: simulation/ai/petra/chatHelper.js:63
#, javascript-format
msgid "%(_player_)s, only a neutrality agreement is conceivable to me."
msgstr ""
#: simulation/ai/petra/chatHelper.js:66
#, javascript-format
msgid ""
"Our previous alliance did not work out, %(_player_)s. I must decline your "
"offer."
msgstr ""
#: simulation/ai/petra/chatHelper.js:67
#, javascript-format
msgid "I won’t ally you again, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:68
#, javascript-format
msgid "No more alliances between us, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:69
#, javascript-format
msgid "Your request for peace means nothing to me anymore, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:70
#, javascript-format
msgid ""
"My answer to your repeated peace proposal will remain war, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:73
#, javascript-format
msgid ""
"I will accept your offer to become allies, %(_player_)s. We will both "
"benefit from this partnership."
msgstr ""
#: simulation/ai/petra/chatHelper.js:74
#, javascript-format
msgid "An alliance between us is a good idea, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:75
#, javascript-format
msgid ""
"Let both of our people prosper from a peaceful association, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:76
#, javascript-format
msgid "We have found common ground, %(_player_)s. I accept the alliance."
msgstr ""
#: simulation/ai/petra/chatHelper.js:77
#, javascript-format
msgid "%(_player_)s, consider us allies from now on."
msgstr ""
#: simulation/ai/petra/chatHelper.js:80
#, javascript-format
msgid ""
"I will ally with you, %(_player_)s, but only if you send me a tribute of "
"%(_amount_)s %(_resource_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:81
#, javascript-format
msgid ""
"%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s "
"before I accept an alliance with you."
msgstr ""
#: simulation/ai/petra/chatHelper.js:82
#, javascript-format
msgid ""
"Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed,"
" %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:85
#, javascript-format
msgid ""
"%(_player_)s, my offer still stands. I will ally with you only if you send "
"me a tribute of %(_amount_)s %(_resource_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:86
#, javascript-format
msgid ""
"I’m still waiting for %(_amount_)s %(_resource_)s before accepting your "
"alliance, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:87 simulation/ai/petra/chatHelper.js:108
#, javascript-format
msgid ""
"%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s "
"tribute soon, I will break off our negotiations."
msgstr ""
#: simulation/ai/petra/chatHelper.js:92
#, javascript-format
msgid "I will not become neutral with you, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:93
#, javascript-format
msgid "%(_player_)s, I must decline your request for a neutrality pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:96
#, javascript-format
msgid ""
"Our previous neutrality agreement ended in failure, %(_player_)s; I will not"
" consider another one."
msgstr ""
#: simulation/ai/petra/chatHelper.js:99
#, javascript-format
msgid ""
"I welcome your request for peace between our civilizations, %(_player_)s. I "
"will accept."
msgstr ""
#: simulation/ai/petra/chatHelper.js:100
#, javascript-format
msgid ""
"%(_player_)s, I will accept your neutrality request. May both our "
"civilizations benefit."
msgstr ""
#: simulation/ai/petra/chatHelper.js:103
#, javascript-format
msgid ""
"If you send me a tribute of %(_amount_)s %(_resource_)s, I will accept your "
"neutrality request, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:104
#, javascript-format
msgid ""
"%(_player_)s, if you send me %(_amount_)s %(_resource_)s, I will accept a "
"neutrality pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:107
#, javascript-format
msgid ""
"%(_player_)s, I will not accept your neutrality request unless you tribute "
"me %(_amount_)s %(_resource_)s soon."
msgstr ""
#: simulation/ai/petra/chatHelper.js:116
#, javascript-format
msgid ""
"%(_player_)s, it would help both of our civilizations if we formed an "
"alliance. If you become allies with me, I will respond in kind."
msgstr ""
#: simulation/ai/petra/chatHelper.js:119
#, javascript-format
msgid "%(_player_)s, my offer for an alliance has expired."
msgstr ""
#: simulation/ai/petra/chatHelper.js:120
#, javascript-format
msgid ""
"%(_player_)s, I have rescinded my previous offer for an alliance between us."
msgstr ""
#: simulation/ai/petra/chatHelper.js:125
#, javascript-format
msgid ""
"%(_player_)s, I would like to request a neutrality pact between our "
"civilizations. If you become neutral with me, I will respond in kind."
msgstr ""
#: simulation/ai/petra/chatHelper.js:126
#, javascript-format
msgid ""
"%(_player_)s, it would be both to our benefit if we negotiated a neutrality "
"pact. I will become neutral with you if you do the same."
msgstr ""
#: simulation/ai/petra/chatHelper.js:129
#, javascript-format
msgid "%(_player_)s, I have decided to revoke my offer for a neutrality pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:130
#, javascript-format
msgid ""
"%(_player_)s, as you have failed to respond to my request for peace between "
"us, I have abrogated my offer."
msgstr ""
#: simulation/ai/petra/data.jsondescription
msgid ""
"Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n"
"\n"
"The AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack."
msgstr ""
#: simulation/ai/petra/data.jsonname
msgid "Petra Bot"
msgstr "Petra TI"
#: simulation/components/BuildRestrictions.js:91
#, javascript-format
msgid "%(name)s cannot be built due to unknown error"
msgstr "%(name)s ei ole võimalik ehitada tundmatu veasituatsiooni tõttu"
#: simulation/components/BuildRestrictions.js:115
#, javascript-format
msgid "%(name)s cannot be built in unexplored area"
msgstr "%(name)s ei ole võimalik ehitada veel avastamata aladele"
#: simulation/components/BuildRestrictions.js:163
#, javascript-format
msgid "%(name)s cannot be built on another building or resource"
msgstr "%(name)s ei ole võimalik ehitada teiste ehitiste või ressurside alale"
#: simulation/components/BuildRestrictions.js:167
#, javascript-format
msgid "%(name)s cannot be built on invalid terrain"
msgstr "%(name)s ei ole võimalik ehitada ebasobilikule maastikule"
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:190
msgctxt "Territory type"
msgid "own"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:193
msgctxt "Territory type"
msgid "unconnected own"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:199
msgctxt "Territory type"
msgid "allied"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:202
msgctxt "Territory type"
msgid "unconnected allied"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:208
msgctxt "Territory type"
msgid "neutral"
msgstr "neutraalne"
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:215
msgctxt "Territory type"
msgid "enemy"
msgstr "vastane"
#: simulation/components/BuildRestrictions.js:220
#, javascript-format
msgid ""
"%(name)s cannot be built in %(territoryType)s territory. Valid territories: "
"%(validTerritories)s"
msgstr ""
#: simulation/components/BuildRestrictions.js:234
#, javascript-format
msgid "%(name)s must be built on a valid shoreline"
msgstr ""
#: simulation/components/BuildRestrictions.js:261
#, javascript-format
msgid ""
"%(name)s too close to a %(category)s, must be at least %(distance)s meter "
"away"
msgid_plural ""
"%(name)s too close to a %(category)s, must be at least %(distance)s meters "
"away"
msgstr[0] ""
msgstr[1] ""
#: simulation/components/BuildRestrictions.js:282
#, javascript-format
msgid ""
"%(name)s too far from a %(category)s, must be within %(distance)s meter"
msgid_plural ""
"%(name)s too far from a %(category)s, must be within %(distance)s meters"
msgstr[0] ""
msgstr[1] ""
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:322
msgctxt "Territory type list"
msgid "own"
msgstr ""
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:324
msgctxt "Territory type list"
msgid "ally"
msgstr "liitlane"
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:326
msgctxt "Territory type list"
msgid "neutral"
msgstr "neutraalne"
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:328
msgctxt "Territory type list"
msgid "enemy"
msgstr "vastane"
#: simulation/components/CeasefireManager.js:99
#, javascript-format
msgid "You can attack in %(time)s"
msgstr ""
#: simulation/components/CeasefireManager.js:112
msgid "You can attack now!"
msgstr ""
#: simulation/components/EndGameManager.js:174
#, javascript-format
msgid "%(lastPlayer)s has won (last player alive)."
msgid_plural "%(players)s and %(lastPlayer)s have won (last players alive)."
msgstr[0] ""
msgstr[1] ""
#: simulation/components/EndGameManager.js:182
msgid "Last remaining player wins."
msgstr ""
-#: simulation/components/EntityLimits.js:192
+#: simulation/components/EntityLimits.js:195
#, javascript-format
msgid "%(category)s build limit of %(limit)s reached"
msgstr ""
-#: simulation/components/EntityLimits.js:194
+#: simulation/components/EntityLimits.js:197
#, javascript-format
msgid "%(category)s training limit of %(limit)s reached"
msgstr ""
-#: simulation/components/EntityLimits.js:198
+#: simulation/components/EntityLimits.js:201
#, javascript-format
msgid "%(category)s limit of %(limit)s reached"
msgstr ""
-#: simulation/components/Player.js:347
+#: simulation/components/Player.js:323
#, javascript-format
msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
msgstr ""
-#: simulation/components/Player.js:349
+#: simulation/components/Player.js:325
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s"
msgstr ""
-#: simulation/components/Player.js:351
+#: simulation/components/Player.js:327
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
msgstr ""
-#: simulation/components/Player.js:353
+#: simulation/components/Player.js:329
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s "
"%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
msgstr ""
-#: simulation/components/ProductionQueue.js:289
+#: simulation/components/ProductionQueue.js:312
msgid "Entity is being upgraded. Cannot start production."
msgstr ""
-#: simulation/components/ProductionQueue.js:304
+#: simulation/components/ProductionQueue.js:327
msgid "The production queue is full."
msgstr ""
-#: simulation/components/ProductionQueue.js:443
+#: simulation/components/ProductionQueue.js:450
msgid "Could not auto-queue unit, de-activating."
msgstr ""
-#: simulation/components/Trainer.js:321
+#: simulation/components/Trainer.js:317
msgid "Can't find free space to spawn trained units."
msgstr ""
#: simulation/components/Upgrade.js:241
msgid "Entity is producing. Cannot start upgrading."
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[0].Title
msgid "Turtle (0.1×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[10].Title
msgid "Fast Forward (20×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[1].Title
msgid "Slow (0.25×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[2].Title
msgid "Leisurely (0.5×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[3].Title
msgid "Relaxed (0.75×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[4].Title
msgid "Normal (1×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[5].Title
msgid "Fast (1.25×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[6].Title
msgid "Very Fast (1.5×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[7].Title
msgid "Insane (2×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[8].Title
msgid "Fast Forward (5×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[9].Title
msgid "Fast Forward (10×)"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[0].Name
msgid "Tiny"
msgstr "Pisike"
#: simulation/data/settings/map_sizes.jsonData[0].Tooltip
msgid "This map size has barely any room for even the most basic resources."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[1].Name
msgid "Small"
msgstr "Väike"
#: simulation/data/settings/map_sizes.jsonData[1].Tooltip
msgid ""
"Small maps are suitable for 1v1 matches, as players can reach the enemy "
"quickly while still having some room to expand."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[2].Name
msgid "Normal"
msgstr "Tavapärane"
#: simulation/data/settings/map_sizes.jsonData[2].Tooltip
msgid ""
"This map size provides plenty of space for two players, but even eight "
"players fit."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[3].Tooltip
msgid ""
"This is the ideal mapsize for 4 to 8 players, because there is plenty of "
"space to expand while the neighbors are quickly reachable."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[4].Name
msgid "Large"
msgstr "Suur"
#: simulation/data/settings/map_sizes.jsonData[4].Tooltip
msgid ""
"The large mapsize is recommended when great portions of the map are covered "
"with water or inaccessible mountains."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[5].Name
msgid "Very Large"
msgstr "Väga suur"
#: simulation/data/settings/map_sizes.jsonData[5].Tooltip
#: simulation/data/settings/map_sizes.jsonData[6].Tooltip
msgid ""
"Very large maps are not recommended as it takes very long to reach the enemy"
" and the game performance can be reduced."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[6].Name
msgid "Giant"
msgstr "Hiiglaslik"
#: simulation/data/settings/player_defaults.jsonPlayerData[0].Name
msgid "Gaia"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[1].Name
msgid "Player 1"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[2].Name
msgid "Player 2"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[3].Name
msgid "Player 3"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[4].Name
msgid "Player 4"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[5].Name
msgid "Player 5"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[6].Name
msgid "Player 6"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[7].Name
msgid "Player 7"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[8].Name
msgid "Player 8"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[0].Title
msgctxt "startingResources"
msgid "Very Low"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[1].Title
msgctxt "startingResources"
msgid "Low"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[2].Title
msgctxt "startingResources"
msgid "Medium"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[3].Title
msgctxt "startingResources"
msgid "High"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[4].Title
msgctxt "startingResources"
msgid "Very High"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[5].Title
msgctxt "startingResources"
msgid "Deathmatch"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[0].Title
msgid "Very Easy"
msgstr "Väga lihtne"
#: simulation/data/settings/trigger_difficulties.jsonData[0].Tooltip
msgid "Choose this difficulty if you are discovering 0 A.D."
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[1].Title
msgid "Easy"
msgstr "Lihtne"
#: simulation/data/settings/trigger_difficulties.jsonData[1].Tooltip
msgid "Choose this difficulty if you do not like being knocked down."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[3].Name
#: simulation/data/settings/trigger_difficulties.jsonData[2].Title
msgid "Medium"
msgstr "Keskmine"
#: simulation/data/settings/trigger_difficulties.jsonData[2].Tooltip
msgid ""
"Choose this difficulty if you have already a good experience with 0 A.D."
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[3].Title
msgid "Hard"
msgstr "Keeruline"
#: simulation/data/settings/trigger_difficulties.jsonData[3].Tooltip
msgid "Choose this difficulty if you want to be really challenged."
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[4].Title
msgid "Very Hard"
msgstr "Väga keeruline"
#: simulation/data/settings/trigger_difficulties.jsonData[4].Tooltip
msgid "Choose this difficulty if you do not mind being swept out."
msgstr ""
#: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Description
msgid ""
"Capture all relics spread across the map and keep them for a certain time to"
" win the game."
msgstr ""
#: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Title
msgid "Capture the Relic"
msgstr ""
#: simulation/data/settings/victory_conditions/conquest.jsonData.Description
msgid ""
"Defeat opponents by killing all their units and destroying all their "
"structures."
msgstr ""
#: simulation/data/settings/victory_conditions/conquest.jsonData.Title
msgid "Conquest"
msgstr ""
-#: simulation/data/settings/victory_conditions/conquest_civiccentres.jsonData.Description
-msgid "Defeat opponents by destroying all their fully build civic centres."
+#: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Description
+msgid "Defeat opponents by destroying all their fully build civic centers."
msgstr ""
-#: simulation/data/settings/victory_conditions/conquest_civiccentres.jsonData.Title
-msgid "Conquest Civic Centres"
+#: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Title
+msgid "Conquest Civic Centers"
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description
msgid "Defeat opponents by destroying all their structures."
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title
msgid "Conquest Structures"
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description
msgid "Defeat opponents by killing all their units."
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title
msgid "Conquest Units"
msgstr ""
#: simulation/data/settings/victory_conditions/regicide.jsonData.Description
msgid "Defeat opponents by killing their hero."
msgstr ""
#: simulation/data/settings/victory_conditions/regicide.jsonData.Title
msgid "Regicide"
msgstr ""
#: simulation/data/settings/victory_conditions/wonder.jsonData.Description
msgid ""
"Be the first to build or capture a Wonder and keep it for a certain time to "
"win the game. The timer will be reset when the Wonder is destroyed or "
"captured. If the allied victory mode is enabled, the timer will also be "
"reset when the alliances of the owner change."
msgstr ""
#: simulation/data/settings/victory_conditions/wonder.jsonData.Title
msgid "Wonder"
msgstr ""
-#: simulation/helpers/Cheat.js:58
+#: simulation/helpers/Cheat.js:57
#, javascript-format
msgid "%(player)s has been defeated (cheat)."
msgstr ""
-#: simulation/helpers/Cheat.js:68
+#: simulation/helpers/Cheat.js:71
msgid "You need to select a building that trains units."
msgstr ""
#: simulation/helpers/Commands.js:134
msgid "(Cheat - control all units)"
msgstr ""
#: simulation/helpers/Commands.js:149
msgid "(Cheat - reveal map)"
msgstr ""
#: simulation/helpers/Commands.js:473
#, javascript-format
msgid "%(player)s has resigned."
msgstr ""
#: simulation/helpers/Commands.js:651
msgid "(Cheat - promoted units)"
msgstr ""
#: simulation/helpers/Commands.js:772
msgid ""
"Cannot upgrade as distance requirements are not verified or terrain is "
"obstructed."
msgstr ""
#: simulation/helpers/Commands.js:817
#, javascript-format
msgid "Attack against %(_player_)s requested."
msgstr ""
#: simulation/helpers/Commands.js:856
msgid "There are no bribable units"
msgstr ""
#: simulation/helpers/Commands.js:933
msgid "Unable to unload unit(s)."
msgstr ""
#: simulation/helpers/Commands.js:947
msgid "Some unit(s) can't go back to work"
msgstr ""
#: simulation/helpers/Commands.js:966
#, javascript-format
msgid "%(unit)s can't be controlled."
msgstr ""
#: simulation/helpers/Commands.js:1217
msgid "The building's technology requirements are not met."
msgstr ""
Index: ps/trunk/binaries/data/mods/public/l10n/fa.public-simulation-other.po
===================================================================
--- ps/trunk/binaries/data/mods/public/l10n/fa.public-simulation-other.po (revision 26920)
+++ ps/trunk/binaries/data/mods/public/l10n/fa.public-simulation-other.po (revision 26921)
@@ -1,917 +1,917 @@
# Translation template for 0 A.D. — Empires Ascendant.
-# Copyright (C) 2021 Wildfire Games
+# Copyright (C) 2022 Wildfire Games
# This file is distributed under the same license as the 0 A.D. — Empires Ascendant
# project.
# Translators:
# hamed farri
# MohamadReza Si
# mohammad khodadadi
# Mostafa Lotfi
# бахром дуниахо
msgid ""
msgstr ""
"Project-Id-Version: 0 A.D.\n"
-"POT-Creation-Date: 2021-11-19 08:08+0000\n"
-"PO-Revision-Date: 2021-11-19 09:25+0000\n"
-"Last-Translator: Transifex Bot\n"
+"POT-Creation-Date: 2022-06-03 07:08+0000\n"
+"PO-Revision-Date: 2014-06-19 17:53+0000\n"
+"Last-Translator: MohamadReza Si <mr.mohamadreza.si2@gmail.com>, 2021\n"
"Language-Team: Persian (http://www.transifex.com/wildfire-games/0ad/language/fa/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: fa\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#: simulation/ai/petra/chatHelper.js:3
#, javascript-format
msgid ""
"I am starting a massive military campaign against %(_player_)s, come and "
"join me."
msgstr "من یک عملیات وسیع نظامی بر علیه %(_player_)s آغاز کردم، بیاید و به من بپیوندید"
#: simulation/ai/petra/chatHelper.js:4
#, javascript-format
msgid ""
"I have set up a huge army to crush %(_player_)s. Join me and you will have "
"your share of the loot."
msgstr "من یک لشگر بزرگ تجهیز کردم تا %(_player_)s را خرد کنم. به من بپیوندید و در غنایم جنگ شریک شوید."
#: simulation/ai/petra/chatHelper.js:7
#, javascript-format
msgid "I am launching an attack against %(_player_)s."
msgstr "من یک حمله به %(_player_)s را آغاز کردم"
#: simulation/ai/petra/chatHelper.js:8
#, javascript-format
msgid "I have just sent an army against %(_player_)s."
msgstr "من یک لشگر برای مقابله با %(_player_)s ارسال کردم"
#: simulation/ai/petra/chatHelper.js:14
#, javascript-format
msgid "Let me regroup my army and I will then join you against %(_player_)s."
msgstr "اجازه دهید نیروهای خود را جمع کنم و سپس به شما برای مقابله با %(_player_)s خواهم پیوست"
#: simulation/ai/petra/chatHelper.js:15
#, javascript-format
msgid "I am finishing preparations to attack %(_player_)s."
msgstr "من در حال اتمام آماده سازی برای حمله به %(_player_)s هستم"
#: simulation/ai/petra/chatHelper.js:18
#, javascript-format
msgid ""
"Sorry, I do not have enough soldiers currently; but my next attack will "
"target %(_player_)s."
msgstr "متاسفم، من سرباز کافی در حال حاضر ندارم: اما در حمله بعدی به %(_player_)s حمله خواهم کرد"
#: simulation/ai/petra/chatHelper.js:19
#, javascript-format
msgid ""
"Sorry, I still need to strengthen my army. However, I will attack "
"%(_player_)s next."
msgstr "متاسفم، من کماکان نیاز به تقویت نیروهای خود دارم. با این حال بعد از تقویت نیروها به %(_player_)s حمله خواهم کرد"
#: simulation/ai/petra/chatHelper.js:22
#, javascript-format
msgid ""
"I cannot help you against %(_player_)s for the time being, I am planning to "
"attack %(_player_2)s first."
msgstr "من نمی توانم در حال حاضر به شما در مقابل %(_player_)s کمک کنم، من برنامه دارم تا نخست به %(_player_2)s حمله کنم"
#: simulation/ai/petra/chatHelper.js:27
#, javascript-format
msgid "Here is a gift for you, %(_player_)s. Make good use of it."
msgstr "این یه هدیه برای شما , %(_player_)s هستش. ازش خوب استفاده کنید."
#: simulation/ai/petra/chatHelper.js:28
#, javascript-format
msgid "I see you are in a bad situation, %(_player_)s. I hope this helps."
msgstr "من متوجه شدم شما در شرایط بدی قرار گرفته اید، %(_player_)s . امیدوارم این به شما کمک کند"
#: simulation/ai/petra/chatHelper.js:29
#, javascript-format
msgid ""
"I can help you this time, %(_player_)s, but you should manage your resources"
" more carefully in the future."
msgstr "من میتوانم در زمان حاضر به شما کمک کنم، %(_player_)s، اما شما باید در مدیریت منابع خود بعد از این بیشتر دقت کنید."
#: simulation/ai/petra/chatHelper.js:33
#, javascript-format
msgid "I am in need of %(resource)s, can you help? I will make it up to you."
msgstr "من به %(resource)s نیاز دارم، شما می توانید به من کمک کنید؟ برای شما جبران خواهم کرد"
#: simulation/ai/petra/chatHelper.js:34
#, javascript-format
msgid ""
"I would participate more efficiently in our common war effort if you could "
"provide me some %(resource)s."
msgstr "من بشکل موثر تری در جنگی که در آن هستیم قادر به مشارکت خواهم بود اگر شما بتوانید برای من %(resource)s فراهم کنید"
#: simulation/ai/petra/chatHelper.js:35
#, javascript-format
msgid ""
"If you can spare me some %(resource)s, I will be able to strengthen my army."
msgstr "اگر شما بتوانید به من کمی %(resource)s بدهید، من قادر خواهم بود قدرت نیروهایم را افزایش دهم"
#: simulation/ai/petra/chatHelper.js:39
#, javascript-format
msgid ""
"I have set up a new route with %(_player_)s. Trading will be profitable for "
"all of us."
msgstr "من یک مسیر مبادلاتی جدید با %(_player_)s احداث خواهم کرد دادوستد سود آوری برای همه ما خواهد بود."
#: simulation/ai/petra/chatHelper.js:40
#, javascript-format
msgid ""
"A new trade route is set up with %(_player_)s. Take your share of the "
"profits."
msgstr "یک مسیر مبادلاتی جدید با %(_player_)s احداث شد. سهم سود خود را بگیرید"
#: simulation/ai/petra/chatHelper.js:45
#, javascript-format
msgid "%(_player_)s and I are now allies."
msgstr "%(_player_)s و من حالا هم پیمان هستیم"
#: simulation/ai/petra/chatHelper.js:48
#, javascript-format
msgid "%(_player_)s and I are now neutral."
msgstr "%(_player_)s و من حالا بی طرف هستیم"
#: simulation/ai/petra/chatHelper.js:51
#, javascript-format
msgid "%(_player_)s and I are now enemies."
msgstr "%(_player_)s و من حالا دشمن هستیم"
#: simulation/ai/petra/chatHelper.js:58
#, javascript-format
msgid "I cannot accept your offer to become allies, %(_player_)s."
msgstr "من پیشنهاد شما برای پیوستن به متحدان %(_player_)s قبول نمیکنم."
#: simulation/ai/petra/chatHelper.js:61
#, javascript-format
msgid ""
"I will not be your ally, %(_player_)s. However, I will consider a neutrality"
" pact."
msgstr "من هم پیمان شما نخواهم بود %(_player_)s، با این حال روابط بین خود را بی طرف در نظر خواهم گرفت"
#: simulation/ai/petra/chatHelper.js:62
#, javascript-format
msgid ""
"I reject your request for alliance, %(_player_)s, but we could become "
"neutral."
msgstr "من درخواست شما برای هم پیمان شدن را رد میکنم %(_player_)s ، اما ما می توانیم بی طرف باقی بمانیم"
#: simulation/ai/petra/chatHelper.js:63
#, javascript-format
msgid "%(_player_)s, only a neutrality agreement is conceivable to me."
msgstr "%(_player_)s، تنها یک توافق بی طرفی برای من امکان پذیر است."
#: simulation/ai/petra/chatHelper.js:66
#, javascript-format
msgid ""
"Our previous alliance did not work out, %(_player_)s. I must decline your "
"offer."
msgstr "اتحاد قبلی ما موفقیت آمیز نبود، %(_player_)s. من باید پیشنهاد شما را رد کنم."
#: simulation/ai/petra/chatHelper.js:67
#, javascript-format
msgid "I won’t ally you again, %(_player_)s!"
msgstr "من دیگر هم پیمان شما نخواهم شد، %(_player_)s!"
#: simulation/ai/petra/chatHelper.js:68
#, javascript-format
msgid "No more alliances between us, %(_player_)s!"
msgstr "از این پس هیچ اتحادی میان ما برقرار نیست،%(_player_)s!"
#: simulation/ai/petra/chatHelper.js:69
#, javascript-format
msgid "Your request for peace means nothing to me anymore, %(_player_)s!"
msgstr "درخواست شما برای صلح هیچ معنی برای من از این به بعد ندارد، %(_player_)s!"
#: simulation/ai/petra/chatHelper.js:70
#, javascript-format
msgid ""
"My answer to your repeated peace proposal will remain war, %(_player_)s!"
msgstr "پاسخ من به درخواست مکرر شما برای پیشنهاد صلح جنگ باقی خواهد ماند، %(_player_)s!"
#: simulation/ai/petra/chatHelper.js:73
#, javascript-format
msgid ""
"I will accept your offer to become allies, %(_player_)s. We will both "
"benefit from this partnership."
msgstr "من پیشنهاد شما برای ایجاد اتحاد را می پذیرم، %(_player_)s! ما هردو از این مشارکت سود خواهیم برد."
#: simulation/ai/petra/chatHelper.js:74
#, javascript-format
msgid "An alliance between us is a good idea, %(_player_)s."
msgstr "ایجاد یک اتحاد میان ما ایده خوبی است، %(_player_)s."
#: simulation/ai/petra/chatHelper.js:75
#, javascript-format
msgid ""
"Let both of our people prosper from a peaceful association, %(_player_)s."
msgstr "اجازه دهید مردمان هردو ما از این اتحاد صلح آمیز بهره ببرند،%(_player_)s."
#: simulation/ai/petra/chatHelper.js:76
#, javascript-format
msgid "We have found common ground, %(_player_)s. I accept the alliance."
msgstr "ما نقاط مشترک پیدا کردیم، %(_player_)s. پیشنهاد اتحاد شما را می پذیرم."
#: simulation/ai/petra/chatHelper.js:77
#, javascript-format
msgid "%(_player_)s, consider us allies from now on."
msgstr "%(_player_)s، مارا هم پیمان خود از این پس بدانید."
#: simulation/ai/petra/chatHelper.js:80
#, javascript-format
msgid ""
"I will ally with you, %(_player_)s, but only if you send me a tribute of "
"%(_amount_)s %(_resource_)s."
msgstr "من با شما متحد خواهم شد، %(_player_)s، اما فقط به شرطی که شما برای ما %(_amount_)s %(_resource_)s به عنوان هدیه ارسال کنید"
#: simulation/ai/petra/chatHelper.js:81
#, javascript-format
msgid ""
"%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s "
"before I accept an alliance with you."
msgstr "%(_player_)s، شما می بایست برای ما %(_amount_)s %(_resource_)s ارسال کنید، قبل از اینکه من اتحاد با شما را بپذیرم."
#: simulation/ai/petra/chatHelper.js:82
#, javascript-format
msgid ""
"Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed,"
" %(_player_)s."
msgstr "مگر اینکه %(_amount_)s %(_resource_)sبه من ارسال کنید, اتحاد تشکیل نمی شود, %(_player_)s."
#: simulation/ai/petra/chatHelper.js:85
#, javascript-format
msgid ""
"%(_player_)s, my offer still stands. I will ally with you only if you send "
"me a tribute of %(_amount_)s %(_resource_)s."
msgstr "%(_player_)s، پیشنهاد من کماکان پای برجاست، من با شما متحد خواهم شد اگر شما برای ما %(_amount_)s %(_resource_)s به عنوان هدیه ارسال کنید"
#: simulation/ai/petra/chatHelper.js:86
#, javascript-format
msgid ""
"I’m still waiting for %(_amount_)s %(_resource_)s before accepting your "
"alliance, %(_player_)s."
msgstr "من کماکان منتظر دریافت %(_amount_)s %(_resource_)s قبل از پذیرش درخواست اتحاد شما هستم، %(_player_)s."
#: simulation/ai/petra/chatHelper.js:87 simulation/ai/petra/chatHelper.js:108
#, javascript-format
msgid ""
"%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s "
"tribute soon, I will break off our negotiations."
msgstr "%(_player_)s، اگر شما بخشی از %(_amount_)s %(_resource_)s را برای ما به عنوان هدیه خیلی زود ارسال نکنید، من مذاکراتمان را پایان خواهم داد."
#: simulation/ai/petra/chatHelper.js:92
#, javascript-format
msgid "I will not become neutral with you, %(_player_)s."
msgstr "من با شما بی طرف نخواهم شد، %(_player_)s"
#: simulation/ai/petra/chatHelper.js:93
#, javascript-format
msgid "%(_player_)s, I must decline your request for a neutrality pact."
msgstr "%(_player_)s، من باید درخواست پیمان بی طرفی شما را رد کنم."
#: simulation/ai/petra/chatHelper.js:96
#, javascript-format
msgid ""
"Our previous neutrality agreement ended in failure, %(_player_)s; I will not"
" consider another one."
msgstr "توافق بی طرفی قبلی ما با شکست مواجه شد، %(_player_)s: من درخواست دیگری را نخواهم پذیرفت"
#: simulation/ai/petra/chatHelper.js:99
#, javascript-format
msgid ""
"I welcome your request for peace between our civilizations, %(_player_)s. I "
"will accept."
msgstr "من درخواست صلح شما با تمدن خودمان را با گرمی می پذیرم، %(_player_)s. من این درخواست را قبول میکنم"
#: simulation/ai/petra/chatHelper.js:100
#, javascript-format
msgid ""
"%(_player_)s, I will accept your neutrality request. May both our "
"civilizations benefit."
msgstr "%(_player_)s، من درخواست بی طرفی ما را می پذیرم، شاید هردو تمدن ما از آن بهره مند شوند."
#: simulation/ai/petra/chatHelper.js:103
#, javascript-format
msgid ""
"If you send me a tribute of %(_amount_)s %(_resource_)s, I will accept your "
"neutrality request, %(_player_)s."
msgstr "اگر شما برای ما %(_amount_)s %(_resource_)s به عنوان هدیه ارسال کنید، من درخواست بی طرفی شما را خواهم پذیرفت، %(_player_)s"
#: simulation/ai/petra/chatHelper.js:104
#, javascript-format
msgid ""
"%(_player_)s, if you send me %(_amount_)s %(_resource_)s, I will accept a "
"neutrality pact."
msgstr "%(_player_)s، اگر شما برای ما %(_amount_)s %(_resource_)s، ارسال کنید من درخواست بی طرفی شما را خواهم پذیرفت"
#: simulation/ai/petra/chatHelper.js:107
#, javascript-format
msgid ""
"%(_player_)s, I will not accept your neutrality request unless you tribute "
"me %(_amount_)s %(_resource_)s soon."
msgstr "%(_player_)s، من درخواست بی طرفی شما را نخواهم پذیرفت مگر اینکه برای ما %(_amount_)s %(_resource_)s به عنوان هدیه خیلی زود ارسال کنید"
#: simulation/ai/petra/chatHelper.js:116
#, javascript-format
msgid ""
"%(_player_)s, it would help both of our civilizations if we formed an "
"alliance. If you become allies with me, I will respond in kind."
msgstr "%(_player_)s ، هم پیمان شدن به هر دو تمدن ما کمک خواهد کرد. اگر شما با من هم پیمان شوید من به گرمی پاسخ این کار شما را خواهم داد."
#: simulation/ai/petra/chatHelper.js:119
#, javascript-format
msgid "%(_player_)s, my offer for an alliance has expired."
msgstr "%(_player_)s، پیشنهاد من برای یک اتحاد منقضی شد."
#: simulation/ai/petra/chatHelper.js:120
#, javascript-format
msgid ""
"%(_player_)s, I have rescinded my previous offer for an alliance between us."
msgstr "%(_player_)s، من پیشنهاد اتحاد قبلی که برای شما فرستاده بودم لغو می کند"
#: simulation/ai/petra/chatHelper.js:125
#, javascript-format
msgid ""
"%(_player_)s, I would like to request a neutrality pact between our "
"civilizations. If you become neutral with me, I will respond in kind."
msgstr "%(_player_)s ، من تمایل دارم تا میان تمدن خود و تمدن شما پیمان بی طرفی منعقد کنم. اگر شما این پیمان بی طرفی را بپذیرید من به گرمی پاسخ این کار شما را خواهم داد"
#: simulation/ai/petra/chatHelper.js:126
#, javascript-format
msgid ""
"%(_player_)s, it would be both to our benefit if we negotiated a neutrality "
"pact. I will become neutral with you if you do the same."
msgstr "%(_player_)s، این به نفع هردو ما است که پیمان بی طرفی میان ما برقرار شود. من با شما بی طرف خواهم شد اگرشما نیز همین تصمیم را بگیرید."
#: simulation/ai/petra/chatHelper.js:129
#, javascript-format
msgid "%(_player_)s, I have decided to revoke my offer for a neutrality pact."
msgstr "%(_player_)s، من تصمیم گرفتم که پیشنهاد پیمان بی طرفی که ارسال کرده بودم را لغو کنم"
#: simulation/ai/petra/chatHelper.js:130
#, javascript-format
msgid ""
"%(_player_)s, as you have failed to respond to my request for peace between "
"us, I have abrogated my offer."
msgstr "%(_player_)s، بدلیل این موضوع که شما پاسخ درخواست پیمان صلح من را ندادید من پیشنهادی که ارسال کرده بودم را لغو میکنم"
#: simulation/ai/petra/data.jsondescription
msgid ""
"Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n"
"\n"
"The AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack."
msgstr "پترا ربات پیش فرض هوش مصنوعی از بازی \"0 A.D.\" است. اگر هر مشکل اتفاق باید لطفا به شرکت \"Wildfire Games\" گذرش کنید.(منابع خود زیر است)\n\nتجارت و نرخ منبع گیری از پترا بستگی سطح مشکل دارد(Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). آسان ترین سطح ها نیز نرخ کندتر ساخت و ساز , آموزشی و پژوهشی دارند.علاوه بر این، سطح \"sandbox\" خشونت نیست و گسترش خود را نمی دهد."
#: simulation/ai/petra/data.jsonname
msgid "Petra Bot"
msgstr "بات پترا"
#: simulation/components/BuildRestrictions.js:91
#, javascript-format
msgid "%(name)s cannot be built due to unknown error"
msgstr "%(name)s بدلیل بروز خطای نا مشخص امکان ساخت وجود ندارد"
#: simulation/components/BuildRestrictions.js:115
#, javascript-format
msgid "%(name)s cannot be built in unexplored area"
msgstr "%(name)s در منطقه ای که هنوز کشف نشده است امکان ساخت وجود ندارد"
#: simulation/components/BuildRestrictions.js:163
#, javascript-format
msgid "%(name)s cannot be built on another building or resource"
msgstr "%(name)s ، بر روی یک ساختمان دیگر یا یک منبع امکان ساخت وجود ندارد"
#: simulation/components/BuildRestrictions.js:167
#, javascript-format
msgid "%(name)s cannot be built on invalid terrain"
msgstr "%(name)s در زمین نامعبر امکان ساخت وجود ندارد"
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:190
msgctxt "Territory type"
msgid "own"
msgstr "خودت"
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:193
msgctxt "Territory type"
msgid "unconnected own"
msgstr "خود وصل نشده"
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:199
msgctxt "Territory type"
msgid "allied"
msgstr "هم پیمان"
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:202
msgctxt "Territory type"
msgid "unconnected allied"
msgstr "هم پیمان وصل نشده"
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:208
msgctxt "Territory type"
msgid "neutral"
msgstr "بی طرف"
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:215
msgctxt "Territory type"
msgid "enemy"
msgstr "دشمن"
#: simulation/components/BuildRestrictions.js:220
#, javascript-format
msgid ""
"%(name)s cannot be built in %(territoryType)s territory. Valid territories: "
"%(validTerritories)s"
msgstr "%(name)s نمیتواند در %(territoryType)s قلمرو بسازد. قلمروهای معتبر %(validTerritories)s"
#: simulation/components/BuildRestrictions.js:234
#, javascript-format
msgid "%(name)s must be built on a valid shoreline"
msgstr "%(name)s حتما باید در خط ساحلی معتبر ساخته شود"
#: simulation/components/BuildRestrictions.js:261
#, javascript-format
msgid ""
"%(name)s too close to a %(category)s, must be at least %(distance)s meter "
"away"
msgid_plural ""
"%(name)s too close to a %(category)s, must be at least %(distance)s meters "
"away"
msgstr[0] "%(name)s خیلی نزدیک است به یک %(category)s، می بایست حتما %(distance)s متر دور باشد"
msgstr[1] "%(name)s خیلی نزدیک است به یک %(category)s، حتما می بایست حداقل %(distance)s متر فاصله داشته باشد"
#: simulation/components/BuildRestrictions.js:282
#, javascript-format
msgid ""
"%(name)s too far from a %(category)s, must be within %(distance)s meter"
msgid_plural ""
"%(name)s too far from a %(category)s, must be within %(distance)s meters"
msgstr[0] "%(name)s خیلی دور از یک %(category)s، باید محدوده %(distance)s متر قرار داشته باشد"
msgstr[1] "%(name)s خیلی دور از یک %(category)s، باید در محدوده %(distance)s متر قرار داشته باشد"
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:322
msgctxt "Territory type list"
msgid "own"
msgstr "خودت"
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:324
msgctxt "Territory type list"
msgid "ally"
msgstr "متحد"
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:326
msgctxt "Territory type list"
msgid "neutral"
msgstr "بی طرف"
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:328
msgctxt "Territory type list"
msgid "enemy"
msgstr "دشمن"
#: simulation/components/CeasefireManager.js:99
#, javascript-format
msgid "You can attack in %(time)s"
msgstr "شما می توانید در %(time)s دیگر حمله کنید"
#: simulation/components/CeasefireManager.js:112
msgid "You can attack now!"
msgstr "شما می توانید الان حمله کنید!"
#: simulation/components/EndGameManager.js:174
#, javascript-format
msgid "%(lastPlayer)s has won (last player alive)."
msgid_plural "%(players)s and %(lastPlayer)s have won (last players alive)."
msgstr[0] "%(lastPlayer)s پیروز شد (آخرین بازیکن زنده بازی)"
msgstr[1] "%(players)s و %(lastPlayer)s پیروز شدند (آخرین بازیکن های زنده در بازی)"
#: simulation/components/EndGameManager.js:182
msgid "Last remaining player wins."
msgstr "آخرین بازیکن باقی مانده در بازی برنده می شود"
-#: simulation/components/EntityLimits.js:192
+#: simulation/components/EntityLimits.js:195
#, javascript-format
msgid "%(category)s build limit of %(limit)s reached"
msgstr "%(category)s به حد ساخت از %(limit)s رسید."
-#: simulation/components/EntityLimits.js:194
+#: simulation/components/EntityLimits.js:197
#, javascript-format
msgid "%(category)s training limit of %(limit)s reached"
msgstr "%(category)s به حد پرورش نیرو %(limit)s رسید"
-#: simulation/components/EntityLimits.js:198
+#: simulation/components/EntityLimits.js:201
#, javascript-format
msgid "%(category)s limit of %(limit)s reached"
msgstr "%(category)s به حد %(limit)s رسید"
-#: simulation/components/Player.js:347
+#: simulation/components/Player.js:323
#, javascript-format
msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
msgstr "کمبود منابع - %(resourceAmount1)s %(resourceType1)s"
-#: simulation/components/Player.js:349
+#: simulation/components/Player.js:325
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s"
msgstr "کمبود منابع - %(resourceAmount1)s %(resourceType1)s، %(resourceAmount2)s %(resourceType2)s"
-#: simulation/components/Player.js:351
+#: simulation/components/Player.js:327
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
msgstr "کمبود منابع - %(resourceAmount1)s %(resourceType1)s، %(resourceAmount2)s %(resourceType2)s، %(resourceAmount3)s %(resourceType3)s"
-#: simulation/components/Player.js:353
+#: simulation/components/Player.js:329
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s "
"%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
msgstr "کمبود منابع - %(resourceAmount1)s %(resourceType1)s، %(resourceAmount2)s %(resourceType2)s، %(resourceAmount3)s %(resourceType3)s، %(resourceAmount4)s %(resourceType4)s"
-#: simulation/components/ProductionQueue.js:289
+#: simulation/components/ProductionQueue.js:312
msgid "Entity is being upgraded. Cannot start production."
msgstr "نهاد در حال ارتقا است. تولید را نمی توان آغاز کرد."
-#: simulation/components/ProductionQueue.js:304
+#: simulation/components/ProductionQueue.js:327
msgid "The production queue is full."
msgstr "صف تولید تکمیل شده است"
-#: simulation/components/ProductionQueue.js:443
+#: simulation/components/ProductionQueue.js:450
msgid "Could not auto-queue unit, de-activating."
msgstr "واحد را نمی توانید در صف خودکار قرار دهید ، غیرفعالسازی."
-#: simulation/components/Trainer.js:321
+#: simulation/components/Trainer.js:317
msgid "Can't find free space to spawn trained units."
msgstr ""
#: simulation/components/Upgrade.js:241
msgid "Entity is producing. Cannot start upgrading."
msgstr "نهاد در حال تولید است. ارتقا را نمی توان آغاز کرد."
#: simulation/data/settings/game_speeds.jsonData[0].Title
msgid "Turtle (0.1×)"
msgstr "کند(×0.1)"
#: simulation/data/settings/game_speeds.jsonData[10].Title
msgid "Fast Forward (20×)"
msgstr "سریعترین(×20)"
#: simulation/data/settings/game_speeds.jsonData[1].Title
msgid "Slow (0.25×)"
msgstr "خیلی آهسته(×0.25)"
#: simulation/data/settings/game_speeds.jsonData[2].Title
msgid "Leisurely (0.5×)"
msgstr "آهسته(×0.5)"
#: simulation/data/settings/game_speeds.jsonData[3].Title
msgid "Relaxed (0.75×)"
msgstr "آرام(×0.75)"
#: simulation/data/settings/game_speeds.jsonData[4].Title
msgid "Normal (1×)"
msgstr "معمولی(×1)"
#: simulation/data/settings/game_speeds.jsonData[5].Title
msgid "Fast (1.25×)"
msgstr "سریع(×1.25)"
#: simulation/data/settings/game_speeds.jsonData[6].Title
msgid "Very Fast (1.5×)"
msgstr "خیلی سریع(×1.5)"
#: simulation/data/settings/game_speeds.jsonData[7].Title
msgid "Insane (2×)"
msgstr "سریعتر(×2)"
#: simulation/data/settings/game_speeds.jsonData[8].Title
msgid "Fast Forward (5×)"
msgstr "سریعترین(×5)"
#: simulation/data/settings/game_speeds.jsonData[9].Title
msgid "Fast Forward (10×)"
msgstr "سریعترین(×10)"
#: simulation/data/settings/map_sizes.jsonData[0].Name
msgid "Tiny"
msgstr "ریز"
#: simulation/data/settings/map_sizes.jsonData[0].Tooltip
msgid "This map size has barely any room for even the most basic resources."
msgstr "اندازه این نقشه به سختی یک فضا برای حتی منابع اولیه دارد"
#: simulation/data/settings/map_sizes.jsonData[1].Name
msgid "Small"
msgstr "کوچک"
#: simulation/data/settings/map_sizes.jsonData[1].Tooltip
msgid ""
"Small maps are suitable for 1v1 matches, as players can reach the enemy "
"quickly while still having some room to expand."
msgstr "نقشه های کوچک برای بازی های 1v1 مناسب است، چون بازیکن ها خیلی سریع می توانند به دشمنان خود دسترسی پیدا کنند در حالی که همچنان فضا برای گسترش قلمرو وجود دارد"
#: simulation/data/settings/map_sizes.jsonData[2].Name
msgid "Normal"
msgstr "متوسط"
#: simulation/data/settings/map_sizes.jsonData[2].Tooltip
msgid ""
"This map size provides plenty of space for two players, but even eight "
"players fit."
msgstr "اندازه این نقشه فضای زیادی را برای دو بازیکن فراهم می کند ، حتی هشت بازیکن هم جا میشود."
#: simulation/data/settings/map_sizes.jsonData[3].Tooltip
msgid ""
"This is the ideal mapsize for 4 to 8 players, because there is plenty of "
"space to expand while the neighbors are quickly reachable."
msgstr "این یک اندازه ایده آل برای 4 تا 8 بازیکن است، چرا که فضای کافی برای گسترش آنها وجود دارد و دشمنان همسایه خیلی سریع قابل دستیابی هستند"
#: simulation/data/settings/map_sizes.jsonData[4].Name
msgid "Large"
msgstr "بزرگ"
#: simulation/data/settings/map_sizes.jsonData[4].Tooltip
msgid ""
"The large mapsize is recommended when great portions of the map are covered "
"with water or inaccessible mountains."
msgstr "نقشه های سایز بزرگ زمانی پیشنهاد می شوند که بخش زیادی از نقشه توسط آب یا کوهای غیر قابل دسترسی پر شده اند."
#: simulation/data/settings/map_sizes.jsonData[5].Name
msgid "Very Large"
msgstr "خیلی بزرگ"
#: simulation/data/settings/map_sizes.jsonData[5].Tooltip
#: simulation/data/settings/map_sizes.jsonData[6].Tooltip
msgid ""
"Very large maps are not recommended as it takes very long to reach the enemy"
" and the game performance can be reduced."
msgstr "نقشه های خیلی بزرگ پیشنهاد نمی شوند بخاطر اینکه زمان زیادی طول میکشد تا به دشمن دسترسی پیدا کنید و Performance بازی کاهش پیدا می کند"
#: simulation/data/settings/map_sizes.jsonData[6].Name
msgid "Giant"
msgstr "غول‌آسا"
#: simulation/data/settings/player_defaults.jsonPlayerData[0].Name
msgid "Gaia"
msgstr "مادر طبیعت"
#: simulation/data/settings/player_defaults.jsonPlayerData[1].Name
msgid "Player 1"
msgstr "بازیکن 1"
#: simulation/data/settings/player_defaults.jsonPlayerData[2].Name
msgid "Player 2"
msgstr "بازیکن 2"
#: simulation/data/settings/player_defaults.jsonPlayerData[3].Name
msgid "Player 3"
msgstr "بازیکن 3"
#: simulation/data/settings/player_defaults.jsonPlayerData[4].Name
msgid "Player 4"
msgstr "بازیکن 4"
#: simulation/data/settings/player_defaults.jsonPlayerData[5].Name
msgid "Player 5"
msgstr "بازیکن 5"
#: simulation/data/settings/player_defaults.jsonPlayerData[6].Name
msgid "Player 6"
msgstr "بازیکن 6"
#: simulation/data/settings/player_defaults.jsonPlayerData[7].Name
msgid "Player 7"
msgstr "بازیکن 7"
#: simulation/data/settings/player_defaults.jsonPlayerData[8].Name
msgid "Player 8"
msgstr "بازیکن 8"
#: simulation/data/settings/starting_resources.jsonData[0].Title
msgctxt "startingResources"
msgid "Very Low"
msgstr "خیلی کم"
#: simulation/data/settings/starting_resources.jsonData[1].Title
msgctxt "startingResources"
msgid "Low"
msgstr "کم"
#: simulation/data/settings/starting_resources.jsonData[2].Title
msgctxt "startingResources"
msgid "Medium"
msgstr "متوسط"
#: simulation/data/settings/starting_resources.jsonData[3].Title
msgctxt "startingResources"
msgid "High"
msgstr "زیاد"
#: simulation/data/settings/starting_resources.jsonData[4].Title
msgctxt "startingResources"
msgid "Very High"
msgstr "خیلی زیاد"
#: simulation/data/settings/starting_resources.jsonData[5].Title
msgctxt "startingResources"
msgid "Deathmatch"
msgstr "بازی مرگ"
#: simulation/data/settings/trigger_difficulties.jsonData[0].Title
msgid "Very Easy"
msgstr "خیلی راحت"
#: simulation/data/settings/trigger_difficulties.jsonData[0].Tooltip
msgid "Choose this difficulty if you are discovering 0 A.D."
msgstr "این حالت سختی را انتخاب کنید اگر شما در حال کشف بازی 0 A.D هستید"
#: simulation/data/settings/trigger_difficulties.jsonData[1].Title
msgid "Easy"
msgstr "راحت"
#: simulation/data/settings/trigger_difficulties.jsonData[1].Tooltip
msgid "Choose this difficulty if you do not like being knocked down."
msgstr "این حالت سختی را انتخاب کنید اگر شما دوست ندارید له شوید"
#: simulation/data/settings/map_sizes.jsonData[3].Name
#: simulation/data/settings/trigger_difficulties.jsonData[2].Title
msgid "Medium"
msgstr "متوسط"
#: simulation/data/settings/trigger_difficulties.jsonData[2].Tooltip
msgid ""
"Choose this difficulty if you have already a good experience with 0 A.D."
msgstr "این حالت سختی را انتخاب کنید اگر شما بازیکن باتجربه ای در بازی 0 A.D هستید"
#: simulation/data/settings/trigger_difficulties.jsonData[3].Title
msgid "Hard"
msgstr "سخت"
#: simulation/data/settings/trigger_difficulties.jsonData[3].Tooltip
msgid "Choose this difficulty if you want to be really challenged."
msgstr "این حالت از سختی را انتخاب کنید اگر بدنبال یک رقابت سخت هستید"
#: simulation/data/settings/trigger_difficulties.jsonData[4].Title
msgid "Very Hard"
msgstr "خیلی سخت"
#: simulation/data/settings/trigger_difficulties.jsonData[4].Tooltip
msgid "Choose this difficulty if you do not mind being swept out."
msgstr "این حالت از سختی را انتخاب کنید اگر برای شما مهم نیست نابود شوید"
#: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Description
msgid ""
"Capture all relics spread across the map and keep them for a certain time to"
" win the game."
msgstr "تسخیر کردن تمام آثار مقدس در سرتاسر نقشه بازی و نگهداشتن آنها در یک مدت زمان خاص برای پیروز شدن"
#: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Title
msgid "Capture the Relic"
msgstr "تسخیر اثر مقدس"
#: simulation/data/settings/victory_conditions/conquest.jsonData.Description
msgid ""
"Defeat opponents by killing all their units and destroying all their "
"structures."
msgstr "شکست حریف ها با کشتن تمام نیروهای آنها و از بین بردن تمام ساختمان های آنها"
#: simulation/data/settings/victory_conditions/conquest.jsonData.Title
msgid "Conquest"
msgstr "فتح"
-#: simulation/data/settings/victory_conditions/conquest_civiccentres.jsonData.Description
-msgid "Defeat opponents by destroying all their fully build civic centres."
-msgstr "دشمنان خود را با از بین بردن تمامی ساختمان های مدنی ، شکست دهید."
-
-#: simulation/data/settings/victory_conditions/conquest_civiccentres.jsonData.Title
-msgid "Conquest Civic Centres"
-msgstr "فتح ساختمانهای مدنی"
+#: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Description
+msgid "Defeat opponents by destroying all their fully build civic centers."
+msgstr ""
+
+#: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Title
+msgid "Conquest Civic Centers"
+msgstr ""
#: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description
msgid "Defeat opponents by destroying all their structures."
msgstr "شکست حریف ها با از بین بردن تمام ساختمان های آنها"
#: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title
msgid "Conquest Structures"
msgstr "فتح ساختمان ها"
#: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description
msgid "Defeat opponents by killing all their units."
msgstr "شکست حریف ها با کشتن تمام نیروهای آنها"
#: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title
msgid "Conquest Units"
msgstr "نیرو های فتح"
#: simulation/data/settings/victory_conditions/regicide.jsonData.Description
msgid "Defeat opponents by killing their hero."
msgstr "شکست حریف ها با کشتن تمام قهرمان های آنها"
#: simulation/data/settings/victory_conditions/regicide.jsonData.Title
msgid "Regicide"
msgstr "قتل شاه"
#: simulation/data/settings/victory_conditions/wonder.jsonData.Description
msgid ""
"Be the first to build or capture a Wonder and keep it for a certain time to "
"win the game. The timer will be reset when the Wonder is destroyed or "
"captured. If the allied victory mode is enabled, the timer will also be "
"reset when the alliances of the owner change."
msgstr "اولین نفری باشید که یک سازه عجایب را میسازید یا تسخیر می کنید و آنرا برای مدتی معین نگهدارید تا برنده بازی شوید. تایمر ریست خواهد شد زمانی که سازه عجایب خراب یا تسخیر شود و یا در یک اتحاد زمانیکه مالک پیمان اتحاد تغییر می کند."
#: simulation/data/settings/victory_conditions/wonder.jsonData.Title
msgid "Wonder"
msgstr "سازه عجایب"
-#: simulation/helpers/Cheat.js:58
+#: simulation/helpers/Cheat.js:57
#, javascript-format
msgid "%(player)s has been defeated (cheat)."
msgstr "%(player)s شکست خورد (تقلب)"
-#: simulation/helpers/Cheat.js:68
+#: simulation/helpers/Cheat.js:71
msgid "You need to select a building that trains units."
msgstr "شما نیاز دارید ساختمانی که نیرو پرورش می دهد را انتخاب کنید"
#: simulation/helpers/Commands.js:134
msgid "(Cheat - control all units)"
msgstr "(تقلب - کنترل تمام نیروها)"
#: simulation/helpers/Commands.js:149
msgid "(Cheat - reveal map)"
msgstr "(تقلب - آشکار ساختن نقشه)"
#: simulation/helpers/Commands.js:473
#, javascript-format
msgid "%(player)s has resigned."
msgstr "%(player)s تسلیم شد."
#: simulation/helpers/Commands.js:651
msgid "(Cheat - promoted units)"
msgstr "( تقلب - نیروهای ارتقا یافته)"
#: simulation/helpers/Commands.js:772
msgid ""
"Cannot upgrade as distance requirements are not verified or terrain is "
"obstructed."
msgstr "امکان بروزرسانی وجود ندارد چرا که الزامات فاصله رعایت نشده است یا پرورش نیروها مسدود شده است"
#: simulation/helpers/Commands.js:817
#, javascript-format
msgid "Attack against %(_player_)s requested."
msgstr "حمله به %(_player_)s درخواست شده است"
#: simulation/helpers/Commands.js:856
msgid "There are no bribable units"
msgstr "نیرویی که بتوان به آن رشوه داد حضور ندارد"
#: simulation/helpers/Commands.js:933
msgid "Unable to unload unit(s)."
msgstr "بارگیری واحد (واحدها) امکان پذیر نیست."
#: simulation/helpers/Commands.js:947
msgid "Some unit(s) can't go back to work"
msgstr "بعضی از نیرو(ها) نمی توانند به کار خود برگردند"
#: simulation/helpers/Commands.js:966
#, javascript-format
msgid "%(unit)s can't be controlled."
msgstr "%(unit)s قابل کنترل نیست"
#: simulation/helpers/Commands.js:1217
msgid "The building's technology requirements are not met."
msgstr "الزامات فناوری ساختمان برآورده نشده است"
Index: ps/trunk/binaries/data/mods/public/l10n/fil.public-simulation-other.po
===================================================================
--- ps/trunk/binaries/data/mods/public/l10n/fil.public-simulation-other.po (revision 26920)
+++ ps/trunk/binaries/data/mods/public/l10n/fil.public-simulation-other.po (revision 26921)
@@ -1,912 +1,911 @@
# Translation template for 0 A.D. — Empires Ascendant.
-# Copyright (C) 2021 Wildfire Games
+# Copyright (C) 2022 Wildfire Games
# This file is distributed under the same license as the 0 A.D. — Empires Ascendant
# project.
# Translators:
msgid ""
msgstr ""
"Project-Id-Version: 0 A.D.\n"
-"POT-Creation-Date: 2021-11-19 08:08+0000\n"
-"PO-Revision-Date: 2021-11-19 09:25+0000\n"
-"Last-Translator: Transifex Bot <>\n"
+"POT-Creation-Date: 2022-06-03 07:08+0000\n"
+"PO-Revision-Date: 2014-06-19 17:53+0000\n"
"Language-Team: Filipino (http://www.transifex.com/wildfire-games/0ad/language/fil/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: fil\n"
"Plural-Forms: nplurals=2; plural=(n == 1 || n==2 || n==3) || (n % 10 != 4 || n % 10 != 6 || n % 10 != 9);\n"
#: simulation/ai/petra/chatHelper.js:3
#, javascript-format
msgid ""
"I am starting a massive military campaign against %(_player_)s, come and "
"join me."
msgstr ""
#: simulation/ai/petra/chatHelper.js:4
#, javascript-format
msgid ""
"I have set up a huge army to crush %(_player_)s. Join me and you will have "
"your share of the loot."
msgstr ""
#: simulation/ai/petra/chatHelper.js:7
#, javascript-format
msgid "I am launching an attack against %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:8
#, javascript-format
msgid "I have just sent an army against %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:14
#, javascript-format
msgid "Let me regroup my army and I will then join you against %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:15
#, javascript-format
msgid "I am finishing preparations to attack %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:18
#, javascript-format
msgid ""
"Sorry, I do not have enough soldiers currently; but my next attack will "
"target %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:19
#, javascript-format
msgid ""
"Sorry, I still need to strengthen my army. However, I will attack "
"%(_player_)s next."
msgstr ""
#: simulation/ai/petra/chatHelper.js:22
#, javascript-format
msgid ""
"I cannot help you against %(_player_)s for the time being, I am planning to "
"attack %(_player_2)s first."
msgstr ""
#: simulation/ai/petra/chatHelper.js:27
#, javascript-format
msgid "Here is a gift for you, %(_player_)s. Make good use of it."
msgstr ""
#: simulation/ai/petra/chatHelper.js:28
#, javascript-format
msgid "I see you are in a bad situation, %(_player_)s. I hope this helps."
msgstr ""
#: simulation/ai/petra/chatHelper.js:29
#, javascript-format
msgid ""
"I can help you this time, %(_player_)s, but you should manage your resources"
" more carefully in the future."
msgstr ""
#: simulation/ai/petra/chatHelper.js:33
#, javascript-format
msgid "I am in need of %(resource)s, can you help? I will make it up to you."
msgstr ""
#: simulation/ai/petra/chatHelper.js:34
#, javascript-format
msgid ""
"I would participate more efficiently in our common war effort if you could "
"provide me some %(resource)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:35
#, javascript-format
msgid ""
"If you can spare me some %(resource)s, I will be able to strengthen my army."
msgstr ""
#: simulation/ai/petra/chatHelper.js:39
#, javascript-format
msgid ""
"I have set up a new route with %(_player_)s. Trading will be profitable for "
"all of us."
msgstr ""
#: simulation/ai/petra/chatHelper.js:40
#, javascript-format
msgid ""
"A new trade route is set up with %(_player_)s. Take your share of the "
"profits."
msgstr ""
#: simulation/ai/petra/chatHelper.js:45
#, javascript-format
msgid "%(_player_)s and I are now allies."
msgstr ""
#: simulation/ai/petra/chatHelper.js:48
#, javascript-format
msgid "%(_player_)s and I are now neutral."
msgstr ""
#: simulation/ai/petra/chatHelper.js:51
#, javascript-format
msgid "%(_player_)s and I are now enemies."
msgstr ""
#: simulation/ai/petra/chatHelper.js:58
#, javascript-format
msgid "I cannot accept your offer to become allies, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:61
#, javascript-format
msgid ""
"I will not be your ally, %(_player_)s. However, I will consider a neutrality"
" pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:62
#, javascript-format
msgid ""
"I reject your request for alliance, %(_player_)s, but we could become "
"neutral."
msgstr ""
#: simulation/ai/petra/chatHelper.js:63
#, javascript-format
msgid "%(_player_)s, only a neutrality agreement is conceivable to me."
msgstr ""
#: simulation/ai/petra/chatHelper.js:66
#, javascript-format
msgid ""
"Our previous alliance did not work out, %(_player_)s. I must decline your "
"offer."
msgstr ""
#: simulation/ai/petra/chatHelper.js:67
#, javascript-format
msgid "I won’t ally you again, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:68
#, javascript-format
msgid "No more alliances between us, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:69
#, javascript-format
msgid "Your request for peace means nothing to me anymore, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:70
#, javascript-format
msgid ""
"My answer to your repeated peace proposal will remain war, %(_player_)s!"
msgstr ""
#: simulation/ai/petra/chatHelper.js:73
#, javascript-format
msgid ""
"I will accept your offer to become allies, %(_player_)s. We will both "
"benefit from this partnership."
msgstr ""
#: simulation/ai/petra/chatHelper.js:74
#, javascript-format
msgid "An alliance between us is a good idea, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:75
#, javascript-format
msgid ""
"Let both of our people prosper from a peaceful association, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:76
#, javascript-format
msgid "We have found common ground, %(_player_)s. I accept the alliance."
msgstr ""
#: simulation/ai/petra/chatHelper.js:77
#, javascript-format
msgid "%(_player_)s, consider us allies from now on."
msgstr ""
#: simulation/ai/petra/chatHelper.js:80
#, javascript-format
msgid ""
"I will ally with you, %(_player_)s, but only if you send me a tribute of "
"%(_amount_)s %(_resource_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:81
#, javascript-format
msgid ""
"%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s "
"before I accept an alliance with you."
msgstr ""
#: simulation/ai/petra/chatHelper.js:82
#, javascript-format
msgid ""
"Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed,"
" %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:85
#, javascript-format
msgid ""
"%(_player_)s, my offer still stands. I will ally with you only if you send "
"me a tribute of %(_amount_)s %(_resource_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:86
#, javascript-format
msgid ""
"I’m still waiting for %(_amount_)s %(_resource_)s before accepting your "
"alliance, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:87 simulation/ai/petra/chatHelper.js:108
#, javascript-format
msgid ""
"%(_player_)s, if you do not send me part of the %(_amount_)s %(_resource_)s "
"tribute soon, I will break off our negotiations."
msgstr ""
#: simulation/ai/petra/chatHelper.js:92
#, javascript-format
msgid "I will not become neutral with you, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:93
#, javascript-format
msgid "%(_player_)s, I must decline your request for a neutrality pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:96
#, javascript-format
msgid ""
"Our previous neutrality agreement ended in failure, %(_player_)s; I will not"
" consider another one."
msgstr ""
#: simulation/ai/petra/chatHelper.js:99
#, javascript-format
msgid ""
"I welcome your request for peace between our civilizations, %(_player_)s. I "
"will accept."
msgstr ""
#: simulation/ai/petra/chatHelper.js:100
#, javascript-format
msgid ""
"%(_player_)s, I will accept your neutrality request. May both our "
"civilizations benefit."
msgstr ""
#: simulation/ai/petra/chatHelper.js:103
#, javascript-format
msgid ""
"If you send me a tribute of %(_amount_)s %(_resource_)s, I will accept your "
"neutrality request, %(_player_)s."
msgstr ""
#: simulation/ai/petra/chatHelper.js:104
#, javascript-format
msgid ""
"%(_player_)s, if you send me %(_amount_)s %(_resource_)s, I will accept a "
"neutrality pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:107
#, javascript-format
msgid ""
"%(_player_)s, I will not accept your neutrality request unless you tribute "
"me %(_amount_)s %(_resource_)s soon."
msgstr ""
#: simulation/ai/petra/chatHelper.js:116
#, javascript-format
msgid ""
"%(_player_)s, it would help both of our civilizations if we formed an "
"alliance. If you become allies with me, I will respond in kind."
msgstr ""
#: simulation/ai/petra/chatHelper.js:119
#, javascript-format
msgid "%(_player_)s, my offer for an alliance has expired."
msgstr ""
#: simulation/ai/petra/chatHelper.js:120
#, javascript-format
msgid ""
"%(_player_)s, I have rescinded my previous offer for an alliance between us."
msgstr ""
#: simulation/ai/petra/chatHelper.js:125
#, javascript-format
msgid ""
"%(_player_)s, I would like to request a neutrality pact between our "
"civilizations. If you become neutral with me, I will respond in kind."
msgstr ""
#: simulation/ai/petra/chatHelper.js:126
#, javascript-format
msgid ""
"%(_player_)s, it would be both to our benefit if we negotiated a neutrality "
"pact. I will become neutral with you if you do the same."
msgstr ""
#: simulation/ai/petra/chatHelper.js:129
#, javascript-format
msgid "%(_player_)s, I have decided to revoke my offer for a neutrality pact."
msgstr ""
#: simulation/ai/petra/chatHelper.js:130
#, javascript-format
msgid ""
"%(_player_)s, as you have failed to respond to my request for peace between "
"us, I have abrogated my offer."
msgstr ""
#: simulation/ai/petra/data.jsondescription
msgid ""
"Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n"
"\n"
"The AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack."
msgstr ""
#: simulation/ai/petra/data.jsonname
msgid "Petra Bot"
msgstr ""
#: simulation/components/BuildRestrictions.js:91
#, javascript-format
msgid "%(name)s cannot be built due to unknown error"
msgstr ""
#: simulation/components/BuildRestrictions.js:115
#, javascript-format
msgid "%(name)s cannot be built in unexplored area"
msgstr ""
#: simulation/components/BuildRestrictions.js:163
#, javascript-format
msgid "%(name)s cannot be built on another building or resource"
msgstr ""
#: simulation/components/BuildRestrictions.js:167
#, javascript-format
msgid "%(name)s cannot be built on invalid terrain"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:190
msgctxt "Territory type"
msgid "own"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:193
msgctxt "Territory type"
msgid "unconnected own"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:199
msgctxt "Territory type"
msgid "allied"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:202
msgctxt "Territory type"
msgid "unconnected allied"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:208
msgctxt "Territory type"
msgid "neutral"
msgstr ""
#. Translation: territoryType being displayed in a translated sentence in the
#. form: "House
#. cannot be built in %(territoryType)s territory.".
#: simulation/components/BuildRestrictions.js:215
msgctxt "Territory type"
msgid "enemy"
msgstr ""
#: simulation/components/BuildRestrictions.js:220
#, javascript-format
msgid ""
"%(name)s cannot be built in %(territoryType)s territory. Valid territories: "
"%(validTerritories)s"
msgstr ""
#: simulation/components/BuildRestrictions.js:234
#, javascript-format
msgid "%(name)s must be built on a valid shoreline"
msgstr ""
#: simulation/components/BuildRestrictions.js:261
#, javascript-format
msgid ""
"%(name)s too close to a %(category)s, must be at least %(distance)s meter "
"away"
msgid_plural ""
"%(name)s too close to a %(category)s, must be at least %(distance)s meters "
"away"
msgstr[0] ""
msgstr[1] ""
#: simulation/components/BuildRestrictions.js:282
#, javascript-format
msgid ""
"%(name)s too far from a %(category)s, must be within %(distance)s meter"
msgid_plural ""
"%(name)s too far from a %(category)s, must be within %(distance)s meters"
msgstr[0] ""
msgstr[1] ""
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:322
msgctxt "Territory type list"
msgid "own"
msgstr ""
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:324
msgctxt "Territory type list"
msgid "ally"
msgstr ""
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:326
msgctxt "Territory type list"
msgid "neutral"
msgstr ""
#. Translation: Territory types being displayed as part of a list like "Valid
#. territories:
#. own, ally".
#: simulation/components/BuildRestrictions.js:328
msgctxt "Territory type list"
msgid "enemy"
msgstr ""
#: simulation/components/CeasefireManager.js:99
#, javascript-format
msgid "You can attack in %(time)s"
msgstr ""
#: simulation/components/CeasefireManager.js:112
msgid "You can attack now!"
msgstr ""
#: simulation/components/EndGameManager.js:174
#, javascript-format
msgid "%(lastPlayer)s has won (last player alive)."
msgid_plural "%(players)s and %(lastPlayer)s have won (last players alive)."
msgstr[0] ""
msgstr[1] ""
#: simulation/components/EndGameManager.js:182
msgid "Last remaining player wins."
msgstr ""
-#: simulation/components/EntityLimits.js:192
+#: simulation/components/EntityLimits.js:195
#, javascript-format
msgid "%(category)s build limit of %(limit)s reached"
msgstr ""
-#: simulation/components/EntityLimits.js:194
+#: simulation/components/EntityLimits.js:197
#, javascript-format
msgid "%(category)s training limit of %(limit)s reached"
msgstr ""
-#: simulation/components/EntityLimits.js:198
+#: simulation/components/EntityLimits.js:201
#, javascript-format
msgid "%(category)s limit of %(limit)s reached"
msgstr ""
-#: simulation/components/Player.js:347
+#: simulation/components/Player.js:323
#, javascript-format
msgid "Insufficient resources - %(resourceAmount1)s %(resourceType1)s"
msgstr ""
-#: simulation/components/Player.js:349
+#: simulation/components/Player.js:325
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s"
msgstr ""
-#: simulation/components/Player.js:351
+#: simulation/components/Player.js:327
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s %(resourceType3)s"
msgstr ""
-#: simulation/components/Player.js:353
+#: simulation/components/Player.js:329
#, javascript-format
msgid ""
"Insufficient resources - %(resourceAmount1)s %(resourceType1)s, "
"%(resourceAmount2)s %(resourceType2)s, %(resourceAmount3)s "
"%(resourceType3)s, %(resourceAmount4)s %(resourceType4)s"
msgstr ""
-#: simulation/components/ProductionQueue.js:289
+#: simulation/components/ProductionQueue.js:312
msgid "Entity is being upgraded. Cannot start production."
msgstr ""
-#: simulation/components/ProductionQueue.js:304
+#: simulation/components/ProductionQueue.js:327
msgid "The production queue is full."
msgstr ""
-#: simulation/components/ProductionQueue.js:443
+#: simulation/components/ProductionQueue.js:450
msgid "Could not auto-queue unit, de-activating."
msgstr ""
-#: simulation/components/Trainer.js:321
+#: simulation/components/Trainer.js:317
msgid "Can't find free space to spawn trained units."
msgstr ""
#: simulation/components/Upgrade.js:241
msgid "Entity is producing. Cannot start upgrading."
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[0].Title
msgid "Turtle (0.1×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[10].Title
msgid "Fast Forward (20×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[1].Title
msgid "Slow (0.25×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[2].Title
msgid "Leisurely (0.5×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[3].Title
msgid "Relaxed (0.75×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[4].Title
msgid "Normal (1×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[5].Title
msgid "Fast (1.25×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[6].Title
msgid "Very Fast (1.5×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[7].Title
msgid "Insane (2×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[8].Title
msgid "Fast Forward (5×)"
msgstr ""
#: simulation/data/settings/game_speeds.jsonData[9].Title
msgid "Fast Forward (10×)"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[0].Name
msgid "Tiny"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[0].Tooltip
msgid "This map size has barely any room for even the most basic resources."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[1].Name
msgid "Small"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[1].Tooltip
msgid ""
"Small maps are suitable for 1v1 matches, as players can reach the enemy "
"quickly while still having some room to expand."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[2].Name
msgid "Normal"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[2].Tooltip
msgid ""
"This map size provides plenty of space for two players, but even eight "
"players fit."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[3].Tooltip
msgid ""
"This is the ideal mapsize for 4 to 8 players, because there is plenty of "
"space to expand while the neighbors are quickly reachable."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[4].Name
msgid "Large"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[4].Tooltip
msgid ""
"The large mapsize is recommended when great portions of the map are covered "
"with water or inaccessible mountains."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[5].Name
msgid "Very Large"
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[5].Tooltip
#: simulation/data/settings/map_sizes.jsonData[6].Tooltip
msgid ""
"Very large maps are not recommended as it takes very long to reach the enemy"
" and the game performance can be reduced."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[6].Name
msgid "Giant"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[0].Name
msgid "Gaia"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[1].Name
msgid "Player 1"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[2].Name
msgid "Player 2"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[3].Name
msgid "Player 3"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[4].Name
msgid "Player 4"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[5].Name
msgid "Player 5"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[6].Name
msgid "Player 6"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[7].Name
msgid "Player 7"
msgstr ""
#: simulation/data/settings/player_defaults.jsonPlayerData[8].Name
msgid "Player 8"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[0].Title
msgctxt "startingResources"
msgid "Very Low"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[1].Title
msgctxt "startingResources"
msgid "Low"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[2].Title
msgctxt "startingResources"
msgid "Medium"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[3].Title
msgctxt "startingResources"
msgid "High"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[4].Title
msgctxt "startingResources"
msgid "Very High"
msgstr ""
#: simulation/data/settings/starting_resources.jsonData[5].Title
msgctxt "startingResources"
msgid "Deathmatch"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[0].Title
msgid "Very Easy"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[0].Tooltip
msgid "Choose this difficulty if you are discovering 0 A.D."
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[1].Title
msgid "Easy"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[1].Tooltip
msgid "Choose this difficulty if you do not like being knocked down."
msgstr ""
#: simulation/data/settings/map_sizes.jsonData[3].Name
#: simulation/data/settings/trigger_difficulties.jsonData[2].Title
msgid "Medium"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[2].Tooltip
msgid ""
"Choose this difficulty if you have already a good experience with 0 A.D."
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[3].Title
msgid "Hard"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[3].Tooltip
msgid "Choose this difficulty if you want to be really challenged."
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[4].Title
msgid "Very Hard"
msgstr ""
#: simulation/data/settings/trigger_difficulties.jsonData[4].Tooltip
msgid "Choose this difficulty if you do not mind being swept out."
msgstr ""
#: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Description
msgid ""
"Capture all relics spread across the map and keep them for a certain time to"
" win the game."
msgstr ""
#: simulation/data/settings/victory_conditions/capture_the_relic.jsonData.Title
msgid "Capture the Relic"
msgstr ""
#: simulation/data/settings/victory_conditions/conquest.jsonData.Description
msgid ""
"Defeat opponents by killing all their units and destroying all their "
"structures."
msgstr ""
#: simulation/data/settings/victory_conditions/conquest.jsonData.Title
msgid "Conquest"
msgstr ""
-#: simulation/data/settings/victory_conditions/conquest_civiccentres.jsonData.Description
-msgid "Defeat opponents by destroying all their fully build civic centres."
+#: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Description
+msgid "Defeat opponents by destroying all their fully build civic centers."
msgstr ""
-#: simulation/data/settings/victory_conditions/conquest_civiccentres.jsonData.Title
-msgid "Conquest Civic Centres"
+#: simulation/data/settings/victory_conditions/conquest_civic_centers.jsonData.Title
+msgid "Conquest Civic Centers"
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Description
msgid "Defeat opponents by destroying all their structures."
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_structures.jsonData.Title
msgid "Conquest Structures"
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_units.jsonData.Description
msgid "Defeat opponents by killing all their units."
msgstr ""
#: simulation/data/settings/victory_conditions/conquest_units.jsonData.Title
msgid "Conquest Units"
msgstr ""
#: simulation/data/settings/victory_conditions/regicide.jsonData.Description
msgid "Defeat opponents by killing their hero."
msgstr ""
#: simulation/data/settings/victory_conditions/regicide.jsonData.Title
msgid "Regicide"
msgstr ""
#: simulation/data/settings/victory_conditions/wonder.jsonData.Description
msgid ""
"Be the first to build or capture a Wonder and keep it for a certain time to "
"win the game. The timer will be reset when the Wonder is destroyed or "
"captured. If the allied victory mode is enabled, the timer will also be "
"reset when the alliances of the owner change."
msgstr ""
#: simulation/data/settings/victory_conditions/wonder.jsonData.Title
msgid "Wonder"
msgstr ""
-#: simulation/helpers/Cheat.js:58
+#: simulation/helpers/Cheat.js:57
#, javascript-format
msgid "%(player)s has been defeated (cheat)."
msgstr ""
-#: simulation/helpers/Cheat.js:68
+#: simulation/helpers/Cheat.js:71
msgid "You need to select a building that trains units."
msgstr ""
#: simulation/helpers/Commands.js:134
msgid "(Cheat - control all units)"
msgstr ""
#: simulation/helpers/Commands.js:149
msgid "(Cheat - reveal map)"
msgstr ""
#: simulation/helpers/Commands.js:473
#, javascript-format
msgid "%(player)s has resigned."
msgstr ""
#: simulation/helpers/Commands.js:651
msgid "(Cheat - promoted units)"
msgstr ""
#: simulation/helpers/Commands.js:772
msgid ""
"Cannot upgrade as distance requirements are not verified or terrain is "
"obstructed."
msgstr ""
#: simulation/helpers/Commands.js:817
#, javascript-format
msgid "Attack against %(_player_)s requested."
msgstr ""
#: simulation/helpers/Commands.js:856
msgid "There are no bribable units"
msgstr ""
#: simulation/helpers/Commands.js:933
msgid "Unable to unload unit(s)."
msgstr ""
#: simulation/helpers/Commands.js:947
msgid "Some unit(s) can't go back to work"
msgstr ""
#: simulation/helpers/Commands.js:966
#, javascript-format
msgid "%(unit)s can't be controlled."
msgstr ""
#: simulation/helpers/Commands.js:1217
msgid "The building's technology requirements are not met."
msgstr ""
Index: ps/trunk/binaries/data/mods/public/l10n/fr.public-simulation-other.po
===================================================================
--- ps/trunk/binaries/data/mods/public/l10n/fr.public-simulation-other.po (revision 26920)
+++ ps/trunk/binaries/data/mods/public/l10n/fr.public-simulation-other.po (revision 26921)
@@ -1,946 +1,946 @@
# Translation template for 0 A.D. — Empires Ascendant.
-# Copyright (C) 2021 Wildfire Games
+# Copyright (C) 2022 Wildfire Games
# This file is distributed under the same license as the 0 A.D. — Empires Ascendant
# project.
# Translators:
# AAAAA BBBBB
# adrien vigneron
# Antoine Drouard
# Arnaud Rochés
# Arthur Jaouen
# Cajetan Bouchard
# curieux de l'être
# David D
# Estébastien Robespi
# François Magimel
# François Poirotte
# Irriep Nala Novram
# Jo Du
# l p
# Marco tom Suden
# Marsan
# Nescio
# Micky Jault
# Mortimer
# Nexus nexus
# Nicolas Auvray
# nicolas t
# Oumph
# 96921931311cbcef40e532f6e0de4499_eac7260
# Raz Ou
# Rémi Moulin
# Romain Mesnil
# 7514ec1195a1a14e42b868109ca77abe_428686f
# Stanislas Dolcini
# Polakrity
# Valentin Guidal
msgid ""
msgstr ""
"Project-Id-Version: 0 A.D.\n"
-"POT-Creation-Date: 2021-11-19 08:08+0000\n"
+"POT-Creation-Date: 2022-06-03 07:08+0000\n"
"PO-Revision-Date: 2014-06-19 17:53+0000\n"
"Last-Translator: Oumph <oumph@free.fr>, 2021-2022\n"
"Language-Team: French (http://www.transifex.com/wildfire-games/0ad/language/fr/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: fr\n"
"Plural-Forms: nplurals=3; plural=(n == 0 || n == 1) ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n"
#: simulation/ai/petra/chatHelper.js:3
#, javascript-format
msgid ""
"I am starting a massive military campaign against %(_player_)s, come and "
"join me."
msgstr "Je lance une campagne militaire d'envergure contre %(_player_)s, venez me rejoindre !"
#: simulation/ai/petra/chatHelper.js:4
#, javascript-format
msgid ""
"I have set up a huge army to crush %(_player_)s. Join me and you will have "
"your share of the loot."
msgstr "J'ai préparé une immense armée afin d'écraser %(_player_)s. Rejoignez-moi et vous aurez votre part du butin."
#: simulation/ai/petra/chatHelper.js:7
#, javascript-format
msgid "I am launching an attack against %(_player_)s."
msgstr "Je lance une attaque contre %(_player_)s."
#: simulation/ai/petra/chatHelper.js:8
#, javascript-format
msgid "I have just sent an army against %(_player_)s."
msgstr "Je viens d'envoyer une armée combattre %(_player_)s."
#: simulation/ai/petra/chatHelper.js:14
#, javascript-format
msgid "Let me regroup my army and I will then join you against %(_player_)s."
msgstr "Laissez-moi préparer mon armée et je vous rejoins contre %(_player_)s."
#: simulation/ai/petra/chatHelper.js:15
#, javascript-format
msgid "I am finishing preparations to attack %(_player_)s."
msgstr "Je finis les préparatifs pour attaquer %(_player_)s."
#: simulation/ai/petra/chatHelper.js:18
#, javascript-format
msgid ""
"Sorry, I do not have enough soldiers currently; but my next attack will "
"target %(_player_)s."
msgstr "Désolé, je n'ai pas assez de soldats actuellement; mais ma prochaine attaque visera %(_player_)s."
#: simulation/ai/petra/chatHelper.js:19
#, javascript-format
msgid ""
"Sorry, I still need to strengthen my army. However, I will attack "
"%(_player_)s next."
msgstr "Désolé, je dois encore renforcer mon armée. Toutefois, j'attaquerai %(_player_)s après."
#: simulation/ai/petra/chatHelper.js:22
#, javascript-format
msgid ""
"I cannot help you against %(_player_)s for the time being, I am planning to "
"attack %(_player_2)s first."
msgstr "Je ne peux pas vous aider contre %(_player_)s pour le moment, je prépare une attaque contre %(_player_2)s en premier."
#: simulation/ai/petra/chatHelper.js:27
#, javascript-format
msgid "Here is a gift for you, %(_player_)s. Make good use of it."
msgstr "Voici un cadeau pour vous, %(_player_)s. Faites-en bon usage."
#: simulation/ai/petra/chatHelper.js:28
#, javascript-format
msgid "I see you are in a bad situation, %(_player_)s. I hope this helps."
msgstr "Je constate que vous êtes en mauvaise posture, %(_player_)s. J'espère que cela vous aidera."
#: simulation/ai/petra/chatHelper.js:29
#, javascript-format
msgid ""
"I can help you this time, %(_player_)s, but you should manage your resources"
" more carefully in the future."
msgstr "Je peux vous aider pour cette fois, %(_player_)s, mais vous devez faire plus attention à vos ressources dans le futur."
#: simulation/ai/petra/chatHelper.js:33
#, javascript-format
msgid "I am in need of %(resource)s, can you help? I will make it up to you."
msgstr "J'ai besoin de %(resource)s, pouvez-vous m'aider ? Je vous le revaudrai."
#: simulation/ai/petra/chatHelper.js:34
#, javascript-format
msgid ""
"I would participate more efficiently in our common war effort if you could "
"provide me some %(resource)s."
msgstr "Je participerais plus efficacement à notre effort de guerre commun si vous pouviez m'envoyer un peu de %(resource)s."
#: simulation/ai/petra/chatHelper.js:35
#, javascript-format
msgid ""
"If you can spare me some %(resource)s, I will be able to strengthen my army."
msgstr "Si vous pouvez partager un peu de %(resource)s avec moi, je serai capable de renforcer mon armée."
#: simulation/ai/petra/chatHelper.js:39
#, javascript-format
msgid ""
"I have set up a new route with %(_player_)s. Trading will be profitable for "
"all of us."
msgstr "J'ai mis en place une nouvelle route avec %(_player_)s. Le commerce nous sera profitable à tous."
#: simulation/ai/petra/chatHelper.js:40
#, javascript-format
msgid ""
"A new trade route is set up with %(_player_)s. Take your share of the "
"profits."
msgstr "Une nouvelle route commerciale a été mise en place avec %(_player_)s. Prenez votre part des profits."
#: simulation/ai/petra/chatHelper.js:45
#, javascript-format
msgid "%(_player_)s and I are now allies."
msgstr "%(_player_)s et moi sommes maintenant alliés."
#: simulation/ai/petra/chatHelper.js:48
#, javascript-format
msgid "%(_player_)s and I are now neutral."
msgstr "%(_player_)s et moi sommes maintenant neutres."
#: simulation/ai/petra/chatHelper.js:51
#, javascript-format
msgid "%(_player_)s and I are now enemies."
msgstr "%(_player_)s et moi sommes maintenant ennemis."
#: simulation/ai/petra/chatHelper.js:58
#, javascript-format
msgid "I cannot accept your offer to become allies, %(_player_)s."
msgstr "Je ne peux pas accepter votre offre pour devenir alliés, %(_player_)s."
#: simulation/ai/petra/chatHelper.js:61
#, javascript-format
msgid ""
"I will not be your ally, %(_player_)s. However, I will consider a neutrality"
" pact."
msgstr "Je ne serais pas votre allié, %(_player_)s. Toutefois, j'envisage un pacte de neutralité."
#: simulation/ai/petra/chatHelper.js:62
#, javascript-format
msgid ""
"I reject your request for alliance, %(_player_)s, but we could become "
"neutral."
msgstr "Je refuse votre requête d'alliance, %(_player_)s, mais nous pouvons être neutre"
#: simulation/ai/petra/chatHelper.js:63
#, javascript-format
msgid "%(_player_)s, only a neutrality agreement is conceivable to me."
msgstr "%(_player_)s, seul un arrangement neutre est convenable pour moi."
#: simulation/ai/petra/chatHelper.js:66
#, javascript-format
msgid ""
"Our previous alliance did not work out, %(_player_)s. I must decline your "
"offer."
msgstr "Notre précédente alliance n'a pas fonctionné, %(_player_)s. Je dois décliner votre offre."
#: simulation/ai/petra/chatHelper.js:67
#, javascript-format
msgid "I won’t ally you again, %(_player_)s!"
msgstr "Je ne m'allierais plus avec vous, %(_player_)s!"
#: simulation/ai/petra/chatHelper.js:68
#, javascript-format
msgid "No more alliances between us, %(_player_)s!"
msgstr "Plus jamais d'alliance avec vous, %(_player_)s!"
#: simulation/ai/petra/chatHelper.js:69
#, javascript-format
msgid "Your request for peace means nothing to me anymore, %(_player_)s!"
msgstr "Votre requête de paix ne vaut plus rien pour moi, %(_player_)s!"
#: simulation/ai/petra/chatHelper.js:70
#, javascript-format
msgid ""
"My answer to your repeated peace proposal will remain war, %(_player_)s!"
msgstr "Ma réponse à vos demandes incessantes de paix restera la guerre, %(_player_)s!"
#: simulation/ai/petra/chatHelper.js:73
#, javascript-format
msgid ""
"I will accept your offer to become allies, %(_player_)s. We will both "
"benefit from this partnership."
msgstr "J'accepte votre offre pour devenir alliés, %(_player_)s. Ce partenariat sera bénéfique pour nous deux."
#: simulation/ai/petra/chatHelper.js:74
#, javascript-format
msgid "An alliance between us is a good idea, %(_player_)s."
msgstr "Une alliance entre nous est une bonne idée, %(_player_)s."
#: simulation/ai/petra/chatHelper.js:75
#, javascript-format
msgid ""
"Let both of our people prosper from a peaceful association, %(_player_)s."
msgstr "Laissons nos peuples prospérer de notre paisible association, %(_player_)s."
#: simulation/ai/petra/chatHelper.js:76
#, javascript-format
msgid "We have found common ground, %(_player_)s. I accept the alliance."
msgstr "Nous avons trouvé un terrain d'entente, %(_player_)s. J'accepte l'alliance."
#: simulation/ai/petra/chatHelper.js:77
#, javascript-format
msgid "%(_player_)s, consider us allies from now on."
msgstr "%(_player_)s, considérez nous comme alliés dès maintenant."
#: simulation/ai/petra/chatHelper.js:80
#, javascript-format
msgid ""
"I will ally with you, %(_player_)s, but only if you send me a tribute of "
"%(_amount_)s %(_resource_)s."
msgstr "Je vais devenir votre allié, %(_player_)s, mais seulement si vous m'envoyez un tribut de %(_amount_)s %(_resource_)s."
#: simulation/ai/petra/chatHelper.js:81
#, javascript-format
msgid ""
"%(_player_)s, you must send me a tribute of %(_amount_)s %(_resource_)s "
"before I accept an alliance with you."
msgstr "%(_player_)s, vous devez m'envoyer un tribut de %(_amount_)s %(_resource_)s avant que je n'accepte une alliance avec vous."
#: simulation/ai/petra/chatHelper.js:82
#, javascript-format
msgid ""
"Unless you send me %(_amount_)s %(_resource_)s, an alliance won’t be formed,"
" %(_player_)s."
msgstr "À moins que vous ne m'envoyez %(_amount_)s %(_resource_)s, une alliance ne sera pas conclue, %(_player_)s."
#: simulation/ai/petra/chatHelper.js:85
#, javascript-format
msgid ""
"%(_player_)s, my offer still stands. I will ally with you only if you send "
"me a tribute of %(_amount_)s %(_resource_)s."
msgstr "%(_player_)s, mon offre tient toujours. Je deviendrais votre allié seulement si vous m'envoyez un tribut de %(_amount_)s %(_resource_)s."
#: simulation/ai/petra/chatHelper.js:86
#, javascript-format
msgid ""
"I’m still waiting for %(_amount_)s %(_resource_)s before accepting your "
"alliance, %(_player_)s."
msgstr "Je suis toujours en attente de