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The affected line in GUIRenderer::Draw is glDrawArrays(GL_TRIANGLES, 0, 6);.
Wrong use of glDrawArrays can leak:
https://community.khronos.org/t/gldrawarrays-and-memory-fragmentation/76369/3
Correct use of glDrawArrays can leak if the driver is broken:
https://community.khronos.org/t/memory-leak-in-gldrawarrays/61299