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source/graphics/ShaderManager.cpp
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* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#include "precompiled.h" | #include "precompiled.h" | ||||
#include "ShaderManager.h" | #include "ShaderManager.h" | ||||
#include "graphics/PreprocessorWrapper.h" | |||||
#include "graphics/ShaderTechnique.h" | #include "graphics/ShaderTechnique.h" | ||||
#include "lib/config2.h" | #include "lib/config2.h" | ||||
#include "lib/timer.h" | #include "lib/timer.h" | ||||
#include "lib/utf8.h" | #include "lib/utf8.h" | ||||
#include "ps/CLogger.h" | #include "ps/CLogger.h" | ||||
#include "ps/CStrIntern.h" | #include "ps/CStrIntern.h" | ||||
#include "ps/Filesystem.h" | #include "ps/Filesystem.h" | ||||
#include "ps/PreprocessorWrapper.h" | |||||
#include "ps/Profile.h" | #include "ps/Profile.h" | ||||
#if USE_SHADER_XML_VALIDATION | #if USE_SHADER_XML_VALIDATION | ||||
# include "ps/XML/RelaxNG.h" | # include "ps/XML/RelaxNG.h" | ||||
#endif | #endif | ||||
#include "ps/XML/Xeromyces.h" | #include "ps/XML/Xeromyces.h" | ||||
#include "ps/XML/XMLWriter.h" | #include "ps/XML/XMLWriter.h" | ||||
#include "renderer/Renderer.h" | #include "renderer/Renderer.h" | ||||
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Wildfire Games · Phabricator