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source/main.cpp
Show First 20 Lines • Show All 165 Lines • ▼ Show 20 Lines | case SDL_WINDOWEVENT_MOVED: | ||||
g_VideoMode.UpdatePosition(ev->ev.window.data1, ev->ev.window.data2); | g_VideoMode.UpdatePosition(ev->ev.window.data1, ev->ev.window.data2); | ||||
} | } | ||||
break; | break; | ||||
case SDL_QUIT: | case SDL_QUIT: | ||||
QuitEngine(); | QuitEngine(); | ||||
break; | break; | ||||
case SDL_HOTKEYDOWN: | case SDL_HOTKEYPRESS: | ||||
std::string hotkey = static_cast<const char*>(ev->ev.user.data1); | std::string hotkey = static_cast<const char*>(ev->ev.user.data1); | ||||
if (hotkey == "exit") | if (hotkey == "exit") | ||||
{ | { | ||||
QuitEngine(); | QuitEngine(); | ||||
return IN_HANDLED; | return IN_HANDLED; | ||||
} | } | ||||
else if (hotkey == "screenshot") | else if (hotkey == "screenshot") | ||||
{ | { | ||||
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Wildfire Games · Phabricator