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source/renderer/Renderer.cpp
Show First 20 Lines • Show All 638 Lines • ▼ Show 20 Lines | void CRenderer::Resize(int width, int height) | ||||
m->shadow.RecreateTexture(); | m->shadow.RecreateTexture(); | ||||
m_Width = width; | m_Width = width; | ||||
m_Height = height; | m_Height = height; | ||||
m->postprocManager.Resize(); | m->postprocManager.Resize(); | ||||
m_WaterManager->Resize(); | m_WaterManager->Resize(); | ||||
m->terrainRenderer.Resize(); | |||||
} | } | ||||
////////////////////////////////////////////////////////////////////////////////////////// | ////////////////////////////////////////////////////////////////////////////////////////// | ||||
// SetRenderPath: Select the preferred render path. | // SetRenderPath: Select the preferred render path. | ||||
// This may only be called before Open(), because the layout of vertex arrays and other | // This may only be called before Open(), because the layout of vertex arrays and other | ||||
// data may depend on the chosen render path. | // data may depend on the chosen render path. | ||||
void CRenderer::SetRenderPath(RenderPath rp) | void CRenderer::SetRenderPath(RenderPath rp) | ||||
{ | { | ||||
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Wildfire Games · Phabricator