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source/ps/Replay.cpp
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CReplayLogger::~CReplayLogger() | CReplayLogger::~CReplayLogger() | ||||
{ | { | ||||
delete m_Stream; | delete m_Stream; | ||||
} | } | ||||
void CReplayLogger::StartGame(JS::MutableHandleValue attribs) | void CReplayLogger::StartGame(JS::MutableHandleValue attribs) | ||||
{ | { | ||||
// Add timestamp, since the file-modification-date can change | // Add timestamp, since the file-modification-date can change | ||||
m_ScriptInterface.SetProperty(attribs, "timestamp", std::time(nullptr)); | m_ScriptInterface.SetProperty(attribs, "timestamp", (double)std::time(nullptr)); | ||||
wraitii: this should not be in here, sorry. | |||||
// Add engine version and currently loaded mods for sanity checks when replaying | // Add engine version and currently loaded mods for sanity checks when replaying | ||||
m_ScriptInterface.SetProperty(attribs, "engine_version", CStr(engine_version)); | m_ScriptInterface.SetProperty(attribs, "engine_version", CStr(engine_version)); | ||||
m_ScriptInterface.SetProperty(attribs, "mods", g_modsLoaded); | m_ScriptInterface.SetProperty(attribs, "mods", g_modsLoaded); | ||||
m_Directory = createDateIndexSubdirectory(VisualReplay::GetDirectoryName()); | m_Directory = createDateIndexSubdirectory(VisualReplay::GetDirectoryName()); | ||||
debug_printf("Writing replay to %s\n", m_Directory.string8().c_str()); | debug_printf("Writing replay to %s\n", m_Directory.string8().c_str()); | ||||
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Wildfire Games · Phabricator
this should not be in here, sorry.