Differential D2440 Diff 10410 binaries/data/mods/public/art/actors/structures/athenians/civil_centre.xml
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binaries/data/mods/public/art/actors/structures/athenians/civil_centre.xml
Show All 19 Lines | <variant frequency="1" name="Hellenes_Civic_Centre"> | ||||
</props> | </props> | ||||
<textures> | <textures> | ||||
<texture file="structural/hele_struct.dds" name="baseTex"/> | <texture file="structural/hele_struct.dds" name="baseTex"/> | ||||
<texture file="structural/hele_struct_norm.png" name="normTex"/> | <texture file="structural/hele_struct_norm.png" name="normTex"/> | ||||
<texture file="structural/hele_struct_spec.png" name="specTex"/> | <texture file="structural/hele_struct_spec.png" name="specTex"/> | ||||
<texture file="structural/ao/athen_civic_centre.png" name="aoTex"/> | <texture file="structural/ao/athen_civic_centre.png" name="aoTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant name="low"> | |||||
vladislavbelov: I think it'd be better to use numbers here, because it's easier to pick (no need to store… | |||||
<animations> | |||||
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/> | |||||
</animations> | |||||
<mesh>structural/athen_cc_struct.dae</mesh> | |||||
<props> | |||||
<prop actor="props/structures/athenians/civic_centre_tiles.xml" attachpoint="root"/> | |||||
<prop actor="props/structures/athenians/civic_centre_props_a.xml" attachpoint="root"/> | |||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/> | |||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> | |||||
</props> | |||||
<textures> | |||||
<texture file="structural/hele_struct.dds" name="baseTex"/> | |||||
<texture file="structural/hele_struct_norm.png" name="normTex"/> | |||||
<texture file="structural/hele_struct_spec.png" name="specTex"/> | |||||
<texture file="structural/ao/athen_civic_centre.png" name="aoTex"/> | |||||
</textures> | |||||
</variant> | |||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant name="ungarrisoned" frequency="1"/> | <variant name="ungarrisoned" frequency="1"/> | ||||
<variant name="garrisoned"> | <variant name="garrisoned"> | ||||
<props> | <props> | ||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/> | <prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
Show All 20 Lines |
Wildfire Games · Phabricator
I think it'd be better to use numbers here, because it's easier to pick (no need to store strings in C++) and sometimes we need more levels of LODs and then we'd have a problem with new naming.