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source/simulation2/components/ICmpPhysics.h
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/* Copyright (C) 2020 Wildfire Games. | |||||
* This file is part of 0 A.D. | |||||
* | |||||
* 0 A.D. is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* 0 A.D. is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#ifndef INCLUDED_ICMPPHYSICS | |||||
#define INCLUDED_ICMPPHYSICS | |||||
#include "simulation2/system/Interface.h" | |||||
#include "simulation2/components/ICmpPosition.h" // for entity_pos_t | |||||
/** | |||||
* Simple physics. | |||||
*/ | |||||
class ICmpPhysics : public IComponent | |||||
{ | |||||
public: | |||||
// Adds some force to the fake physics of this entity. | |||||
virtual void ApplyForce(float x, float y, float z) = 0; | |||||
// Set whether physics is active for this entity. | |||||
virtual void SetActive(bool active) = 0; | |||||
DECLARE_INTERFACE_TYPE(Physics) | |||||
}; | |||||
#endif // INCLUDED_ICMPPHYSICS |
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