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source/graphics/PreprocessorWrapper.h
/* Copyright (C) 2012 Wildfire Games. | /* Copyright (C) 2019 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#ifndef INCLUDED_PREPROCESSORWRAPPER | #ifndef INCLUDED_PREPROCESSORWRAPPER | ||||
#define INCLUDED_PREPROCESSORWRAPPER | #define INCLUDED_PREPROCESSORWRAPPER | ||||
#include "ps/Preprocessor.h" | |||||
#include "ps/CStr.h" | #include "ps/CStr.h" | ||||
#include "third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.h" | |||||
class CShaderDefines; | class CShaderDefines; | ||||
/** | /** | ||||
* Convenience wrapper around CPreprocessor. | * Convenience wrapper around CPreprocessor. | ||||
*/ | */ | ||||
class CPreprocessorWrapper | class CPreprocessorWrapper | ||||
{ | { | ||||
public: | public: | ||||
CPreprocessorWrapper(); | |||||
void AddDefine(const char* name, const char* value); | void AddDefine(const char* name, const char* value); | ||||
void AddDefines(const CShaderDefines& defines); | void AddDefines(const CShaderDefines& defines); | ||||
bool TestConditional(const CStr& expr); | bool TestConditional(const CStr& expr); | ||||
CStr Preprocess(const CStr& input); | CStr Preprocess(const CStr& input); | ||||
static void PyrogenesisShaderError(void* UNUSED(iData), int iLine, const char* iError, const char* iToken, size_t iTokenLen); | |||||
private: | private: | ||||
CPreprocessor m_Preprocessor; | CPreprocessor m_Preprocessor; | ||||
}; | }; | ||||
#endif // INCLUDED_PREPROCESSORWRAPPER | #endif // INCLUDED_PREPROCESSORWRAPPER |
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