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source/third_party/ogre3d_preprocessor/tests/test_Preprocessor.h
/* Copyright (C) 2016 Wildfire Games. | /* Copyright (C) 2019 Wildfire Games. | ||||
Silier: here | |||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#include "lib/self_test.h" | #include "lib/self_test.h" | ||||
#include "ps/Preprocessor.h" | #include "graphics/PreprocessorWrapper.h" | ||||
#include "third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.h" | |||||
class TestPreprocessor : public CxxTest::TestSuite | class TestPreprocessor : public CxxTest::TestSuite | ||||
{ | { | ||||
public: | public: | ||||
void setUp() | |||||
{ | |||||
CPreprocessor::ErrorHandler = CPreprocessorWrapper::PyrogenesisShaderError; | |||||
} | |||||
void test_basic() | void test_basic() | ||||
{ | { | ||||
CPreprocessor preproc; | CPreprocessor preproc; | ||||
const char* in = "#define TEST 2\n1+1=TEST\n"; | const char* in = "#define TEST 2\n1+1=TEST\n"; | ||||
size_t len = 0; | size_t len = 0; | ||||
char* out = preproc.Parse(in, strlen(in), len); | char* out = preproc.Parse(in, strlen(in), len); | ||||
TS_ASSERT_EQUALS(std::string(out, len), "\n1+1=2\n"); | TS_ASSERT_EQUALS(std::string(out, len), "\n1+1=2\n"); | ||||
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Wildfire Games · Phabricator
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