Changeset View
Changeset View
Standalone View
Standalone View
binaries/data/mods/public/simulation/templates/template_wallset.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<!-- Abstract entity to serve as a bare-minimum dummy constructable entity to initiate wall placement. | <!-- Abstract entity to serve as a bare-minimum dummy constructable entity to initiate wall placement. | ||||
Defines the set of actual entities that are part of the same wall construction system (i.e., towers, | Defines the set of actual entities that are part of the same wall construction system (i.e., towers, | ||||
gates, wall segments of various length, etc.) using the WallSet component (to be overridden by child | gates, wall segments of various length, etc.) using the WallSet component (to be overridden by child | ||||
templates). --> | templates). --> | ||||
<Entity> | <Entity> | ||||
<Identity> | <Identity> | ||||
<Civ>gaia</Civ> | <Civ>gaia</Civ> | ||||
<Classes datatype="tokens">StoneWall</Classes> | <Classes datatype="tokens">StoneWall</Classes> | ||||
<GenericName>City Wall</GenericName> | <GenericName>City Wall</GenericName> | ||||
<Icon>structures/wall.png</Icon> | <Icon>structures/wall.png</Icon> | ||||
<RequiredTechnology>phase_town</RequiredTechnology> | <RequiredTechnology>phase_town</RequiredTechnology> | ||||
<Tooltip>Wall off your town for a stout defense.</Tooltip> | <Tooltip>Wall off your town for a stout defense.</Tooltip> | ||||
<Undeletable>true</Undeletable> | |||||
</Identity> | </Identity> | ||||
<Visibility> | <Visibility> | ||||
<RetainInFog>false</RetainInFog> | <RetainInFog>false</RetainInFog> | ||||
<AlwaysVisible>false</AlwaysVisible> | <AlwaysVisible>false</AlwaysVisible> | ||||
<Corpse>false</Corpse> | <Corpse>false</Corpse> | ||||
<Preview>false</Preview> | <Preview>false</Preview> | ||||
</Visibility> | </Visibility> | ||||
<WallSet> | <WallSet> | ||||
<MaxTowerOverlap>0.85</MaxTowerOverlap> | <MaxTowerOverlap>0.85</MaxTowerOverlap> | ||||
<MinTowerOverlap>0.05</MinTowerOverlap> | <MinTowerOverlap>0.05</MinTowerOverlap> | ||||
</WallSet> | </WallSet> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator