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ps/trunk/source/graphics/PreprocessorWrapper.cpp
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svn:eol-style | null | native \ No newline at end of property |
/* Copyright (C) 2019 Wildfire Games. | |||||
* This file is part of 0 A.D. | |||||
* | |||||
* 0 A.D. is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* 0 A.D. is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#include "precompiled.h" | |||||
#include "PreprocessorWrapper.h" | |||||
#include "graphics/ShaderDefines.h" | |||||
#include "ps/CLogger.h" | |||||
void CPreprocessorWrapper::PyrogenesisShaderError(void* UNUSED(iData), int iLine, const char* iError, const char* iToken, size_t iTokenLen) | |||||
{ | |||||
if (iToken) | |||||
LOGERROR("Preprocessor error: line %d: %s: '%s'\n", iLine, iError, std::string(iToken, iTokenLen).c_str()); | |||||
else | |||||
LOGERROR("Preprocessor error: line %d: %s\n", iLine, iError); | |||||
} | |||||
CPreprocessorWrapper::CPreprocessorWrapper() | |||||
{ | |||||
CPreprocessor::ErrorHandler = CPreprocessorWrapper::PyrogenesisShaderError; | |||||
} | |||||
void CPreprocessorWrapper::AddDefine(const char* name, const char* value) | |||||
{ | |||||
m_Preprocessor.Define(name, value); | |||||
} | |||||
void CPreprocessorWrapper::AddDefines(const CShaderDefines& defines) | |||||
{ | |||||
std::map<CStrIntern, CStrIntern> map = defines.GetMap(); | |||||
for (std::map<CStrIntern, CStrIntern>::const_iterator it = map.begin(); it != map.end(); ++it) | |||||
m_Preprocessor.Define(it->first.c_str(), it->first.length(), it->second.c_str(), it->second.length()); | |||||
} | |||||
bool CPreprocessorWrapper::TestConditional(const CStr& expr) | |||||
{ | |||||
// Construct a dummy program so we can trigger the preprocessor's expression | |||||
// code without modifying its public API. | |||||
// Be careful that the API buggily returns a statically allocated pointer | |||||
// (which we will try to free()) if the input just causes it to append a single | |||||
// sequence of newlines to the output; the "\n" after the "#endif" is enough | |||||
// to avoid this case. | |||||
CStr input = "#if "; | |||||
input += expr; | |||||
input += "\n1\n#endif\n"; | |||||
size_t len = 0; | |||||
char* output = m_Preprocessor.Parse(input.c_str(), input.size(), len); | |||||
if (!output) | |||||
{ | |||||
LOGERROR("Failed to parse conditional expression '%s'", expr.c_str()); | |||||
return false; | |||||
} | |||||
bool ret = (memchr(output, '1', len) != NULL); | |||||
// Free output if it's not inside the source string | |||||
if (!(output >= input.c_str() && output < input.c_str() + input.size())) | |||||
free(output); | |||||
return ret; | |||||
} | |||||
CStr CPreprocessorWrapper::Preprocess(const CStr& input) | |||||
{ | |||||
size_t len = 0; | |||||
char* output = m_Preprocessor.Parse(input.c_str(), input.size(), len); | |||||
if (!output) | |||||
{ | |||||
LOGERROR("Shader preprocessing failed"); | |||||
return ""; | |||||
} | |||||
CStr ret(output, len); | |||||
// Free output if it's not inside the source string | |||||
if (!(output >= input.c_str() && output < input.c_str() + input.size())) | |||||
free(output); | |||||
return ret; | |||||
} |
Wildfire Games · Phabricator