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ps/trunk/source/graphics/Overlay.cpp
/* Copyright (C) 2017 Wildfire Games. | /* Copyright (C) 2019 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#include "precompiled.h" | #include "precompiled.h" | ||||
#include "Overlay.h" | #include "Overlay.h" | ||||
#include "graphics/TextureManager.h" | #include "graphics/TextureManager.h" | ||||
#include "ps/CStr.h" | #include "ps/CStr.h" | ||||
#include "renderer/Renderer.h" | #include "renderer/Renderer.h" | ||||
#include "renderer/TexturedLineRData.h" | |||||
SOverlayTexturedLine::LineCapType SOverlayTexturedLine::StrToLineCapType(const std::wstring& str) | SOverlayTexturedLine::LineCapType SOverlayTexturedLine::StrToLineCapType(const std::wstring& str) | ||||
{ | { | ||||
if (str == L"round") | if (str == L"round") | ||||
return LINECAP_ROUND; | return LINECAP_ROUND; | ||||
else if (str == L"sharp") | else if (str == L"sharp") | ||||
return LINECAP_SHARP; | return LINECAP_SHARP; | ||||
else if (str == L"square") | else if (str == L"square") | ||||
Show All 19 Lines | void SOverlayTexturedLine::CreateOverlayTexture(const SOverlayDescriptor* overlayDescriptor) | ||||
m_AlwaysVisible = false; | m_AlwaysVisible = false; | ||||
m_Closed = true; | m_Closed = true; | ||||
m_Thickness = overlayDescriptor->m_LineThickness; | m_Thickness = overlayDescriptor->m_LineThickness; | ||||
m_TextureBase = g_Renderer.GetTextureManager().CreateTexture(texturePropsBase); | m_TextureBase = g_Renderer.GetTextureManager().CreateTexture(texturePropsBase); | ||||
m_TextureMask = g_Renderer.GetTextureManager().CreateTexture(texturePropsMask); | m_TextureMask = g_Renderer.GetTextureManager().CreateTexture(texturePropsMask); | ||||
ENSURE(m_TextureBase); | ENSURE(m_TextureBase); | ||||
} | } | ||||
bool SOverlayTexturedLine::IsVisibleInFrustum(const CFrustum& frustum) const | |||||
{ | |||||
// If we don't have render data, we don't have actual bounds and we need | |||||
// to calculate them on a prerendering stage. | |||||
if (!m_RenderData) | |||||
return true; | |||||
return m_RenderData->IsVisibleInFrustum(frustum); | |||||
} |
Wildfire Games · Phabricator