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source/simulation2/TypeList.h
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INTERFACE(TerritoryManager) | INTERFACE(TerritoryManager) | ||||
COMPONENT(TerritoryManager) | COMPONENT(TerritoryManager) | ||||
INTERFACE(UnitMotion) | INTERFACE(UnitMotion) | ||||
COMPONENT(UnitMotion) // must be after Obstruction | COMPONENT(UnitMotion) // must be after Obstruction | ||||
COMPONENT(UnitMotionScripted) | COMPONENT(UnitMotionScripted) | ||||
//INTERFACE(UnitMotionFlying) | |||||
COMPONENT(UnitMotionFlying) // must be after Obstruction | |||||
INTERFACE(UnitRenderer) | INTERFACE(UnitRenderer) | ||||
COMPONENT(UnitRenderer) | COMPONENT(UnitRenderer) | ||||
INTERFACE(Visibility) | INTERFACE(Visibility) | ||||
COMPONENT(VisibilityScripted) | COMPONENT(VisibilityScripted) | ||||
INTERFACE(Vision) | INTERFACE(Vision) | ||||
COMPONENT(Vision) | COMPONENT(Vision) | ||||
// Note: this component relies on the Footprint component being initialized before itself. See the comments above for | // Note: this component relies on the Footprint component being initialized before itself. See the comments above for | ||||
// the Footprint component to find out why. | // the Footprint component to find out why. | ||||
INTERFACE(Visual) | INTERFACE(Visual) | ||||
COMPONENT(VisualActor) // must be after Ownership (dependency in Deserialize) and Vision (dependency in Init) | COMPONENT(VisualActor) // must be after Ownership (dependency in Deserialize) and Vision (dependency in Init) | ||||
INTERFACE(WaterManager) | INTERFACE(WaterManager) | ||||
COMPONENT(WaterManager) | COMPONENT(WaterManager) |
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