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binaries/data/mods/public/simulation/components/tests/test_Health.js
Engine.LoadComponentScript("interfaces/ModifiersManager.js"); | Engine.LoadComponentScript("interfaces/ModifiersManager.js"); | ||||
Engine.LoadHelperScript("Player.js"); | Engine.LoadHelperScript("Player.js"); | ||||
Engine.LoadHelperScript("ValueModification.js"); | Engine.LoadHelperScript("ValueModification.js"); | ||||
Engine.LoadHelperScript("Sound.js"); | Engine.LoadHelperScript("Sound.js"); | ||||
Engine.LoadComponentScript("interfaces/DeathDamage.js"); | Engine.LoadComponentScript("interfaces/DeathDamage.js"); | ||||
Engine.RegisterInterface("Health"); // Declaration is in C++. | |||||
Engine.LoadComponentScript("interfaces/Health.js"); | Engine.LoadComponentScript("interfaces/Health.js"); | ||||
Engine.LoadComponentScript("Health.js"); | Engine.LoadComponentScript("Health.js"); | ||||
const entity_id = 5; | const entity_id = 5; | ||||
const corpse_id = entity_id + 1; | const corpse_id = entity_id + 1; | ||||
const health_template = { | const health_template = { | ||||
"Max": 50, | "Max": 50, | ||||
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Wildfire Games · Phabricator