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source/tools/atlas/GameInterface/Messages.h
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// Initialise SDL-related code. Must be called before SetCanvas and InitGraphics. | // Initialise SDL-related code. Must be called before SetCanvas and InitGraphics. | ||||
MESSAGE(InitSDL, ); | MESSAGE(InitSDL, ); | ||||
// Initialise graphics-related code. Must be called after the first SetCanvas, | // Initialise graphics-related code. Must be called after the first SetCanvas, | ||||
// and before much else. | // and before much else. | ||||
MESSAGE(InitGraphics, ); | MESSAGE(InitGraphics, ); | ||||
MESSAGE(MakeCurrent, ); | |||||
// Shut down engine/graphics code. | // Shut down engine/graphics code. | ||||
MESSAGE(Shutdown, ); | MESSAGE(Shutdown, ); | ||||
struct eRenderView { enum renderViews { NONE, GAME, ACTOR }; }; | struct eRenderView { enum renderViews { NONE, GAME, ACTOR }; }; | ||||
MESSAGE(RenderEnable, | MESSAGE(RenderEnable, | ||||
((int, view)) // eRenderView | ((int, view)) // eRenderView | ||||
); | ); | ||||
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Wildfire Games · Phabricator