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source/ps/CLogger.cpp
Show First 20 Lines • Show All 196 Lines • ▼ Show 20 Lines | void CLogger::WriteWarning(const char* message) | ||||
m_MainLog->flush(); | m_MainLog->flush(); | ||||
PushRenderMessage(Warning, message); | PushRenderMessage(Warning, message); | ||||
} | } | ||||
void CLogger::Render() | void CLogger::Render() | ||||
{ | { | ||||
PROFILE3_GPU("logger"); | PROFILE3_GPU("logger"); | ||||
ogl_DebugGroup group("Draw CLogger messages"); | |||||
CleanupRenderQueue(); | CleanupRenderQueue(); | ||||
CStrIntern font_name("mono-stroke-10"); | CStrIntern font_name("mono-stroke-10"); | ||||
CFontMetrics font(font_name); | CFontMetrics font(font_name); | ||||
int lineSpacing = font.GetLineSpacing(); | int lineSpacing = font.GetLineSpacing(); | ||||
CShaderTechniquePtr textTech = g_Renderer.GetShaderManager().LoadEffect(str_gui_text); | CShaderTechniquePtr textTech = g_Renderer.GetShaderManager().LoadEffect(str_gui_text); | ||||
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Wildfire Games · Phabricator