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binaries/data/mods/public/simulation/templates/template_unit_dog.xml
Show All 30 Lines | <Entity parent="template_unit"> | ||||
<Footprint> | <Footprint> | ||||
<Circle radius="3.0"/> | <Circle radius="3.0"/> | ||||
<Height>3.0</Height> | <Height>3.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<Health> | <Health> | ||||
<Max>90</Max> | <Max>90</Max> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<Classes datatype="tokens">Human</Classes> | <Classes datatype="tokens">Human FastMoving</Classes> | ||||
Silier: how is dog human | |||||
Done Inline ActionsI suppose because Healers can only heal units of the Human class. Could be changed. Nescio: I suppose because Healers can only heal units of the Human class. Could be changed. | |||||
Not Done Inline ActionsHow is a dog a 'Mounted' unit ? Stan: How is a dog a 'Mounted' unit ? | |||||
Done Inline ActionsFeel free to suggest a more appropiate term! Nescio: Feel free to suggest a more appropiate term!
Anyway, the class is non-visible, and without it… | |||||
Not Done Inline ActionsThe real question is. Will petra spam dogs instead cavalry where cavalry would be better choice ? Silier: The real question is. Will petra spam dogs instead cavalry where cavalry would be better choice… | |||||
Done Inline ActionsCavalry etc gets the Mounted class as well, so I suppose what Petra trains depends on the stats of the units in question (hence outside the scope of this patch). Nescio: Cavalry etc gets the Mounted class as well, so I suppose what Petra trains depends on the stats… | |||||
Done Inline ActionsLooking at the attackPlan.js code again (above), the AI won't actually be able to train war dogs; to do so they would need not only the Mounted class, but also either the CitizenSoldier or the Champion class. Nescio: Looking at the `attackPlan.js` code again (above), the AI won't actually be able to train war… | |||||
Done Inline ActionsAnd now they can. Nescio: And now they can. | |||||
Done Inline ActionsNescio: Given that war dog speed has been reduced today (D2879/rP23893), this line is probably no… | |||||
<VisibleClasses datatype="tokens">Dog Melee</VisibleClasses> | <VisibleClasses datatype="tokens">Dog Melee</VisibleClasses> | ||||
<GenericName>War Dog</GenericName> | <GenericName>War Dog</GenericName> | ||||
<Rank>Basic</Rank> | <Rank>Basic</Rank> | ||||
<Tooltip>Cannot attack structures.</Tooltip> | <Tooltip>Cannot attack structures.</Tooltip> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<xp>100</xp> | <xp>100</xp> | ||||
<food>10</food> | <food>10</food> | ||||
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Wildfire Games · Phabricator
how is dog human