Differential D2532 Diff 10918 binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml
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binaries/data/mods/public/simulation/templates/template_structure_military_stable.xml
Show All 16 Lines | <Entity parent="template_structure_military"> | ||||
<Health> | <Health> | ||||
<Max>2000</Max> | <Max>2000</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Stable</GenericName> | <GenericName>Stable</GenericName> | ||||
<Icon>structures/pers_stable.png</Icon> | <Icon>structures/pers_stable.png</Icon> | ||||
<RequiredTechnology>phase_village</RequiredTechnology> | <RequiredTechnology>phase_village</RequiredTechnology> | ||||
<Tooltip>Train citizen-soldier cavalry. Research training improvements.</Tooltip> | <Tooltip>Train Cavalry and research Cavalry technologies.</Tooltip> | ||||
<VisibleClasses datatype="tokens">Village Stable</VisibleClasses> | <VisibleClasses datatype="tokens">Village Stable</VisibleClasses> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>30</wood> | <wood>30</wood> | ||||
<stone>0</stone> | <stone>0</stone> | ||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="20.0" depth="20.0"/> | <Static width="20.0" depth="20.0"/> | ||||
</Obstruction> | </Obstruction> | ||||
<ProductionQueue> | <ProductionQueue> | ||||
<BatchTimeModifier>0.8</BatchTimeModifier> | <BatchTimeModifier>0.8</BatchTimeModifier> | ||||
<Entities datatype="tokens"> | <Entities datatype="tokens"> | ||||
units/{civ}_cavalry_swordsman_b | units/{civ}_cavalry_swordsman_b | ||||
units/{civ}_cavalry_spearman_b | units/{civ}_cavalry_spearman_b | ||||
units/{civ}_cavalry_javelinist_b | units/{civ}_cavalry_javelinist_b | ||||
units/{civ}_cavalry_archer_b | units/{civ}_cavalry_archer_b | ||||
units/{civ}_champion_cavalry | |||||
Nescio: Maybe `units/{civ}_champion_chariot` should be listed here too. Historically chariots are a… | |||||
</Entities> | </Entities> | ||||
<Technologies datatype="tokens"> | <Technologies datatype="tokens"> | ||||
heal_barracks | heal_barracks | ||||
speed_cavalry_01 | |||||
speed_cavalry_02 | |||||
persians/training_levy_cavalry | persians/training_levy_cavalry | ||||
persians/training_conscription_cavalry | persians/training_conscription_cavalry | ||||
successors/special_war_horses | successors/special_war_horses | ||||
</Technologies> | </Technologies> | ||||
</ProductionQueue> | </ProductionQueue> | ||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>interface/select/building/sel_cavalry_stables.xml</select> | <select>interface/select/building/sel_cavalry_stables.xml</select> | ||||
<constructed>interface/complete/building/complete_cavalry_stables.xml</constructed> | <constructed>interface/complete/building/complete_cavalry_stables.xml</constructed> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<Vision> | <Vision> | ||||
<Range>32</Range> | <Range>32</Range> | ||||
</Vision> | </Vision> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator
Maybe units/{civ}_champion_chariot should be listed here too. Historically chariots are a branch separate from cavalry, but in 0 A.D. the only difference is the actor and footprint.