Differential D2483 Diff 10980 ps/trunk/binaries/data/mods/public/gui/gamesetup/GameSettings/Single/Checkboxes/RegicideGarrison.js
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ps/trunk/binaries/data/mods/public/gui/gamesetup/GameSettings/Single/Checkboxes/RegicideGarrison.js
Property | Old Value | New Value |
---|---|---|
svn:eol-style | null | native \ No newline at end of property |
GameSettingControls.RegicideGarrison = class extends GameSettingControlCheckbox | |||||
{ | |||||
onMapChange(mapData) | |||||
{ | |||||
this.setEnabled(g_GameAttributes.mapType != "scenario"); | |||||
let mapValue = | |||||
mapData && | |||||
mapData.settings && | |||||
mapData.settings.VictoryConditions && | |||||
mapData.settings.VictoryConditions.indexOf(this.RegicideName) != -1 && | |||||
mapData.settings.RegicideGarrison; | |||||
if (mapValue !== undefined || !g_GameAttributes.settings || mapValue == g_GameAttributes.settings.RegicideGarrison) | |||||
return; | |||||
if (!g_GameAttributes.settings.VictoryConditions) | |||||
g_GameAttributes.settings.VictoryConditions = []; | |||||
if (g_GameAttributes.settings.VictoryConditions.indexOf(this.RegicideName) == -1) | |||||
g_GameAttributes.settings.VictoryConditions.push(this.RegicideName); | |||||
g_GameAttributes.settings.RegicideGarrison = mapValue; | |||||
this.gameSettingsControl.updateGameAttributes(); | |||||
} | |||||
onGameAttributesChange() | |||||
{ | |||||
if (!g_GameAttributes.settings.VictoryConditions) | |||||
return; | |||||
let available = g_GameAttributes.settings.VictoryConditions.indexOf(this.RegicideName) != -1; | |||||
this.setHidden(!available); | |||||
if (available) | |||||
{ | |||||
if (g_GameAttributes.settings.RegicideGarrison === undefined) | |||||
{ | |||||
g_GameAttributes.settings.RegicideGarrison = false; | |||||
this.gameSettingsControl.updateGameAttributes(); | |||||
} | |||||
this.setChecked(g_GameAttributes.settings.RegicideGarrison); | |||||
} | |||||
else if (g_GameAttributes.settings.RegicideGarrison !== undefined) | |||||
{ | |||||
delete g_GameAttributes.settings.RegicideGarrison; | |||||
this.gameSettingsControl.updateGameAttributes(); | |||||
} | |||||
} | |||||
onPress(checked) | |||||
{ | |||||
g_GameAttributes.settings.RegicideGarrison = checked; | |||||
this.gameSettingsControl.updateGameAttributes(); | |||||
this.gameSettingsControl.setNetworkGameAttributes(); | |||||
} | |||||
}; | |||||
GameSettingControls.RegicideGarrison.prototype.TitleCaption = | |||||
translate("Hero Garrison"); | |||||
GameSettingControls.RegicideGarrison.prototype.Tooltip = | |||||
translate("Toggle whether heroes can be garrisoned."); | |||||
GameSettingControls.RegicideGarrison.prototype.RegicideName = | |||||
"regicide"; |
Wildfire Games · Phabricator