Differential D2483 Diff 10980 ps/trunk/binaries/data/mods/public/gui/gamesetup/GameSettings/VictoryConditionCheckbox.js
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ps/trunk/binaries/data/mods/public/gui/gamesetup/GameSettings/VictoryConditionCheckbox.js
Property | Old Value | New Value |
---|---|---|
svn:eol-style | null | native \ No newline at end of property |
/** | |||||
* This is an abstract class instantiated per defined VictoryCondition. | |||||
*/ | |||||
class VictoryConditionCheckbox extends GameSettingControlCheckbox | |||||
{ | |||||
constructor(victoryCondition, ...args) | |||||
{ | |||||
super(...args); | |||||
this.victoryCondition = victoryCondition; | |||||
this.setTitle(this.victoryCondition.Title); | |||||
this.setTooltip(this.victoryCondition.Description); | |||||
} | |||||
onMapChange(mapData) | |||||
{ | |||||
let mapIndex = | |||||
mapData && | |||||
mapData.settings && | |||||
mapData.settings.VictoryConditions && | |||||
mapData.settings.VictoryConditions.indexOf(this.victoryCondition.Name); | |||||
if (mapIndex === undefined) | |||||
return; | |||||
let index = | |||||
g_GameAttributes.settings && | |||||
g_GameAttributes.settings.VictoryConditions && | |||||
g_GameAttributes.settings.VictoryConditions.indexOf(this.victoryCondition.Name); | |||||
if (index !== undefined && (mapIndex == -1) == (index == -1)) | |||||
return; | |||||
if (!g_GameAttributes.settings.VictoryConditions) | |||||
g_GameAttributes.settings.VictoryConditions = []; | |||||
if (mapIndex == -1) | |||||
{ | |||||
if (index !== undefined) | |||||
g_GameAttributes.settings.VictoryConditions.splice(index, 1); | |||||
} | |||||
else | |||||
g_GameAttributes.settings.VictoryConditions.push(this.victoryCondition.Name); | |||||
this.gameSettingsControl.updateGameAttributes(); | |||||
} | |||||
onGameAttributesChange() | |||||
{ | |||||
if (!g_GameAttributes.settings.VictoryConditions) | |||||
{ | |||||
g_GameAttributes.settings.VictoryConditions = []; | |||||
for (let victoryCondition of g_VictoryConditions) | |||||
if (victoryCondition.Default) | |||||
g_GameAttributes.settings.VictoryConditions.push(victoryCondition.Name); | |||||
this.gameSettingsControl.updateGameAttributes(); | |||||
} | |||||
} | |||||
onGameAttributesBatchChange() | |||||
{ | |||||
this.setEnabled( | |||||
g_GameAttributes.mapType != "scenario" && | |||||
(!this.victoryCondition.DisabledWhenChecked || | |||||
this.victoryCondition.DisabledWhenChecked.every(name => | |||||
g_GameAttributes.settings.VictoryConditions.indexOf(name) == -1))); | |||||
this.setChecked(g_GameAttributes.settings.VictoryConditions.indexOf(this.victoryCondition.Name) != -1); | |||||
} | |||||
onPress(checked) | |||||
{ | |||||
let victoryCondition = new Set(g_GameAttributes.settings.VictoryConditions); | |||||
if (checked) | |||||
{ | |||||
victoryCondition.add(this.victoryCondition.Name); | |||||
if (this.victoryCondition.ChangeOnChecked) | |||||
for (let name in this.victoryCondition.ChangeOnChecked) | |||||
if (this.victoryCondition.ChangeOnChecked[name]) | |||||
victoryCondition.add(name); | |||||
else | |||||
victoryCondition.delete(name); | |||||
} | |||||
else | |||||
victoryCondition.delete(this.victoryCondition.Name); | |||||
g_GameAttributes.settings.VictoryConditions = Array.from(victoryCondition); | |||||
this.gameSettingsControl.updateGameAttributes(); | |||||
this.gameSettingsControl.setNetworkGameAttributes(); | |||||
} | |||||
onGameAttributesFinalize() | |||||
{ | |||||
if (!g_GameAttributes.settings.TriggerScripts) | |||||
g_GameAttributes.settings.TriggerScripts = []; | |||||
if (g_GameAttributes.settings.VictoryConditions.indexOf(this.victoryCondition.Name) != -1) | |||||
for (let script of this.victoryCondition.Scripts) | |||||
if (g_GameAttributes.settings.TriggerScripts.indexOf(script) == -1) | |||||
g_GameAttributes.settings.TriggerScripts.push(script); | |||||
} | |||||
} |
Wildfire Games · Phabricator