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binaries/data/mods/public/simulation/components/Formation.js
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{ | { | ||||
var maxRadius = 0; | var maxRadius = 0; | ||||
var minSpeed = Infinity; | var minSpeed = Infinity; | ||||
for (var ent of this.members) | for (var ent of this.members) | ||||
{ | { | ||||
var cmpUnitMotion = Engine.QueryInterface(ent, IID_UnitMotion); | var cmpUnitMotion = Engine.QueryInterface(ent, IID_UnitMotion); | ||||
if (cmpUnitMotion) | if (cmpUnitMotion) | ||||
minSpeed = Math.min(minSpeed, cmpUnitMotion.GetWalkSpeed()); | minSpeed = Math.min(minSpeed, cmpUnitMotion.GetSpeed()); | ||||
} | } | ||||
minSpeed *= this.GetSpeedMultiplier(); | minSpeed *= this.GetSpeedMultiplier(); | ||||
var cmpUnitMotion = Engine.QueryInterface(this.entity, IID_UnitMotion); | var cmpUnitMotion = Engine.QueryInterface(this.entity, IID_UnitMotion); | ||||
cmpUnitMotion.SetSpeed(minSpeed); | cmpUnitMotion.SetSpeed(minSpeed); | ||||
}; | }; | ||||
Formation.prototype.ShapeUpdate = function() | Formation.prototype.ShapeUpdate = function() | ||||
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Wildfire Games · Phabricator