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binaries/data/mods/public/simulation/components/interfaces/Messages.js
/** | /** | ||||
* Message of the form { "entity": number, "newentity": number } | * Message of the form { "entity": number, "newentity": number } | ||||
* sent when one entity is changed to another: | * sent when one entity is changed to another: | ||||
* - from Foundation component when a building construction is done | * - from Foundation component when a building construction is done | ||||
* - from Formation component | |||||
* - from Health component when an entity died and should remain as a resource | * - from Health component when an entity died and should remain as a resource | ||||
* - from Promotion component when a unit is promoted | * - from Promotion component when a unit is promoted | ||||
* - from Mirage component when a fogged entity is re-discovered | * - from Mirage component when a fogged entity is re-discovered | ||||
* - from SkirmishReplacer component when a skirmish entity has been replaced | * - from SkirmishReplacer component when a skirmish entity has been replaced | ||||
* - from Transform helper when an entity has been upgraded | * - from Transform helper when an entity has been upgraded | ||||
*/ | */ | ||||
Engine.RegisterMessageType("EntityRenamed"); | Engine.RegisterMessageType("EntityRenamed"); | ||||
/** | /** | ||||
* Message of the form {} | * Message of the form {} | ||||
* sent from InitGame for component map-dependent initialization. | * sent from InitGame for component map-dependent initialization. | ||||
*/ | */ | ||||
Engine.RegisterMessageType("InitGame"); | Engine.RegisterMessageType("InitGame"); |
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